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Crimson Desert has sold 5 million copies

Still waiting for this one. The devs are updating it so quickly that I bet it'll be a very different, much more polished game in a year from now. Kind of like TW3.

I really hope they solve the pop-in issue and allow higher sample counts for RT without enabling max lighting that destroys performance. I just want something without all the noise and visual artifacts that isn't 1/16 ray per pixel.
 
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Take note western woke "modern audience" devstudios- its not sellout journos who make ur game succesful- it has to be catered to playerbase aka males for it to make big bucks :messenger_ok:

Game has genuine potential to sell another 1m full price durning its launchwindow and easily 10 to 15m ltd.
 
Congrats, but I honestly don't get the hype surrounding this game. I've put in about 40 hours, reached a fair point in the story, and frankly, this is a 6/10, maybe a 7 at best.

The boss fights are a disaster. We're talking terrible telegraphing where half the hits feel like RNG, wonky hitboxes, and those agonizingly long ragdoll animations that leave you with zero control over your character for seconds. The balance is non-existent too: the "meta" is literally carrying 200 pieces of high-tier food and spamming heals every single second. You can craft resurrection orbs and brute-force your way through any encounter without learning a single boss pattern. It completely trivializes the combat.

Quest design is another nightmare. The main path is riddled with "must-do" busywork that feels like it was ripped straight out of a generic, dated MMO. Half the mechanics are barely explained, and the puzzles are completely counter-intuitive.

Then there's Kliff. The guy has the personality of a wet floor rag.xD It's painfully obvious the narrative was stapled together at the last minute to justify the shift from an MMO to a single-player ARPG.

The only saving grace is the world, it looks stunning and feels alive. But even the exploration is flawed. The game teases this go anywhere freedom, but then constantly shuts you down with skill gates or artificial progression locks. And if you dare to stray too far from the intended path, the game just nags you to turn back.

This feels like it hit the shelves way too early. There's potential here, but with so many broken systems, it's just hard to stay motivated.
 
Then there's Kliff. The guy has the personality of a wet floor rag.xD It's painfully obvious the narrative was stapled together at the last minute to justify the shift from an MMO to a single-player ARPG.
Its better than any lesbian/nonbuynary drama you get from yr favourite AAA corpos.

And yes, its very well known...that this game was supposed to be an MMO in the first place and than they made this genius decision to make it a Singleplayer-(MMO). I love it and applaud them for this move. I wouldnt have played it if it would have been a real MMO with all that "looking for group" nonsense...i am just too old for that shit, but I love me some MMO mechanics from time to time.

Well done, PA!

Barack Obama Applause GIF by Obama
 
Its better than any lesbian/nonbuynary drama you get from yr favourite AAA corpos.

And yes, its very well known...that this game was supposed to be an MMO in the first place and than they made this genius decision to make it a Singleplayer-(MMO). I love it and applaud them for this move. I wouldnt have played it if it would have been a real MMO with all that "looking for group" nonsense...i am just too old for that shit, but I love me some MMO mechanics from time to time.

Well done, PA!

Barack Obama Applause GIF by Obama
I couldn't care less about corporate drama or politics. My issue is purely about gameplay. Bad hitboxes and broken balancing are universal flaws, regardless of whether a game comes from a corpo or an ambitious Korean studio. Quality is quality, and right now, this feels half-baked.
 
For every 1 million, there's 1 new GAF thread lol.

Kudos to these guys. Great game....that I'll resume once I finish some older games now.
 
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Initially when I played this on my friend's PC I was frustrated by it but looking at this now after many QoL patches and optimizations I think I'll give this another try because 1) optimized engine 2) sense of being lost and "Skyrim" like exploration. I mostly do NOT care about story so I think I'll enjoy it.

Maybe not full price, will wait for a discount. It's a FOMO game imo so let the heat settle down, seriously it's so hard to not get it now lol, I must resists and wait.
 
I couldn't care less about corporate drama or politics. My issue is purely about gameplay. Bad hitboxes and broken balancing are universal flaws, regardless of whether a game comes from a corpo or an ambitious Korean studio. Quality is quality, and right now, this feels half-baked.
Fine. I do care about alot of more things than just "hitboxes" in videogames and I just tried to point that out. :messenger_peace:
 
The balance is non-existent too: the "meta" is literally carrying 200 pieces of high-tier food and spamming heals every single second. You can craft resurrection orbs and brute-force your way through any encounter without learning a single boss pattern. It completely trivializes the combat.
Literal Skill issue. This is even more funny now that we get more and more broken builds and boss strats.
 
Congrats, but I honestly don't get the hype surrounding this game. I've put in about 40 hours, reached a fair point in the story, and frankly, this is a 6/10, maybe a 7 at best.

The boss fights are a disaster. We're talking terrible telegraphing where half the hits feel like RNG, wonky hitboxes, and those agonizingly long ragdoll animations that leave you with zero control over your character for seconds. The balance is non-existent too: the "meta" is literally carrying 200 pieces of high-tier food and spamming heals every single second. You can craft resurrection orbs and brute-force your way through any encounter without learning a single boss pattern. It completely trivializes the combat.

Quest design is another nightmare. The main path is riddled with "must-do" busywork that feels like it was ripped straight out of a generic, dated MMO. Half the mechanics are barely explained, and the puzzles are completely counter-intuitive.

Then there's Kliff. The guy has the personality of a wet floor rag.xD It's painfully obvious the narrative was stapled together at the last minute to justify the shift from an MMO to a single-player ARPG.

The only saving grace is the world, it looks stunning and feels alive. But even the exploration is flawed. The game teases this go anywhere freedom, but then constantly shuts you down with skill gates or artificial progression locks. And if you dare to stray too far from the intended path, the game just nags you to turn back.

This feels like it hit the shelves way too early. There's potential here, but with so many broken systems, it's just hard to stay motivated.

Based on your gripes I'd probably stop playing it. 40 hours is a long time to play a game you don't like and/or there's stuff broken about it.
 
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Fine. I do care about alot of more things than just "hitboxes" in videogames and I just tried to point that out. :messenger_peace:
I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.
Literal Skill issue. This is even more funny now that we get more and more broken builds and boss strats.
Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.

Based on your gripes I'd probably stop playing it. 40 hours is a long time to play a game you don't like snd/or there's stuff broken about it.
You're probably right, but the reason I pushed through for 40 hours was because everyone kept saying "wait until Chapter 5, that's when the tutorial ends and the real game begins." I wanted to give it a fair chance to click.
 
Such a mediocre game. Tpo convulated. Tries to do too much at the same time. Inhad to write down the commands cause after 5 it just get annoying to remember all of the button combinations
 
I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.
I am playing since 200hrs. Cant be that broken as you wanna make it look like. But I never liked souls like games as its just learning "boss fights" and thats it and its way more frustrating and punishing than this game imho (i tried souls games). Maybe thats the difference. I just hit stuff till its dead....my bar here is way lower than yrs I guess. ;)
 
4 million copies sold in the first two weeks. 1 million more copies sold in the past two weeks. This game is going to sell 10+ million copies this year easily, especially with more quality patches and a few price drops.

Huge, huge success.
 
I love me some good old "sold" news. Not shipped. Not number of players. Not hours played. Not downloads.
C'mon, shipped is not a bad metric in the end of day. You should compare with stupidities like number of bullets fired, or number of steps :-D
 
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Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.
Pretending that bad balancing and cheese tactics don't exist in every Souls like is an even lazier take. Especially when it's coming from someone who calls Elden Ring their current game of the generation... especially ER, which had bad balancing and unfair mechanics (input reading) as well.
 
Pretending that bad balancing and cheese tactics don't exist in every Souls like is an even lazier take. Especially when it's coming from someone who calls Elden Ring their current game of the generation... especially ER, which had bad balancing and unfair mechanics (input reading) as well.
Broken builds exist in pretty much every RPG, sure. The difference is that in a FromSoft game, when I die I usually know exactly what I screwed up and what to adjust next time, the combat is consistent.
In Crimson Desert, deaths often feel cheap. There's a lot of jank and the telegraphs are hard to read, so it's not always clear what went wrong.
In one, you break the game for fun; in the other, the game is already broken, and you're just trying to survive the mess.
 
Loving it so far. Exploring the game and wandering around ia awesome. Liking the combat too. Still to early into the game but they deserve the success.
 
Fantastic game that I managed to dump 30 hours into within the first couple weeks. Took a break to play RE9 (incredible game btw!) but will be back after to explore Pywell some more.
 
I bought the game but don't like playing it. I still hate the controls.
Also gonna wait it out for the devs to fix all the issues and see if mods can make the controller more to my liking.
 
I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.

Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.


You're probably right, but the reason I pushed through for 40 hours was because everyone kept saying "wait until Chapter 5, that's when the tutorial ends and the real game begins." I wanted to give it a fair chance to click.
Check your health insurance, they probably cover IGS-PTSD (insufficient game skill induced ptsd).
There is help available.
 
GOTY for me, easily, doesn't matter what else releases. I knew before I played that, at least in theory, it was my favorite type of game, and sure enough, PA proved me right.

I'm at 90-something hours in with no end in sight. First game since Elden Ring that's brought me this much gaming happiness.
 
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Take note western woke "modern audience" devstudios- its not sellout journos who make ur game succesful- it has to be catered to playerbase aka males for it to make big bucks :messenger_ok:

Game has genuine potential to sell another 1m full price durning its launchwindow and easily 10 to 15m ltd.

Random npc in Crimson Desert:

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VS


The "You haven't met a real life woman in your life" Starter Pack

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Check your health insurance, they probably cover IGS-PTSD (insufficient game skill induced ptsd).
There is help available.
Typical GAF response. When you can't defend the game's broken mechanics, you pivot to personal insults. If 'insufficient skill' means I actually expect a game to have readable telegraphs and balanced combat instead of mindless potion chugging.
 
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