cormack12
Gold Member
History: https://www.neogaf.com/threads/lawsuit-filed-against-ea-for-scripting-outcomes-in-fifa.1579755/
History: https://www.givemesport.com/1625830-fifa-21-ea-sports-is-being-sued-over-scripting
History: https://www.gamasutra.com/view/news...lawsuit_ends_as_EA_denies_its_use_in_FIFA.php
Source: https://opattack.com/ea-patent-dynamic-difficulty-adjustment/
Patent: https://pdfaiw.uspto.gov/.aiw?PageN...f=G%26l=50%26s1=20210086083.PGNR.%26OS=%26RS=
Relevant part
Now if we consider the patent for its described purpose, it seems fine as it is the right of a software owner to find ways to increase the engagement time of its users. However, if we look at it from the perspective of the lawsuit that was filed against EA, it does seem like a devil’s work.
Live service games like FIFA usually have a large playerbase including a lot of teenagers who are inclined to use loot boxes or microtransactions if things get tough for them. So if a game is adjusting difficulty dynamically (even to increase engagement), without any notification, it will naturally increase the chance of a player spending money on microtransactions, specially in the competitive games like FIFA.
While DDA (Dynamic Difficulty Adjustment) does seem like a good feature for general gaming as it can increase the fun and engagement levels, it does have some questionable underlying aspects that can be alarming for gamers.
History: https://www.givemesport.com/1625830-fifa-21-ea-sports-is-being-sued-over-scripting
History: https://www.gamasutra.com/view/news...lawsuit_ends_as_EA_denies_its_use_in_FIFA.php
Source: https://opattack.com/ea-patent-dynamic-difficulty-adjustment/
Patent: https://pdfaiw.uspto.gov/.aiw?PageN...f=G%26l=50%26s1=20210086083.PGNR.%26OS=%26RS=
Relevant part
Now if we consider the patent for its described purpose, it seems fine as it is the right of a software owner to find ways to increase the engagement time of its users. However, if we look at it from the perspective of the lawsuit that was filed against EA, it does seem like a devil’s work.
Live service games like FIFA usually have a large playerbase including a lot of teenagers who are inclined to use loot boxes or microtransactions if things get tough for them. So if a game is adjusting difficulty dynamically (even to increase engagement), without any notification, it will naturally increase the chance of a player spending money on microtransactions, specially in the competitive games like FIFA.
While DDA (Dynamic Difficulty Adjustment) does seem like a good feature for general gaming as it can increase the fun and engagement levels, it does have some questionable underlying aspects that can be alarming for gamers.