LMJ
Member
But everyone says that every gen, because there's always a finite limit on a machine's capabilities and they'll hit that wall eventually with PS5 too. Every new machine is always the least constrained by basic logic, because it conquered some of the limits of the previous one. We're not at true real-time photorealistic film CGI for example, so there's a constraint. This time, they've got some more beefy components and a revolutionary new disk IO solution that enables near-instant loading and lets them do things they've never been able to do before. Disk access is no longer a (huge) constraint, but something else will be, eventually - and when the next machine comes out, they'll talk about how they have the least constraints ever with a new machine, again.
It's just marketing fluff and doesn't really need to be said for people to buy the machine... what helps more is specific details about the gameplay they've achieved rather than how infinitely powerful the new god tier machine is.
Except once again as I already pointed out that is not the case, numerous developers had issue with complicated nature of the emotion engine the cell engine and course the split ram to name just a few...
alot of developers random major bottlenecks with the limited CPU in the last Gen.
And once again in regards to this being a fluff piece, This is an interview with the developers not something a average consumer is usually watching.
this isn't being sold to the average consumer it's being sold to enthusiast's such as ourselves, so I wouldn't call it a fluff piece but rather a developer very excited about new Tech they can use.