Consoles only recently catched up to the fidelity. 360 gen always was low fps and low resolution. PS4 gen started to somewhat get in line with pc. Meaning we get about the same res on console and pc.
Your argument is fair. I just enjoy graphics more and new graphics are something exciting whole another 60 fps game is just that
Nah, the real binary is frame rate vs fidelity (whether that's resolution or other graphics). And since 3d consoles came along frame rate (ie a GOOD frame rate that actually ran on televisions, namely 60fps) has ALWAYS been sacrificed for graphics. PS2 wasn't so bad but overall that was still an overwhelmingly 30fps generation.
So, really, people who prefer that trade-off have had their way for over 25 years.
But I like graphics too and I certainly don't want a generation with very little graphical improvement. But so far I don't think that's going to happen. IMO Ratchet proved that you can have a generational leap at 4k40fps with RT on top. Yes it's annoying that there are so few other games so far that have replicated that, but it shows what's possible. Maybe you disagree and don't rate it, so fair enough. But for me it's as much proof as I need.
Also, if you don't think it looks that great, remember:
1. a huge amount of resources went into rendering RT reflections, which IMO are a bit of an indulgence. I'd be AMAZED if you couldn't use like 35% of the GPU power to better effect than that.
2. It ran at an unnecessarily high resolution IMO. With reconstruction a base of 1440p looks pretty damn sharp IMO. If that meant a base res of 1080p or so at 60fps then that would be fine by me - I think Returnal looks perfectly fine most of the time, for example.