Unknown Soldier
Banned
Milestone accomplished in 27 days! Less than a month to 5 million sold. Congrats to Pearl Abyss on this major milestone
Its better than any lesbian/nonbuynary drama you get from yr favourite AAA corpos.Then there's Kliff. The guy has the personality of a wet floor rag.xD It's painfully obvious the narrative was stapled together at the last minute to justify the shift from an MMO to a single-player ARPG.
I couldn't care less about corporate drama or politics. My issue is purely about gameplay. Bad hitboxes and broken balancing are universal flaws, regardless of whether a game comes from a corpo or an ambitious Korean studio. Quality is quality, and right now, this feels half-baked.Its better than any lesbian/nonbuynary drama you get from yr favourite AAA corpos.
And yes, its very well known...that this game was supposed to be an MMO in the first place and than they made this genius decision to make it a Singleplayer-(MMO). I love it and applaud them for this move. I wouldnt have played it if it would have been a real MMO with all that "looking for group" nonsense...i am just too old for that shit, but I love me some MMO mechanics from time to time.
Well done, PA!
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Fine. I do care about alot of more things than just "hitboxes" in videogames and I just tried to point that out.I couldn't care less about corporate drama or politics. My issue is purely about gameplay. Bad hitboxes and broken balancing are universal flaws, regardless of whether a game comes from a corpo or an ambitious Korean studio. Quality is quality, and right now, this feels half-baked.
Literal Skill issue. This is even more funny now that we get more and more broken builds and boss strats.The balance is non-existent too: the "meta" is literally carrying 200 pieces of high-tier food and spamming heals every single second. You can craft resurrection orbs and brute-force your way through any encounter without learning a single boss pattern. It completely trivializes the combat.
Congrats, but I honestly don't get the hype surrounding this game. I've put in about 40 hours, reached a fair point in the story, and frankly, this is a 6/10, maybe a 7 at best.
The boss fights are a disaster. We're talking terrible telegraphing where half the hits feel like RNG, wonky hitboxes, and those agonizingly long ragdoll animations that leave you with zero control over your character for seconds. The balance is non-existent too: the "meta" is literally carrying 200 pieces of high-tier food and spamming heals every single second. You can craft resurrection orbs and brute-force your way through any encounter without learning a single boss pattern. It completely trivializes the combat.
Quest design is another nightmare. The main path is riddled with "must-do" busywork that feels like it was ripped straight out of a generic, dated MMO. Half the mechanics are barely explained, and the puzzles are completely counter-intuitive.
Then there's Kliff. The guy has the personality of a wet floor rag.xD It's painfully obvious the narrative was stapled together at the last minute to justify the shift from an MMO to a single-player ARPG.
The only saving grace is the world, it looks stunning and feels alive. But even the exploration is flawed. The game teases this go anywhere freedom, but then constantly shuts you down with skill gates or artificial progression locks. And if you dare to stray too far from the intended path, the game just nags you to turn back.
This feels like it hit the shelves way too early. There's potential here, but with so many broken systems, it's just hard to stay motivated.
It will be this game will cross 8-10 million with 1 year.Should be more to be honest, the game is excellent.
I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.Fine. I do care about alot of more things than just "hitboxes" in videogames and I just tried to point that out.![]()
Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.Literal Skill issue. This is even more funny now that we get more and more broken builds and boss strats.
You're probably right, but the reason I pushed through for 40 hours was because everyone kept saying "wait until Chapter 5, that's when the tutorial ends and the real game begins." I wanted to give it a fair chance to click.Based on your gripes I'd probably stop playing it. 40 hours is a long time to play a game you don't like snd/or there's stuff broken about it.
I am playing since 200hrs. Cant be that broken as you wanna make it look like. But I never liked souls like games as its just learning "boss fights" and thats it and its way more frustrating and punishing than this game imho (i tried souls games). Maybe thats the difference. I just hit stuff till its dead....my bar here is way lower than yrs I guess.I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.
C'mon, shipped is not a bad metric in the end of day. You should compare with stupidities like number of bullets fired, or number of steps :-DI love me some good old "sold" news. Not shipped. Not number of players. Not hours played. Not downloads.
Pretending that bad balancing and cheese tactics don't exist in every Souls like is an even lazier take. Especially when it's coming from someone who calls Elden Ring their current game of the generation... especially ER, which had bad balancing and unfair mechanics (input reading) as well.Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.
Broken builds exist in pretty much every RPG, sure. The difference is that in a FromSoft game, when I die I usually know exactly what I screwed up and what to adjust next time, the combat is consistent.Pretending that bad balancing and cheese tactics don't exist in every Souls like is an even lazier take. Especially when it's coming from someone who calls Elden Ring their current game of the generation... especially ER, which had bad balancing and unfair mechanics (input reading) as well.
If they had cross-save I would honestly do this. PS5 Pro version is fantastic and happy I bought it there but would gladly pick up a copy on Steam as wellGonna buy a second copy just couse i can, its just that good.
Check your health insurance, they probably cover IGS-PTSD (insufficient game skill induced ptsd).I value the world-building and atmosphere too, that's why I gave it credit for having a beautiful, living world. It's easily the best part of the game. But for me, great atmosphere can't fully compensate for broken core systems. When the gameplay loop and balance feel off, even the most stunning world starts to lose its charm after 40 hours. We just have different priorities when it comes to what makes an ARPG great, and that's fair.
Calling it a "skill issue" is a lazy take. I've beat nearly 20 soulslikes and I love a fair challenge, but there's a massive difference between difficult but fair and janky with bad telegraphing. If the solution to bad boss design is using broken builds or spamming 200 heals to bypass mechanics, that's not a skill check - it's just poor balancing.
You're probably right, but the reason I pushed through for 40 hours was because everyone kept saying "wait until Chapter 5, that's when the tutorial ends and the real game begins." I wanted to give it a fair chance to click.
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Take note western woke "modern audience" devstudios- its not sellout journos who make ur game succesful- it has to be catered to playerbase aka males for it to make big bucks
Game has genuine potential to sell another 1m full price durning its launchwindow and easily 10 to 15m ltd.
Typical GAF response. When you can't defend the game's broken mechanics, you pivot to personal insults. If 'insufficient skill' means I actually expect a game to have readable telegraphs and balanced combat instead of mindless potion chugging.Check your health insurance, they probably cover IGS-PTSD (insufficient game skill induced ptsd).
There is help available.