That's one of the reasons I actually enjoy Lost World, and I don't even enjoy Sonic games. Has 3 speed options, walk is default, hold a button to sprint, and the spin dash can be spammed if you want to go fast.Fundamentally I just don't know if it's possible to have such fast movement in a 3D space other than making it "on rails" ala a racing game.
Lost World had a lot of potential. Of all the post adventure games that's the one I think was most onto something. Problem is the level design was pretty bad at parts.That's one of the reasons I actually enjoy Lost World, and I don't even enjoy Sonic games. Has 3 speed options, walk is default, hold a button to sprint, and the spin dash can be spammed if you want to go fast.
The game has it's issues but it's actually pretty solid. I think the general consensus is that the game sucks cause it's "slow."
Totally, some levels feature areas that are just a complete mess. Controls can be really spotty too with the lock on attacks and whatnot. Controls in general a bit of a mess too at times.Lost World had a lot of potential. Of all the post adventure games that's the one I think was most onto something. Problem is the level design was pretty bad at parts.
I have no idea how it holds up but that game was a fabulous tech showcase at the time. I kind of remember it all falling apart after that first level though but I still played the hell out of it.The Dreamcast 3D one for me always sticks out (where you run from the dolphin in the first level)
Replaying levels, finding alternate routes, finding the best route through a level, memorizing the level layout and anticipating what comes next, improving on your time/score.Not hating on Sonic, but what is the appeal?
Mario and Donkey Kong are about mastering jumping and exploring the levels.
What is Sonic is about? Speed? Mastering jumping too? I can't get it.
The problem with Adventure 2's non-Sonic levels wasn't so much that they were bad, it's that they were integrated into the main game, rather than giving each character their own quest like the first. People didn't mind it as much when it when they weren't trying to get through them to get back to the Sonic levels.Adventure 1 is awesome if you cut the bugs
Adventure 2 has great Sonic stages, the rest is kinda boring
Heroes could be really great if the stages weren't so long
We need a Adventure 3 with only Sonic-like levels
the localization is incompetently racist (Black Aliens when just saying Aliens would work just fine),
Not that DC boxart though.The 3D model of Sonic in SA1 seemed much closer to a 3D interpretation of his normal self, especially the original DC version.
Sonic Adventure. All downhill from there.
Though future installments did certain things better, such as reducing the sidekick character gameplay or graphics, Sonic Adventure is the only one that had the soul of Sonic in it, which is the ability to play a full campaign of continuous levels as Sonic himself with the right control and physics.
I played through Generations once and never looked back. Even though the idea of this game seems like everything I want in my life, fact is the physics totally sucked, which is not optional in a Sonic game. Modern Sonic felt more like a rocket than a character that had feet, making fine movements or platforming adjustments.
Not quite, but the levels are so poor, controls so bad, the frame rate so bad, that players generally have trouble getting through those levels in a short time and they end up taking quite a bit of it.Unleashed was 85% werewolf crap
While still not too good, i think the quality of Lost World would have shot up much higher if they never had wisps to fill in gaps and just had improved the levels instead.Totally, some levels feature areas that are just a complete mess. Controls can be really spotty too with the lock on attacks and whatnot. Controls in general a bit of a mess too at times.
The later Knuckles stages and most of the Rouge stages were pretty bad imo.The problem with Adventure 2's non-Sonic levels wasn't so much that they were bad,
Not that DC boxart though.
Granted I though it made Sonic more appealing to the general audience.
I am of the belief that Sonic Adventure is so unfocused because it was to showcase random different gameplay styles as a sort of demonstration of the type of gameplay you can find on the Dreamcast instead of a real Sonic game. Just Sonic was part of their demo presentation. Then they decided to change their placeholders for Sonic characters and named it Sonic Adventure. Because even Sonic doesn't seem to work with some of the level designs, but the other characters? It's clear the characters gameplay don't really work with any of the stages. Big barely interacts wit the stages himself you just jankly un around looking for a pond.
If you played Unleashed and generations he's like a cross between a boat and a race car or a plane and a race car, complete with skidding sound effect, though Generations also has that.
One thing about Unleashed though is at least it's mostly 3D and there's some level design taking into account the boost so it's not just straight lines on racetracks. But they never improved on that and dropped all the interactivity and mechanical challenges.
It's more than time to hand the reigns to someone new. That worked out great for Sonic Mania and it could work in 3D as well if they find the right partners.
Sonic Mania was not Sega's idea and they had to be talked into it with a pitch demo. It cam about in a very roundabout way. That said it was a hugely successful product, both commercially and in terms of re-energizing the brand. Someone from the original Mania team told me Evening Star is working on Mania 2.If I recall correctly, it was confirmed that Sonic Mania was a one-time thing and they would not be collaborating again. Personally, I read into this that Sonic Team is not really eager to be outclassed by anyone. As long as their games to sell well enough and make a profit, it's unlikely that their overlords will force them to do something so drastic.
Personally, I don't think that SEGA management really understand what they are sitting on. They think Sonic is doing okay, but really he could be a multi-million seller per game IP, they just don't know it.
Sonic Mania was not Sega's idea and they had to be talked into it with a pitch demo. It cam about in a very roundabout way. That said it was a hugely successful product, both commercially and in terms of re-energizing the brand. Someone from the original Mania team told me Evening Star is working on Mania 2.
But Sega has shown a willingness to go outside and try new things as they did with Sonic Boom. They were not the right partner of course, but they're not unwilling to try that.
Evening Star, a new studio made out of most of the devs of the first game. They're also co-developing Freedom Planet 2.Wait who is working on Mania 2???
I mean it basically is similar to how Sonic would be designed and behave in Sonic Adventure 2 arguably. Same when they added Shadow to the box art for that game.I agree the boxart was totally different, however in a way it was so hyper-stylized that it was clear it was just over the top art, much like all the art for the game..
I agree that SA1 was a Sonic game with a bunch of alternate gameplay styles tacked on. He obviously had the longest game at 10 levels, and the other characters almost always just did something in a portion of the level, or they tacked on some area to a level you don't see as Sonic. I think Amy only had 3?
It was overambitious. They wanted the interconnected storylines of all the characters, with voiced cutscenes, and distinct gameplay styles for each, starting from what began as a simply Genesis Sonic game in 3D. If they had fully focused all of that energy towards simply making a Sonic game focused on the levels, DC's launch title would probaby have gone down as one of the most beloved and timeless launch games of all time.
Well some of that sounds like Sunshine lol.For a bit of perspective, imagine if Nintendo had released Mario 64 with less levels, a story with lots of cringy VA, more bugs, and lots of half baked extra characters with other gameplay styles.
Rise of Lyric was so profoundly bad that we're now living in Mandela effect timeline where it never got made.
while that's not true it's also not too far, the game was originally an RPG spinoff for the SEGA Saturn, leftovers of that early prototype appeared in the form of the Sonic World minigame from Sonic Jam, but due to the cancellation of X-Treme and the SGEA Saturn failing, forcing SEGA to pull the plug early, they were forced to make a mainline Sonic game. and if anything the game still has some Sonic-ness to it, mainly the plot calling back to the Genesis games, the overall Sonic gameplay sitll having many of the fundamentals the genesis games had.But the thing is i don't think that Sonic Adventure was again, really intended to be a Sonic game, I think it was some sort of demonstration game showing off gameplay and the Dreamcast graphics and then they slapped Sonic characters over it. Based on some of the stages in Sonic story being jank, I think Some stages along with Sonics mechanics were separate and they just added it to the compilation so they can have a finished flagship game at launch.