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STAR FOX fans — What would be the STAR FOX game of your dreams?

Jaeger

Member
Honestly Neiteio, you hit almost ALL my wants for the next title. Seriously. You Jedi mintricked the transformable mech thing from me too, which I got from when General Pepper's craft got hijacked in Assault.

I would also like to add;

- Playable Starwolf specific missions/story levels
- Being able to choose your pilot from the start (Fox, Falco, and/or whomever else is a current flying member)
- Co-developed with Treasure.

I Lol at this one, though;

- All cutscenes, codecs feature Thunderbirds-style puppets
 
Ah, Star Fox. Staaaaaar Fox!

The series has taken so many forms over the years. You have the on-rails/all-range action of the SNES and N64 titles (including the unreleased Star Fox II). You have the mixed approach of Assault... The "strategic" approach of Command... And I believe there was one more... Ah yes, the Zelda clone Stairfax Temperatures.

But now the series is missing! Who knows when we may see another. :-\

In the meanwhile, Star Fox fans, I'd like to know what your dream Star Fox title would look like. And emphasis on the word "dream" -- although you can temper it with some degree of reality (I.E. physically possible, but requiring a developer's best effort).

Here's mine (going all-out!):

- Developed by PlatinumGames, directed by Hideki Kamiya
- The most "content-packed" installment in series history
- Selectable difficulty level at the start, from Novice to Pro
- 100 missions: 70 Arwing; 20 Landmaster; and 10 on-foot
- Branching paths lead to different levels and new endings
- Levels split into three parts: on-rails; all-range; boss battle
- Levels are vast, intricately detailed, and fully destructible
- Arwing can now transform into a bipedal mech form at will
- Mech form is reminiscent of mech in Starhawk, but faster
- Mech form is originally from the unreleased Star Fox II
- Arwing has upgrades, like a Galaga-style "second ship"
- Arwing has extendable appendages for melee, grappling
- Landmaster is now amphibious, rolling straight into water
- Landmaster can skim surface like gunboat or dive like sub
- On-foot missions are over-the-top stylish character action
- On-foot missions are like Sin & Punishment when on-rails
- Fox's legs are enhanced with cybernetic augmentations
- This calls back to his appearance in SNES promotional art
- Fox's legs can jackhammer foes, fire missiles, rocket-jump
- Fox wields a variety of firearms, and an extending bō staff
- All cutscenes, codecs feature Thunderbirds-style puppets
- Live-action puppets call back (again) to SNES promo art
- Multiplayer — local split-screen, online, mixed local/online
- Multiplayer — co-op campaign mode for 2-4 players
- Multiplayer — sandbox-style warfare, like Warhawk

Even though Kamiya said he's no longer interested in Star Fox (due to the incessant pestering of people on Twitter), part of me hopes this is a mere attempt to cull the fanboy spam. After all, the original games are among his favorites. I'm sure Kamiya could take Star Fox and dial it up to a Spinal Tap-py 11. :)

What would your dream Star Fox look like?

That is one of the worst list I've ever seen about any Starfox reboot :

- No. Not by Platnium. They lack the very thing that made starfox good, the Nintendo art style. Platinum severly lack any good art director that could make it stand out and iconic again. Sure They have the best japanese game designer but I don't want Starfox to be dull and forgettable.
- The most content fill package of the game history. THat is a wish we all have for any game...
- Difficulty selection : yes, with rewards and more/less enemies/objectives for more replayability.
- Your mission count is, again, straight out of fanboy dream. Don't wish for more than 30 good and properly designed missions. Quality over quantity especially for starfox if you want to avoid repetitiveness. No mission on FOOT. Haven't you learn a thing ? Rogue Leader ? Starfox Adventure ? On foot sucks for a flying shoot. No one wants it. Starfox is a pilot. Not a duebro shootbang one man army.
- branching path, obviously.
- Don't put all level on the same patern : rail, open, boss. This is stupid : it will get super boring and predictable and it turns the liberty of mission design and scenario encounter down.
- Yes, we all want big, detailed and destructible map. Withing the Wii U's power of course.
- No mech. No. Just no. Forget it. Why don't you want to be a mech when you can fly ? If you want to transform, make it a hover mode. No walking mech.
- Yes, upgrades, weapons and secondary and defensives options and layouts.
- Landcaster amphibious ? Why not ? I'd rather have underwater " flying " section with different handling (because of water downforce) to put the gameplay to stress.
- NO ON FOOT MISSION. NO. JUST NO. forget it, it's a terrible idea. Stop thinking Fox and Falco as in Smash. Starfox should be about shooting stuff in the air. Not trying to be half a shooter, half a tps, half a whatknot.
- No legs, no missiles from the legs, no nothing. Forget it. no on foot mission. really. Forget it. No one want DMC/Dynasty Warrior/Gears of War Star Fox.
- No live action puppet. I understand you want nostalgia and call back but this is 2014. Not the 90. do you see a lot of live action beside obvious tribute and parody ? No. There is a reason for that : it's very very cringe worthy and people hate it. Go full CGI. Fur and stuff. Look at what Smash is doing. It's really enough for what Fox need.
- MP is a no brainer. You are right on these
 
Agree with everything in the OP. In addition, Star Fox should be one of the franchises Miyamoto was talking about when he said they need to make single player games that make compelling use of the Game Pad. So the Game Pad would be the Arwing steering stick and you would control your ship with gyro controls. Make the ZR trigger a cruise control toggle so you are not constantly holding the Pad up and can rest your arms. The Game Pad screen will be the console display of your Arwing that can be used for incoming messages from General Pepper, a rear view mirror which you can tap to lay mines, or a map to draw routes for Falco/Slippy/Peppy. The Y button will toggle the different Game Pad screen modes and ZL will fire lasers. Basically, use the Game Pad to take you INSIDE the Arwing.
 
If we ever got Thunderbirds style puppets I'd hope they also "sweat" buckets when say a boss appears, it's like the extra level of authenticity.
 

Lunar15

Member
While Platinum Games is one of my favorite developers of all time, the flight sections in their games are so bad that it makes me reconsider ever asking for a Platinum Starfox game.

Although, I don't get this argument:

- No. Not by Platnium. They lack the very thing that made starfox good, the Nintendo art style. Platinum severly lack any good art director that could make it stand out and iconic again. Sure They have the best japanese game designer but I don't want Starfox to be dull and forgettable.

How do you know how Platinum would make it look? It's not like Star Fox games have had a consistent art design.
 

char0n

Member
Basically..I'd like the space based stuff from Rogue Squadron 2/3..but with Starfox.

I'd take the land stuff too, but again with more of a starfox planet-side theme.

Basically Starfox 64 as a template, upgrade the graphics to modern levels, then make the linear areas still linear but more open (further going up/down/left/right including pickable divergent paths depending on where you are), plus bigger and more interesting all-range arenas.
 

cacildo

Member
Star Fox Rogue*


Fox is framed and escape on its own to prove its innocence.

One player takes control of Fox on the game pad. The other leads the hunt with the rest of Fox Team, on the TV

A full open galaxy to explore and look for hints for hunt and hunted, while both teams have to deal with another andross invasion

Single players can chose any side while the other is controlled by AI


Online multiplayer for two players at a time, played like a chess game (if one wants to stop, both come back other day)
 

Herne

Member
I don't know why people want Platinum to develop it after the awesome job Miyamoto and EAD did with Lylat Wars. Hell, Lylat Wars 3D would make me happy, never mind a new game.

But, if a new game, dno goddamn on-foot missions. Star Fox belongs in the sky.
 
Give it to Treasure. Period, case closed. Best Star Fox ever.

The only real answer.
Sin and Punishment 2 was the absolute pinnacle of rail shooters; if you're a Star Fox fan and haven't played that game, then whatswrongwithyou.gif

And in a truly just world, it'd retcon literally everything past 64 out of existence and restart itself from there.
 

Hoodbury

Member
Similar to 64 but with a few more open range sections that have very large scale dog fights.

Oh, and it would need online multiplayer of course.
 

ALM5252

Member
A game like Assault. I enjoyed the story, and with games now, I would like a Cinematic one.

I also loved Assaults multiplayer mode. Maybe they can make it like Star Wars Battlefront II in a similar way. Capture the flag / outpost, arwing dogfights, or whatever. Just no more "only arwings", thats boring for multuplayer, and I like controlling Fox McCloud on foot every now and then.

Ehh, opinions opinions. Can never please everybody
 

Pociask

Member
Starfox Command was an interesting idea, but I wouldn't call it strategic at all. Anyway. I'll join the chorus, and say give me an updated Starfox 64. And I'm fine with the Landmaster levels, but no sub levels. So just take that gameplay, and crank it to 11, with stunning visuals, over the top action, and some level of self-aware humor.
 

MBR

Banned
Developed by Retro, with planet exploration, maybe 5 planets with different zones to manoeuvre to, so that flying is a big mechanic (Since that was what SF was about in the beginning, still is). So, space battles and Landmaster battles, but main focus is on foot for the story development.

I just don't think a straight up high-score hunt would cut it, it has to have a quality story starring the characters, and not their vehicles, imo.
 
I'll try to stay within the realm of reality here...

- Command never happened. None of those stupid characters or story arcs from that game. Keep it Fox, Falco, Slippy, Peppy, and Krystal... just keep it the Assault cast.

- Arwing and Landmaster missions of course. Perfected on-foot missions (on-rails only game isn't going to fly (lol) in 2014).

- Good online. Like Assault's multiplayer, just more refined.

Can't really go into crazy detail since I'm on my phone, but this is good.
 

~ZIO~

Neo Member
One like Star Fox SNES, or Star Fox 64, but brought up to industry standards of today. Basically attention to the visual elements and improved audio (clarity).

I wouldn't mind if the length remained the same, though, because replaying the game for the multiple branching paths just feels like a staple of the franchise that should remain.
 
Here's mine (going all-out!):

...
I keep throwing 50€ bills at the screen, but nothing is happening!
Seriously, I can't think of anything to add, substract or correct from this. Perhaps reduce the 100 missions to a more reasonable number, as otherwise a lot of retreading might be inevitable. Otherwise, goddamn!

- No. Not by Platnium. They lack the very thing that made starfox good, the Nintendo art style. Platinum severly lack any good art director that could make it stand out and iconic again. Sure They have the best japanese game designer but I don't want Starfox to be dull and forgettable.

Yeah, whenever I play Okami, Viewtiful Joe or Bayonetta, the first adjectives that spring to my mind are "dull and forgettable". >_>
 
The original Star Fox is my favorite of the series due to it being less about the fighting and placing a stronger emphasis on dodging tons and tons of space debris, weird creatures, and especially the traps in Venom.

Star Fox 64, on the other hand, had more fighting, a strong emphasis on getting combos with your charge shot, and all-range mode. For that reason alone, I was actually quite disappointed with Star Fox 64 when I first played it.

Basically, I hope that any sequel would take inspiration from the SNES game instead of the N64 one, specifically in the areas I mentioned. A recent game that has a similar style to what I am looking for is Sin and Punishment 2, which had heavy fighting AND heavy dodging AND emphasis on getting combos. It's really the best of both worlds (and it's also one of my favorite games ever).
 
My dream Star Fox game would be the awesome gameplay of Star Fox games with all of the stupid characters stripped out. Love the gameplay but the stupid Star Wars for furries story and annoying voices should be burned. I don't want a "dark and gritty" reboot but something not annoying like Sly, Ratchet and Clank or just make it Mario & Lugi Space Adventures.
 

Platy

Member
Mostly On Rails
Preferable with majority on Airwings





Leave "On foot" missions to Sin& Punishment =P
 

Timeaisis

Member
Part of me opened this thread hoping for the OP to be:

Well, HERE IT IS!

Alas...no. But on topic, I love Kid Icarus: Uprising. So I guess my dream game would be along those lines, shmup-wise.
 

Jaeger

Member
Sin and Punishment 2 was the absolute pinnacle of rail shooters; if you're a Star Fox fan and haven't played that game, then whatswrongwithyou.gif

Seriously mad at myself for this. I bought it, and just put it to the side. Fixing that, this weekend.
 

Rentahamster

Rodent Whores
Well, first and foremost, FOR FUCK'S SAKE DON'T GET OUT OF YOUR GODDAMN VEHICLE.

That's rule #1. On foot missions are bullshit, and take up extra resources that could be used to make the arwing missions better.

In general, I'd say that the original Star Fox, and Star Fox 64 are the two games that they need to be inspired from. Those games had the core gameplay elements that made them great. The other Star Fox games are ass.

Basically if they just made Star Fox 64 HD and called it a day, I'd be totally fine with that.

However, if we're going to remake it, or make a sequel or what have you, there are a few things we could improve upon.

Branching mission paths and secret areas and other such easter eggs were really cool. More of those.

Deepening of the upgrade system could work. Make it have meaningful choices and tradeoffs that appeal to different players' play styles.

Better wingman AI, and a deeper gameplay element other than "Hey Fox I suck, please shoot these guys who are tailing me lol".

Co-op could be neat, but how do you do co-op on an on-rails shooter? Has it ever been done before?

Make it hard, for those of us who like challenges. This can be approached in multiple ways:

Selectable difficulties at the beginning; easy, normal, hard, god hand.

Dynamic difficulty based on how well you do. Depending on what mission objectives you complete (or fail) you can unlock different paths, or influence what kind, or how many enemies come at you. Doing better at the game makes it slightly harder, but it also gives you a chance to really rack up the score.

Speed run records/time trial - hardcore players can play to maximize their time scores

High score records - hardcore players can play to maximize their point scores.​

Online multiplayer dogfighting deathmatches weeeeee. Achievements made in the single player game unlock various aesthetic goodies in single/multiplayer.
 
The game Nintendo's not making.

—First off, make two different games: a tightly-designed rail shooter with branching paths and a multiplayer, on-foot-only minor package developed by the Assault team. If Platinum can't do it the rail shooter, get as many of the Galaxy Force II, Panzer Dragoon and OutRun developers as possible.

Even if it can't have game mechanics as diverse as, say a real Thunderbirds game (which hasn't really happened...yet), the rail shooter's tone should stick close to Gerry Anderson, with some tokusatsu and WWII dogfighting overtones.

•By focusing on three paths structured differently (different difficulty levels for each) and secret warps from one path to another (maybe even from zone to zone before continuing along the path chosen), the game can move around in surprising ways unique to Star Fox.

•More squad commands and ability to choose formations would add even more options players can use in boss battles and certain situations, i.e choke points and expansive projectile patterns.

•Missions should vary from timed all-range defenses in waves to time-flexible environment avoidance progressions (from open-ended to linear); bombs should become more important for clearing out punishing squadrons of enemies, and a Battle Garegga-style difficulty mechanic for late-game scenarios would be cool (so long as it changed enemy patterns and types of mooks).

•Story should be communicated both through quick scenes, real-time chatter and detailed level design; keep Krystal out, introduce Miyu and Fay as characters either working within Star Fox or as occasional NPC allies sent by Corneria.

•Star Fox 2-like soundtrack, same colorful art style as 64, Assault-style score, &c.

Now: the multiplayer game needs to focus on pilot-only matches as seen in Assault, which center around a triangular metagame (slow offense (Peppy) to fast defense (Falco) to skilled luring (Krystal)). Vehicular combat in Assault was boring as hell, but the pilot matches have a lot of complexity to them present in movement techniques and a variety of maps that could appeal to an audience seeking arena TPS multiplayer.

•Multudinous stages varying in size based off of famous Star Fox locations (going from Zoness to the innards of Venom). Teleports and moving portions included throughout maps to help zoning and fast engagement between opponents.

•Addition of strafing and KB/mouse/Wiimote controls, headset usage, detailed matchmaking service, you name it.

•Opportunity for DLC (hats, lol) combined with rebalanced characters/classes centered around the triple triangle.

Basically, anything the Revoleague agrees would add to the current multiplayer experience.
 

Veldin

Member
A sequel that expands on the concepts of Star Fox Assault and more.

3D Space Combat & Rail Shooting missions transitioning to On-Foot 3rd Person Action/Beat 'em up missions (like Vanquish or God Hand). And while we're talking crazy, RPG elements. Make planets like Corneria and Katina explorable on a small scale between missions where you can purchase/unlock upgrades for both the Space and On-Foot systems as you progress, have NPCs to talk to, sidequests/challenges (ie: fight some boss without taking damage) etc.

Yeah, that kind of game.
 
The on-rails missions in Assault were such teases at what could have been an amazing Star Fox game. Instead, they were less than a third of the entire game. Fuck.
 

Village

Member
Vanquish/MGR on land Star fox 64 while piloting, developed by platinum

I get to play as various characters and beat the crap out of things while potting each have different abilities.

I would be satisfied.
 

casmith07

Member
A strategy RPG in the vein of Fire Emblem, or a Star Fox game built like Mass Effect but with more robust space exploration and combat.
 
Give one game to Treasure.
Then have an EAD team with help from Namco make a multiplayer only one with local splitscreen and online ala Assault
 

Seik

Banned
We really need a new Star Fox on console, hell, I'm still salty Ninty skipped the Wii.

On Wii U, it just fucking needs to happen!
 
I don't get why most people are fixated on a platinum-developed Starfox. Platinum is a godlike developer, but for the Starfox ip there are at least 2 better options.

1) give it to Treasure and make it like Sin & Punishment 2
2) give it to Sakurai and make it like Kid Icarus: Uprising
 
Get Treasure to do it as an eShop title and charge 20 bucks for it. 10-15 levels, most on rails in the vein of Starfox 64. Add in a focus on high scores with online leaderboards and daily challenges. That's the only way I can see Starfox actually being relevant today.

Also, no stupid story stuff. The whole plot should be Andross is back and he's bad so he needs to be shot in his giant monkey face. That's it. Nothing else.
 

Village

Member
I don't get why most people are fixated on a platinum-developed Starfox. Platinum is a godlike developer, but for the Starfox ip there are at least 2 better options.

1) give it to Treasure and make it like Sin & Punishment 2
2) give it to Sakurai and make it like Kid Icarus: Uprising

While this idea would be fantastic, sakurai has voiced he isn't interested in sequels, besides smash bros and possibly KI. So if that game is good, and you wanted more sakura woudn't be making , but like kirby i am sure others could pick up the slack and do it just fine though

Also, no stupid story stuff. The whole plot should be Andross is back and he's bad so he needs to be shot in his giant monkey face. That's it. Nothing else.

I take it you weren't a fan of anything past like star fox 1 then?
 

Axass

Member
I just want Star Fox 64 part 2, without any of the bullshit they added in later games. Is it too much to ask for, Nintendo? :(

I want lush landscapes, barren wastes, towers of lava and lava caverns, complex military bases, and all the areas from 64 revisited.

A game just like 64.

Keep it simple, I don't care if I can finish the game in 2 hours.

Like 64, with more, longer missions. But it won't happen :(

Starfox 64, but with some hd goodness.

Star Fox 64, but with music as good as the SNES version.

That's literally it.

Basically Star Fox 64-2. More levels. More characters. More everything. Wii U. 2014. Platinum Games.

MAKE IT HAPPEN.

Starfox 64-2.

30 levels.
25 arwing
3 landmaster
2 submarine

Just make a damn starfox game and not a halfassed arena combat game. The best part of Starfox Armada were the arwing levels and there were only 2 of them.

Like 64, only newer.

Came here to say Star Fox 64 was a perfect game to me. Don't stray too far from that and I'll be happy.

1) Just make it like the N64 game.

2) Have Treasure make it.

3) Have Sakurai make it but only the flying sections like Kid Icarus Uprising.

Star Fox 64 in HD with bigger/wider/longer levels and tons of branching paths with different endings based on paths taken and choices made. Throw in a space battle surrounding a tiny moon you can actually fly down to and land on, and shoot things out of the sky. 4 player local and online co-op. Local can be splitscreen or have every player on the same screen because the levels would be so wide. I'm basically thinking of a top down shooter in terms of crazy amounts of bullets and lasers flying around in co-op. More power-ups.



Unique and interesting. Could they do that for the whole game?

Like Star Fox 64. Retro plz help.

No shit. What's wrong Nintendo? People wanted StarFox 64 2/Lylatwars 2 ever since the first one came out. Instead you gave us an adventure game, an on-foot shooter and a strategy game, as if you didn't want to just do more of the same, yet you keep releasing all those New Super Mario Bros. games, with the exact same gameplay... WHY?
 
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