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52 Games. 1 Year. 2022.

36. Stray

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4:29h. Like 60% of the memories recovered. Most sidequests complete.

I might get some flak for this as this is one of the current darlings of the Internet, but I think Stray is a bit of a half-baked game. The graphics are beautiful (It seriously looks like it has raytracing at times). The sound design is top-notch, and the cat is one of the most realisticly designed animals I've seen in a game. The cyberpunk city reminds me a lot of the Midgar slums in FFVII remake, which is a good thing to be reminded of. The gameplay is... functional. As Stray is a contemplative game (A bit of a walking simulator at times) the controls are meant for slow-paced movement, which makes it sometimes hard to control in the few situations when you have to run for your life. I loved the interactions between Cat and the robots, mostly because every robot seemed to have a very distinct, very noticeable personality.

But after completing the game and reflecting on it, it's pretty clear the pull of the game is the cat. This game would be the exact same with a small bipedal robot, a sloth on a jetpack or a sufficiently athletic gnome, and I feel it wouldn't have gotten such glowing reviews. The animations for every non-feline character are clunky and "cheap", the jumping is absolutely automatic, there's literally no challenge bar for a short stretch at the beginning of the game when you're still getting used to the controls - after that, the little potato headcrabs are more of an annoyance than anything, and the stealth sections can be simply rushed through. And when things are just getting interesting, the game ends. Just like that. Not with a bang, but with a whisper and a sad trombone.

Stray is not a bad game by any means. It's just... a game, with its ups and downs. Given the critical acclaim I would be surprised if it didn't get a big-budget sequel, hope it can fix its issues by then.

SteamDeck: Works well with High settings, the initial area has fps drops but after that you can safely lock it to 40fps.

My Score: ★★★

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37. The Legend of Heroes: Trails from Zero

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64:24h. Tried to do all sidequests - Rank 1 Detective achieved.

I'm great at purchasing games in weird obscure stores and then having them released in Steam against all odds. I got TfZ years ago on DLsite (Warning: store is like 20% normal games and 80% porn) and applied the excellent Geofront patch. Then I did the same with Trails from Azure and some Chinese store I forget the name of. I forgot about both games and now they're getting released on Steam, so OF COURSE I had to beat them before that happened or I would surely rebuy them because that's the way I am.

But I digress. The Crossbell saga is greatly beloved by all Kiseki fans. And no wonder - it's a new, shiny locale, very well made and excited compared to dull, JRPG-Kingdom-y Liberl. The new cast is great and has tons of chemistry, but you get the sense that the real protagonist of the game is Crossbell itself and everyone else is mostly there to help the stories of the city move in the right direction. In Trails in the Sky the story revolved around its characters, particularly Estelle (But more particularly Joshua) - here, you don't get a sense of character development until late in the game, as Crossbell itself is in the limelight for most of the early and mid-game.

This is really not bad, because Crossbell is the "heart" of the Kiseki universe, at least Zemuria, and becomes crucially important in later games. But it does making for a somewhat boring second act, and the game's pacing improves considerably once KeA appears and the story becomes a much more standard Kiseki fare, with a plot twist so obvious that even the chest chatter makes fun of it. (Sidenote: the chest chatter is much more pointed and meta this time, thanks to the fan translation).

I feel Trails from Zero is mostly the introduction to a bigger arc that will be resolved in Trails to Azure. And even with its faults, it's an absolutely marvelous game that can't be skipped if you are a Kiseki fan. If I were to rank it, I'd say it's not as good as TiTS2, as it lacks character development for that, but it's comparable to TiTS1.

My Score: ★★★

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91-100

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Game 91 - Super Mario 3D World - Switch - 100% Complete co-op - 95/100
This is a fantastic game in every way. The levels are creative, the gameplay is tight and a ton of fun. I only played this in small snippets when it released on the WiiU but we spent more time tossing each other off cliffs than trying to complete the game. Years later my brother and I sat down and made a point to finish the game. I wasn't planning on it but we ended up getting every single star in the game and outside a few levels where having multiple players on-screen actually makes things harder the entire experience was a blast. I really hope the next Mario game has co-op again. As much as I love Super Mario Odyssey, I never felt the competitive drive to 100% the game though I am pondering it after playing through this. If you haven't played this yet and you enjoy platformers, just play it.

Game 92 - Batman: Arkham Origins - PC - 100% Complete - 65/100
I played this right on the heels of Arkham Knight, so going from one of the best looking 2015 games (or really one of the best looking games ever) to this was a shock. This almost felt like it was in another universe than the Rocksteady games. The world had far less character in it than the Rocksteady games, the enemies didn't quite fit in with the Rocksteady version of the characters and the section of Gotham City used in the game doesn't line up quite right. While it was interesting seeing the Origin stories for many characters even they often didn't quite jive with the unlockable audio tapes found in Asylum and City. Boss fights ranged from basically nothing to QTE-ridden add-fests with only a couple memorable fights. Traversal gameplay was also not quite there with a strange flight ceiling forcing you to work your way around the Gotham Power building and frankly the grapple hook was even sketchier than the one in Arkham Knight, randomly firing at ledges in a different time zone than the one I was aimed at. Perhaps the biggest offender in this game is the motion jpeg-tier cutscenes all over the game that were clearly made for the console versions running at 720p/30fps with pretty awful CG models. It was kind of hilarious watching those and being put back into a 1440p/144Hz max setting modded PC game that looked infinitely better. Easily the worst of the Arkham games for me.

Game 93 - Final Fantasy V Advance - Game Boy Advance - Complete playthrough, Brave Blade run - 90/100
I'd never played Final Fantasy V before. I got my start with JRPGs with the release of Final Fantasy III (VI) on the SNES and actually only rented it on a whim before completely losing myself in it. I later played Final Fantasy II (IV) on the SNES and later Final Fantasy III on the DS but never really went back to the well. Like each game in the series before it, Final Fantasy V felt like it was entirely new, but at the same time carried the spirit of the previous titles. Just like the previous games the adventure is grand, full of a small cast of memorable characters who become more fulfilled with each entry in the series. This game features two worlds in separate dimensions that come together as one which combines the games two maps into a single map of overlaid worlds. The villain is a wacky character, a sentient tree who can shape-shift into any wooden object even as small as a sliver and enjoys beating up on tortoises. Like previous installments this game featured crystals that protect the earth and a lost-civilization storyline where technology from the past is needed to overcome the dark magic rearing it's head in the present. The game prominently featured an improved version of the job system previously seen in Final Fantasy III. There are a ton of new unique jobs to learn and experiment with making this a very replay-able game for what it is. In the end I think I preferred IV. While the job system was interesting it was perhaps a bit too much as a single playthrough wouldn't allow full use of all the jobs and I found I liked the characters more in IV. Still easily one of the best JRPGs of it's day and still worth playing today.

Game 94 - Batman: Arkham Asylum - PC - 100% Complete - 80/100
This is the best of the Arkham games overall. The game only features the small island the Arkham Asylum is located on and covers just the facilities themselves. This game was a treasure trove of cool hidden shit , origin stories and characters all given a fresh coat of paint by Rocksteady's artists. Beyond that great voice actors were used from the animated series like Kevin Conroy and Mark Hamill to reprise their roles as Batman and the Joker. The game plays more like a Metroidvania than later games in the series with hidden paths unlocked by acquiring new gear. By the end of the game you find yourself able to access almost any area in the game from just about any other area with a few exceptions. The fluid combat system developed for this game was and still is very fun to use, not only being near seamless in action but also rewarding proper timing to dissuade button mashing. The boss fights were pretty decent and fun as well. For me the highlights were the supervillains like Scarecrow who poisons you and bring you into a world inside your mind, Killer Croc who you must avoid while sneaking around his lair under Arkham Asylum and Poison Ivy which played like a classic action game boss. Absolutely worth playing and it holds up incredibly well.

Game 95 - Final Fantasy VI Advance - Game Boy Advance - Complete playthrough - 95/100
This is a game I've avoided playing again for 20 years. I have always considered it my favorite game of all time. I first played this in the 90's on the SNES. It was really my first jaunt in JRPGs and it's the standard I've held other JRPGs up to since. My brothers and I rented it multiple times before finally putting down the cash and buying it. I played through the game multiple times on the SNES but never played it again after that. I remembered every music track from it's fantastic soundtrack, I remembered every character in it's massive roster and I remembered every twist and turn in the story. I thoroughly enjoyed the entire 76 hours I put into this playthrough, more than I even expected to. In contrast to previous entries in the series, the game features a massive list of characters all with their own abilities. It's like the job system, but each job has a character and story attached to it. The character abilities are all fun to use and experiment with even within the confines of a single playthrough. The game's world is full of interesting locales from haunted woods with a ghost train passing through it to a massive steampunk Imperial city piecing the clouds to a transforming castle that can submerge beneath the desert and travel under a mountain range. The story in the game is the first in the series to abandon the crystals and instead focuses on magic and follows a large group of people as they become acquainted with the power it holds. The story in the game is fantastic, full of many twists and turns and possibly one of the saddest moments in a video game. To back this the game's score is easily one of the best ever composed for a game which sounds great even given the limitations of hardware when it was released. The game's ending is one massive musical number showcasing each character in the game and wrapping up the adventure in a way that gives closure but will always have you wondering what came next. After a couple decades I still consider this my favorite game ever made. You might be wondering how my favorite game has a 95 when I've rated other games 100, right? The Game Boy Advance version of the game is not as good as the original. The music is often a bit butchered as the GBA sound chip was a bit on the shitty side and the music in the game was a massive part of what made it as great as it was. This version adds flourishes that don't fit and is missing any sort of bombastic punch the original featured. This version also featured censored content and added post-game shit which was almost entirely worthless. If you play this game, play the original game.

Game 96 - Batman: Arkham City - PC - 100% Complete - 80/100
I played this game on the Xbox 360 back when it first released and I didn't remember a lot of the game as I likely played it after long shifts where I should have been going straight to bed. After playing through it again I feel I enjoyed it more than I did originally. The prison city is fascinating with plenty of hidden backstory items, characters and this game featured a lot more style than the original Arkham Asylum did. The idea of having a section of old Gotham made into a prison gave the developers a way to shoehorn as many villains into the game as possible without it feeling off. The gameplay was a great evolution of the first game's fluid combat and traversal was made simple with the ability to grapple and glide around the city. The Riddler puzzles were plenty and fun to find and figure out. Most importantly the Rocksteady versions of all the characters were more fleshed out in this game with more personality. The story was great, full of twists and a big surprise at the end that really had me flipping the first time. While I prefer Arkham Asylum overall for it's map design and just how memorable it all was, this game was a lot of fun to play through again. Definitely worth playing through.

Game 97 - Power Wash Simulator - PC - 100% Complete - 60/100
I went into this game expecting a time waster and initially was disappointed that it was a "simulator" and not an actual simulator. One of my dreams in life is to eventually operate an automotive detailing service. I love cleaning things so when this game was basically erasing dirt textures I was more than a little let down. Still a great time waster though with a weird story going on in the background involving a growing threat from a volcano and a bunch of crazy shit. I put way too many hours into this game that I could have used for something more productive like watching paint dry or grass grow. Give it a shot but don't play until 3AM like I did.

Game 97 1/2 - Cooking Simulator - PC
This seems like a more serious simulator game than Power Wash Simulator, but the first thing I did was pour water in a bowl, dump some tomatoes and a whole fish in it, ram a blender in the bowl, microwave it then serve it as tomato soup. It worked. Then I literally blew up the entire kitchen. I don't think I need to play this any more than that.

Game 98 - Xenoblade Chronicles 3 - Switch - Complete playthrough including post game (I think I've found and completed all side-quests, but it's a big game so I'm sure I missed something) - 95/100
This is one of my longer reviews but the game deserves one. After the PS1 came and went with a ton of fantastic releases I kind of fell out of JRPGs. The new Final Fantasy games didn't seem appealing to me (after playing X and X-2 recently, I feel I made the right choice not playing them) and as time went on, I moved into other genres but always remembered the genre fondly, Final Fantasy VI and Chrono Trigger are still my two favorite games ever released in fact. When the Wii came about my brother and I were both hyped by the trailers for a new RPG from MonolithSoft. After it released he played through Xenoblade Chronicles long before me and he'd mention the game and recommended I play it. This went on for some time but I was stuck in a phase where I played hyped-up shitty games over actual masterpieces for some reason. I missed Xenoblade Chronicles in 2010 but lucky for me I came to my senses and gave it a go on the WiiU. The world, which was contained to the bodies of two long-dead gods was enormous, the scale still unmatched to this day. The variety within the world simply incredible, especially for a Wii game. The story was a series of twists that floored me and included some very memorable characters and a surprisingly great English localization which gave flavor to the already good characters. Then there was the music... it was sublime. XCX came next with a very different feel, several things tying it to XC1 but in the end being a mental roller-coaster which again featured a massive crazy world, this time called Mira, with ties back to Baten Kaitos. When XC2 released once again I had a massive world to explore, a world of clouds with massive creatures (yet still tiny compared to the Bionis and Mechonis) making their way around a massive tree in the center. Eventually you discover the world is not what you thought in another series of twists. This game was full of memorable characters and almost felt like an anime with how over the top goofy scenes could be. In the end it became one of my favorite games that I will certainly play again in the future.

That brings us to XC3. Once again although obviously tied to XC1 and XC2, the box art alone leaves no question, the game takes a much more serious tone similar the XC1. The worlds in XC1 and XC2 have been united and the result is a world of nothing but fighting and death. Two military nations who make up the entirety of the populace, Keves and Agnus, are locked in a perpetual battle that has lasted thousands of years, perhaps hundreds of thousands of years. People are born in capsules and are pumped out as fighters, live just ten years, then are returned to their queen should they survive that long. People that die in battle have their life force used to keep the opposing faction alive using a device known as a flame clock which absorbs their essence. The game has a ton of incredibly sad moments throughout that deal with loss, death, dwelling on the past and the fear many have of what the future might entail. The world is once again a wonderful place to explore and discover as you bring the people in it together for a common purpose. If you've already played XC1 and XC2 (you should first) you'll recognize most of the world and appreciate it more. The gameplay is a mix of previous titles just like the world, the battle system is active and fun with a ton of customization open for the characters. The Hero system is fantastic and expands the cast into the dozens, all with full character development through the many side-quests. Gone is the Core-crystal system used in XC2. Despite dozens of hours of farming, I never managed to complete my blade collection, something that actually bugs me. The music is not as memorable as XC1 or XC2 but is still top-tier, full of calm melodies, punchy battle themes and bombastic tracks all appropriate to the settings. Like previous games the story remains a mystery until it's shoved right in your face, knocking you on your ass. The English localization once again was fantastic, while it's not the same as the Japanese voice acting, I feel I actually prefer the flavor it adds over the Japanese voice work. In the end I did every side quest I could find and as I got to the end of the game I felt sad that it was almost over. Once finished I was treated to perhaps the absolute saddest happy ending I can remember seeing, pretty strong stuff. I can't wait for MonolithSoft's next game, in the meantime I look forward to the expansions for this game to release over the next year.

Game 99 - Fire Emblem - Game Boy Advance - Abandoned for now - 80/100
I've only played Fire Emblem Awakening and the mobile game Fire Emblem Heroes in this series. I really enjoyed Awakening, I play the mobile game almost daily and so far, I'm enjoying this entry just as much. The battle animations are awesome despite the simple character sprites. Unfortunately, I painted myself into a corner with my last few saves and despite several attempts I don't have the items or abilities needed to finish the area I'm in without losing half my characters and since this game features perma-death I'm going to have to either restart or take my lumps. I feel like doing neither right now so I'll come back to it next year.

Game 100 - Inside - PC - Complete playthrough - 40/100
Phil Spencer said this was his favorite game a few years ago. He's so full of shit, there's barely a game here. This game consists mostly of holding the stick to the right and watching pretty uninteresting shit happen while doing so. There is absolutely no music, just ambient tones. The visuals look almost decent at times when the light is just right, but then you notice everything is basically a featureless blob when it's lit up. The few puzzles that exist in this game are not exactly made for the thinking man, most have single steps while the most complicated has you do a few things to proceed. The game played floaty and slow yet the devs felt confident to put a couple platforming areas in the game which were not great. There were a few fun bits thrown in there like becoming a human orgy monster at the end of the game and smashing through walls but for the most part this was an extremely linear, short and dull experience. If you're looking for something to kill a couple hours on Gamepass by all means give it a go but if you're going to play a game like this do yourself a favor and play something like Flashback, Out of This World, Abe, Blackthorne, etc. They were better games.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 31 - Stranger of Paradise: Final Fantasy Origin - PC / Epic Games Store - Completed Aug 17th, 2022
Well, after putting in about 90 hours on this game I finally finished it. This game was definitely a wild ride - full of fun Final Fantasy references, music, and good combat. The story was honestly a bit shit, and silly, but that could be said of a lot of Final Fantasy games that this is trying to mimic. The game ran really well on my PC, and stayed at a pretty steady 60fps the majority of the time. Occasional lag spikes, especially when doing finishing moves on monsters, but these got progressively better with updates. The class system was the standout here - so many fun combinations of move sets and whatnot. Overall, a solid B action adventure game.
 
38. Final Fantasy IV Pixel Remaster

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16:08h, with all side activities (Sylvan Cave, Bahamut cave, etc.) complete

The first one of the Big Three of classic Final Fantasy, it can be said the FFIV is the most influential of them all bar FFVII. If FFVII codified the JRPGs of the 5th generation of consoles, FFIV did the same with the 4th; while the gameplay remains much the same than in FFIII (Save for not having character classes and removing Vancian magic once and for all) where FFIV made a real difference was in character development. While now it may seem lacking, FFIV character development was absolutely revolutionary for the era and many characters (Cecil, Kain, Golbez, Rubricante...) are fondly remembered as "trope codifiers" for the whole genre.

Storywise, FFIV is the closest to regular Final Fantasy fare yet. We got a brainwashed rival, a brainwashed family member bad guy, an all-encompassing evil that only presents itself near the end, a couple unexpected plot twists, a couple expected plot twists... all in all very comfort food-like. The only gripe I had is that FFIV is surprisingly short. It's not a hard game at all, and the final boss is a gigantic difficulty spike (to the point that of my 16:08 playtime around 1:30h were just me grinding in the room before the boss) so as long as you know where to go, you can finish the game in three/four long sessions easily.

My Score: ★★★

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39. Yakuza 5 Remastered

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63:34h. All Sidestories and all 78 Substories complete.


This game has been my own white whale for some years now. I've purchased it three times already (PS3, PS4 and PC) and I've only finally completed it now. And really, it's a necessary game in the series. I've said before that the jump from Yakuza usual craziness to Yakuza 6's darker, almost melancholic tone, is jarring, but Yakuza 5 was the piece that I was lacking in this puzzle. From the beginning, Yakuza 5 is much more subdued than the games that came before. The beginning is slow, almost sad. Of course this is done on purpose, to highlight how much Kiryu has sacrificed to give Haruka the life she deserves, but it makes for a hard sell because it just doesn't grip you from the get go. Once you're in, however, you're in for good. And this is probably the longest game in the series, on par with Yakuza 0 and slightly shorter than Like a Dragon, which is a pure JRPG...

About the game itself? It's Yakuza. Haruka's unique dance mechanic is not as out of place as I initially thought it would be, and Shinada's chapter, which I thought I would hate, was actually one of the most engaging parts of the plot by virtue of being basically disconnected of the main story. It felt like a mini-Judgment, on a way. Though I would have liked Kineicho (and Tsukimino, by the way) to be a bit more interesting: the other locations in the game (Kamuro, Osaka and even Nagasugai, which isn't GREAT, but it's ok) are much more engaging.

I've talked about this game like 20 times in the last 10 years. It's fun, the story is cheesy but engaging... at this point, Yakuza is a game for Yakuza fans, really. And I consider myself one.

SteamDeck: FMV cutscenes don't work well, the audio desyncs and eventually crashes if you don't skip them. However, the game itself is perfectly playable in max settings 60fps.

My Score: ★★★★★

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40. Star Wars: The Force Unleashed

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About 8h. Sith Warrior difficulty.

I'm not even sure why I purchased this game. I think I just wanted to flail a lightsword around for a bit, and I've already played The Fallen Order, so I wanted something new. And well, this isn't exactly new - in fact, it's 2008 as fuck. But has it stood the test of time? Is it as good now as it was back then?

No, not really. The graphics are pretty outdated and you need to apply an unofficial patch to unlock the framerate (And higher resolutions? Can't remember). The controls are clunky as hell, of the "controller smashing" variety, the camera is capricious, the difficulty is all over the place, and sometimes you even need a guide (Even though it's a linear brawler) because it's not completely clear where you have to go or what you have to do. Technologically, it's a very forgetable game.

But is it fun? Well, let me just say this: it's really cathartic. Starkiller is the most ridiculously OP force user in all of Star Wars Legends. He throws starships around and pulls Star Destroyers out of the air like it was nothing. He's a super-2000s archetype, with his shaved head, his furrowed brow and his Chosen One schtick. But even though the game itself is not fun fun, playing as Starkiller is fun, even if only ironically. Make of that what you will.

SteamDeck: Even though it's listed as "not compatible", the game is perfectly fine on SteamDeck. Applying the 60fps patch is a pain though (But doable)

My Score: ★★★

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marcincz

Member
Game 41 - Stray (PS5) - 07h 25m
Beat 19/08/2022 - my score: ★★★☆☆
Finally received PS5 from service after almost 3 months of waiting and decided to try Stray. To be honest I was little disappointing. Expected better game.

Game 42 - Chicken Police (PS4) - 10h 02m
Beat 25/08/2022 - my score: ★★★
Yes this is it! Fantastic game. Noir climate, adventure or VN adventure game and detectives as main heroes. Even platinumed it.

Game 43 - Avicii Invector (PS4) - 03h 46m
Beat 27/08/2022 - my score: ★★★
One word. Hard. Damn, this is one of the hardest rhythm games I ever played. One of the best, too. Soundtrack is amazing.
 
Main Post

Piss poor job of updating my games played this year. Here is everything since my first update...52!

10. New Super Luigi U Deluxe (Switch) - 8/10
11. Super Metroid (SNES) - 9/10
12. Alex Kidd in Miracle World DX (PS5) - 5/10
13. Wolfenstein II: The New Colossus (PS4) - 7/10
14. Super Mario All Stars: Super Mario Bros. 3 (SNES) - 10/10
15. Wolfenstein II: The Freedom Chronicles (PS4) - 5/10
16. Sonic Generations (Xbox 360) - 7/10
17. Elden Ring (PS5) - 10/10
18. Super Mario 64 (Switch) - 8/10
19. The Last of Us: Remastered (PS4) - 9/10
20. The Last of Us: Left Behind (PS4) - 8/10
21. Alan Wake's American Nightmare (Xbox 360) - 6/10
22. Thomas Was Alone (PSTV) - 8/10
23. Medal of Honor: Heroes (PSTV) - 7/10
24. Ratchet & Clank (PS3) - 7/10
25. Return to Arkham Asylum (PS4) - 8/10
26. Sonic the Hedgehog 4: Episode II (Xbox 360) - 6/10
27. Picross e (3DS) - 8/10
28. Halo 3: ODST (Xbox Series X) - 7/10
29. Ninja Gaiden (NES) - 8/10
30. Double Dragon III: The Sacred Stones (NES) - 7/10
31. A Hat in Time (Switch) - 7/10
32. Minit (Switch) - 8/10
33. Streets of Rage (Genesis) - 8/10
34. Final Fantasy VII (PS4) - 10/10
35. Ikai (PS4) - 6/10
36. Spirit of the North (PS5) - 8/10
37. Doki Doki Literature Club (Switch) - 8/10
38. Sphinx and the Cursed Mummy (Switch) - 8/10
39. Papo & Yo (PS3) - 7/10
40. Call of Juarez (PS3) - 7/10
41. Wonder Boy (PS4) - 6/10
42. Wonder Boy in Monster Land (PS4) - 5/10
43. Wonder Boy in Monster World (PS4) - 7/10
44. Monster World IV (PS4) - 7/10
45. Medal of Honor: Warfighter (PS3) - 7/10
46. Dungeons & Dragons: Chronicles of Mystara (PS3) - 6/10
47. Toree 3D (Steam Deck) - 7/10
48. Alien Rage (PS3) - 5/10
49. The Lord of the Rings: Aragorn's Quest (Wii) - 7/10 -
Way better than I thought it was going to be. Budget but still fun and made me miss LoTR.
50. Little Nemo: The Dream Master (NES) - 8/10
51. The Adventures of Chris (Steam Deck) - 8/10
52. Who Framed Roger Rabbit? (NES) - 3/10 -
A game I hated when I rented it as a kid but wanted to beat it as an adult. I regret that and I regret making it #52. Maybe the most tedious/awful final boss I have ever played.
 
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Game No.45 - 真 流行り神 1
Playtime: 11 hrs. 23 mins.
My Rating: 24 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.46 - 真 流行り神 2
Playtime: 08 hrs. 15 mins.
My Rating: 24 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.47 - 真 流行り神 3
Playtime: 7 hrs. 56 mins.
My Rating: 22 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.48 - Thymesia
Playtime: 7 hrs. 42 mins.
My Rating: 18 out or 25
Completed: Finished Single Player
Version: PlayStation5

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Game No.49 - SIFU
Playtime: 03 hrs. 05 mins.
My Rating: 20 out or 25
Completed: Finished Single Player
Version: PlayStation5

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Game No.50 - Teenage Mutant Ninja Turtles: The Cowabunga Collection
Playtime: 04 hrs. 25 mins.
My Rating: 22 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.51 - STEELRISING
Playtime: 08 hrs. 02 mins.
My Rating: 16 out or 25
Completed: Finished Single Player
Version: PlayStation5

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Game No.52 - Joe Dever's Lone Wolf
Playtime: 08 hrs. 45 mins.
My Rating: 16 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.53 - CAPCOM FIGHTING COLLECTION
Playtime: 04 hrs. 42 mins.
My Rating: 20 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

Finished this years challenge; very difficult year for me mentally. Trying my best to be fine; one day at a time. I Hope all you lads are well, Cheers :messenger_beaming:
 
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bender

What time is it?
Tinykin is my 52nd completed game this year and wraps up the challenge. It's a neat game but has very little challenge.
 
41. Psychonauts 2

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20h-ish, again not a completionist run (Rank 61)

Psychonauts 2 is a masterclass on how to do a sequel. It improves everything it already did right, while fixing most of the things it did wrong. The story, which (while fun) was pretty basic in Psychonauts, is now a pretty complex political plot, with a ton of memorable characters involved, which very cleverly ties up with the plot of the first game. The production values are great, particularly the music, which rules (though I wish I could get the "Grulovia, Grulovia" song out of my head) and the quality of the levels, including the hub (which was a pain to traverse in Psychonauts and now it's a great level by itself) has generally improved a lot. You still have moments where it's hard to know where to go, but not as much as before and the experience is generally much less frustrating.

This doesn't mean that Psychonauts 2 doesn't have issues. The most glaring one I find is that the game takes a lot less risks. While the first game was dark and discussed themes that aren't generally seen in gaming (Like parental abuse, mental disorders, bullying, etc.) Psychonauts 2 goes for a larger-than-life political intrigue, which, while effective, is much more "safe" and less prone to being cancelled by the twitter horde. In that vein, while the adult characters are all great, the Planeteers interns are absolutely forgettable compared to the campers from the first game. Besides being designed by comitee as fuck, they are only relevant for 30 minutes at the beginning and 30 minutes at the end. And the "Big Damn Heroes" moment at the end would have been much, much, much more effective if the ones rescuing you from Maligula were the Psychic Six, who love her and (in the case of Ford) care for Raz instead of those guys whose only contribution to the game was being annoying.

Given the rave reviews, a Psychonauts 3 is probably inevitable. I would love for it to be again more risky and "dark", like the first entry, but that's not going to happen given, well, 2022. But as long as it's as high-quality as Psychonauts 2 I won't miss it for the world.

SteamDeck: With some compromises, the game can be run at 60fps. You can safely run it at 40fps in High settings by lowering the resolution scale. It will look blurry but still amazing.

My Score: 🌟🌟🌟🌟🌟

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42. Spider-man Remastered

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29:48h. 92% complete, Amazing difficulty.

This review, but with better graphics.

SteamDeck: It's almost impossible to hit 60fps without it looking like a blurry mess. However, you can hit 30fps and have it look better than the original PS4 version. With med settings and FSR 40/45fps are feasible. What an incredible little machine.

My Score: ★★★★★

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43. Two Point Campus

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59:12h. Three stars in all Campus (Campuses? Campii?)

This is a weird one. I remember enjoying the game thoroughly while I was playing it, but after I'm finished I realized that I don't have much to say about it. Is it good? Yes. Is it worth your time? Absolutely. It's a fun builder, with great humor, a flawless gameplay loop, and lots of stuff to do and discover; it manages to keep itself fresh from beginning to end by introducing new mechanics in almost every level, so it keeps you on your toes - and then the last level is a "final exam" type where you more or less can choose what mechanics you want to use to accomplish the tasks presented to you. In my opinion, this is great game design.

The thing is... TPC is very aseptic. Just like it happened to me with Psychonauts 2, I feel it's not taking risks. Everything, from the NPC design to the radio chatter, feels very "clean and shiny". It's not a bad thing per se. It's just that I feel TPC looks like a game someone would play in a sitcom or in a photo from a catalogue. Which is fine, really. It doesn't make it any worse. It just lacks that spark of joy. But it's still an impeccable game, both technologically and gameplay-wise. Maybe I'm just getting old. I'm going to call this sort of flawless, flavourless aesthetic "Ikea Gaming" from now on.

SteamDeck: Works surprisingly well! The game has controller-specific controls which take some time to get used to, but once you do the game handles really well. With Medium details the FPS suffers when your campus gets large, but it never gets unplayable.

My Score: ★★★★

Original post
 
44. House Flipper

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26:54h. Finished all jobs, "flipped" like half of the available houses.

Another one of the "games about work" current fad, House Flipper is strangely addictive (like most of these). In some aspects it feels quite limited, something that I'm sure would be fixed with the liberal application of paid DLC, something which I refuse to do for this sort of game. Still, even with its limitedness, House Flipper scratches a very specific itch (Particularly for people in the spectrum or with OCD). There's beauty on purchasing a ruined house, repairing it, making it liveable, etc.

However... once all the jobs are done and it's time to actually flip houses, you're severely limited by your own creativity. You don't get "scored" by correctly combining colors or furniture styles, you don't need to actually make plumbing or wiring work, etc. As long as there are no cockroaches, the walls are painted, and the rooms have the correct minimum furniture, you get the A-OK. This means House Flipper is mostly a toy box that gives you as much fun as you can produce by yourself by using your own creativity - and I don't have much of that, so the value of the game is like halved for me. But 27h of gameplay for like 10€ is still godlike value.

SteamDeck: Works great if you stick to 30/40fps. You can hit 60fps if you play in low settings.

My Score: ★★★

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101-110

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Game 101 - Mario Party Superstars - Switch - Played a few games with my brothers - 80/100
I adore the Mario Party series. If you ever have a room full of people and find yourself at a loss for something to do (let's face it new TV and movies are shit and actually talking to people is always the worst) popping Mario Party into a console will guarantee that you'll all either have a good time or at the very least, you'll find out which of your "friends" actually hate you. I played this one with my brothers, so I already know there is a deep-rooted hatred towards me as they both want to murder me to collect my inheritance. Despite that we had a blast playing for the entire evening. This version of Mario Party is a large collection of remastered levels and minigames from previous games, and it seems like all the best stuff is here. I do find the star giveaways are a little more catered to propping up the weak players but that goes back quite a bit in the series now. Thank fuck they ditched the vehicle mechanic.

Game 102 - Rage - PC - 100% Complete - 70/100
I played this game back when it released on the X360. I found it pretty good despite the texture streaming bugs. Vehicle controls were good, gunplay was excellent, and I was enjoying the world in the game. I never finished the game though as I quite frankly sucked at FPS games at the time and couldn't get past a room. I figured I was about half-way through the game. I'm better at FPS now and decided to jump back in and finish the game. Turns out that was the last room in the game and had I tried one more time I likely would have finished the game. Unfortunately, the game abruptly ends and runs a 10-second-long ending cinematic which is among the biggest letdowns I can recall in a game. Playing it on PC meant I didn't have texture issues and the game ran at 144Hz without any issue as opposed to the pudding texture festival I played on the X360 (though that ran at 60 which was crazy given the hardware) but having played Rage 2 recently I don't get why Rage 2 is shat on everywhere while this is put on a pedestal. I found Rage 2 a better game overall with a more interesting overworld and more to do. The gunplay in Rage 2 was also better and it actually had an ending. Overall, this was a decent game hampered by a story that didn't end until the sequel did.

Game 103 - Tomb Raider - PC - 100% Complete - 40/100
This game was pretty mediocre. Quick time events, interactive cutscenes with instant death penalties abound, a wimpy protagonist, shaky cam 5000, raiding tombs has been relegated to completing small rooms with idiot-tier puzzles and then opening a chest, etc. As a reboot for a series that featured deep exploration, trick gun combat and a grid-based platforming mechanic this was an abysmal failure. Lara is scared of everything right up to the game's ending despite the fact that she easily murders entire towns full of people effortlessly. She’s constantly receiving mortal wounds then wading through bacteria infested pools of decaying corpses with no I’ll effects. She just shakes it all off like nothing, maybe she’ll hold her side for a second and say “ahhh”. The gameplay in this was a mix of jank and pressing buttons when prompted, there is no satisfaction in it. The AI is absolutely braindead and seems to prefer walking directly into your crosshairs rather than actually fighting you. The puzzles are at most two moves deep, in fact the "trickiest" puzzle in the game is one of the first puzzles in the game. The story is dog shit, your friends are all retards, the people on the island are all retards and Lara is a retard. Everyone does the dumbest shit at every turn. The writing is hilariously awful. I put playing this game off for a very long time, I wish I'd left it alone. I got this when it was free and thankfully I never bought the sequels.

Game 104 - Game and Watch Gallery 4 - Game Boy Advance - Played all games in both modes once (so far) - 75/100
I always have fun with this series. the recreation of the LCD games is pretty good given the resolution available on the GBA and the reimagining of each game in the modern mode is nicely executed. My first video games were old LCD games like the Tiger Electronics handheld games, so I always enjoy going back to these old games. Definitely a nice time killer when you don't want to wade too deep into a game. The story is actually better than Nu-Tomb Raider.

Game 105 - Sleeping Dogs - PC - Completed playthrough - 65/100
This is a game I've owned three times (on X360, Xbone and PC), but kept forgetting to play. Always touted as "the best GTA clone" which isn't saying a whole lot. This game is exactly what it depicts, it's a Chinese clone of an American-made product. It looks similar, it's structured similarly, but it's kind of shit at everything it attempts. Gameplay borders between Saints Row janky and RDR1 stiff, vehicle controls are good until you try to power slide a heavy vehicle (it won't) and touching curbs can completely unsettle your vehicle in unexpected ways. Boats are especially awful. The story goes well enough with some memorable characters, but it never takes any real risks, so you know what's coming at every turn. Villains are mustache-twirling evil, and the "good guys" are murdering thugs. The open world version of Hong Kong in the game is plenty large, but not very memorable. I tend to complete open world games 100% but with this one after a while I just lost interest and finished the story. It wasn't a bad game by any means, just a lot less than what it has been built up to be.

Game 106 - Metroid Zero Mission - Game Boy Advance - Completed playthrough - 90/100
This is how to remake a game. While the original Metroid was revolutionary in its design, after playing Super Metroid it's evident that the limitations of the time really held the game back. This remake features new bosses, new secrets, new abilities and new areas while still feeling distinctly like the original game. Quality of life updates, traversal updates, and weapon updates all make the game flow much more smoothly than the original. The new post-game area ties the game to Super Metroid and with a simple image at the game's ending, delivers more context to Samus' backstory than any number of cutscenes could. Gameplay is tight, graphics are nicely done with an art style that stays true to the original despite being a massive upgrade. This isn't a long game despite all the added content over the original, but it's as long as it should be with no filler padding weighing down the entire package. My 5-hour play time is on the long side for this game. My only real gripe with the game is that the music isn't as much of an upgrade as the rest of the package, which is an issue with the GBA as a whole.

Game 107 - Tinykin - PC - 100% complete, all Achievements - 80/100
This was a huge surprise. I only played this because I read a couple reviews on the Gamepass app basically explaining it was similar to Banjo-Kazooie. At first the 2D sprites on the 3D background was jarring but I got used to it. The game is very polished and runs flawlessly to the point my PC doesn't even ramp up at 144fps. The game controls incredibly well, platforming is spot-on, and the pick-ups are placed around the world with apparent care as they aren't all just jammed into corners all over. In terms of level design and gameplay I could easily see this studio making a Banjo-Kazooie game. This particular game however is aimed at a younger audience and therefor offers absolutely no challenge. You can die by falling but are immediately revived where you fell from. You can also float freely so falling deaths are by choice. The game's story is basically just there, it exists but is absolutely not important which is just how it should be in a platformer. If you have a chance give this game a shot.

Game 108 - Quake - PC - Finished two playthroughs - 85/100
I never played the OG Quake over the years despite several opportunities to do so. I was always curious, but it was just one of those games that kept slipping past the radar. The game plays fantastic, gunplay is still on-par with a lot of modern FPS games. The game is fast and pinpoint precise which makes traversal extremely fun. The level design is pretty straightforward and it's easy to keep your bearings, but the stages are full of really well-hidden secret areas making multiple playthroughs almost necessary to find everything. I've heard quite a bit that Doom Eternal feels more like a modern Quake than a Doom title and I get it now. The traversal, combat and pacing of the game does feel a lot more like Doom Eternal than Doom 2016. If you never played this, give it a run.

Game 108 1/2 - Quake 2, Quake 4 - PC
I didn't give these ones an honest go as I mostly just wanted to get a quick feel for them, but I can't believe these are the same series as the first game. I'm getting generic Space Marine vibes from these games where the first was me fighting demons. Weird.

Game 109 - Wolfenstein 3D - PC - Abandoned. I played until I just couldn't anymore - 60/100
This game is a slog. Limitations of the day mean everything is blue bricks and about 4 enemy types. The game isn't so much hard as it is tedious. You will get bored seeing the same 10 things arranged in different ways throughout the game and that will lead you to losing focus and dying. In the end I didn't finish the game, I didn't even kill the gatling gun for arms Nazi, but I played as much as I needed to. It plays well, it looks fine for its age, it's just too repetitive.

Game 110 - Yakuza Kiwami - PC - Completed Playthrough - 70/100
This was the game in the series the internet said I should play first. It was mostly fun; it feels like a Shenmue game if they actually made it into a game. Plenty of activities like gambling, racing pocket cars, bowling, batting cages, claw games, watching dancers, cabaret clubs, a Pokemon-style minigame featuring real Japanese porn stars, a cabaret thing that ends with a video of a girl in bed that makes games journalists scared, etc. For the most part the game is just a bunch of goofy fun laced with a hilariously and intentionally awful story. The problem with this game is I hate the boss fights and apparently the same internet that told me to play this one first also hated the boss fights. Enemies are quick to flank and back attack you. Later when you expand your move set it's not so bad but early on if you've been upgrading your health and attack more than your move set you can find yourself unable to land attacks on higher-skill enemies. This leads to frustratingly long fights where you might score a couple hits once in a while. The other issue I have is where the CPU characters will clearly attack and miss but instantly rotate and contact you with the attack while my own character can't do the same. Part of my issue is that I'm not great at the combat I think, but it still made the game less fun. I'll wait before trying another game in the series.
 
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Bridges

Member
With only a few months left in the year, it is clear to me that I will not get near the goal. I've only completed 25 so far and doubling that will be impossible unless I specifically target shorter games while skirting some real world responsibilities.

This in large part is due to a lot of the games I've been wanting to play being very long, having gametime be increasingly redirected to multiplayer with the mates, and generally feeling self conscious about my gametime and wanting to cut back where I can.

Mad respect to the hustle of those who are nearing/surpassing 52, one of these years maybe I'll come back in and make it happen too.
 
45. Return to Monkey Island

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7:48h. MegaMonkey Hard? Difficulty

Monkey Island was the first game I got truly obsessed with. Since I got the first game as part of a now legendary Spanish PC game collection that was sold in installments in bookstores and newstands (Pictured: not Monkey Island) I got immediately hooked. I used to simply beat the first game from beginning to end whenever I was bored. I must have beaten it like 50 times.

What I mean with this weird flex is that Return to Monkey Island was meant for people like me. Once you get past the... weird... artstyle, which is actually not that bad in motion since it's reminiscent of great games like Guacamelee, the fanservice is laid thick and you can see small references to the older games every-fucking-where. Most of them warranted a small chuckle or a "Hey, I know that reference" meme reaction, but some of them were actually quite clever. However, if you're not a big Monkey Island buff, or (Heavens forbid!) this is your first foray in the game series, you're in for a series of "whoosh"es and very limited enjoyment.

Also, I missed some characters, like Meathook, the Cannibals or the old blind pervert from the pawn shop, which I'm sure weren't removed because thEy wErE prOblEmAtIc and I'm just seeing things.

The story is a love letter to all things Monkey Island - at first, a bit too much, in fact, since I was completely sure the game was pulling an Episode VII on us (you know what I mean). And they were, up to halfway through the game more or less. From that point on, the game gets a personality of its own - and in my opinion, this is for the worse, as once RotMI stops treading familiar ground it becomes blander and sort of rushed. This is better exemplified in the final game location, which should be the Mother of All Puzzles but it's over in 5 minutes. And then the ending... well, it has to be seen to be believed (it's basically a retell of the ending of Lechuck's Revenge). You will either find it's super clever and funny or you will want your money back. Me? I felt as trolled as I was with the ending of Danganronpa V3. Take that as you will!

SteamDeck: Works flawlessly.

My Score: ★★★

Original post
 
46. Digimon Survive

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49:56h. Normal Difficulty. Got Moral ending blind, got Harmonious ending after understanding the trick, tried for Wrathful ending but got bored and went for the Truthful route instead.

Digimon Survive is a weird duck of a game. The production values are undeniably high, even though for a VN, the "only voiced sometimes" lines feel a bit on the cheap side, and the story is surprisingly elaborate. But Digimon Survive doesn't know what kind of game it wants to be, and it shows. It's a mediocre VN (it's basically a kinetic novel with relationship values that are only used for evolving Digimon... except for a single case, in which they are vital for advancing the story. And all the choices that advance you in a specific route are always in the same position and are shaded in the same color. So you literally can't miss getting into the route you want.) with mediocre SRPG mechanics. Moreover, you can only get the Truthful ending in a New Game+, and the story barely changes from playthrough to playthrough, so getting all the endings (the main objective for many Visual Novel fans) feels like a chore and a slog.

As per the SRPG gameplay, it's pretty cookie-cutter, really. Move your things around the screen and hit the enemy things. There are types and weaknesses, but frankly, they're useless if you're not playing in Hard, as the game is easy as pie... except for the later half of the Truthful route, where all enemies level up to an absurd degree and you're likely to hit a wall (Specifically, the Azulongmon fight) or two. It's likely this part is meant to be played once you're in NG++++ or something, but frankly, fuck that. If you get stuck for too long don't do what I do and endure, just set the difficulty to Very Easy and let the game play itself.

I do think Digimon Survive is worth playing. I do not think it's worth paying full price for. If you get it on sale, play it once blind and play it again for the True Ending. If you try to see all four endings your interest will end before the story does.

SteamDeck: Has some trouble with the intro CGs, and you have to use a community controller profile to unscramble the controls. Apart from this, it's perfectly playable.

My Score: ★★★

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Game No.55 - SD Gundam Battle Alliance
Playtime: 22 hrs. 16 mins.
My Rating: 20 out or 25
Completed: Finished Single Player
Version: Nintendo Switch
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 35 - Club Nintendo Picross - Nintendo 3DS - Completed Oct 2nd, 2022
I've dusted off my 3DS to play some Picross games, and I've also been working to learn Japanese. The ultimate combination of those two things led me to boot up Club Nintendo Picross, which was originally a Club Nintendo exclusive download in Japan. The game had about 100 different puzzles in it, all relating back to various Nintendo properties but mostly Mario and Zelda. A lot of fun, although a bit on the easy side as the majority of the puzzles were 10x10 and there were no mega picross puzzles.
 
47. Mad Games Tycoon 2

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22:16h. Normal Difficulty. Got bored of winning around year 2021.

I reviewed MGT1 last year and frankly, I don't need to review this one, because it's the same game. All the improvements are quantitative, not qualitative (Except for the graphics, which now are fully 3D). All strategies you had for the first game work here equally.

The exception is the endgame: with the latest update, you're allowed to buy other companies. This changes the endgame from "vomit as many games as possible" to "make extremely high quality games slowly, while phagocytizing all other companies in the market and having them make passive income for you). Sad, but realistic, I guess?

My Score: ★★★

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48. Prodeus

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11:12h. Hard Difficulty. 48% completion.

Prodeus is one of those rare diamonds that you can find in the coal mine of boomer shooters that released in the last couple years. And frankly, I thought I wouldn't like it as much as I did. Mostly because the first handful of levels start slow... like "molasses" slow. There are barely any enemies and they're not much of a challenge . However, the game picks up the pace spectacularly and becomes much better before long. The gameplay is frantic, the gunplay is great and the guns are many and varied (though some of them aren't really that useful and become outdated the second you get their "upgraded" version - there's no real reason to use the normal shotgun instead of the quad shotgun, for example. Doom 2016 did this better).

Level design is A+ and unlike other boomer shooters that have a cookie-cutter "Wannabe Quake" artsyle, Prodeus has a personality of its own, though the Doom/Quake influences are evident. It also allows you to set some fake CRT/Pixel filters for extra retrowank. I didn't use them at all, but I appreciated the choice of sprites or polygons for the enemy models.

So yeah, I liked Prodeus quite a bit, though I would have liked it better if the movement abilities (The double jump and the charge) were baseline instead of unlockable, as they're vital for finding the many, many secrets in the game and the only way to get most of them is to backtrack, something I really don't like to do.

SteamDeck: Works beautifully locked at 40hz. Has some issues reaching 60fps otherwise.

My Score: ★★★


Original post
 
49. Tinykin

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7:17h.

A cute, inoffensive game that takes a lot of inspiration from Pikmin (Down to the name) but has a different "beat" to it; while Pikmin is a strategy game, Tinykin is focused on platforming and close-quarters exploration of the game world, which is both tiny and enormous. Tinykin is not a hard game at all; you don't have time limits, and dying puts you back in the last platform with no real consequences. Also, it isn't exactly long: if you stick to the main objectives, you can easily finish this game in an afternoon. But the stages are so full of side-stuff to do, shout-outs to other games (and movies, and shows...) and the exploration is so laid-back and pleasant that you will likely not be in a hurry to finish the story.

SteamDeck: The bigger levels can have some slowdowns at 60fps. 40hz locked works with no hitches.

My Score: ★★★

Original post
 

marcincz

Member
Game 44 - Immortality (XB0) - 05h 08m
Game 45 - Horizon Forbidden West (PS5) - 56h 35m
Game 46 - Pac-Man (EC) - 05h 02m
Game 47 - Resident Evil 3 (PS4) - 07h 47m
Game 48 - Mappy Kids (EC) - 01h 56m

Beat 03/10/2022 - my score: ★★☆☆☆
Game 49 - God of War (PS4) - 20h 29m

Beat 13/10/2022 - my score: ★★★
Game 50 - Life is Strange: True Colors (PS5) - 09h 26m

Beat 15/10/2022 - my score: ★★★
Game 51 - Halo Reach (360) - 07h 44m

Beat 22/10/2022 - my score: ★★★
Game 52 - Bayonetta 3 (NS) - 15h 01m

Beat 06/11/2022 - my score: ★★★
Game 53 - Fahrenheit (PS2) - 09h 42m

Beat 11/11/2022 - my score: ★★★☆☆
Game 54 - God of War Ragnarok (PS5) - 42h 49m

Beat 30/11/2022 - my score: ★★★
Game 55 - A Plague Tale: Requiem (XBO) - 17h 58m

Beat 09/12/2022 - my score: ★★★
Game 56 - Return to Monkey Island (XBO) - 08h 23m
Beat 15/12/2022 - my score: ★★★★☆
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 36 - We Love Katamari - PC / Retro Achievements - Completed Oct 15th, 2022
I didn't like this game as much as the first one, back in the day. However, now I found it to be utterly delightful and better than the first in a lot of ways. While the overworld mechanics certainly weren't great, the rest of the game was really solid. The music has some absolute bangers and remixes of the main theme from the first game. The level structure (once I got used to how it works) actually made a lot more sense and contributed a lot to the game's overall replayability. A game like this one makes me wish we had a modern Katamari Damacy that wasn't just a remake of the old game.
 

bender

What time is it?
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Game 36 - We Love Katamari - PC / Retro Achievements - Completed Oct 15th, 2022
I didn't like this game as much as the first one, back in the day. However, now I found it to be utterly delightful and better than the first in a lot of ways. While the overworld mechanics certainly weren't great, the rest of the game was really solid. The music has some absolute bangers and remixes of the main theme from the first game. The level structure (once I got used to how it works) actually made a lot more sense and contributed a lot to the game's overall replayability. A game like this one makes me wish we had a modern Katamari Damacy that wasn't just a remake of the old game.

I'm still hoping this gets rereleased for modern platforms. I wonder how the KD remastered sold.
 
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Game No.56 - FIST FORGED IN SHADOW TORCH
Playtime: 58 hrs. 17 mins.
My Rating: 18 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.57 - Chaos Head Noah
Playtime: 12 hrs. 32 mins.
My Rating: 22 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.58 - Chaos Child
Playtime: 15 hrs. 32 mins.
My Rating: 24 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.59 - Valkyrie Elysium
Playtime: 22 hrs. 32 mins.
My Rating: 22 out or 25
Completed: Finished Single Player
Version: PlayStation5
 
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50. Hush Hush: Only your love can save them

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10:50h. Both "Light Karma" and "Dark Karma" endings (More on that below)

I have a confession to make: I'm not really THAT much of a pervert. But I love Visual Novels because they're like reading manga with bells and whistles. And I love stat-based raising sims because they tickle my OCD pickle. Because of this, I absolutely adore VNs with stat-raising mechanics. The fact that most of them are hentai is just the icing on the cake.

Hush Hush got rave reviews amongst the plebe. Most of them say stuff like "The girls' routes are so sad! I cried a lot!" or "The game is so hard, I couldn't stop dying!". And this makes me think, this game is likely the first foray into VNs for many gamers. Because if this game made them cry, if they ever play Clannad or Kara no Shoujo they're going to have their poor little souls destroyed. Yes, Hush Hush is SOMEWHAT sadder than other VNs, but really, the story is just... ok. Kind of "there".

The gist of it is that you need to raise your stats in certain ways so you can pass stat checks during the plot. If you don't pass the checks, usually someone dies messily (Think Long Live The Queen) and it's Game Over. During the first half of the game, those deaths are played for laughs - not so at the end, as all girls have a "tragic end" which is definitely not comedic. It's still not that dark compared to most Japanese utsuge, but I guess it can catch you unaware if you come straight from Crush Crush. The characters are actually pretty good, as they're different from normal VN stereotypes, and fully voice-acted, though some voices (Looking at you Cassie) can be pretty grating. But even so, Hush Hush never really lives up to its potential. It's a mediocre VN, with mediocre porn (More on that later) and a mediocre plot.

The biggest sin is that there's only one ending, with a very slight variation depending on your karma (While there are "evil" and "good" stats, only one choice seems to matter for karma; you can be a total goody two shoes and as long as you kill Damian, it's Perky Goth Goddess Girlfriend time). The girls don't get full-fledged endings, the only difference is two lines of dialogue at the end, and there's an "Evil ending" which is actually just a Game Over. The way the story develops, there's potential for half a dozen different endings if not more, and that's without considering that Crush Crush has a collection of interesting looking bachelorettes and they are only using 5 of them (and there's also Blush Blush if that's your thing). It feels like some more effort could have transformed this dime-a-dozen VN into a genre-defining game.

As per the porn: me, being the DLC fiend I am, bought the full package, which has the hentai scenes and the OST. The OST is good(ish) but the +18 DLC is awful. Hush Hush takes great pains into making sure your character is an AFGNCAAP. As such, everyone refers to you with gender neutral pronouns, all the girls are happily bisexual, and the sex scenes consist on the ladies clumsily posing and trembling like spazzes while the narration struggles to find ways to talk about sex without mentioning anyone's naughty bits. Subrosa's national kink is heavy frottage, it seems. My point is, don't buy the +18 DLC. It's bad and very overpriced.

SteamDeck: (Mostly) not compatible with controller buttons, but the trackpad is more than good enough.

My Score: ★★★

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51. The Case of the Golden Idol

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5h-ish


This game is good, but fuck is it ugly. Look at that artstyle goddamn.

But it's actually really fun. It's a bit like Return of the Obra Dinn in that you have to unravel a story by investigating clues; in this case, related to several murders. The more you learn, the more sense everything you've done up to that point makes. The plot is quite interesting and the way a relatively simple incident becomes a nationwide conspiracy is actually kind of clever.

It's is not, however, a long game; as long as you played logic games as a kid, you'll be done in 4 to 5h. We're here for a good time, not for a long time I guess.

My Score: ★★★

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111 - 120

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Game 111 - Loaded - Playstation - Complete co-op playthrough - 50/100
This was the first game my brother and I ran on his new modded Playstation. This game runs like absolute trash in co-op. I guess the idea is you hook up two Playstations and each enjoy a fairly smooth top-down shooter together. My brother doesn't have two modded Playstations and so we played using one which causes the game to run really badly. It ran anywhere between 5fps and "not 60fps". The game itself is pretty fun. You shoot things, find keys and work your way through the levels, not unlike Doom. The levels aren't simple but aren't retarded massive complexes where you need a guide to find your way around. The characters each have their own weapon and the loop is pretty simple. The game is pretty unplayable in co-op but in single player the framerate is really high, it felt like it was 60 or at least as close as the poor old thing could get.

Game 112 - Metroid Fusion - Game Boy Advance - Complete playthrough - 70/100
This game was an overall disappointment. This is the point in time where Metroid turned into a soap opera and tried to shoehorn a character into Samus. The game is filled with cutscenes, dialogue and "characters" which are all things I don't care about in my Metroid games. Don't get me wrong, I love worldbuilding and lore but not like this. In Super Metroid you come across a rotting corpse of a space marine hunched over outside a door covered in bugs that fly off as you approach. No cutscene, no dialogue, the scene explains everything, this poor fucker ate shit and whatever is beyond that door was what did him in. This game would have stopped the game so that Samus could tell you how she feels about it. It's terrible. This was also the most incredibly linear Metroid game when it released. There is no breaking the set path laid out for you, you go where your ship's AI tells you to go almost without option until the very end of the game. The bosses are all pretty simple fare with limited patterns but at the same time tend to have annoying environmental hazards added into the mix. By the end of the game, I was just glad it was over, I missed a super missile in my playthrough and didn't even care. I played this back when it was new and didn't enjoy it much back then either but somehow thought it was just 20 years ago me. It wasn't. It's not a bad game, it's just not a great Metroid game.

Game 113 - Blackthorne - Game Boy Advance - Complete playthrough - 75/100
This is a game I played quite a few times as a kid, but I never finished it. I love the aesthetic, I love the mood, I always loved the cover system and shooting that makes up the gameplay in this game. This game is about a kingdom taken over by an evil empire and the struggles of the kingdom's last heir to reclaim the throne. The child is sent to Earth where he waits for his chance to return, shotgun in hand. As you progress your weapon is upgraded, you collect items to aid in your quest and you get help from your kingdom's subjects in order to proceed, or you can just blast them all. The gameplay is fantastic, with jumping reminiscent of games like Prince of Persia while the combat is really straightforward gunfighting with a cool and simple cover mechanic. Press up to hide in the shadows, that's it, easy as pie. I'm so glad I finally went back and finished this game.

Game 114 - Lady Sia - Game Boy Advance - Complete playthrough - 40/100
This game was one of those "roll the dice" playthroughs. I had no idea what the game even was. It's not the worst thing I've played but it's pretty mediocre. it's one of the side-scrolling platformers of the day which has some decent level design in some instances, but is incredibly hampered by floating, imprecise gameplay. Quite often I'd miss jumps that shouldn't have been hard to make by overshooting or just not knowing exactly what I was allowed to stand on. The music was a mix of pretty decent tunes to the worst music ever written, often within a single track. The sound effects were taken from a budget NES title. I actually liked the main character, a strong independent young woman full of spunk, fighting to free her kingdom, unwilling to put up with all the kingdom's politics. You fight your way through the world enlisting help along the way and eventually take back the kingdom using the powers you attain. It's such a shame the game controls so poorly.

Game 115 - Mario and Luigi: Superstar Saga - Game Boy Advance - Complete playthrough - 85/100
This was a great game. I loved the humor, I loved the characters, and I loved the gameplay. You play as both Mario and Luigi in their quest to save princess Toadstool. Yeah, that's the story for every Mario game but the twists and turns on the path to doing so were hilarious. Each enemy type is filled with personality throughout the world, the moves all have a punch to them that feels satisfying to pull off and the presentation is top-notch. The music was great throughout the game and there were several tracks that I already hum to myself despite never having played the game before, I must have heard them in Smash or some background music in gaming YouTube videos. The star of the game is the ridiculous story which just goes everywhere, often in nonsensical ways. I always heard this was a really fun experience and I'm glad I finally gave it an honest go. Definitely worth playing.

Game 116 - Kirby & the Amazing Mirror - Game Boy Advance - Abandoned for now - 60/100
This is a Metroidvania-style Kirby game but there are so many portal doors leading all over I lose track of where I've been. It plays like a Kirby game, but you have either 4 players or some CPU-controlled players running around the world with you doing their own thing. Overall, it's a little confusing. I'll try it again with a fresh head next year. It's not bad, it just seems poorly laid-out.

Game 117 - Monster Hunter World - PC - 75/100
The only Monster Hunter I played was on the Wii and I dropped it after a big bunny monster I was hunting kept running away back and forth between loading zones. This is apparently "casual monster hunter" from what I've read but so far, I'm really enjoying the game. The highlight so far was when I was chasing a bird-like Kulu-Ya-Ku and an Anjanath, a huge T-Rex looking thing, came across our struggle. It just wrecked the Kulu to the point it was almost dead. It then turned its gaze on me and started ripping me to shreds before a Rathalos swooped down from the treetops and started fighting the Ajanath while I healed up and finished off the Kulu. I just finished picking the bones of the Kulu when the Ajanath escaped and the Rathalos started chasing me. I escaped with a sliver of health and a little bit of poo in my pants. The presentation of this game is pretty mixed, lots of cool characters, monsters, armor and weapons, amazing vistas, beautiful area design and a detailed world with a level design that really flows well. The performance and visuals are unfortunately not as great. The game looks grainy regardless of settings and although my hardware should be running this without effort at 144Hz at max settings the game tends to dive to sub-100fps quite often as it's really poorly optimized. Even community patch mods don't fully fix the issue.

Game 118 - Scorn - PC - 100% Complete playthrough, all achievements - 70/100
I loved the way this game looked; the atmosphere was just amazing. I really enjoyed solving the puzzles throughout this super creepy environment. Art direction in this game was a 10/10, the Geiger-inspired style was a visual treat that ranged from intriguing, to provocative, to outright disturbing and disgusting. The trek though the world presented was never boring despite the slow-moving gameplay. The gameplay is however where I have to stop with my praise of the game. The combat in this game was simply awful. The weapons all felt like they suffered from some timing bugs, movement was too simple, and the game's only melee weapon required too much precision to be of any use. For the most part you can just ignore enemies and back off, they'll just crawl into a hole and leave forever, but eventually you fight a homunculus in a power suit, and you can't just hide from it. While dying in the game is a minor setback with proper controls the challenge presented in the game would be laughable. It's pretty obvious as well that the game was missing content ripped from the middle somewhere that would have given more context to the world. While I love that the game left you entirely to figure out the story by yourself, I felt something was missing when I reached the end. Sure enough, looking back through the game's trailers there were entire areas missing from the final release which is unfortunate.

Game 119 - Deathloop - PC - WIP
This game is a lot of fun so far but it's way longer than I expected it to be. There are a ton of ways to approach any situation, something Arkane has always excelled at. Level design is genius, allowing you to find multiple ways to get into areas regardless of your loadout. So far I love the characters and the goofy Groundhog Day world the game has shown me. I really love that the gameplay loop lets me sit down and play for just twenty minutes but feel I've accomplished something.

Game 120 - Space Harrier - Sega Astro CIty Mini - Complete playthrough - 60/100
I played this on my older brother's Astro City Mini, a cool little arcade cabinet loaded with Sega's old arcade games. While it gives me infinite quarters which seems unfair, equally unfair is this game's design at $.25 a pop ($2 in today's arcade tokens). If you stop moving for even a second you will get hit. Moving isn't safe either though as environmental hazards can knock you out of the sky too. That's how arcade games worked though and honestly despite that the game is a blast to play even on the tiny screen. It was fun enough I kind of want one of these little arcade cabinets myself.
 
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marcincz

Member
Done.

Game 51 - Halo Reach (360) - 07h 44m
Beat 22/10/2022 - my score: ★★★
Great Halo. I've never played in this part, but currently is one of my fav., along with second.

Game 52 - Bayonetta 3 (NS) - 15h 01m
Beat 06/11/2022 - my score: ★★★
Disappointed. I love Bayonetta, but 3 looks like a game from PS3 era.
 

tav7623

Member
Time for another post for the home stretch of games, I'm currently sitting at 44 games finished, here is my "master" post which links all of my posts together in case you are interested in the other games I've finished so far this year.

45. Sonic Adventure DX: Director's Cut - Steam, est Playtime: 17 hrs, beat Adventure Mode with every single character & earning the True Ending on 11/13/22
I grew up a big fan of the 2D Sonic games for the Sega Genesis, by the time the Adventure games had started coming out I'd stopped playing Sega/Sonic games and had moved on to playing games on the PlayStation 1 & 2, but part of me as a fan of the 2D Sonic games wondered if I'd like the Adventure games (or the other 3D Sonic games for that matter), especially after hearing how good they were. In the years since I've only played & beaten one 3D Sonic game, Sonic Generations for the 3DS (which I kinda enjoyed) so earlier this year while on a little 2D Sonic kick I decided that now (as in sometime in the next year or so) was finally jump into the other 3D Sonic games starting with the Adventure games. First up Sonic Adventure DX and I'm kinda mixed on it, there were some fun parts (loved playing Speed Highway & the snowboarding sections on Ice Cap as Sonic as well as playing as Knuckles, I also really dug the soundtrack for the game), some bad parts (the dialogue/lip-syncing or lack thereof, the 2 pointless playable characters of Gamma & Big the Cat, some camera/BS control jank, & a lackluster "hint" system that had me going all over the place trying to see what worked, and the fact that Super Sonic is tied only to the True Ending & can't be played outside of it), and some I was eh about (the story, the hub world which I get but I kinda wish I could go where ever I wanted & replay stages whenever I wanted, repeating levels as different characters, & the boss fights) and some parts that I was kinda mad about (mostly involving BS deaths involving glitches such as falling through the level) that I've since learned wasn't in the original release but shows up in the PC Port and any port based on it. Now that I've finally beaten Sonic Adventure DX and gotten the True Ending (I was originally debating on whether or not to end it with beating Adventure Mode as Sonic since beating Adventure Mode with each character does bring up the End Credits) I plan on jumping into Sonic Adventure 2 Battle for the very first time sometime here in the next couple of weeks or so.

46. TMNT Tournament Fighters NES (via TMNT Cowabunga Collection) - PS5, est Playtime: less than 1 hr, beat the game's story mode w/Mikey on 11/17/22
As a kid I grew up loving the TMNT and have fond memories of playing the original NES game and TMNT 2: The Arcade Game for the NES, but other than that I hadn't played any of the other classic TMNT games. In the years since then I've also become a big fan of fighting games so it's surprising that prior to getting this collection (got it today as a b-day present from my Aunt) I had never played any of the TMNT fighting games. So one of the first games I tried out was the NES version of TMNT Tournament Fighters and I gotta say I'm kinda surprised by it cause despite it being a 2-button fighting game for the NES it was actually pretty decent (though Don & HotHead are cheap mf'ers) and for a NES Fighting game had a decent roster of 7 playable characters (all 4 Turtles, Casey Jones, HotHead, & Shredder) as well as a story mode, a tournament mode, 2 vs. modes (1v1 & 1 v CPU) and an unlockable hard mode.

47. Sonic Adventure 2: Battle - Steam, Playtime: 14 hrs & 50 mins, beat the Heroes, Dark side, & Last Story modes on 11/19/22
This marks the second 3D Sonic game I've beaten (this year and in general) and compared to the first one, Sonic Adventure DX, I gotta say that despite it's frustrating moments at the tail end of the game (f*** the @$$hat who thought it was a good idea to change the way you got the Master Emerald pieces from Sonic Adventure DX & make you get the Master Emerald pieces/keys in a specific order, F*** Final Rush as Sonic, F**** the last EggMan/Tails stages, & outside of the final 2 boss fights F*** The Last Story mode) and issues I encountered (like glitches & moments of non-responsive controls that led to instant death) I really enjoyed it especially the early stages. I also really enjoyed the game's overall story (even though some of it doesn't make sense), there being 3 story modes (one for the heroes, one for the bad guys, & one with both) instead of 7 individual stories tied to a specific character, and I found the early Sonic/Shadow stages to be amazing. Unlike with Sonic Adventure DX I can see why this game is well regarded/liked among fans of the 3D Sonic games.

48. TMNT NES (via TMNT Cowabunga Collection) - PS5, est Playtime: 2 hrs, beat the game on 11/23/22
When it comes to this game I have a long history with going back to when it came out on the NES and prior to today (thanks mostly to the Save State & rewind features that are included in the TMNT Cowabunga Collection) I'd never beaten the game, in fact the furthest I'd gotten was the Damn Dam level. Upon booting up the game I easily got back to the Dam level and managed to finally beat it (though I ended up using the game's rewind feature to ensure I still had all 4 Turtles) after that I was in uncharted territory. The rest of the game I basically brute forced my way through using the collection's rewind & save state features all the way up to the final fight with Shredder though by that time all but 1 Turtle (Leonardo) was down to 1 health bar. Fortunately, the Shredder fight was (imo) extremely easy as I was essentially able to stun lock him into a corner with Leo without having to use the Rewind or Save State feature.

49. TMNT II: The Arcade Game NES (via TMNT Cowabunga Collection) - PS5, est Playtime: 4-5 hrs, beat the game with Leo on 12/2/22
Growing up I never really owned this game, but rather the first TMNT NES game, now my cousins on the other hand did own this game so I'd only really get to play it every now and then when we were visiting them at their house. Since I only got to play it sporadically as a kid I never really got past the first half of Stage 3 (the Snow stage) so just like with the first NES game this was a first-time finish for me. Overall, I enjoyed it a lot more than the first NES TMNT game though I did find some parts to be at times a rough especially the final 2 boss fights which I had to do back-to-back (which I managed to do with 0 lives and 3 bars of my health left) without any Pizza to restore/refill my health in between them. Also just like with the first NES TMNT game there are some features of the Cowabunga Collection (in this case flicker & slowdown removal, I also tried to cut back on the rewind/save scumming since I went a bit crazy with it during my playthrough of the first NES TMNT game) that I really enjoyed using during my playthrough and imo made it a little bit more enjoyable. I should also note that I haven't played the original arcade version of TMNT: The Arcade Game so that should be interesting to see how it (outside of graphics) compares to the NES version.

50. TMNT III: The Manhattan Project NES (via TMNT Cowabunga Collection) - PS5, est Playtime: 4 hrs, beat the game with Leo on 12/9/22
This was the first time I've played this game as I was unaware of it when it came out and by the time that I did become aware of it (many years later) I had for the most part moved on from TMNT. I don't know if playing this game after having played & beaten the other NES TMNT games had a factor or not, but I found this game (or at the very least the first half of the game) to be a little bit easier than the previous games. I wasn't using the rewind/save state feature as much as I had in the previous games and I found some of the new mechanics they added, such as a special move ala the Streets of Rage game (ie using it takes health) and essentially a move (Down + Attack) that would one shot basic enemies if you landed it, to be quite useful. Overall, I really enjoyed my time with this game and with the inclusion of a few enemies from the live action TMNT 2 movie (which I have a lot of nostalgia for and remember liking way more than the first movie) as boss fights it just made me feel like this game was the best of the NES TMNT games.

51. TMNT: Fall of the Foot Clan GameBoy (via TMNT Cowabunga Collection) - PS5, est Playtime: 20-30 mins, beat the game with Ralph on 12/9/22
Growing up we (my sister & I) had a GameBoy, but we didn't have many games for it (Mega Man 2, Tetris, Revenge of the Gator, Bart Simpson: Escape from Camp Deadly, & T2: Terminator 2 - Judgement Day) so this was a first time playthrough for me and I got say for a GameBoy game I was really impressed. Overall, it was outside of the final stage very easy to play, the music was imo really good for a GameBoy game (I was also shocked to learn while watching the game's end credits that composer Michiru Yamane, best known for her work on the 16 & 32 Castlevania soundtracks, worked on this game), and gameplay wise it was simple yet fun & really liked the addition of throwing stars. The game at times feels like a de-make of the NES version of TMNT: The Arcade game, which in my opinion is not a bad thing at all and I overall enjoyed this game, so much that I feel that if I had played it as a kid, I would've absolutely loved it & had a lot of nostalgia for the game.

52. TMNT: Back from the Sewers GameBoy (via TMNT Cowabunga Collection) - PS5, est Playtime: 45 mins - 1 hr, beat the game with Donatello on 12/9/22
Just like with the first TMNT GameBoy (GB) game I came into this game never having played it before and just like with that game I found myself thoroughly impressed by it, especially the sound & "presentation". Though unlike with the first TMNT GB game I found this game to be way more difficult (I beat the game with 1 turtle left & 2 bars of health left) to playthrough and that's before even getting to the parts with the infinitely spawning enemies in the later levels that were just a nightmare to get through (especially the section before the final Shredder fight). I also found it disappointing that they removed the throwing star weapon, which was a nice move to have in the first GB game and instead replaced it with the (imo useless) slide move. Overall, I didn't like this game quite as much as I did the first GB game mostly due to some (imo) poor design decisions, but at least they did make a number of nice improvements (bigger health bar, better animation, better overall story,etc.) over the first game.
 
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52. Mario + Rabbids: Sparks of Hope

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45:12h.
96% of the game completed. Normal difficulty.

The first Mario + Rabbids is already good, but Sparks of Hope really kicks it out of the park. Everything SoH did, it does better, and almost effortlessly. The story, while not exactly Game Awards worthy, is much more elaborate than the excuse plot from the first games, and the characters' distinct personalities shine through their interactions and voice acting, something that was sorely missed in the first game. You almost forget they're rabbids, which considering rabbids suck, it's a great selling point.

It's also a much longer, much more complex game (though easier, which isn't really that bad because the first game could be unforgiving) with 6 well differentiated worlds which are a joy to look at, and the OST is just... incredible. It baffles me that they hired some of the best professionals in the game music industry for a silly game about Mario prancing around with some rabbit minion things. This is in fact the key about Sparks of Hope's quality: nothing feels phoned in or rushed. Quality-wise, it could easily be a Nintendo-made Mario game...

EXCEPT for the bugs. The only thing preventing me from giving the game a perfect score is the annoying, recurring bugs. Characters stuck in stairs, ladders or jumps, time trials resetting all by themselves, challenges autocompleting without me actually doing anything, loading screens failing to, well, load... it was pretty much everywhere. I had to reboot my Switch like 5 times during my playthrough. It's a pity, because it's an easy 5-star game, maybe even a GOTY candidate, but this lack of QA for a game otherwise technically flawless is not acceptable.

My Score: ★★★

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53. Blue Dragon

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38h-ish.
Did all the sidequests, except for the King Poo thingy.

Isn't it ironic that sometimes you buy a console for a single game and you end up not playing that game? This is what happend to me with Blue Dragon. I actually bought and started playing Blue Dragon, but never finished it, probably because I never finished games back then (backlogging has been really, really good for me in that regard). I have kept the game all these years, waiting for a decent emulator that never came. I've even considered buying a second-hand Xbox 360 several times (overruled by my wife). But luckily, after waiting so long, Xenia Canary can run this game better than great! Well, with vertex explosions from time to time, but nothing binding F4 to your controller can't fix.

So after finishing this game I bought 17 years ago, my veredict is... it's good! Well, pretty good. 80 out of 100 good. Definitely some wasted star power there. The combat is stellarly good, but too easy. The art is good, particularly the music (Well, it IS Uematsu). The setting is amazing and makes me wish for a true sequel. The story is as cliche as it gets and it's basically Dragon Quest with a fresh coat of blue paint. It's not a top 10 JRPG, maybe not even a top 25, but definitely maybe a top 50. Worth a try.

My Score: ★★★

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stn

Member
1. Guardians of the Galaxy (PS4) - got the platinum for this one. I'd be down for more superhero games like this. [8]
2. Xuan Yuan Sword 7 (PS4) - also got the platinum. Very solid but would have been better with polish. [7.5]
3. The King of Fighters XV (PS4) -my favorite KOF in a while. [9]
4. Stranger of Paradise (PS4) - got the platinum, played the hell out of it. Working on the DLC still. [8.5]
5. Hitman 3 (XBO) - beat the campaign, would play again if I didn't have a huge backlog. [9]
6. Hitman 2 (XBO) - same as above. [9]
7. Forza Horizon 5 (XBO) - one of the best racers ever. [10]
8. Cyberpunk 2077 (XBO) - it has flaws but I loved it. [9]
9. Vampyr (PS4) - very under-appreciated title with some Euro jank. [8]
10. God of War 3: Remastered (PS4) - as good as the previous GOW games. [9]
11. Pokemon Shining Pearl (NSW) - solid but I didn't do any of the end game stuff. [8]
12. Fist of the North Star: Lost Paradise (PS4) - its solid but it got a bit stale towards the end. [7]
13. Banjo Kazooie (XBLA) - it is an excellent platformer and still holds up. [9]
14. Gotham Knights (XBO) - its solid but unspectacular. Better than some of the reviews say. [7.5]

I'm close to beating God of War (2018), so that will be added to the list pretty soon.
 
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Game No.60- Mortal Kombat IX
Playtime: 02 hrs. 15 mins.
My Rating: 18 out or 25
Completed: Finished Single Player
Version: PlayStation3

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Game No.61 - SIFU
Playtime: 04 hrs. 02 mins.
My Rating: 20 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.62 - STAR OCEAN THE DIVINE FORCE
Playtime: 25 hrs. 35 mins.
My Rating: 18 out or 25
Completed: Finished Single Player
Version: PlayStation5
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 40 - The Dark Pictures Anthology: The Devil In Me - PC / Steam - Completed Nov 23rd, 2022
I absolutely love the Dark Pictures games, and this is probably the best one of the bunch so far. Though they're calling this the end of "Season 1", they've already announced the next game in the series which looks great. This game had a really great cast of characters, a spooky atmosphere, and a story based around true events. A definite improvement over the other games in the first season, although some of the QTEs were a bit bullshit. I'm always fascinated with these game's branching paths, and this one seems to diverge pretty wildly at times (based on the videos in the interviews I watched afterwards). A really solid entry into what is becoming one of my favorite modern game series.
 

yamaci17

Member
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The story is engaging most of the timea and the overall quality of the game does the series justice. It has real life lessons you can learn something from. There are magical moments that makes the characters feel real and close to you. That is simply not an easy feat, and just shows how much heart poured into the making of this game. From actors to script writers, from animators that brought life to the characters, props to all. They did characters justice, they simply did. They introduced a lot of characters, and managed to convey different stories within the mix of one single story, which is another tall order.

This time story has more suspension compared to the first one. These two parts: Having more than a couple meaningful characters, bigger than life characters and having more suspension. First game lacked these two qualities. You always knew what was going to happen in the first one, everything was just roadblocks on the way. This one however, you simply learn about the story as you go, never knowing how it may end up. Yeah, at some point it got more predictable, especially with prophecies and all. So yeah... It was a fun and unforgettable journey. I'm happy to see how Kratos evolved over 5 games I've played. It was a fantastic journey that spans over 17 DAMN years. SEEING A LOT MORE recalls to the first 3 game WAS FANTASTIC and elevated the whole experience. I'm not even kidding, this one aspect was super relatable and important to me. They used every opportunity they had to make recalls to Kratos' past experience. And if you did play them... experienced those things AS KRATOS, then hearing himself talking about those events... just makes it all the more real.
 

stn

Member
15. God of War (PS4) - it was great. Definitely going back to do the platinum at some point.

NEXT: God of War: Ragnarok (PS4) - already 3 hours in and loving it.
THEN: Bayonetta 3 (Switch) - on chapter 3 already but put it on hold.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Thanks Maiden Voyage Maiden Voyage for the recommendation, this was a good Saturday morning / play through at once kind of game

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Game 43 - Turnip Boy Commits Tax Evasion - PC / GOG - Completed Nov 26th, 2022
I was looking for something short to play (to make up for the many long RPGs I've played this year!) and came across the recommendation for this game. I had heard about it back when it launched a few years ago, and heard it was decent, so I thought I'd give it a go. The game was really entertaining and well written. The humor was the star here, but it was fun finding all the little secrets the game had to offer as well. Definitely worth the $6 this game was on the Black Friday sale, even though it's only about 2-3 hours long.
 
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Game No.63 - Little Witch Nobeta
Playtime: 05 hrs. 15 mins.
My Rating: 18 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.64 - Tetris Effect: Connected
Playtime: 05 hrs. 45 mins.
My Rating: 22 out or 25
Completed: Finished Single Player
Version: Nintendo Switch

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Game No.65 - THE CHANT
Playtime: 07 hrs. 10 mins.
My Rating: 20 out or 25
Completed: Finished Single Player
Version: PlayStation5
 
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marcincz

Member
Game 53 - Fahrenheit (PS2) - 09h 42m
Beat 11/11/2022 - my score: ★★★☆☆
2nd playthrough. Over 15 years ago it had annoying qte sections. Currently? More annoying qte sections.

Game 54 - God of War Ragnarok (PS5) - 42h 49m
Beat 30/11/2022 - my score: ★★★
So far my goty 2022. Great A/V, story, characters and game.
 
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54. Pokémon Violet

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39:18h.
Full game, including postgame up to Academy Ace tournament. Final team: Armarouge, Kingambit, Kilowattrel, Annihilape, Garganacl, Baxcalibur.

Alright, hear me out:

Pokémon Scarlet & Violet is the best mainline 3D Pokémon game so far.

I'm not saying the low scores are unjustified, though IMO they're way, way too harsh. Yes, the game has unforgivable technical issues (for some players; I've never found one. However, I'm not going to pretend they don't exist. It's just that I play handheld and single player, a combination which seems to avoid most issues). Yes, the graphics are late-Gamecube era. Yes, it's still a piss easy game at times.

And yet, I've enjoyed it like I didn't enjoy Pokémon Sword. The open world is a blessing for the Pokémon series and even though it's lacking compared to PLA's Monster Hunter-style "false" open world, it does a great job of making Pokémon SV feel "big". More over, the lack of progress walls means you're likely to try and challenge something that overlevels you by quite a bit, and you're going to be either mercilessly destroyed or have a challenging, fun fight. You could beat Pokémon Sword by spamming the STAB attack on your starter - this is no longer the case.

As per the setting, I feel like someone in the Pokémon Company was kicking themselves over their head for having used football as the overarching theme for Pokémon Sword. It was obvious that they couldn't think of anything representative of Spain apart from food and "uh... bikes I guess...?". As a Spaniard myself I found Pokémon Violet's obsession with food extremely cute, but it was sort of bland and not really well developed (The gym leaders fights, for example, still use a variation from Galar's Gym Leader theme, which fits the ambience of a football stadium perfectly - but here, it doesn't fit so much). Also, I was looking forward for Spanish-inspired Paldean forms, so I was disappointed when I realized there are only four, and three of them are variations of Tauros (Really, TPC?) Still, I did love most of the new mon designs, and I feel they're more inspired than gen 8's.

Finally, the story. For the most part it's a Pokémon game, so... not much to speak about in that regard. However, most NPCs have a certain unexpected depth. Of course, there's still a whole cast of single-dimensional NPCs, like the Top Champion, but the "main" NPCs are much better. Nemona is almost a parody of the "eager to fight" rival, with not much on the brains department apart from battles. Arven's storyline caught me by surprise and felt surprisingly emotional, and Penny's... well, Penny's was absolutely expected. I feel Team Star is the best villain's team in decades, as they have a grounded, down-to-earth ambition. And the final storyline... well, it has to be seen to be believed. It's almost an out-of-genre experience. I thought I was playing a serious RPG for a minute, like SMT or something. The final locale is a mix between the Abyss from Made in Abyss and Jurassic Park, and the final plot twist is the first time I'm surprised by a Pokémon game in like... ever.

So, yeah. If like me you're lucky enough to avoid the bugs and the technical issues, you're going to have a hell of a time with Pokémon SV. Given that most people aren't having great experiences with the game I can't in good conscience give it a 5 out of 5, but I certainly feels like one in my heart.

My Score: ★★★

Original post
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 48 - Tombs and Treasure (NES) - PC / Retro Achievements - Completed Dec 9th, 2022
I absolutely adore this game, ever since my local video rental place in the early 90s got a copy of this weird dungeon crawling / adventure / role playing game. I didn't learn until later that this was actually originally made by Falcom. It's also hard as shit, with a lot of routes in the game leading to unwinnable situations if you don't do things correctly or in the right order. I think about this game a lot, but it's been ages since I've played it. The game holds up well, but I'll admit that I used a guide so that I didn't get stuck. Unlocked all the retro achievements (mostly all unmissable). Turns out, a great game stays great even if it's 30 years old. Wikipedia says this got a remaster in the late 90s for Saturn and PC, I might have to check that out!
 
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Game 121 - Darius Gaiden - Taito Egret II Mini - Complete playthrough - 70/100
This was a pretty cool experience, in part because of the machine I played it on. The Egret II Mini is a tiny tabletop arcade cabinet with a screen that can be rotated to accommodate both horizontal or vertical arcade games. The miniaturized controls perform flawlessly and the games are also pretty much perfect arcade games minus the quarters. Darius Gaiden is a fantastic side scrolling shooter featuring ocean life-based mecha as enemies. It sounds weird and it is, but in a good way. The game is not unbearably hard like Gradius so you can actually get through this game reasonably. Of course this particular version has the option to plug unlimited virtual quarters to keep things moving so you really choose your own difficulty.

Game 122 - Wario Ware: Get it Together - Switch - WIP - 80/100
Still playing this one, but it's super fun. I've always loved this series with it's wacky minigame-based setup. Somehow each entry has been loaded with new ideas and fresh new minigames.

Game 123 - Final Fantasy VII - Switch - 100% complete playthrough - 80/100
This is easily the ugliest non-indie/shovelware game I've ever played. Going from Final Fantasy VI to this mess was a pretty rough transition. 240P resolution hid what were some of the ugliest backdrops ever put into a game. The FMV cinematics are grainy and the transition to and from them were harsh. The expressive pixel art characters from the series to date were replaced with expressionless Roblox figures. The art style used for the environments looks like Square took a pile of random CG models and tossed them about the game. Aesthetically speaking the game is a mess and I felt this way even when it first launched on the Playstation. Gameplay suffers too, the materia system creates a situation where every character basically becomes the same character outside their appearance. Battles are slow and plodding thanks to drawn-out animations and summons coupled with a framerate Perfect Dark would laugh at. Despite my complaints though, I love this game. While not in the same league as the SNES games, the game has plenty of memorable moments and it's quirks add to how memorable the game is. I got all my master materia, defeated all the weapons, got every weapon, got all my limit breaks, raised a Gold Chocobo, and opened every chest. I wouldn't have done all that if I didn't like the game. This Switch version is an emulated version of the original which has a few quality of life features. A 3X speed multiplier which makes battle animations bearable, a power up mode which I recommend using sparingly at most as it breaks the game, and a random battle disabler which in some situations is super convenient.

Game 124 - Final Fantasy VIII - Switch - WIP - 65/100
I just started this but I played it before on the PS1. Back then I played it almost 90 hours before I just kind of lost interest. The game was a marked improvement visually over VII, but the PS1's resolution hid all that. This version is a remastered version with better models and some updates but at it's core it's the same game. I'm committed to finishing it this time. Like the Switch version of FFVII, this game has some emulation features like 3x speed and a random battle disabler. The battle disabler is a godsend as this game has random battles every two steps and since the enemies scale to the player battles are best avoided.

Game 125 - Teenage Mutant Ninja Turtles - Switch - Full playthrough - 80/100
These TMNT games are my favorite beat 'em ups and my brother is in town so we're playing every damned co-op game we can while he's here. The original arcade game holds up incredibly well. Plenty of level variety, plenty of fun boss fights and an awesome soundtrack back up gameplay that will never get old. The game is a perfect example of dumb fun. No combos to worry about mastering, bosses with easy to read patterns that are difficult without feeling cheap (rare for an arcade game). I remember when we were kids playing this in the arcade. I had saved up $6 babysitting ($6 was a lot for a kid in the 80's) and used the entire $6 on this game. I got all the way to Krang and died before realizing I had dropped my last quarter. I ran to the till to get another dollar in quarters but the asshat took so long to make change the timer ran out before I could continue. Still better than the time I pissed my pants playing Donkey Kong Jr. I suppose. I finally beat the arcade game after over thirty years.

Game 126 - Teenage Mutand Ninja Turtles: Turtles in Time - Switch - Full Playthrough - 85/100
TMNT IV: Turtles in Time is easily my favorite beat 'em up. I'd never played the arcade game of the same name outside the 3D XBLA remake so I was curious how it stacked up to the SNES version. Right off the hop, the animations are sublime, everything is animated so much better than in the SNES game it makes the game appear more fluid and the characters more expressive. Also of note are just how many more enemies are on-screen at all times. One particular area has six foot soldiers fighting you on the ground as another six drop from a fire escape all at once. The same area on the SNES has just four enemies in the same area appear, and the copy/paste area in Hyperstone Heist on the Genesis has them appear two at a time once you defeat the current pair. The music is another matter though, the arcade version lacks the punchy notes the SNES uses in the same tracks and in every level I found myself noting just how much more toned down the audio was in general. Sure there are more voice lines in the arcade but I hear the awesome music the entire time I'm playing. The Technodrome stage featured on the SNES is absent from the original as are several bosses found on the SNES. Other stages like the future highway stage are better on the SNES having you head towards the city instead of being another side-scrolling level. Double-tap dash is preferred over automatic dash as well. Regardless of the differences this is still a super fun game worth playing.

Game 127 - Teenage Mutand Ninja Turtles II: The Arcade Game - Switch - Full Playthrough - 80/100
Going from the original arcade game to the NES version, it's amazing to see just how faithful the release was. The NES was already long in the tooth by this point and arcade games were always leagues more impressive than console ports before the Dreamcast flipped the script. This game plays fantastically well even today. The stages, the gameplay and the music all hold up so well. despite the NES limitation compared to the arcade this version truly uses what was available to it's full potential. Remarkably I prefer a lot of the music from the NES version to the Arcade release as the tracks have more punch and a better tempo. Despite it's age and limitations of the time the game is still as good as it was. This version even added a couple new stages, new enemy types and bosses the arcade game lacked, a snow-covered stage with a Tora, a new Polar Bear boss and a Japanese themed stage featuring Shogun, a Samurai whose head comes off.

Game 128 - Teenage Mutand Ninja Turtles III: The Manhattan Project - Switch - Full Playthrough - 85/100
This may be my most played-through game of all time. I figure I've finished this game about 30 times in my life, most of that over 30 years ago. I played it last year about this time with my brother and we played it again. It never gets old, we were laughing the whole time. The stages are shorter than TMNT II stages but there are more stages, more bosses, more music, more everything. Each turtle feels more unique with different super moves. Again, the NES at this point was getting old and the game is full of artifacts, distortion and visual glitches as enemies fill the screen but none of that detracts from the fun.

Game 129 - Teenage Mutand Ninja Turtles IV: Turtles in Time - Switch - Full Playthrough - 90/100
I love this game. The music is punchy and slaps. The gameplay is fast and tight. The stages are varied and each offers something interesting to the mix. While the animation is lacking compared to the arcade version and even Hyperstone Heist, it's still a great looking game which plays fantastically well, I find many of the stages look better than the arcade version while not technically as good, they feature changes to the art that make them stand out better. The SNES version featured a new Technodrome stage which was great, many different/better bosses than the arcade version and the music was just better in every stage. This is my favorite of all the TMNT games, though that might change after playing Shredder's Revenge tonight. I've been waiting since it's release so I could play the first time it with my brother and after playing this again I'm pretty excited to finally tear into it.

Game 129 - Teenage Mutand Ninja Turtles: The Hyperstone Heist - Switch - Full Playthrough - 80/100
This game was often seen by kids with only a SNES as a shitty port of Turtles in Time, I was one of those kids. That's not quite true, though it is a mashup of that game's assets and stages for the most part. Hyperstone features much better animations than the SNES version, more enemies on-screen, faster gameplay, a new story with new cutscenes, and the stages were structured so that they flowed directly into each other instead of having you warp around through time which was pretty well done considering it was at it's core a mash-up of TMNT IV assets. The audio is comparably awful in most cases, even compared to some of the NES tracks, but there were some diamonds in the rough. My biggest issue with this release was tying dash to a button which is a minor detail. On it's own it's a great TMNT game and only really suffers being directly compared to the TMNT IV.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
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Game 49 - Xenoblade Chronicles 3 - Nintendo Switch - Completed Dec 11th, 2022
Wow - what an amazing game. Seriously, the best game I've played all year and possibly in my top 10 games of all time. I put in around 120 hours before I had finished all the available quests and decided to head to the end of the game. Several moments here where I was genuinely brought to tears, and lots of laughs throughout. An incredible adventure that I'm unlikely to forget any time soon. The game had a few small issues, but overall it was damn near perfect. The music, especially, was phenomenal. I'm now eagerly awaiting the next story.
 
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