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A modern Obsidian Fallout New Vegas would be utter shit: The Moden Obsidian Dilemma

Andodalf

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Evidence A

Video games are made by people. Those people are always going to put their own life experiences, and biases into their game. If the game is good I could care less even if people do things I don't like. I don't feel like any of this is why Outer Worlds fell short. It feels like you're letting your bias stop you from liking a game, not their bias.
 
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King_Mandu

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Dec 17, 2020
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Evidence A

The only thing this tells me is some internet people should spend less time on the internet worrying about other internet people.

In rpgs, I want a variety of well rounded, well defined characters that don't exist merely to serve the player. They may not all be perfectly written and I may not always like them but I'll always prefer writers pursuing new paths for characters instead of retreads of well worn character tropes.
 

Raven117

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Chris will work again, I hope. He is a great game writer.

As for Outer Worlds, what made it not great was the fact that it was all toothless. Fallout NV (and most other Fallouts), had edgy, ridiculous humor. Outer Worlds felt like every joke was written by a committee to make sure it didn't offend any one or their sensibilities.
 

nikolino840

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Chris Avellone is not the lead writer of New Vegas, John Gonzalez is. Also, most of the main guys who worked on New Vegas are at Obsidian (like Josh Sawyer, and such). These people simply became more political in the last 10 years and want to put their ideals in games (which they have the right to do).

I honestly don't see Obsidian ever working on Fallout again, and I also see the Fallout franchise dropping out of existence for awhile (10 to 15 years). The hype that existed for Fallout 4 is not there yet for the next Fallout.
Yep
Director(s)Josh Sawyer
Producer(s)
  • Mikey Dowling
  • Jason Fader
  • Matt Singh
  • Tess Treadwell
Designer(s)Josh Sawyer
Programmer(s)Frank Kowalkowski
Artist(s)Joe Sanabria
Writer(s)John Gonzalez
Composer(s)Inon Zur
 

Chukhopops

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Pillars of Eternity 2: Is a fine example of a game made for previous fans. I had no idea of what I was doing games mechanics wise. I detested the game's sea battles. After getting off the first island I was chased by other ships and absolutely destroyed. It completely ruined the game for me. I do not find sea voyaging or battles particularly my forte, but this game made it feel like you HAD to do it as part of the main mechanics.
As far as I know you never are forced to do a naval battle, you can always switch to a « normal » battle by just boarding and fighting (although it can be difficult battles in some cases).

I agree with you on the other points, the combat system is sometimes needlessly complicated and there’s a LOT of lore to take in between the different gods, regions, events from previous games etc. But that’s personally what I loved about it, a very deep lore that manages to do something completely new (from a cultural point of view) at the same time.
 
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Night.Ninja

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Outer worlds felt like a rushed stripped down fallout.

That universe has so much potential but I'm not sure if they are able to expand on it and just evolve how RPG games are played.
 
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01011001

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Outer Worlds is obviously technically better than Skyrim but not better in other aspects. It's debatable if it's better than FO4 tho.

I can't tell you a single thing that's better in Skyrim, or any other Bethesda game, compared to Outer Worlds.

even the most basic parts, the controls and animations are just beyond shit in their games. theme and world structure is always a highly subjective thing, but going by stuff that can be somewhat objectively measured, Outer Worlds is by far better than anything Bethesda
 
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DrJohnGalt

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Are we talking a remastered NV or a full sequel or spinoff or what? I'm ok with the former, but I don't think any devs should try to capture the magic of NV in a different game. Just make a new one from the ground up. That was my biggest problem with Outer Worlds; it was supposed to be "Fallout in space" and it wasn't. But it was a fun game that looked ok and played ok and was entertaining. My complaint is it was light on the RPG side (it didn't even really have consequences for choices; there were a few different branches but all roads eventually let to the same place) and there was no reason to explore or venture too far off the tram tracks. And the exploration was a huge part of what makes Fallout Fallout. For the record I thought both FO4 and Skyrim was disappointing when compared to what came before but both are still great games, miles ahead of other contemporaries in the genre.
 

D.Final

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Are we talking a remastered NV or a full sequel or spinoff or what? I'm ok with the former, but I don't think any devs should try to capture the magic of NV in a different game. Just make a new one from the ground up. That was my biggest problem with Outer Worlds; it was supposed to be "Fallout in space" and it wasn't. But it was a fun game that looked ok and played ok and was entertaining. My complaint is it was light on the RPG side (it didn't even really have consequences for choices; there were a few different branches but all roads eventually let to the same place) and there was no reason to explore or venture too far off the tram tracks. And the exploration was a huge part of what makes Fallout Fallout. For the record I thought both FO4 and Skyrim was disappointing when compared to what came before but both are still great games, miles ahead of other contemporaries in the genre.
This could be possible
 

CitizenZ

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The only thing this tells me is some internet people should spend less time on the internet worrying about other internet people.

In rpgs, I want a variety of well rounded, well defined characters that don't exist merely to serve the player. They may not all be perfectly written and I may not always like them but I'll always prefer writers pursuing new paths for characters instead of retreads of well worn character tropes.

Well, if anything todays writers in all media are writing the purest form of written fantasy ever created. The problem being is no one wants it(except the 3%) and all of it is trash.
 

Sentenza

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It doesn't even matter where you stand on the (real or imaginary) "woke vs alt-right" eternal battle between stupid.

The Outer world turned out to be utterly mediocre for plenty of other reasons, starting precisely with how it handled its core theme of criticism to the corporate mentality.


 

bender

Bending Rodríguez (22, 1,729)
Apr 12, 2010
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Fallouts problems are solvable, address it’s weakness, and take a play out of Witcher’s, Horizon’s playbook and use a good op’ engine. You want Fallout in the same conversation with Uncharted and GTA than solve your problems.
wwe GIF

None of the games you listed offer the persistence of objects that is the hallmark of Bethesda games and why they've stuck with Gamebryo.
 
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quest

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Outer worlds felt like a rushed stripped down fallout.

That universe has so much potential but I'm not sure if they are able to expand on it and just evolve how RPG games are played.
That is what happens when a game is under the gun with a low budget. Why do we all think they are part of Microsoft and very happy about it. Proper resources for a big RPG is essential with out that you get a shell with lots of potential like the outer worlds. I have zero doubt avowed and the outer worlds 2 will be completely different games having Microsoft backing financially and getting fully staffed again.
 

YuLY

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I can't tell you a single thing that's better in Skyrim, or any other Bethesda game, compared to Outer Worlds.
I can:
-Music (Skyrim music is legendary, not just the normal OST, even the tavern songs from bards are awesome, like the age of opression one, while I dont remember anything from Outer Worlds)
-Story. Yes, the story, while bethesda isnt old Bioware or kotor2/new vegas Obsidian, they make main story plots that make you feel important, make you feel that you matter to that world. In Outer Worlds, its basically: corporations are evil and companions barely think about you. Like one of the glaring things for me was when I got this Pravatti chick from the first planet, we talked like 2mins before she hopped unto the ship and like 20mins later shes telling me about her lesbian feelings for the "leader" of that space station. Like, bitch, I barely know you... Who the hell wrote that. The writing in Outer Worlds is a joke.
-Atmosphere : In Fallout 3 when you go to the metros and see those ghouls starting to attack you in the dark with the sounds that they make, it really sends chills. In skyrim there is a beautiful atmosphere of a nordic fantasy land and the freedom to go where your eyes can see, you feel like a child having an enourmous sandbox to explore. Can you tell me the atmosphere in Outer Worlds? cause I didnt really get one, with the worst offenders being Monarch, which felt like a random mmo planet from something like SWTOR. I hate that planet.
-Environmental story telling (Bethesda knows their stuff here, while in Outer Worlds everything had this artificial feeling, maybe also caused by the static npcs). I remember in Fallout 3 finding this obscure house in the wastes and inside a journal and two carbonized skeletons one in the sink and one in the bed with the main entrace blocked by a drawer and the sofa. And reading through that journal you could almost make the follow-up to the story based on how the house looked. To this day, there are few things I've found more creepy and it wasnt even a horror game or something.

Outer Worlds is one of the most overrated games ever made and the entire drive at the time was for people to praise it cause fuck Bethesda cause they made Fallout 76 and it was buggy.

Give me Starfield already.
 

CitizenZ

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That is what happens when a game is under the gun with a low budget. Why do we all think they are part of Microsoft and very happy about it. Proper resources for a big RPG is essential with out that you get a shell with lots of potential like the outer worlds. I have zero doubt avowed and the outer worlds 2 will be completely different games having Microsoft backing financially and getting fully staffed again.

People thinking $$$ automatically= quality need to play more games. Means NOTHING. Zero.zero.
 

quest

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People thinking $$$ automatically= quality need to play more games. Means NOTHING. Zero.zero.
New Vegas having a AAA budget and the outer worlds a AA budget makes a big difference in fleshing out a game. You don't think those Sony exclusives don't have a huge ass budgets? Obsidian has the talent we have seen it when given proper resources. You think the next God of War game would be the same if they had a AA budget come on man.
 

luffie

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OP is ridiculously bias. Woke story has nothing to do with video games, what do you suggest? Non woke, racist, facist, stories? Does that guarantee it'll be good story?

Woke story is just another different trait like "sad" story or "revenge" story, as long as it's told well, it's good story.

Outer Worlds isn't bad because it's woke, in fact Parvati's story was pretty decent. Outer Worlds was just boring as hell, the only loot you have is healing and bullets, legendary weapons doesn't matter. Once you played the 1st area, you've olayed the whole game as it plays out the same.

Meanwhile, the non woke game of Fallout 4 & 76 has just been a disaster, with 0 story and ridiculous microtransactions and memberships.

Give me another Fallout with great gameplay and story, and I won't care if it's woke or not.
 

CitizenZ

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New Vegas having a AAA budget and the outer worlds a AA budget makes a big difference in fleshing out a game. You don't think those Sony exclusives don't have a huge ass budgets? Obsidian has the talent we have seen it when given proper resources. You think the next God of War game would be the same if they had a AA budget come on man.

Anyd yet i can name dozens of lone devs. small teams who have created more talked about unique games. Also just as a recent example, all the $$$ and hype led to what from CDPR, the usual a mediocre mess.
 
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Isendurl

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Someone may actually hunt me down for this, but I didn't think New Vegas was terribly good anyway. It was OK, like a solid 6.5./10 even after it was patched up and got some DLC. I preferred Fallout 3. So I am already fine with Obsidian never revisiting that franchise.


After Fallout 4 Im not really interested in next Fallout anyway.
Only Fallout related thing Im looking forward to is Fallout 4: New Vegas mod.
 
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Obsidian's been dying a slow death, although it's not as bad as Bioware.

The studio's been suffering from attrition. Barely 20% (?) of the New Vegas devs are there (I think 20 of the original 70?), and the rest quit, were laid off, or were fired. It shows. The writing quality definitely has gone down.

Outer Worlds was boring af. Avowed looks boring af. Don't give a shit about Grounded beyond 'wtf are you making this game for'.
 

Corgi1985

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It doesn't even matter where you stand on the (real or imaginary) "woke vs alt-right" eternal battle between stupid.

The Outer world turned out to be utterly mediocre for plenty of other reasons, starting precisely with how it handled its core theme of criticism to the corporate mentality.


Yup. It is a completely dull experience and a boring waste of time.
 
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eyesabitdull

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The truth is, you can't trust a game studio to not mess up no matter their previous track record.
Lmao this.

After CDPR fiasco, beyond some very very few Sony studios that have yet to completely bomb and/or shit the bed with the entire community - I have no real faith and trust in a developer.
 

In Your Vase

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Yep
Director(s)Josh Sawyer
Producer(s)
  • Mikey Dowling
  • Jason Fader
  • Matt Singh
  • Tess Treadwell
Designer(s)Josh Sawyer
Programmer(s)Frank Kowalkowski
Artist(s)Joe Sanabria
Writer(s)John Gonzalez
Composer(s)Inon Zur
Aside from Inon and "No Ass in my Games, Go Watch Porn," Sawyer, I don't think most of the others on this list are still AT Obsidian: the majority of the New Vegas devs were laid off or quit.

Correction: 2 are, so 3/8, good odds, and comparable to my review score for Outer Worlds.
 
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anthraticus

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In all those years Bethesda Game Studios, for example, never really changed. TODD is still the executive producer and studio head, Hines is still their marketing guy and most of the people who worked on Oblivion and even Morrowind are still there, right now, working on Starfield and TES Vl. Even their lead story writer hasn't changed in yeeeeeears (which you can count as a good or bad thing, ill leave that up to you).
Maybe you're new to the Elder Scrolls series ? Because the original creators and the ones responsible for any traces of incline was Julian LeFay & Ted Peterson. (before clowns like Toddler really took over with Oblivious and started dumbing the games down for retards)

And I agree with you about not being too excited about current Obsidian either. The upcoming RPG on my radar is Colony Ship from Iron Tower.


 
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bxrz

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Obsidian's been dying a slow death, although it's not as bad as Bioware.

The studio's been suffering from attrition. Barely 20% (?) of the New Vegas devs are there (I think 20 of the original 70?), and the rest quit, were laid off, or were fired. It shows. The writing quality definitely has gone down.

Outer Worlds was boring af. Avowed looks boring af. Don't give a shit about Grounded beyond 'wtf are you making this game for'.
We seen 20 seconds of Avowed and it wasn’t even gameplay. We don’t even know what it is lmao

You guys reach a new level of stupidity lol
 
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Revas

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"Too woke"

What in the heck is that supposed to mean? Within the context of your title it is just a throwaway comment that you reiterate twice. Your partially basing your opinion on a picture of the developers.

Obsidian would be a great choice for a Fallout game because they could focus on characters, story and plot and not have to create the universe, lore and art direction.
 
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Hudo

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The thing with New Vegas and Outer Worlds is that both projects had either limited budgets or limited time. Actually most of Obsidian's projects were either limited by budget or time. I think we should reserve judgment and see what Obsidian can do with Microsoft Moolah™ and more time in Avowed.
 
Oct 1, 2020
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We seen 20 seconds of Avowed and it wasn’t even gameplay. We don’t even know what it is lmao

You guys reach a new level of stupidity lol
You're right, I forgot about the trailer - oh wait, I slept through the trailer because it was filled with almost every fantasy cliche EXCEPT a monster bursting forth at the end because they ran out of money - that, or the trailer was actually boring the people making it to death so they couldn't muster the energy to finish it.

Going to be as great as Bloodlines 2, you heard it here first.

Obsidian's swirling the drain, won't be long before they're swimming with Biowere.

On Avowed, there's even more news: There's word that the Project Director, Chris Parker, was fired from Avowed by the CEO and got replaced, along with the lead designer and art director. Not a good sign.
 
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Outer Worlds is a case of be careful what you wish for. Every Bethseda release it's "NOOO!! THE SAME SHITTY GAMBRYO ENGINE!", yet it's that engine that gives the games their vitality and feel.

Outer Worlds as fun as it was, just feels like a playground for the player and not a living breathing system like the Fallout or Elder Scroll games.
 

perkelson

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Chris Avellone who was the lead writer for Falout New Vegas's story left the company after NV. He is one of the best story writers in video games to date.

MCA was not lead writer for FNV. He wrote one of expansions, companion + fleshed out some of the factions. John Gonzalez was lead writer.

Bue yeah modern Obsidian is trainwreck.
 
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In Your Vase

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Outer Worlds is a case of be careful what you wish for. Every Bethseda release it's "NOOO!! THE SAME SHITTY GAMBRYO ENGINE!", yet it's that engine that gives the games their vitality and feel.

Outer Worlds as fun as it was, just feels like a playground for the player and not a living breathing system like the Fallout or Elder Scroll games.

Agree. Outer Worlds felt like it had a lot missing, and just ended up feeling boring after a few hours.

Maybe another title will do better, but Outer Worlds was a "meh" foot forward for Obsidian.
 

Laptop1991

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I loved New Vegas and i really like the Outer Worlds, it's not a triple AAA game like NV was, i get that, and i enjoyed it although it wasn't as big and quite linear with hardly any choices, so i disagree with the OP, i would love to see Obsidian make a new New Vegas personally with full support of a triple AAA title.
 
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The nature of games development over the last decade or so is that people move around a lot. Most game studios have such high turnover that it's hard to maintain a certain level of consistency over a long period of time