Both Kojima and Cage, in addition to many internal and external devs, praised Sony for the creative freedom they give them. Being as successful as they are, they prefered to go with Sony and repeat with them when many other publishers would offer a free check.Good points. Seems like much ado about nothing in terms of the content of what David Cage wanted to do. I'd read somewhere that Sony tried to reel Kojima in from doing some outlandish stuff he wanted to do in Death Stranding and I think this is a bad look for them. They should let creative talent do what they want to do and create the games they want to make. There's no way they'd put up so much resistance to Naughty Dog. I trust Kojima and David Cage a hell of a lot more than Herman Hulst, who is now the one calling the shots for Sony, when it comes to creating innovative games.
This is what I was mentioning. If Sony had no issues of including this in the game, why are they supposed to have an issue of making one of these android sex workers a playable character? They had no issue with that, and had no issue with featuring nudity or sex in some of their own games.Did everyone forget they have a whole brothel investigation section of the game? Club Eden, where you recreate an erotic torture scenario and then hunt the Android prostitutes? They probably just cut some narrative but kept the assets and reworked it. There is already a lot of abuse, torture and sexuality in the released product. I'm wondering (if this is even true) if the changes came because they were avoiding another beyond two souls narrative mess.
QD's titiles were always niche products. HR was sold a lot coz it had groundbreaking tech and everyone was in awe.Maybe they stopped working with Quantic Dream because their games look expensive to make and no one was rushing out to buy a PS4 in order to play Detroit. Also, they were having trouble with getting their open world tech to work which means Sony might have wanted to cut their loses on that project and cancel instead of throwing more millions at it. But hey, I'm sure it was the big booba lady that was the main issue, lol.
It could've been the main sales driver. But while violence is sacrosanct, sex is frowned upon. So balance must be kept.Maybe they stopped working with Quantic Dream because their games look expensive to make and no one was rushing out to buy a PS4 in order to play Detroit. Also, they were having trouble with getting their open world tech to work which means Sony might have wanted to cut their loses on that project and cancel instead of throwing more millions at it. But hey, I'm sure it was the big booba lady that was the main issue, lol.
Tell that to Bend. I definitely liked days gone more then HZD. Too bad we won’t see another.Studios have said over and over Sony lets them do what they want.
If the statement about what Cage wanted to do being a problem is true, I imagine it was some pretty wild stuff.
Sony didn’t trust the man with some of the creepiest sex scenes in games to handle a whore Android tastefully??? I’m shocked
This. But they seems to be more focus on Marvel stuff than ever. The best 3rd party devs are gonna save the day still i think as usual but this Sony homogene direction is starting to be worrying.Sony would be wise to get these guys creating exclusive content once again. It is this diversity that attracts me to the brand. I fear for Sony homogenisation towards nothing but mass appeal blockbusters. We need experiments and potential loss leaders to feed the bigger picture.
David Cage is an artist, there is no "correctly" he can do whatever the fuck he wants.
Or are we CCP now?