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Arcadegeddon: Update Brings PS5 FSR Compatibility

Patch notes:

Added AMD FSR 1.0
  • PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC – Added upscaling options including AMD FSR 1.0 and TAAU
Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently
Bug Fixes

  • [PC] Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party
  • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to weapon data replication
  • Fixed a null targeting crash

Source
 

Bo_Hazem

Gold Dealer
Patch notes:

Added AMD FSR 1.0
  • PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC – Added upscaling options including AMD FSR 1.0 and TAAU
Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently
Bug Fixes

  • [PC] Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party
  • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to weapon data replication
  • Fixed a null targeting crash

Source

And this is the beginning! Great option to have indeed.
 

ManaByte

Member
If it's not native 4K, so it's good to have it. It's a free meal. Returnal was 1080p reconstructed to 4K and looked overall nice, this should be much better.
Go educate yourself on what games look like with FSR. It’s not better than what Returnal looked like.
 

Armorian

Banned
If it's not native 4K, so it's good to have it. It's a free meal. Returnal was 1080p reconstructed to 4K and looked overall nice, this should be much better.

Reconstructed with Temporal Upsampling? It's a better method than what FSR is doing, FSR is just upscaler not using more frames to get data for image reconstruction (like TAA or DLSS).
 
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