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How has Nintendo's output not slowed down while everyone else's has, even though they are now on modern(ish) hardware?

LakeOf9

Member
With Nintendo finally getting to PS4 levels of hardware power with the Switch 2 after more than a decade of staying on the ~PS3 level (between the Wii U and Switch), there was an expectation that they would see their output level slow down. In fact, even Nintendo's president Furukawa mentioned to investors in a statement that he expects game development to take longer going forward.

Now for Nintendo, a situation like this could potentially present problems. Their entire business model relies on people buying their consoles primarily driven by their first party titles. On the Switch, after almost two decades of struggling with droughts, Nintendo finally achieved the incredible cadence of releasing one new game a month. However, on the Switch, the expectation was that the lower tech and resource investment necessary to make games, as well as the fact that Nintendo had several readymade games just waiting to be deployed in the guise of Wii U ports, was why they were able to hit that level.

On the Switch 2, the expectation was that they would have neither of those two advantages, so their release pace would slow down. And, in fact, given that Nintendo has specifically been avoiding doing major Nintendo Directs in the Switch 2 era, and when they do them, the amount of first party reveals is lower, further led people to assume that this was happening.

But when you look at Nintendo's actual release schedule, that doesn't appear to be the case? They are still hitting one game a month even on the Switch 2, without accounting for re-releases like the Switch 2 Editions:

June: Mario Kart World, Nintendo Switch 2 Welcome Tour
July: Donkey Kong Bananza
August: Drag X Drive
October: Super Mario Galaxy 1+2, Pokemon Legends ZA
November: Hyrule Warriors: Age of Imprisonment, Kirby Air Riders
December: Metroid Prime 4 Beyond
January: n/a
February: Mario Tennis Fever
March: Pokemon Pokopia
April: Pokemon Champions, Tomodachi Life: Living the Dream
May: Yoshi and the Mysterious Book
June: Star Fox
July: Rhythm Heaven Groove, Splatoon Raiders
August: n/a
September: Fire Emblem Fortune's Weave
October: Nintendo Switch Sports Resort

Plus The Legend of Zelda: Ocarina of Time is undated (presumably November).

This isn't counting the Nintendo Switch 2 Edition updates and re-releases (of which there have been 9 from Nintendo so far, plus a further 3 announced), or straight re-releases such as Pokemon FireRed and LeafGreen. It is also not counting their mobile only games, which there have been a handful of in this period too. This is only counting Switch and Switch 2 games where there is actual active development necessary.

But that's an outrageous pace? We are looking at 19 releases in 17 months (so more than one release a month), and while some of them are surely very low budget, low scoped, or bad (or some combination of the three – hello Drag X Drive, Welcome Tour, Mario Tennis), the bulk of these are good (at least) games with a lot of content, across different genres and price points?

Even accounting for them being on PS4 level hardware while the rest of the industry is on PS5 level, it's astounding. As an example, on the PS4, during the era where Sony's first party strategy was at its best, Sony averaged 6-7 first party releases a year; this was the maximum any publisher generally achieved, and more commonly, it was 1-2 games a year. Nintendo is ahead even of the PS4 benchmarks.

Is this expected to continue? Do you think Nintendo can maintain the "one game a month on average" release policy in the Switch 2 era?
 
They have a well oiled pipeline with an excellent retention of staff. They've passed down their institutional knowledge and design philosophy to younger generations and thus, can maintain quality at a steady pace. Nintendo also has a lot of solid partnerships that produces a bulk of their output.
 
They didn't drop their AA and B teams by the wayside.

Imagine Sony's output if they still had companies like Japan Studio or Ready at Dawn.

Or Xbox's output if they still had a lot of their smaller guys from earlier on, even companies like Tango.
 
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Nintendo games don't target ultra graphical fidelity. And neither expensive motion animation.
They also don't seem to have hired a bunch of political consultants, that slow down development.
And unlike Sony, they haven't wasted hundreds of millions of dollars on a push for GaaS, that resulted in so many failed projects.
 
They're not the same production pipelines, nor do they involve the same costs. In a way, Zelda: Breath of the Wild and Tears of the Kingdom are anomalies within Nintendo's ecosystem, which doesn't naturally tend to produce games that are that massive in terms of open-world content. Thank goodness Monolith Soft is there, by the way.

Honestly, I'm even more impressed by Capcom, which keeps delivering one high-quality game after another, many of them absolutely massive productions in their own right.
 
They ain't out here trying to make interactive movies.
Thats Good Donald Glover GIF
 
I wonder if Sony started porting PS4 games with some slight upgrades and start selling these PS5 version of games for $80 just like Nintendo is currently doing would they also be celebrated the same way OP is doing right now?
 
Man, isn't this stupid? Let's bring in an expensive Hollywood actor to do mocap work for a jelly-block.

super important for the game's design, surely!

in the end, going by how Ragnarök turned out, you'll have to turn off the voice audio anyway to make the game somewhat tolerable to play (legit the only reason I brought myself to finish the game was turning off voices and subtitles... I wouldn't have been able to continue without doing that)
 
Nintendo has over a dozen different studios (both 1st and 2nd party) with a majority of them putting out smaller AA games that cost less and take less time to develop. Also, they have a habit of putting out remasters and deluxe/enhanced editions of their bigger AAA/AA games that help tide things over until their bigger AAA tentpole titles (which again, cost less time & money)

They are an extremely well-oiled machine ever since combining their 2nd and 3rd pillars into just one single strong pillar, i.e. leaving dedicated handhelds behind and going the hybrid route.
 
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Where people happy about this the same way OP seems to be? Or did people dog piled on Naughty Dog for re releasing the game instead of releasing something new?
 
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Cause they target end of life Gen 7 graphics, of course they can churn out content like no tomorrow and get a free pass as usual.

If Xbox or PS dare release a game that looks like some of the stuff Nintendo showed at the Direct, nobody would live it down.
 
Where people happy about this the same way OP seems to be? Or did people dog piled on Naughty Dog for re releasing the game instead of releasing something new?
Nintendo still launching new games alongside the remakes or remasters, thats the difference. At this point the Switch 2 have more exclusives than the PS5…
 
Nintendo still launching new games alongside the remakes or remasters, thats the difference. At this point the Switch 2 have more exclusives than the PS5…
I don't know the number of titles for each system so I won't sit here to refute your claim but I can at lease observe that Nintendo does certainly have that $80 difference for their last Gen ports over Sony by a wide mile.
 
Nintendo's games still focus on gameplay rather than chasing the graphic fidelity bandwagon.

I'm sure when Intergalaxy comes out, the graphics will blow everyone's mind, but the cost is that ND don't have shits for the entire 9th generation.
 
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Accountability. Western devs look at companies as both opposition and caretaker. It's a strange psychology. Eastern devs understand the mixture of art and business better.
 
Close enough. Their games are not cinematic Sony showcases where they need to mocap Chris Pratt!

I think in the case for Mario it really just takes time for them now to come up with new concepts.

they have yet to release a 3D Mario game that didn't have a brand new concept to go with it (Galaxy 2 being the exception, as it was originally DLC that was turned into its own game)

so the majority of their dev time I bet will be to come up with the concept and polishing the concept.
and it's getting harder and harder to actually come up with something new after all they did with the series already I assume
 
I think in the case for Mario it really just takes time for them now to come up with new concepts.

they have yet to release a 3D Mario game that didn't have a brand new concept to go with it (Galaxy 2 being the exception, as it was originally DLC that was turned into its own game)

so the majority of their dev time I bet will be to come up with the concept and polishing the concept.
and it's getting harder and harder to actually come up with something new after all they did with the series already I assume
They just should do the same as Asha and ask Copilot! Done!

Seriously though, it's been an eternity.
 
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