AMD have OpenML which is an open source project. So will work on any platformWell Cerny only said they have the same support for accelerated RT HW. He never once said they accelerated the HW for ML. That’s was Microsoft who made that claim. The algorithms Sony can use for Super Resolution can be trained to run at FP16 effectively with API from AMD. Devs will be able to use the same ones across the board to avoid having to use different methods and that saves money and time. If they want to use DirectML from Xbox they will need to use that API. That will have the algorithms trained by the work with Azures and Nvidias collaboration. You can look into the AI work they did and it makes sense why Xbox would want to combine the tech into its next gen systems. AMD SR aims to be a one stop for all solution for devs. Imagine they use the AMD version across all consoles for a predictable effect within a budget.