IbizaPocholo
NeoGAFs Kent Brockman
Side by side comparison between the Game Boy Advance and the Game Cube version of the game James Bond 007: Nightfire.
The GameCube version was emulated in high definition.
A lot of it has to do with just basic advancement in technology and how many casual gamers left the market for cell phone games and F2P. I remember when the 360 was launching that EA was saying something along the lines of that they could green-light 10 games for the price of 30 in the PS2 era. Plus you have to combine the increased manpower to get a game out the door these days. Kinda crazy most indies have studios the sizes of companies who put out games like Silent Hill 3 with 18 people vs an isometric Roguelike.Its crazy how much lower dev costs were back then.
Nowadays:
"We have this game with super-graphics how will we get it onto Switch?"
"We just won't... but wait... what about terrible quality streaming?!? Get id on the phone!"
"They left a message and said we'd need to rewrite the whole game in their engine"
"Cloud Version it is then"
Back then:
"There are six different platforms how will be put it on all of them, they all have wildly different HW/specs?"
"START DEVELOPMENT ON FOUR SEPARATE GAMES WITH FOUR DIFFERENT STUDIOS"
It's a Harry Potter game I'm specifically referring to but I'm sure it happened with other IPs. I can't remember which HP game now though, its based on one of the first three books I think.
Pretty prominent in the 2D era as well, particularly during the limbo/transition between Master System, Mega Drive & NES, SNES where game releases overlapped.Its crazy how much lower dev costs were back then.
Nowadays:
"We have this game with super-graphics how will we get it onto Switch?"
"We just won't... but wait... what about terrible quality streaming?!? Get id on the phone!"
"They left a message and said we'd need to rewrite the whole game in their engine"
"Cloud Version it is then"
Back then:
"There are six different platforms how will be put it on all of them, they all have wildly different HW/specs?"
"START DEVELOPMENT ON FOUR SEPARATE GAMES WITH FOUR DIFFERENT STUDIOS"
It's a Harry Potter game I'm specifically referring to but I'm sure it happened with other IPs. I can't remember which HP game now though, its based on one of the first three books I think.
Impressive is the one on the left the switch version?
A lot of games back in the early 2000s was like that, and as far I know, made profit enough to make sequels and even spin-offsIt's a Harry Potter game I'm specifically referring to but I'm sure it happened with other IPs. I can't remember which HP game now though, its based on one of the first three books I think.
Back then vidya hadn't proven itself viable as big business just yet (although it was getting there), so quite a lot of developers / publishers were fairly small and made of up people who genuinely loved the art form. Once the big investors came in who couldn't give a shit about the games themselves, only how much money they make, the industry was always going to go to shit.A lot of games back in the early 2000s was like that, and as far I know, made profit enough to make sequels and even spin-offs
Nowadays publishers are pussies and if the game doesn't sell double the costs, it's a failure
I mean... Nightfire will legitimately be less blurry than Switch doom. TAA for ya.And people nowadays complain about the graphics of Switch ports like Doom...
The GBA version looks horrible. As if I'd drop the GameCube version for a horrible looking version that looks 2 gens older.