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AMD's Frank Azor confirms Radeon RX 6000's ray tracing and super sampling info will be available in the run up to launch

LordOfChaos

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Mar 31, 2014
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I wonder if this is why certain upcoming consoles have conspicuously not mentioned any form of next gen image reconstruction...NDA'ed until AMD reveals all?


AMD is working on its own implementation of super sampling similar to NVIDIA's DLSS technology. AMD's super-sampling technique is likely to be based on DirectML and is touted to be open source and cross-platform, which means this feature will also grace consoles such as the Xbox Series X and Series S along with the PlayStation 5 in the near future.

The Verge notes that AMD's offering will be open source and cross-platform. This means that the PlayStation 5 is also likely to get super sampling support at a later date. However, the possibility of the feature being available on Radeon RX 6000 series cards on launch day is highly unlikely.

That being said, Alienware co-founder and now Chief Gaming Architect at AMD, Frank Azor, has confirmed that more information about ray tracing and super sampling will be available sometime before launch date. So even though the tech may not be fully ready for prime time, we might soon get to see some glimpses of how AMD plans to take it forward.
 
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Salmon Snake

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Jul 31, 2019
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This gives me hope that we'll see more 60 fps games for PS5/Xbox.
Supersample the shit out of the games for higher frame rate I say!
 

LordOfChaos

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Mar 31, 2014
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This gives me hope that we'll see more 60 fps games for PS5/Xbox.
Supersample the shit out of the games for higher frame rate I say!

Yeah if I have to break out the magnifying glass to spot any differences between 1440p with next gen reconstruction, and native 4K, that just seems like wasting the GPU resources to hit native.

Nvidias method being trained on 16K game renders can even look better than native at times, if AMD even comes close.