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AMD FidelityFX Super Resolution 2.0 - FSR 2.0 vs Native vs DLSS - The DF Tech Review

adamsapple

Gold Member
Fsr performance almost doubles the framerate, but Quality offers up to a 35% boost. Something like horizon that runs at native 4k 30 fps can now run at 4k 40 fps at the same resolution. With fsr performance they should easily be able to hit 60 fps at 1440p quality fsr.

Yeah but FSR Performance also kinda degrades the visual quality so I don't see many developers using it.

I can, however, see more games using FSR in both quality and performance presets (as they are right now already) so they have more GPU room available to push other effects.
 
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s-bojan

Member
It's like we're forgetting DLSS had ghosting issues in earlier builds that were improved over time and benefitted all games:

We are not. Right now, dlss is better.
Hoping fsr will improve as well.
 

SlimySnake

Member
Yeah but FSR Performance also kinda degrades the visual quality so I don't see many developers using it.

I can, however, see more games using FSR in both quality and performance presets (as they are right now already) so they have more GPU room available to push other effects.
it cant be any worse than the abortion that is the HFW checkerboard implementation. Besides, they dont have to use FSR performance at 4k. They can use FSR Quality at 1440p.
 
Still not quite as good as DLSS. But it's a damn good competitor and I'm happy that it exists. It's support for such a wide variety of hardware means people's tech will go further, for a longer time. AMD is doing good work. Anyone saying otherwise is a fanboy.
 
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SlimySnake

Member
FSR Quality at the often overlooked 1800p wouldn't be bad either.
How comes they dont offer DLSS at 1800p? When I run games at 4k, the DLSS quality settings renders at an internal resolution of 1440p. I wouldve thought they would render quality at 1800p, balanced at 1440p and performance at 1080p. What is the balanced mode even rendering at? 1200p?
 

Mister Wolf

Member
How comes they dont offer DLSS at 1800p? When I run games at 4k, the DLSS quality settings renders at an internal resolution of 1440p. I wouldve thought they would render quality at 1800p, balanced at 1440p and performance at 1080p. What is the balanced mode even rendering at? 1200p?

They probably deemed 1440p the sweet spot between image quality and performance gain.
 

Dream-Knife

Member
I think people are missing that this is really great for budget PC gamers. Now you will be able to build a decent PC that keeps up with the consoles for not much more money. Now you don't have to buy a console if you're on a budget.

I think people really have to understand that FSR 1.0 is quite literally just a slightly better sharpening filter... I think all the comparison against DLSS and articles saying it's the answer to DLSS made it sound like it was comparable.

but FSR 1.0 isn't even really related to FSR 2.0 other than by name. it's kinda weird that they use the same name for both tbh considering that one is simply a filter and the other a reconstruction algorithm
You should see all the options I'm adrenalin. There's like 5 things with similar names located in different tucked away areas for several different things, like VRR. Popular topics on AMD boards is which one or combo of ones to use.
Why though?

When you emulate, all the heavy lifting is done by the CPU. Other than that, any current low/mid range GPU should be able to handle any system that can be emulated (the most advanced being the PS3) at higher resolutions, without the need of a performance boosting image reconstruction technique.
Yuzu uses your GPU. I believe the PS4 emulator also will use your gpu and just translates the api.
 
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adamsapple

Gold Member
How comes they dont offer DLSS at 1800p? When I run games at 4k, the DLSS quality settings renders at an internal resolution of 1440p. I wouldve thought they would render quality at 1800p, balanced at 1440p and performance at 1080p. What is the balanced mode even rendering at? 1200p?

There has to be some kind of linear algorithm that determines what best to scale from I guess.

1800 is pretty close to 2160p so it would be diminishing returns there, I guess.
 
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Ev1L AuRoN

Member
I didn't expect FSR 2.0 to beat DLSS, I just want it to improve and that they did. Hoping Capcom implement it on RE8...
 

assurdum

Member
We are not. Right now, dlss is better.
Hoping fsr will improve as well.
No shit Sherlock. Dedicate hardware help immensely to eliminate low buffer artifacts. Personally I'm more impressed to see such results on FSR2.0 without use dedicate cores.
 
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01011001

Gold Member
Curious that PCGH shows very different performance results.
The 6800XT gains a bigger percentage with FSR 2.0, than the 3080, also with FSR 2.0
They did use the latest AMD QHQL drivers, Adrenalin 22.5.1
I have no idea what drivers DF used for their test.


that's PC testing for you. it's almost impossible to have consistent results on anything.

remember when the Windows Store version of Evil Within came out? his tests showed basically zero improvement.
but on my PC the new version was literally a day and night difference.

the Steam version barely reached 60fps at any time even with extremely low settings.
the Windows Store version instantly ran above 60fps at max settings for me even tho the in-game menu suggested that it is locked to 60fps. but for me it ran at ~100fps without issue.

so something was up there too. on his PC both versions were basically identical in performance
 
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YCoCg

Member
Well I guess that's better than nothing but some developers won't be bothered to go back and add to released games......
You never know, Rockstar Games have already confirmed that FSR2.0 will be patched into GTAV on PS5/Xbox Series later at some point, right now they use FSR1.0. If a game is already using FSR1.0 or DLSS2.0+ then adapting for FSR2.0 should be a quick process.
 

dvdvideo

Member
You never know, Rockstar Games have already confirmed that FSR2.0 will be patched into GTAV on PS5/Xbox Series later at some point, right now they use FSR1.0. If a game is already using FSR1.0 or DLSS2.0+ then adapting for FSR2.0 should be a quick process.
Hopefully!
 
Completely disagree. The differences in movement and transparency is so apparent. I'm not sure if people are seeing the same video that I'm seeing. It's not "close enough". It's better in some ways to native, but it is indeed SLOWER than DLSS and it is inferior to the final image to DLSS - like visibly so.

I can already see the hyperbole arguments that FSR 2.0 is equal to DLSS and so now "we have a stalemate with image reconstruction". Frametimes and movement are significant yet will be considered "equal".
You are missing a couple of points.
1. There were parts where DLSS ghosted worse than FSR when it sat on the one image of that chick throwing the rock. So it's not like DLSS is flawless.
2. While this maybe called FSR 2.0, in reality it is the first generation of Temporal upscaling from AMD as FSR was spacial and had nothing in common with this.
DLSS has been out for how many years now? Do you not think that AMD will continue to improve the algorithms? Remember the ghosting that DLSS had on Death Stranding? Remember the rain that looked like lines? Nvidia improved it to fix issues like that.
The same will happen to FSR.
Their first release can be better than native, better than DLSS in some areas, and is better than Epics TSR.
To say it isn't anything but an excellent release is silly. Has it killed DLSS? No. Will DLSS continue to improve? Yes. Will FSR continue to improve? Yes. Will FSR be a massive boost for Xbox Series and PC gamers with out DLSS GPUs? Yes.
 

DenchDeckard

Gold Member
This is great and hopefully continues to be improved on. These consoles need this tech. Not something I wish I was saying this gen but they really need it. I hope it gets encorperated in most games going forward.
 

Blizzje

Member
You never know, Rockstar Games have already confirmed that FSR2.0 will be patched into GTAV on PS5/Xbox Series later at some point, right now they use FSR1.0. If a game is already using FSR1.0 or DLSS2.0+ then adapting for FSR2.0 should be a quick process.
Great news, can you post a source? Would like to read up on this.
 
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