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Rumor - PS5 to have 650GB of usable storage

Jboemios

Banned
That was then, this is now. Like you now I know better, GAF has taught me that no one and nothing is credible, except maybe meme worth bad news... and 4chan. We brother's now, brother.

I think you forgot the part where i said "I'll wait on official numbers" but you probably glossed over that. Good job reading.
I forgive you. Dont do it again
 

MastaKiiLA

Member
- $499 / $399
- No PS1, PS2, PS3 BC
- 10.23 TF
- No Free Upgrades
- $70 Games
- No Gamepass Equivalent
- $60 PSN
- Gigantic
- They actually don't believe in generations
- 650GB of storage for 4Kish gaming
+ Super awesome SSD
+ Cool Exclusives

For fuck sake I hope their games come to PC. I'm not getting ripped off out the gate, I'll wait till everything is discounted and the console size is reduced.
You shouldn't buy the console. And that's totally fine. I haven't bought a Switch, and won't. I don't need to post a list of pros and cons to make myself feel better. I just don't want one.
 

VanEs

Member
Well if true, this confirms that PS5 also has a "quick resume" function. This stuff requires ~16GB a pop for each state (space depends on how many states are possible and if they use compression or not)

Sounds like a wonderful feature to have on a (at least) 2TB drive. I just hope there’s a disable option to reclaim valuable space for the short term.
 

cormack12

Gold Member
Do you play more than 6 games at anyone time?


I play nine and use 6 controllers


I thought I wouldn't but my PS4 had some free demoes, Uncharted collection just for showcase and 2-3 AAA more. It felt enough for me to juggle whenever I have to try something new. Like I couldn't just download Division on a whim when already playing Destiny.


I think this is where the difference of opinion comes in. Either some of these people just play single player games and once they're done get rid of them. I do that with single player games as well, but I also have the GaaS titles which are chunky, which basically reduces the footprint to a sliding window for new games. It's not that you religiously play these titles for hours, but games like Destiny, RDR:O, Division 2 and GT:S all have daily workouts, challenges, engrams and season passes to grind for and it's not feasible to uninstall and reinstall every few days at these sizes (especially if you're all digital). Then you have games like Odyssey or SotTR where you want the season DLC but it's roadmapped to drop quarterly so you need to keep the game handy.

Both consoles have dropped the ball in terms of capacity but gone for performance. It's a tradeoff but ti does have an overhead an impact on us. I dunno why so many peple enjoy pretending their stupid and make out like these sizes are massive and we're being unreasonable. 500GB SKU's were considered to small last gen and quickly superseded by the 1TB SKUs. Now we've move forward and backward. It is what it is though.
 
I play nine and use 6 controllers





I think this is where the difference of opinion comes in. Either some of these people just play single player games and once they're done get rid of them. I do that with single player games as well, but I also have the GaaS titles which are chunky, which basically reduces the footprint to a sliding window for new games. It's not that you religiously play these titles for hours, but games like Destiny, RDR:O, Division 2 and GT:S all have daily workouts, challenges, engrams and season passes to grind for and it's not feasible to uninstall and reinstall every few days at these sizes (especially if you're all digital). Then you have games like Odyssey or SotTR where you want the season DLC but it's roadmapped to drop quarterly so you need to keep the game handy.

Both consoles have dropped the ball in terms of capacity but gone for performance. It's a tradeoff but ti does have an overhead an impact on us. I dunno why so many peple enjoy pretending their stupid and make out like these sizes are massive and we're being unreasonable. 500GB SKU's were considered to small last gen and quickly superseded by the 1TB SKUs. Now we've move forward and backward. It is what it is though.
It is not massive, but till i bought an One X I really had no trouble using only 500 GB. Yes, it is nice that One X's HDD is bigger, but it is just a state of mind. I've never played 10 different games per day, and I'm playing a hell lot of games since 1986. And weirdly I like managing my HDD daily. Maybe I'm just weird.
 

hemo memo

Gold Member
- $499 / $399
- No PS1, PS2, PS3 BC
- 10.23 TF
- No Free Upgrades
- $70 Games
- No Gamepass Equivalent
- $60 PSN
- Gigantic
- They actually don't believe in generations
- 650GB of storage for 4Kish gaming
+ Super awesome SSD
+ Cool Exclusives

For fuck sake I hope their games come to PC. I'm not getting ripped off out the gate, I'll wait till everything is discounted and the console size is reduced.

I don’t think we are done with bad news yet. It shouldn’t take them this long to reveal console feature/UI unless this rumor is true and they are trying to prepare for the damage control and with the cross-gen games after the “believe in generations” bullshit, why would anyone trust them?
 

cormack12

Gold Member
It is not massive, but till i bought an One X I really had no trouble using only 500 GB. Yes, it is nice that One X's HDD is bigger, but it is just a state of mind. I've never played 10 different games per day, and I'm playing a hell lot of games since 1986. And weirdly I like managing my HDD daily. Maybe I'm just weird.

Yeah for you it's not really an issue. And I'm trying to cut back massively next gen especially at those prices. But games like Destiny only require you to log in once a week really to get the powerful engrams, RDR:O is a daily multiplier so 30 mins per day, GT:S has a daily workout for cars, Div2 depends on raid groups and season passes etc. The good thing is they are going to mainly BC titles at first so the new shiny SSD won't be an issue for PS5, you can just play them off either the existing external HDD or SSD.
 

Pedro Motta

Member
I really don't understand people's problem with this. Why is it hard to have an external drive with decent speed to backup and transfer game in and out from the internal SSD? I really don't need more than 4 ou 5 games at the same time on the internal SSD and swap them with the backups in a few minutes.
 

Three

Member
I can't wait to see the SDF defense of the pricing on the PS5 CERTIFIED(only CERTIFED drives will WORK in a PS5) this is gun be gud.

EDIT: Sony fans really attacked MS for their expensive expansion drive cost, but they might be shocked when they realize how expensive their own expansion drives will end up costing.
You'll see. "Certified" just means it's dimensions are right to fit in and its speed is fast enough.
 

Darklor01

Might need to stop sniffing glue
I can't wait to see the SDF defense of the pricing on the PS5 CERTIFIED(only CERTIFED drives will WORK in a PS5) this is gun be gud.

EDIT: Sony fans really attacked MS for their expensive expansion drive cost, but they might be shocked when they realize how expensive their own expansion drives will end up costing.

I have to believe that no one here will be shocked at the pricing of a 1TB NVME SSD of sufficient speed. Just look at the price for an XSX XSS expansion. Anyone who is buying one of these consoles and hasn't seen what the pricing on high speed NVME SSD drives are, or has even seen the price of the XSX/XSS 1TB card, and is shocked, deserves that shock. I kind of think you'd have to be living under a rock.

Anyone within these forums that saw the PS5 statement that the drive is 825GB and is shocked that much won't be available for game storage hasn't paid any attention to how OS works on any Playstation they've owned before. What we want to know is just how much will actually be available, and I guarantee that won't be enough. The real question will become, can people realistically manage their game collection needed to be stored on that drive long enough for prices to drop on the "certified" NVMEs to be somewhat less expensive.

No SDF needed.
 

HeresJohnny

Member
200 gigs for a console OS lol? Seems like both companies weren't considering their users' space constraints much. So now when you open up your shiny new $500 machine, if you want to install a bunch of games on it, you're stuck spending more money on an external drive. Shouldn't the goal be to make it so people can play games with as few impediments as possible?
 

Bryank75

Banned
200 gigs for a console OS lol? Seems like both companies weren't considering their users' space constraints much. So now when you open up your shiny new $500 machine, if you want to install a bunch of games on it, you're stuck spending more money on an external drive. Shouldn't the goal be to make it so people can play games with as few impediments as possible?
Copying from disc is way faster I hear, so people might just go with disc again for speed if they change games on their SSD a lot.
 
200 gigs for a console OS lol? Seems like both companies weren't considering their users' space constraints much.

I've been a software engineer (read: coder) for the past 20 years and I feel that a lot of companies have lost of art of keeping things small.

Neither of these OSes should require that much space. Hell, even 5GB is probably too much.

As I see it, on a fixed system, you need:

A kernel: <100MB
some drivers: < 1GB
a front end: < 500MB
a database < 100MB

and ... yeah, that's it. I mean, holy crap, we used to get Windows on five 1.44MB floppy discs..!
 
200 gigs for a console OS lol? Seems like both companies weren't considering their users' space constraints much. So now when you open up your shiny new $500 machine, if you want to install a bunch of games on it, you're stuck spending more money on an external drive. Shouldn't the goal be to make it so people can play games with as few impediments as possible?

For the Xbox Series X (and S), a large chunk of that figure is taken up for the quick resume feature (which dumps RAM onto the SSD). Given the the Xbox's will be able to keep multiple games in the quick resume state, it stands to reason that the amount of space on the SSD used for that is a decent amount (16GB x however many games). I imagine something similar is probably true of the PS5. if you think that 200GB will be used just for the OS code then come on, wake up!
 
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The problem is that the few games that go over 100GB are GAAS.

It's the stuff people have installed at all times. Call of Duty with 200gigs, GT Sport, Destiny 2 and GTAV with around 100Gigs... someone who is into all four games has serious storage problems, especially after COD, Destiny 2 and GTAV get their next gen upgrades which forces you to install them on the internal drive.
Bungie has solved this partially for their Beyond Light Expansion. They mentioned something about being around 77 GBs of file size. But then again, they took almost 70% of the game off with the content which is going to be vaulted. It's a lot but almost no one has been playing that, according to their statistics.
 
I know people are talking that 150 for the OS is a lot but we might not be too far from reality here. Yesterday, I saw the Xbox Series X hands-on videos and of them had the guy talking about file sizes, it was 198GB reserved for the OS, leaving 802GB for games. That's a lot, but the 150GB for PS5 might be a reality.
 

Three

Member
I've been a software engineer (read: coder) for the past 20 years and I feel that a lot of companies have lost of art of keeping things small.

Neither of these OSes should require that much space. Hell, even 5GB is probably too much.

As I see it, on a fixed system, you need:

A kernel: <100MB
some drivers: < 1GB
a front end: < 500MB
a database < 100MB

and ... yeah, that's it. I mean, holy crap, we used to get Windows on five 1.44MB floppy discs..!
I think it reserves that space for quick resume (max 16GB per game suspended) and maybe even some developer space to use as slow ram. "100GB instantly available" may just be referring to this allocated space.
 

yurinka

Member
Spider man PS4 including all patches/DLC 75GB -> PS5 remaster (includes additional content, features and all DLCs) 55GB
Spiderman MM ps4 52GB -> PS5 50GB

You're saving 22GB vs last gen.
Fixed

I know people are talking that 150 for the OS is a lot but we might not be too far from reality here. Yesterday, I saw the Xbox Series X hands-on videos and of them had the guy talking about file sizes, it was 198GB reserved for the OS, leaving 802GB for games. That's a lot, but the 150GB for PS5 might be a reality.
Xbox resume stuff dumps the RAM of the game into de SSD, so each resumed game (seems that up to max 5-12 at the same time depending on their size) should take around maybe slightly less than 8GBs(XBO games) or 16GBs(Series X) per game.

PS5 will load games in under 2 seconds, so won't need to do this quick resume stuff, so will save this space from SSD.
 
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Very possible. We dont know what the OS and UI will actually do in terms of new features as sony dont say shit. So i guess we'll all find out in november.
 
im really hoping they have a similar solution as the xsx
i dont want my wallet raped again..i just purchased 1 of these

2FiZ20P.png
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
I get the sense that people want 40,000TB streaming is done with hard drives and they may not survive after next generation.
 
You should wait on any purchases until you know which ones will officially work with ps5.
pretty sure this will be ok judging by the communicated stuff so far and the ps5 being as large as a fucking beer fridge so it should fit
worst case is my pc gets an upgrade

best case..i can store more than cod on my internal ssd

you also beat the rush to buy these once they confirm

XqBBH4r.png
 
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Allandor

Member
...
175 GiB or 175 GB?
768 GiB - 175 GiB = 593 GiB
825 GB - 175 GB = 650 GB => 605 GiB

which is now correct?

But I really can't imagine that the Windows based console, has the lower OS footprint.
 
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pretty sure this will be ok judging by the communicated stuff so far and the ps5 being as large as a fucking beer fridge so it should fit
worst case is my pc gets an upgrade

best case..i can store more than cod on my internal ssd

you also beat the rush to buy these once they confirm

XqBBH4r.png

At those prices, i doubt there will be any "rush" to buy them.
 
pretty sure this will be ok judging by the communicated stuff so far and the ps5 being as large as a fucking beer fridge so it should fit
worst case is my pc gets an upgrade

best case..i can store more than cod on my internal ssd

you also beat the rush to buy these once they confirm

XqBBH4r.png

no you probaly done fucked up - cause on their website they write that this SSD will clock down in order to stay in thermal envelope. PS5s internal SSD will for shure not do this. Sony clocked their SSD a bit lower from the beginning to be safe from Heat Problems but they outfitted it with 12 instead of 4 channels. Thats how it reaches those 5,5GB\s raw bandwith.

And btw- if they had the certification from Sony already they would probably use it in their marketing ...
 
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reinking

Gold Member
It might not be 650 but anyone expecting much more than that is going to be disappointed. This is pretty much the equivalent of the 500GB of last gen. I expect the "pro" models (from both companies) to have a 2GB option a few years from now.
 
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Albion

Member
Do you play more than 6 games at anyone time?

Yes. More than that at any one time.

I'm surprised how many people here are happy to do one quick playthrough and then just delete their game. Nobody has party games? Or sports games? Long RPGs that you come back to oevery now and then over months? Keep a game installed for upcoming updates/dlc? New game pluses or second playthroughs?
 
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Fixed


Xbox resume stuff dumps the RAM of the game into de SSD, so each resumed game (seems that up to max 5-12 at the same time depending on their size) should take around maybe slightly less than 8GBs(XBO games) or 16GBs(Series X) per game.

PS5 will load games in under 2 seconds, so won't need to do this quick resume stuff, so will save this space from SSD.

That might be how it works on PS5, but the other benefit of Quick Resume is you don't need to cold-boot the game back into RAM each time and things pick up exactly from where you left off. For games actually built with XvA in mind, Quick Resume times should be even faster than what we've seen from the BC games so far (same goes for load times).

I also suspect on PS5 they'd still want to cache some of the game state as a file (or set of files) to a partition of the SSD just for sake of convenience and speeding up the game process upon the RAM being populated with contents.

...
175 GiB or 175 GB?
768 GiB - 175 GiB = 593 GiB
825 GB - 175 GB = 650 GB => 605 GiB

which is now correct?

But I really can't imagine that the Windows based console, has the lower OS footprint.

Yeah the whole Gigabyte/Gibibyte stuff has messed with my head for the longest while. I just kinda gave up on seeing it the way these manufacturers do xD.

Actually you'd probably be surprised with how small Windows 10 can install on a system when you get rid of all the unnecessary stuff. You lose out on some features but the core of the OS still runs. Also people have to keep in mind MS consoles don't literally use Windows, they use Xbox OS which is built off (at least partially) some parts of the Windows kernel. There's nothing in Xbox OS that doesn't need to be there.
 
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yurinka

Member
That might be how it works on PS5, but the other benefit of Quick Resume is you don't need to cold-boot the game back into RAM each time and things pick up exactly from where you left off. For games actually built with XvA in mind, Quick Resume times should be even faster than what we've seen from the BC games so far (same goes for load times).

I also suspect on PS5 they'd still want to cache some of the game state as a file (or set of files) to a partition of the SSD just for sake of convenience and speeding up the game process upon the RAM being populated with contents.



Yeah the whole Gigabyte/Gibibyte stuff has messed with my head for the longest while. I just kinda gave up on seeing it the way these manufacturers do xD.

Actually you'd probably be surprised with how small Windows 10 can install on a system when you get rid of all the unnecessary stuff. You lose out on some features but the core of the OS still runs. Also people have to keep in mind MS consoles don't literally use Windows, they use Xbox OS which is built off (at least partially) some parts of the Windows kernel. There's nothing in Xbox OS that doesn't need to be there.
As I remember PSP, Vita, PS3 and PS4 (and other like Switch) had this resume mode, but limited to a single game. Maybe PS5 also has it, who knows if limited to a single game or with more like in Series X.

In most cases, you don't care of loading the most recent savegame/checkpoint, and in multiplayer focused or online only games you won't be able to continue exactly where you left it. But yes, I understand it would be cool for cases like in long boss fights.

But other than that not sure if it would be needed because (at least the next gen ones) games should be booted in less than a couple of seconds, and according to a Cerny interview and patents you even should be able to load the game directly to a player specific single player challenge or multiplayer match ready to jump that would be listed in the OS considering that player's progress and would be loaded directly from the OS UI to this specific part of the game skipping menus and logo screens that normally are in the middle.
 
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