• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Analysis: Nintendo's Only M Rated FPS - Geist

IbizaPocholo

NeoGAFs Kent Brockman


I'm talking about games developed or published by Nintendo. Perfect Dark was published by Rare, it is not a Nintendo game. There's also plenty of M rated switch games but none are developed or published by Nintendo.
 
That's why MS owns the IP now.
This is incorrect.

Nintendo published Banjo-Kazooie, for example, and the IP is owned by Microsoft.
Being published by Nintendo is not a factor that determines which IP belongs to who.

Plus, Nintendo never had a majority stake at Rare.
 
Last edited:

Celine

Member
That's why MS owns the IP now.
The reason why MS owns the IP is that when the Rare founders (the Stamper brothers) decided to sell the company they asked first to Nintendo which already owned 49% of the company shares Nintendo declined.
They found other suitable candidates (Activision, Microsoft) that desired to fully acquire the company for a hefty price tag but first they had to repurchase the 49% of the company shares Nintendo held so they made a deal with Nintendo: they would give Nintendo $100 million and the IPs ownership would be resolved with Nintendo retained the rights of everything concerning their original creations (basically the Donkey Kong and Star Fox franchises) whereas Rare would own their original creations.
If you wonder why Nintendo accepted the deal here the Rare developed million sellers released under Nintendo (first list) and the Rare developed million sellers released under Nintendo which Rare retained the control over the IP after the split (second list):

CUmDopsXAAE4l32.png

In million of units.
 
Last edited:

01011001

Banned
I played through this a year ago on my modded Wii U (really great way to play GC games since you can play Off-TV on the GamePad and the GamePad is 480p which fits perfectly for GC games)

it has a bunch of cool ideas, but ultimately it was unpolished, the controls were pretty bad and the puzzles/scenarios weren't using the full potential of the concept. it's a good 6/10
 
Last edited:

IbizaPocholo

NeoGAFs Kent Brockman


Geist (stylized as geist) is a first-person shooter action-adventure video game for the Nintendo GameCube, released on August 15, 2005, in North America; on October 7, 2005, in Europe; and on November 3, 2005, in Australia. The game was also supposed to be released in Japan, but was cancelled.

A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating from the Entertainment Software Rating Board (the first being Eternal Darkness: Sanity's Requiem). In the following years, both companies worked closely on the project, with its first showing at E3 2003. Originally announced to be part of the GameCube's 2003 line-up, it was delayed multiple times, making it two years of delay for fine-tuning. During that time, the game's genre changed from the first-person shooter to first-person action-adventure with second-person elements.

Geist received mixed reviews upon release, with critics praising the game for its unique concepts, graphics, and story, while criticism was directed at its poor performance, sluggish controls, and bad animations.
 
Top Bottom