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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

I would absolutely love a D1 refresh, to go back and re experience d1 would be so incredible. And they could do new weapons and what not if they felt like it.. D1 modernized would've been awesome, imagine if that is what we got instead of shitathon
 
The game is in Early Access. They got a cool 1.2+ million in sales and will monitor how the game does over Seasons 2, 3, and 4.

Seriously? No, you can't be serious, LOL!!!

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Doesn't seem to be the post patch pop of players happening. After last week's patch the game was sitting at 18k CCU but it's currently at 11k, which is also down about 1K from this time yesterday.

Does feel like we're past the resistance level, certainly in the quieter zones. The combination of hyper sweaty players making things feel imbalanced for the more normie types as well as the fragmentation making it hard to even find a game is going to cause more people to leave quicker as blasts are not being had.

I'm not clear on how the game fragments right now: I think players select the map they want to play right, so that cuts the player base into 1/3s or 1/4s (based on if Cryo is there), then there's the sub division between groups and solos. Can solos jump in at the start of the match or are they always restricted to the rook thing?

It would be worse if the game had more maps I guess, so perhaps there's a blessing in there being so few.
 
Doesn't seem to be the post patch pop of players happening. After last week's patch the game was sitting at 18k CCU but it's currently at 11k, which is also down about 1K from this time yesterday.

Does feel like we're past the resistance level, certainly in the quieter zones. The combination of hyper sweaty players making things feel imbalanced for the more normie types as well as the fragmentation making it hard to even find a game is going to cause more people to leave quicker as blasts are not being had.

I'm not clear on how the game fragments right now: I think players select the map they want to play right, so that cuts the player base into 1/3s or 1/4s (based on if Cryo is there), then there's the sub division between groups and solos. Can solos jump in at the start of the match or are they always restricted to the rook thing?

It would be worse if the game had more maps I guess, so perhaps there's a blessing in there being so few.
Marathon gamers desperate for content. So even big patch day fizzled out after one day. It spiked +16% on patch day, then immediately dropped -8% the next day. Then on Fri-Sun that week it kept sliding down. Then the usual big drop on Monday. If there was no patch at all the ballpark Monday week over week drop yesterday was -15% anyway. Historically it's about -20% since launch. So it can be argued, the patch helped 5% or about 1,000 CCU. That's it. They waited for it, tried it and almost everyone bailed already. Gamers bailed so much Sunday hit a new CCU low, until yesterday hit another record low.

I dont get a sense in a game like COD, a big patch of tweaks or a new map drop is going to make the gamers jump +16%. It's more like a bonus. I bet most COD gamers dont even know when updates even drop. I know I didnt track it. You boot up the game and suddenly get hit with a patch download then reboot the game and suddenly the menu has some new content they are promoting.

With Marathon, the community is so focused on knowing every update as they are waiting for the magic moment it all clicks and the CCU skyrockets.
 
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They can't shut it down or make it free-to-play for a while, because that would mean they have to refund people.
Sony will just hit bungie with another deadly wave of layoffs and put game on zombie mode- aka no meaningful updates anymore, only run by skeleton crew, the official announcement is coming, if not april then may 4 sure coz by then playerbase will be vanished with the exception of super tiny niche of most hc ppl :)
 
Only the sweats remain, get mad because no one is left but sweats, so they quit.

Casual can't really get involved in anything, so they dont bother.

Interesting that the "git gud" squad hastens its own demise
"Git gud" works well in souls games coz they are for the most part singleplayer where if u play game long enough(including reading/watching guides) u simply get better and better to a point u can if not steamroll the game then at least beat it with some effort.

Pvp aspect tho is way different, in pvp later on even just few months after game's launch u meet almost exclusively crazy hc and very skilled veterans with imense knowledge of the game, characters twinked to hell and back, so not even casual but regular souls player gets squashed like a mosquito, and i say it as souls genre lover with tons of bias toward it.

In marathon u got no singleplayer campaign nor even coop mode, and u got graphic setting thats offputing like crazy(so no fashion souls which is pretty fun in pvp), so basically game inherits all the nasty stuff of "git gut" culture but has none of its positives.
 
So 1 month in it averaged ~38K/day, in 2 months looks like going to be around ~15K.
Next season is 2.5 months away. Gonna be like 8K/day players by the end of Season 1, may even be lower than 5K like Warhammer Darktide.
 
Does anyone watch Taul on youtube?
Taul wrote this, "If you love this mode, it feels like in general, you don't really want to be playing an extraction shooter in the first place."

Do we think there is anything to the rumor they will add a dedicated BR mode in the future? My thought is that any new modes they add will be more popular than the current mode, which is basically just a ruleset. So they may throw away(it will still be available) the extraction ruleset and try a BR game?
 
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Plague Doctor Plague Doctor 's point still stands. Putting it on PS+ is quasi-F2P. It's not going to drive new subscribers so they'd need their microtransactions shop to be on lock to make any money from being on PS+. Even the most ardent of the game's defenders admit the microtransactions are… meh at best.

Extra, not standard. The step after that would be to beef up PvE, maybe bother to implement an offline mode with bots.
 
Only the sweats remain, get mad because no one is left but sweats, so they quit.

Casual can't really get involved in anything, so they dont bother.

Interesting that the "git gud" squad hastens its own demise
I don't believe higher skill players have any influence at Bungie right now. I'd bet my life that Season 2 launches with systems designed to improve the low skill player experience.
 
Sony will just hit bungie with another deadly wave of layoffs and put game on zombie mode- aka no meaningful updates anymore, only run by skeleton crew, the official announcement is coming, if not april then may 4 sure coz by then playerbase will be vanished with the exception of super tiny niche of most hc ppl :)

I think Sony gives them enough time to see if they can turns things around in Season 2. Bungie works at a glacial pace though, so I'm not optimistic they have the capability to achieve that.

If the situation is looking even more dire during the summer, I think layoffs and Sony asserting more control over Bungie will happen.
 
It happened. Marathon on sale -20% and it still dropped about 60 spots to 160th in top sellers. It was straddling around 100th spot for days. And dropped hard in weekly sellers too at 81.

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"Git gud" works well in souls games coz they are for the most part singleplayer where if u play game long enough(including reading/watching guides) u simply get better and better to a point u can if not steamroll the game then at least beat it with some effort.

Pvp aspect tho is way different, in pvp later on even just few months after game's launch u meet almost exclusively crazy hc and very skilled veterans with imense knowledge of the game, characters twinked to hell and back, so not even casual but regular souls player gets squashed like a mosquito, and i say it as souls genre lover with tons of bias toward it.

In marathon u got no singleplayer campaign nor even coop mode, and u got graphic setting thats offputing like crazy(so no fashion souls which is pretty fun in pvp), so basically game inherits all the nasty stuff of "git gut" culture but has none of its positives.

Yep.

Marathon was designed for a very small specific niche audience. I'm not sure Bungie really wanted to have a small playerbase, but the game they made is built for that. If it had some other game modes, something for the more casual players to enjoy, then it would likely be doing much better than it is. Bungie had Arc Raiders as a golden example of what works in the extraction genre, but they ignored that example completely and instead focused on a narrow, hardcore, sweaty, unfriendly PvP game which actively pushes most players away from it.

Marathon is a success. It's just not a very financially successful "success", nor a tenable business as it currently sits. Bungie made the game they wanted to, but the more apt question is: WHY did they want to make such a narrowly focused niche game with such a massive budget? 🤔
 
I think Sony gives them enough time to see if they can turns things around in Season 2. Bungie works at a glacial pace though, so I'm not optimistic they have the capability to achieve that.

If the situation is looking even more dire during the summer, I think layoffs and Sony asserting more control over Bungie will happen.
No way sony is patient enough to wait till 21st june, marathon gonna lose 80% of playerbase by 2 months after launch mark aka 6th may, by 3 months aka 6th june it will likely lose 85% which wouldnt be great if it had 10x sales/engangement numbers even, not to mention now :p
 
"Git gud" works well in souls games coz they are for the most part singleplayer where if u play game long enough(including reading/watching guides) u simply get better and better to a point u can if not steamroll the game then at least beat it with some effort.

Pvp aspect tho is way different, in pvp later on even just few months after game's launch u meet almost exclusively crazy hc and very skilled veterans with imense knowledge of the game, characters twinked to hell and back, so not even casual but regular souls player gets squashed like a mosquito, and i say it as souls genre lover with tons of bias toward it.

In marathon u got no singleplayer campaign nor even coop mode, and u got graphic setting thats offputing like crazy(so no fashion souls which is pretty fun in pvp), so basically game inherits all the nasty stuff of "git gut" culture but has none of its positives.
Git Gud only works if a weak gamer is willing to put in lots of time to improve their skills and game knowledge. Not everyone can do that.

It also assumes all the good players dont get better too. As if all the good gamers suddenly instantly stop improving too. Makes no sense, since a gap can always maintain.
 
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Git Gud only works if a weak gamer is willing to put in lots of time to improve their skills and game knowledge. Not everyone can do that.

It also assumes all the good players dont get better too. As if all the good gamers suddenly instantly stop improving too. Makes no sense, since a gap can always maintain.
Exactly, in pve scenario, be it singleplayer campaign or coop mode the barier to be "gut" is stagnat and relatively moderate(yes, even in relatively hard games/genres), in pvp tho not only its constantly climbing but is way higher from the start xD
In marathon its not even "git gut" but "git better than most of other hc veterans" which is obviously way more demanding ask vs just "git gut" ;)
 
Exactly, in pve scenario, be it singleplayer campaign or coop mode the barier to be "gut" is stagnat and relatively moderate(yes, even in relatively hard games/genres), in pvp tho not only its constantly climbing but is way higher from the start xD
In marathon its not even "git gut" but "git better than most of other hc veterans" which is obviously way more demanding ask vs just "git gut" ;)
Games like Marathon take it to another level too. It's not just about git gud game skills, but good luck if enemy players have stacked loot equipped too. Makes the divide even larger.
 
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I'm a competitive guy like probably too much so but I understand to have a good pvp you need a good broad base of all types of players.. You need low end, mid, high end etc... That way the cycle maintains itself. Need a good blend in every match on both sides for a fairly healthy pvp.

The way some of these guys try to flex their hardcoreness does absolutely nothing for a product whatsoever.
 
2 pm completed hour check

Today and yesterday are almost the same number at about 13.9k. Technically yesterday is actually 60 CCU more. So it looks like so far Tuesday update day isnt helping. So it may end up roughly same as yesterday at 19.3k.

Last Tuesday which was big patch day had at 2 pm completed hour.... 20.5k.

So youre talking about flat to yesterday, or week over week at -6.6k or -32%. If that -32% holds up all day it'll be the second biggest week over week drop ever after the first drop after launch week at -36%.
 
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The game is in Early Access. They got a cool 1.2+ million in sales and will monitor how the game does over Seasons 2, 3, and 4.
You know I think you make a lot of solid points and I actually agree that live service, improving a game for years until it evolves into soemthing else, the idea inherently is incredible and in many ways better than a one and done single-player.

Hell, I love what Chinese Gacha and even Roblox are doing. Destroying the traiditonal AAA via free-to-play, all platforms and eternal live service approach.

I have even said this many times, Sony's live service was never the problem, its them not playing to their stregnth, people are only going to buy stuff that excites them, regardless whether its live service or single player.

But what I don't get is backing this obvious failure of a game. Like are you going to back other generic games that Sony is making that are obviously going to flop (fairgames, Horizon) simply because they're live service?

You can be a champion of live service, hell go against the opinion of other people here, thats a trait I always admire, but why not pick which games you're going to back? Back Valve's next live service game, Back Marvel Tokon, Back the brilliant Neverness to Everness, back the next gta online, back the next Arc raiders, back the dozen indie/AA/non-American live service games that become a phenomenon on Steam and you can flip all of these old geezers off when they all do big numbers, but why back just any live service solely for being live service? Why back this greedy hollow shell of a company with one foot on a banana and the other in a grave?
 
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But what I don't get is backing this obvious failure of a game. Like are you going to back other generic games that Sony is making that are obviously going to flop (fairgames, Horizon) simply because they're live service?
If it was so "obvious" of a failure, we'd see disarray at Bungie.

We do not.

Perhaps it isn't as big of a failure as you are led to believe.
 
2 pm completed hour check

Today and yesterday are almost the same number at about 13.9k. Technically yesterday is actually 60 CCU more. So it looks like so far Tuesday update day isnt helping. So it may end up roughly same as yesterday at 19.3k.

Last Tuesday which was big patch day had at 2 pm completed hour.... 20.5k.

So youre talking about flat to yesterday, or week over week at -6.6k or -32%. If that -32% holds up all day it'll be the second biggest week over week drop ever after the first drop after launch week at -36%.
Looks like the patch last week didn't retain a lot of players.
 
If it was so "obvious" of a failure, we'd see disarray at Bungie.

We do not.

Perhaps it isn't as big of a failure as you are led to believe.
I didn't realize you had replied already.

Be sure to read the last edited paragraph, I wrote with you specifically in mind.

This
You can be a champion of live service, hell go against the opinion of other people here, thats a trait I always admire, but why not pick which games you're going to back? Back Valve's next live service game, Back Marvel Tokon, Back the brilliant Neverness to Everness, back the next gta online, back the next Arc raiders, back the dozen indie/AA/non-American live service games that become a phenomenon on Steam and you can flip all of these old geezers off when they all do big numbers, but why back just any live service solely for being live service? Why back this greedy hollow shell of a company with one foot on a banana and the other in a grave?
 
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You can be a champion of live service, hell go against the opinion of other people here, thats a trait I always admire, but why not pick which games you're going to back? Back Valve's next live service game, Back Marvel Tokon, Back the brilliant Neverness to Everness, back the next gta online, back the next Arc raiders, back the dozen indie/AA/non-American live service games that become a phenomenon on Steam and you can flip all of these old geezers off when they all do big numbers, but why back just any live service solely for being live service? Why back this greedy hollow shell of a company with one foot on a banana and the other in a grave?
I'm interested in Marathon and the Extraction genre because it's canvas is so much more vast than something like Marvel Tokon or Deadlock.

You can do so many creative things in sci fi based Extraction, things that have not really been done before. Marvel Tokon might be a safer bet, but the 2D fighter is essentially a dead genre IMO. There hasn't been an interesting development there since 1996.

GTA VI Online also has a similarly large canvas but we know nothing about it. I've played 150+ hours of Marathon at this point and S2 is only 6 weeks away. There's just way more to chew on when it comes to this game.

How many concurrent users would it need to have to be a big failure for you?
When Sony decides it's a failure? The next few seasons will be fun to follow along.
 
Only the sweats remain, get mad because no one is left but sweats, so they quit.

Casual can't really get involved in anything, so they dont bother.

Interesting that the "git gud" squad hastens its own demise
This is the biggest issue I've come across the last 2-3 weeks or so. Shortly after launch (obviously) the skill levels amongst players seemed even enough, but the last few times I've played I'm getting DESTROYED non-stop by other players. I'm not at the point in life where I can play a game 5 days a week 3+ hours a day to keep up with the hardcore players.
 
If it was so "obvious" of a failure, we'd see disarray at Bungie.

We do not.

Perhaps it isn't as big of a failure as you are led to believe.
Even when a nfl team is in the shitter coaches will be vague and say they aren't in bad shape and will talk as if everything is fine, it's nothing uncommon.

Maybe it's as big a failure and even bigger failure than you think
 
Current hour. Still flat to yesterday. About 50 people more. Was 50 less at 2 pm hour. So has picked up trending by +100 people past 4 hours. Yesterday ended at 19.4k.

Compared to last Tuesday, down -28% same time check.
 
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Current hour. Still flat to yesterday. About 50 people more. Was 50 less at 2 pm hour. So has picked up trending by +100 people past 4 hours. Yesterday ended at 19.4k.

Compared to last Tuesday, down -28% same time check.

Bigger fall to make up for the people who briefly came back for the mid season patch. Peak US time will be interesting to see if the sale has any effect today.
 
I'm a competitive guy like probably too much so but I understand to have a good pvp you need a good broad base of all types of players.. You need low end, mid, high end etc... That way the cycle maintains itself. Need a good blend in every match on both sides for a fairly healthy pvp.

The way some of these guys try to flex their hardcoreness does absolutely nothing for a product whatsoever.
I agree that more fun lobbies are mixes of player types. But if that isnt working I dont mind SBMM. I just dont like if it bogs down the lobby searching for gamers every match so granular you cant even stay in the same lobby to play with the same people again. Those old COD lobbies where intermission is less than 60 seconds were amazing. It's so short, you dont even have time to check your stats or adjust loadouts as you get whisked into the game. Thats how I like it.

What makes Marathon's current system awful is it's a shooter game that has a gameplay loop of stealing people's gear and stacking uber gear. And without SBMM to filter good gamers with matching good gear into their own lobbies, it makes matches totally out of whack. Great game for curb stompers. But not so for other gamers.

Other shooters dont have that issue. Even if an old COD game has a lobby of Level 1 noobs and Prestige gamers mixed together with different skills everywhere, a noob with decent gun skills using even default classes can still do fine enough. His issue isnt gear or gun skills, it's not knowing the maps yet. Activision is smart enough to make guns and gear that unlock as optional. As gamers level up, not all the higher level gear is even better. It gives more options, but some of the best guns in COD (or TF too) are default guns or ones that can unlock almost right away. So who really cares if some Level 70 guy has all stuff unlocked stacked with tons of attachments and best killstreaks. His loadout will never be OP'ed in a way Marathon can be. And when you get killed, you dont lose your gear.

You can tell they are struggling to find a right balance. The fact theyre doing all these adjustments lately like beginner maps, forcing in solo play (when they didnt want it originally) shows the game isnt balanced. A lot of that could had been solved with SBMM which they are some reason terrified of from day 1. Weird since Halo and Destiny have it no problem.

SBMM doesnt have to be so granular every gamer in the lobby is matched to the decimal place. The net can be cast wide so a lobby can still have a mixed bucket of gamers. It just wont be the extremes in the same game.
 
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The main conclusion of this video is that Bungie should make Marathon free-to-play to attempt to rescue its rapidly declining player population (0:00-0:20). The creator highlights several key factors supporting this perspective:

  • Population Decline: The game is struggling to retain players, with peak concurrent player numbers dropping to levels reminiscent of critical low points in Destiny 2 (0:08-0:20).
  • Business Model Strategy: While switching to a free-to-play model is often a last-ditch effort, the creator argues that if Bungie truly believes in the quality of their product, removing the paywall would allow a much larger audience to experience it (8:27-9:25).
  • The Challenge of Cheaters: The creator acknowledges a significant drawback to going free-to-play: the high risk of attracting more cheaters, which is particularly destructive in a high-stakes extraction shooter (16:57-17:15).
  • Prediction: The creator predicts that Marathon will eventually shift to a free-to-play model, likely around the Christmas season, though they remain skeptical about the game's long-term survival, drawing parallels to the trajectory of New World (20:00-22:11).

Sony will not let Bungie make Maraflop F2P. (They should know it would lose even more money)...But hey, wouldn't it be great if Maracuck goes F2P and the population declines further? :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
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