is the console version even implemented ? I mean any games yet on consoles supporting FSR ?
This should work even on PS4 and X1...
What makes you think this is any better than what upscaling methods consoles have currently?Watched some vids, and all I gonna say is, I just hope the tech will be adopted really soon on the consoles, the Ultra Quality a.k.a. ~1600p looks so damn good it's not even funny, super crisp. Even at 1440p/Quality mode the image clarity holds on pretty well. Call me naive but I see this tech as what will allow 60FPS to finally become a standard on consoles, without huge loss in IQ.
is the console version even implemented ? I mean any games yet on consoles supporting FSR ?
Right.Judging from the supported GPUs, it almost looks like this is dependent on rapid packed math (on the AMD side), so that would eliminate everything last gen but the PS4 Pro, right?
Even with PS4 pro, considering that FSR comes with an 8% CPU overhead you could very well make a lot of games run worse since the CPU tended to be the bottleneck for a lot of games last gen.Judging from the supported GPUs, it almost looks like this is dependent on rapid packed math (on the AMD side), so that would eliminate everything last gen but the PS4 Pro, right?
Harsh but fair, you meant. I agree.damn that’s harsh!!!!
Well AMD is betting on that Open Source, however the issue is mostly that AMD does not have special units to calculate the "AI" part of that and stressing the CUs, will just cancel out any advantage this technology might have, so it's like a loose/loose fight.This reminds me of that initial DLSS Anthem footage/screens where it looked thick and wrong and when you zoomed in a bit you could see all the weird AI re-creation that made flora looks like freaky intestinal snakes. Except replace/combine that weird early-AI-upscaling-guessing with noise. Disappointing as hellbut hopefully it just needs some time to cook.
Like Hardware Unboxed?All other reviewers are saying the complete opposite....
They mentioned it in the LTT video, but apparently they're unable to test it because the game is still in early accessDoesn’t Riftbreaker have DLSS as well? Really curious to see an apples-to-apples comparison. Especially if it includes ray racing as well
What makes you think this is any better than what upscaling methods consoles have currently?
Doesn’t Riftbreaker have DLSS as well? Really curious to see an apples-to-apples comparison. Especially if it includes ray racing as well
Unless I'm mistaken, Polaris doesn't support RPM even on the 5xx series.Judging from the supported GPUs, it almost looks like this is dependent on rapid packed math (on the AMD side), so that would eliminate everything last gen but the PS4 Pro, right?
Even if Nvidia prices continue to be stupid, but AMD's are comparatively reasonable?Not bad, but more like DLSS 1.0 than 2.0 so its still better to buy Nvidia.
I’d like to see both. One of the biggest selling points of these smart upscaling techniques is mitigating the performance hit from raytracing, making it possible at playable frame rates.I’m not sure a benchmark with ray tracing would be a good benchmark of FRS vs DLSS since you’d be comparing both the upscaling as well as how well the cards in question handle raytracing calculations, so you’d be comparing two separate things at the same time without knowing what’s causing what in terms of performance. It would make more sense just to benchmark the raytracing and upscaling separately TBH.
Do they have Nvidia hate boner? I think they still recommend Nvidia GPU because it has DLSS 2.0 and better raytracing support if someone cares about that. I have seen their videos reviews and says if you care about raw performance the AMD is a good choice but AMD is behind Nvidia in the other aspects.Waiting for DF analysis. GN and HU have nvidia hate boner and will eat AMD shit up.
DF properly noticed how (for example in Death Stranding), DLSS produced supremely clean image in motion. No pixel crawling or ghosting on foliage like with TAA. Sharpness is not the only thing that matters
I’d like to see both. One of the biggest selling points of these smart upscaling techniques is mitigating the performance hit from raytracing, making it possible at playable frame rates.
50% more perf at "ultra quality" for around native quality @ 4K and 1440p .... sounds good in my book
While I get where your coming from. They are supposed to tech channels, so if they slide too far into fast enough/good enough territory it's a slippery slope. Most of their content becomes pointless because a cpu or gpu from 3 or 4 years ago is still good enough, Like we are talking about upscaling here so 1440p and 1080p screens are still good enough. It doesn't help that they have been justifiably negative alot lately either, and if they try polish that shit to be positive they'll be called shills instead of miserableI swear these Youtubers are all miserable fucks. The verdict seems to be that FSR is absolutely fine for what it is, but you would never know that from the boring, uninterested tone in the videos.
No shame you have.HU have nvidia hate boner
Sound nice! Will watch some reviews this this week. Also open? Any GPU? It´s promising.
The question that no reviewer answered is: does 4K FSR Performance look better than native 1080p? That's what I want to know.
Unless I'm mistaken, Polaris doesn't support RPM even on the 5xx series.
Series S will have to run games at 1108p internal res to have this matter, which is OK I guess. MS needs a hardware driven solution for sure.Seems to only really benefit higher resolutions as the internal lower res its upscaling from provides enough pixel information to work with.
Series S won't be getting any benefit from this over existing solutions like from Unreal Engine or in-house stuff.