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News Alan Wake Remastered Coming to Xbox One, Xbox Series S/x, Epic Store, Ps4 , and Ps5 Fall 2021

DustQueen

Member
Oct 7, 2020
469
759
335
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
  • Xbox Series S – 1080p / 1080p / 60fps
Can someone explain please what
does this mean? SS will have no AA solution or what the fuck?
 

Hage Kamo

Member
Oct 13, 2017
165
220
310
ohh.....Please return my Alan

original(XBOX360ver)

remastered
 
Last edited:
  • Triggered
Reactions: Skifi28
Sep 18, 2019
1,626
4,139
390
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
  • Xbox Series S – 1080p / 1080p / 60fps
Can someone explain please what
does this mean? SS will have no AA solution or what the fuck?
Probably just FXAA or some cheap post AA method on XSS as it's the default AA used in the industry. 4x MSAA is very good and a quite demanding AA, and actually rarely used on next-gen games. The problem being MSAA only works on geometry, not shaders and such.
 
Last edited:

Hugare

Member
Sep 8, 2019
1,566
3,584
480
Probably just FXAA or some cheap post AA method on XSS as it's the default AA used in the industry. 4x MSAA is very good and a quite demanding AA, and actually rarely used on next-gen games. The problem being MSAA only works on geometry, not shaders and such.
Series S probably also uses MSAA

The engine requires it. Even the 360 version had it. And it was always mandatory on PC, you cant turn it off.

If you force it to turn it off (using drivers, for example) you get a lot of graphical glitches