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AMD FidelityFX Super Resolution 2 Finally Available for PC and Xbox Developers

One company turns technical/API features into PR ammunition whereas the other just quietly let's them tick along in the background in order to let the games do the talking. Therefore the latter company must not have access to said features despite them already being confirmed to be in use along with the fact they are open source.

Home Chilling GIF by Aadyam
Neither the tweet nor article I linked were from official Xbox channels. Seems you had that response at the ready for some reason LMAO
 

FireFly

Member
Yes, but none of this confirms which elements of RDNA 2 are important for FSR 2.0 performance. So we can't make any definitive claims about PS5's ability to run FSR 2.0.
I don't think anyone in this thread has made any definitive claims one way or the other about FSR2.0.
 

GHG

Member
Windows Central is not owned or operated by Microsoft just as DualShockers isn't owned or operated by Sony. Use your thinking cap.

Oh my sweet summer child. You think those kinds of outlets have any kind of journalistic integrity?

All is fair in love and war.

But I see you want egg on your face, please continue. These kinds of discussions have always only ended in one outcome.

 

RoboFu

One of the green rats
I mean it’s not hard to come to an intelligent guess.
Xbox uses a form of direct x /windows AMD creates a driver first for direct x/windows. Sony and AMD need a little time to implement it into the PlayStation lib.
 

Topher

Gold Member
I mean it’s not hard to come to an intelligent guess.
Xbox uses a form of direct x /windows AMD creates a driver first for direct x/windows. Sony and AMD need a little time to implement it into the PlayStation lib.

It is already implemented in PlayStation APIs as Md Ray Md Ray pointed out.

LMAO. The concern trolling is strong with this. You literally do not need RDNA 2 GPU for the "full effects" of FSR 2.0, heck the tweet you posted even lists "Xbox One" in there. That means even last-gen consoles and older (DX11) PC GPUs are capable of supporting the feature. Also, Forspoken on PS5 gets FSR 2.0 implementation along with PC:



 
Oh my sweet summer child. You think those kinds of outlets have any kind of journalistic integrity?

All is fair in love and war.

But I see you want egg on your face, please continue. These kinds of discussions have always only ended in one outcome.

Sweet summer child? 😅
 

Vognerful

Member
I think it is more worth talking about pc options because there's more variety, just like with the direct storage feature.But nothing he said suggest a lack of FSR 2.0 on the ps5.
Just to make things clear, there are 2 points or arguments that is mixed together in this discussion one about FSR 2.0 on PS5 and one about this game.

I have no doubt about the capabilities of PS5 using FSR, my point is whether developers implemented this feature on the console port. I mean , wouldn't they just said " the same graphical options will be available on PS5 as well."
 
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.
 

rnlval

Member
I can't answer your question because there are no GPUs of the same architecture on PCs that go at a lower frequency with more CUs for comparison. (the ones I've seen at least)

Comparing different architectures is meaningless and this just tells you that RDNA 2 is better than RDNA 1 regardless of frequencies.

So, that being said, it's best to see results on consoles before making any claims.
RX 6800 (non-XT) has 60 CU which is close to XSX GPU's 52 CU. The end-user can downclock RX 6800's clock speed.

RX 6800 has 96 ROPS while XSX GPU's 64 ROPS.
 

rnlval

Member
It is already implemented in PlayStation APIs as Md Ray Md Ray pointed out.
Are the Forspoken developers sharing FSR 2.0 PS5 port with other developers?

1st/2nd/3rd party game developers can port AMD's FSR 2.0 source code to other platforms i.e. it's just extra work.
 
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azertydu91

Hard to Kill
Just to make things clear, there are 2 points or arguments that is mixed together in this discussion one about FSR 2.0 on PS5 and one about this game.

I have no doubt about the capabilities of PS5 using FSR, my point is whether developers implemented this feature on the console port. I mean , wouldn't they just said " the same graphical options will be available on PS5 as well."
Do they really need to do that for every tech there is mentionned in the video?You always assume that if they do not explicitely and specificaly mention ps5 it is not there but have you even considered that it should be the opposite ?
I mean there is multiple news confirming that the game will use fsr 2.0 on both pc and ps5, in the video when a specific feature is only for pc he only mentions pc, thing that he didn't do when talking about fsr2.0...
Why do people like you or In Cold Blood In Cold Blood always assume that if it hasn't been screamed from the rooftops ps5 doesn't have x or y feature?Especialy whan said feature is supprted by almost every other gpu under the sun...
But let me help you again since it apparently isn't enough for you.After talking about FSR 2.0 and that it is already implemented in the game, the director says this (timestamped for convenience)
And amd fidelity FX incorporate FSR 2.0, it was just more convenient to talk more about the granularity of the experience on pc as I mentionned before. Do you think that the technical director of the engine that runs the game would do videos in collaboration with AMD if he didn't know what he is talking about ?
 

Cryio

Member
I believe some PS5 games already make use of the 1.0 version, so I see no reason why this new one wouldn't also be available there. Though no mention of PS5 is made in the article or Tweet.
Sniper Elite 5, Ghostwire Tokyo and some 1-2 other indie games I believe.
 

Riky

Banned
Xbox Deathloop looks like a good candidate for this, Series S version will be very interesting.
 

svbarnard

Member
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.
I think you're correct. Everyone keeps saying "Microsoft marketing" but this was AMD marketing and AMD chose not to mention the PS5 why?
 

assurdum

Banned
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Topher

Gold Member
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.

Factually untrue as it has been pointed out many times that the Forspoken devs are using FSR 2.0.

"The PC and PS5 versions will also benefit from the AMD FSR 2.0 implementation. "

I think you're correct. Everyone keeps saying "Microsoft marketing" but this was AMD marketing and AMD chose not to mention the PS5 why?

Because Sony has no reason to market their game APIs. Microsoft sells their technology to Xbox as well as PC devs. Sony's APIs are used strictly on PS5 dev kits. Sony doesn't have a DirectX counterpart that is used outside their platform.

And this marketing was from both AMD and Microsoft, not just AMD.

Are the Forspoken developers sharing FSR 2.0 PS5 port with other developers?

1st/2nd/3rd party game developers can port AMD's FSR 2.0 source code to other platforms i.e. it's just extra work.

Could be every dev has to implement FSR 2.0 themselves. Could be Sony has integrated it into their API. I've seen nothing that indicates anyone who doesn't have first hand knowledge of the API would know the answer to that.
 
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JimboJones

Member
And you know this because? Facts from your green ass?
From what I've seen any time FSR2.0 is referenced is when it has been built into specific engines for the consoles like luminous does for Forspoken.

This is the first I've seen it referenced as a standard in a specific console development environment.
I don't get why people are so defensive about it, it's obviously a nice bonus to have built in on the Xbox side at the same time it sounds fairly trivial to include in projects and for all we know it could be part of the Sony SDK, we don't know.
 

Topher

Gold Member
From what I've seen any time FSR2.0 is referenced is when it has been built into specific engines for the consoles like luminous does for Forspoken.

This is the first I've seen it referenced as a standard in a specific console development environment.
I don't get why people are so defensive about it, it's obviously a nice bonus to have built in on the Xbox side at the same time it sounds fairly trivial to include in projects and for all we know it could be part of the Sony SDK, we don't know.

People are clearly getting defensive because others here are saying that FSR 2.0 isn't supported on PS5 since PS5 wasn't mentioned. This announcement was the result of a collaboration between AMD and Microsoft. PS5 obviously isn't involved in that collaboration. I don't get why people are pretending there is anything more to it than that.
 
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FireFly

Member
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.
Hard to believe you're still spreading this nonsense after the previous thread on this. I guess Sony must be using magic powers to stop developers adapting the HLSL shader code AMD released.
 

winjer

Member
Look, FSR 2.0 isn't supported on the PS5. As it isn't supported, it can't be used by developers.
It's not supported yet because Sony has chosen not to support it.
If they decide to support it then the PS5 would be able to use it just as well as the Xbox.
I have heard a couple of times that Sony is working on their own reconstruction technology for the PS5. Wether that's the Insomniac one, I don't know.
So why hasn't Sony supported FSR 2.0?
Because if they have a solution that they think works better, then they will want developers to use it over just using FSR as a crutch because it's also on PC and Xbox. So if FSR isn't supported it means devs will have to adopt the Sony solution.

What complete nonsense.
FSR 2.0 runs on almost every GPU made in the last 5 years, from both AMD and nVidia.
It runs on GCN, RDNA1 and RDNA2. How the F*** would it not run on the PS5?

And now, since it's open source, anyone can implement it on their own games. Freely and for free.
The only issue is whether Sony wants to adopt it into their SDK.
 

Vognerful

Member
Do they really need to do that for every tech there is mentionned in the video?You always assume that if they do not explicitely and specificaly mention ps5 it is not there but have you even considered that it should be the opposite ?
I mean there is multiple news confirming that the game will use fsr 2.0 on both pc and ps5, in the video when a specific feature is only for pc he only mentions pc, thing that he didn't do when talking about fsr2.0...
Why do people like you or In Cold Blood In Cold Blood always assume that if it hasn't been screamed from the rooftops ps5 doesn't have x or y feature?Especialy whan said feature is supprted by almost every other gpu under the sun...
But let me help you again since it apparently isn't enough for you.After talking about FSR 2.0 and that it is already implemented in the game, the director says this (timestamped for convenience)
And amd fidelity FX incorporate FSR 2.0, it was just more convenient to talk more about the granularity of the experience on pc as I mentionned before. Do you think that the technical director of the engine that runs the game would do videos in collaboration with AMD if he didn't know what he is talking about ?

I am on the phone, so this is the easiest way I can do it:
Do they really need to do that for every tech there is mentionned in the video?You always assume that if they do not explicitely and specificaly mention ps5 it is not there but have you even considered that it should be the opposite ?
The whole video is about two techs: loading time and implementation of FSR 2.0. why would I consider that they implemented it on the console port if they did not mention it.

I mean there is multiple news confirming that the game will use fsr 2.0 on both pc and ps5, in the video when a specific feature is only for pc he only mentions pc, thing that he didn't do when talking about fsr2.0...
I was one of the first guys asking about these sources. Unfortunately, our friends here only shared 1 article where they use the GDC video as a source for this. But when I watched the video for several times, they did not say it. Do you have other sources quoting the devs? I would be happy f they were actually implementing fsr2.0 on this game on console but I fear it will not be there when released.

Why do people like you or In Cold Blood In Cold Blood always assume that if it hasn't been screamed from the rooftops ps5 doesn't have x or y feature?Especialy whan said feature is supprted by almost every other gpu under the sun...

Ok, I think you are misunderstanding my position and I don't blame you as this place is full on console wars.

I am not saying that ps5 does not support FSR 2.0, I am saying that I don't think the devs will release the console port with it's implementation. It is not an issue of capability, but maybe there is no interest in it.

But let me help you again since it apparently isn't enough for you.After talking about FSR 2.0 and that it is already implemented in the game, the director says this (timestamped for convenience)
And amd fidelity FX incorporate FSR 2.0, it was just more convenient to talk more about the granularity of the experience on pc as I mentionned before. Do you think that the technical director of the engine that runs the game would do videos in collaboration with AMD if he didn't know what he is talking about ?

From 2:30 onwards:

"What will be the gaming experience on PC compared to PS5?"

"Ps5 boosts incredibly fast load times due to its dedicated hardware. With a PC equipped with M2 SSD, players will be able to enjoy gameplay without worrying about load times on ps5 or PC"

"AMD graphics technology will be available on PC and ps5. By changing the option settings, PC version allows to have smooth gameplay on reasonably wide range of PC specs."

This was till 2:55.

In fact I feel the video is mainly about how they are able to achieve similar load times on PC compared to PS5. I don't understand why people are using to argue about FSR 2.0 when it doesn't seem to be the main point of discussion.
 

Mr Moose

Member
From 2:30 onwards:

"What will be the gaming experience on PC compared to PS5?"

"Ps5 boosts incredibly fast load times due to its dedicated hardware. With a PC equipped with M2 SSD, players will be able to enjoy gameplay without worrying about load times on ps5 or PC"

"AMD graphics technology will be available on PC and ps5. By changing the option settings, PC version allows to have smooth gameplay on reasonably wide range of PC specs."

This was till 2:55.

In fact I feel the video is mainly about how they are able to achieve similar load times on PC compared to PS5. I don't understand why people are using to argue about FSR 2.0 when it doesn't seem to be the main point of discussion.
You quoted it yourself. This part has nothing to do with loading. "AMD graphics technology will be available on PS5 and PC. By changing the option settings, PC version allows to have smooth gameplay on reasonably wide range of PC specs." There won't be a FSR toggle on PS5.
FSR is a part of FidelityFX, which is what that part is about.
https://www.amd.com/en/technologies/radeon-software-fidelityfx

FidelityFX Super Resolution​

Get a Boost in Frames for Your Games​

AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in select titles and deliver high-quality, high-resolution gaming experiences.
 

M1chl

Currently Gif and Meme Champion
I’m assuming there is no reason why PS5 can’t use it. MS have a marketing deal for it?
To a degree, AMD is contractor for MS a deliver them all the good including drivers, Sony licence AMD tech, but is doing drivers themselves. Thus there is no word which AMD can say, that PS5 supports/not supports this, until Sony make a move. But yeah there isn't any technical limitation and devs can just take the Open Source code, rewrite it, to available PS API (port it) and use it.
 

Allandor

Member
People here should really stop trolling (console wars are nothing else). The only info from that tweet we can get out is, that FSR 2.0 finally arrived in XBOXs (and windows store) development software. As also xb1 supports it, we can assume that PS4&5 also get those updates in future SDKs (if it is not already available but without anybody tweeting it).

So far I don't see why FSR 2.0 should be such a big feature overall. It is just another temporal scaler (with so far good results) many games had already. Now there is just one "standardized"-method so most developers can now implement it without much more work. That is all.
 

Snake29

Banned
What complete nonsense.
FSR 2.0 runs on almost every GPU made in the last 5 years, from both AMD and nVidia.
It runs on GCN, RDNA1 and RDNA2. How the F*** would it not run on the PS5?

And now, since it's open source, anyone can implement it on their own games. Freely and for free.
The only issue is whether Sony wants to adopt it into their SDK.

No people only believe it when Sony sends out a tweet. But funny enough, Sony has never done that for api implementation, because it makes no sense for them to spread out these kinds of tweets for the audience. I mean almost 2 years after the console release and still people are trying to say that the PS5 is not RDNA2, when Sony, AMD and Devs have mentioned it many many many times already.

Why should Sony bother trying to make weird flexes, something MS did with their "Full RDNA2". Leave it to the game developers or AMD. FSR 1 was introduced for the first time for Xbox, but a PS5 game was the first one with this tech.
 

Mr Moose

Member
No I didn't. I said FSR2.0 performs best on RDNA2 GPUs which is a statement taken directly from AMDs website.
If I recall correctly, Sony did not implement all features of RDNA2 in the PS5 console. Perhaps this limits how effective the FX Super Resolution technology can be on the platform?
I understand this, but maybe the full effects of the technology cannot be tapped unless you have RDNA2 GPU. The PC version of God of War uses FRS2 but not the console version, so that seems fishy.
The full effects.
 
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