Hollywood Hitman
Gold Member
Ok fucking losing my mind on a lock pick lol the old camp dungeon lock is annoying as hell... I been enjoying lock picking but this one is taking me over the edge
There is solution tools online but also:Ok fucking losing my mind on a lock pick lol the old camp dungeon lock is annoying as hell... I been enjoying lock picking but this one is taking me over the edge
So I'm looking at the tools arsic but I have invested in lock pick once... If there's a solver that is level 2 I'll do it but can you link one? I think alot are geared to 0 in lock pickThere is solution tools online but also:
-Some seem to require level 2 lock picking
-Some can be 60+ moves to unlock
It rarely bugs out the Reddit poster says. So it should just work at level 0.So I'm looking at the tools arsic but I have invested in lock pick once... If there's a solver that is level 2 I'll do it but can you link one? I think alot are geared to 0 in lock pick
Which one you suggest?It rarely bugs out the Reddit poster says. So it should just work at level 0.
Level 2 just makes less of them linked together so that's why I figured my one bugged box may not be bugged if gears aren't linked together.
Just use the tool if you need to.
https://xetoxyc.github.io/gothic-remake-lockpicker/Which one you suggest?
https://xetoxyc.github.io/gothic-remake-lockpicker/
This one seems good. I tried it on two very complex ones and it helped on one and didn't work on another.
You input your lock info into the generator and it'll pop the answer.Are these locks randomly generated? Did you try the dungeon lock outside the castle on the right?
Eat a fucking cheeseburger hero!
Loo i straight up gave up on the shitty lockpicking game and never looked back.
Pickpocketing is now my best friend![]()
And you like to work on a tiny hole with your little instrument to open it and get in, why i'm not shocked?So you like close and personal. Why I am not surprised to hear that
Pretty much like you do in any other rpg, just slower because of the economy.How do you guys make money early game?
The economy change is strange, but ultimately for the better I guess. At least it makes the game feel a little harsher, which is fitting.
But still, I'm struggling.
How do you guys make money early game?
The economy change is strange, but ultimately for the better I guess. At least it makes the game feel a little harsher, which is fitting.
But still, I'm struggling.
In what other rpg did you had to chose between being armourless and renouncing to a huge part of the game?
Now that i got the armour and upgraded it, it's a whole other story, i can tank 3 hits instead of 2 before dying nowEasy bro, just don't get hit!
Haha this game is tough I have died a hundred times already and still early in the game.
Thank you for the info, but the vendors don't have enough in their pocket. Can't remember if it was that harsh in the original.What I am doing is selling a lot, for example I did a mission where I had to kill goblings or whatever these monsters are called in a cave and they were dropping weapons. I took all of them and sold them to vendors. I made a couple of hundreds just from that. Another option during missions is to ask the quest giver for compensation. Many times they pay you too. And lastly another good option is to invest money into lockpicking so you can unlock chests easier and sell whatever you find in there.
Remember to never sell in stock, sell 1 by 1 so you can see when the vendors start lowering the price.Thank you for the info, but the vendors don't have enough in their pocket. Can't remember if it was that harsh in the original.
I let a minecrawler kill templers in the old mine, looted their stuff and had two swords, both of them worth ~700. Sold one, but had to buy a lot of stuff, an armour, lockpicks etc, just to have around 45nuggets after. That way I can get stuff I need like lockpicks, but I cannot make enough to buy more skills in the beginning.
Have to check the new camp again if anyone has more ore on them. Someone has to. And then I have to get into stealing, I guess. Seeling monster parts isn't as viable anymore.
Yeah the first tip I read in this thread, been doing it already, thanks.Remember to never sell in stock, sell 1 by 1 so you can see when the vendors start lowering the price.
If you want easy money just visit both mines and mine ores spot with the trick to avoid the long animation.
You can probably get 200+ ores between both places, and the ore spots recharge after a while.
You have to mine 7 times to get all the ores, and there are like 20 ores spot between the 2 places, good luck with that...Yeah the first tip I read in this thread, been doing it already, thanks.
The long animation doesn't bother me, I can take a sip of coffee or just breathe slower
Confusing layout in there, but I have to visit from time to time to get some ores.
I'm not in a rushYou have to mine 7 times to get all the ores, and there are like 20 ores spot between the 2 places, good luck with that...
If i had limited time i would be even more interested on skipping animations but you do you bubulaI'm not in a rush
Time is limited in front of the TV for me, but saving a couple of seconds won't make my sessions more fulfilling. Gothic in itself is a very slow experience, might as well embrace it.
The last two play sessions were just in the mine, got out of there this morning, saved and went to work. Will go back to the new camp in the next session to check vendors and think about where I'm heading next.
I mean… aside from NPCs without real quests or dialogue, the named ones are always in the same spot in each town. Exception is when it's night time and they go to bed in their house.I hope the success of this remake triggers a return to some of these design philosophies of old.
Your giant open world isn't very convincing when the characters that populate it stand around and do the exact same thing in the exact same place for the entirety of their digital existence.
Goddamn I need a fuckin pc again.
Some guy inside that cave colony at the new camp taught me it for 5LP. Google says his name was Buster. Combat roll is a game changer for combat btw, legit carries me.How do you get combat roll?
I mean… aside from NPCs without real quests or dialogue, the named ones are always in the same spot in each town. Exception is when it's night time and they go to bed in their house.
The open world here has mainly been new places to explore and fight. It could absolutely use random NPCs you run into hurt or trapped that need your help. It makes sense they all stay in a settlement since it's dangerous as shit out there.
Game as I mentioned is a 9/10, but let's not get it twisted that this formula couldn't have more to spruce it up. It's just that what is here and how it's executed shits on say something like Avowed.
It's not the "open world" per se.
It's people having a schedule and moving around during the day. Or reacting if you invade their home or extract a weapon.
Or actually moving physically through the world from place to place (i.e. They'll tell you "I'm going to the mine" and actually start walking all the way there if you follow them).
And the sequel expands on these simple and yet well-intracting basic systems.
You could say that it's not exactly "technical marvel" tier, but then you have to remembers that MOST triple A RPGs fake or skip these kind of immersive details entirely.
So here's the lockhttps://xetoxyc.github.io/gothic-remake-lockpicker/
This one seems good. I tried it on two very complex ones and it helped on one and didn't work on another.
It's pretty dumb... I was enjoying it actually but now I hate it I've ran into some doors that seem impossible... It's just not fun with some of these locksThis game is a fantastic remake, the lockpicking can absolutely GTFO, I took it out of the equation with a nexus mod!
Agreed. I never mod any 'cheats' into any of my games. But with this game, I made an exception and modded in an auto-lockpick system. The lockpick minigame is utterly disrespectful of your time. The game is slow going as it is, which is great, but I disliked the time ratio of: 50% Lockpicking | 50 % Everything else.My problem wih the lockpicking (and the reason I also decided to mod it basically out of the game with that same mod after 25+ hours of playing vanilla) isn't even that is difficult.
It's that is relentlessly time consuming, in a manner that is completely disproportionate to the benefits it introduces.
For context I never really crossed a lock I couldn't solve at level 1 lockpicking, but after a while I started to simply resent interacting with chests and locks in general.
So I put the mod linked above in modality "suggest the next move" and the realization dawned on me: with 60+ moves to solve some of these locks I was still spending two or three minutes or more on locks where I was literally only "punching in" a combination I already knew.
I set the mod in "always autosolve" which automatically uses the combination at super-human speed. Even THEN, with the computer doing anything by itself at a speed a human couldn't dream to match, some locks are so neeedlessly complicated that the process may take 6-to8 seconds to unlock.
This mechanic is almost comically overdesigned and completely unnecessary.
If there's something I never felt playing the original (which had an extremely basic lockpicking system where you had to punch in a quick combination fo "left" and "right" moves that amounted at most to 10 or so) is "Damn, i wish I could spend roughly a third of my entire playtime figuring out how to access the hundreds of chests and doors lying around everywhere".
I must say, for how original a prison colony is as a location, the plot has been pretty fucking boring and generic until now and i just reached act 3.
I hope there is some surprise going forward.
Yeah discovering thatIf you are expecting the game to have gay furry porn plot to be entertained I have bad news for your papi