|Motion vector divergence used to diminish locked pixels||This should alleviate ghosting issues on geometry with motion vectors not matching underlying pixel colors.|
|Disocclusion logic is now able to detect disocclusions in areas with only small depth separation between objects.||This should alleviate ghosting issues and improve upscaling quality on some disocclusion cases.|
|Improved upscaled output quality by turning some half-precision computations to full precision.||This should improve overall color range and temporal stability of the upscaled image produced.|
|Reactive Mask updates:||This should alleviate ghosting issues on transparent geometry such as particles.|
|Composition and Transparency Mask updates:|
Dilation now based on input colors to avoid expanding of lock diminishing into non-relevant areas of the upscaled output.
|This should alleviate ghosting issues on geometry with motion vectors not matching underlying pixel colors.|
One of our engineers shares the improvements we've made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
FSR 2.1 - very little ghosting
It's nice to see AMD update FSR and make it better.