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Cyberpunk 2077 PlayStation 5 Pro enhancements detailed (Patch releases April 8)

FUBARx89

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Next is an upgrade to our ray tracing technology. Lighting is a key pillar of the Cyberpunk 2077 aesthetic — the way Night City lights up as day turns to dusk, when the streets glow under the oppressive neon signage of megacorps, is part of the entire visual identity of this world. With the PS5 Pro Update, we implemented BVH8 (8-way Bounding Volume Hierarchy) support to implement ray-traced lighting, shadows, and reflections, bringing the lighting even closer to our artistic vision for this world. Imagine the sunlight catching off the front fairing of your Yaiba Kusanagi CT-3X as you park up, depart down a mysterious dark alley, and uncover secrets glowing under neon light. Players' overall immersion in the world of Cyberpunk 2077 gets a serious boost from PS5 Pro.

Speaking of ray tracing, more power also means more options. We know players have different priorities while gaming, so are happy to offer three distinct PS5 Pro modes that allow everyone to unlock an experience that suits them. Ray Tracing Pro enables all available ray tracing enhancements, delivering the most visually advanced version of Cyberpunk 2077 on PS5 Pro. This includes ray-traced reflections, ambient occlusion, skylight, shadows, and emissive lighting, all active while Cyberpunk 2077 targets 40 frames per second on variable refresh rate-enabled displays or 30 frames per second otherwise

On the other end of the spectrum, Performance mode focuses on delivering the highest possible frame rate for fast and fluid gameplay. On displays with VRR, Cyberpunk 2077 on PS5 Pro reaches up to 90 frames per second while maintaining high image fidelity. And finally, for those seeking the best of both, we designed Ray Tracing mode as the sweet spot between visuals and performance. It features select ray tracing enhancements while maintaining a smooth 60 frames per second, meaning improvements across the board.

3 display options too. Releases tomorrow.
 
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Tomorrow, lfg. Re downloading now. I'm balls deep in Phantom Liberty play through on pc, but I don't mind to give another spin on ps5 Pro soon
 
Lets Go GIF by 1huddle
 
Time to go back in and finish up Phantom Liberty I guess. Someday, maybe, when I can pull myself away from Crimson Desert. I wanna see what this 40fps mode looks like.
 
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40 fps though.

Looks like there's a performance mode with select ray traced solutions.
Yeah. No way they were getting all that into the 60 fps mode. Still curious what select ray traced enhancements mean.

Sounds to me like they have hand selected skylights and emissives for RT as opposed to a full RTGI implementation. But I can see how that has a bigger visual impact for the performance cost with a game like this.
 
And when are they going to improve the gamepad controls?

Because the way the gamepad responds in this game is simply awful. It's incredibly clunky, and while there are plenty of console shooters that run great, this isn't one of them.
 
PS5 Pro bros are eating good
Honestly this . It make no sense really to release the ps6 next year even. Between all these great updates to GTA 6 this year on the ps5 pro as a best platform to play the game . Why on earth they are so in rush to release a system next year.

Just when the ps5 pro started to make sense , nope let's fuck all of that and release a next gen system that is gonna piss off the customers with its price, availability, and cross gen games . That's gotta do it.
 
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Some right snobs about 40fps in here. 40 feels infinitely better to play than 30 for all bells and whistles on, nor do we know what RT is enabled for the new ray tracing mode.
 
Honestly this . It make no sense really to release the ps6 next year even. Between all these great updates to GTA 6 this year in ps5 pro as a best platform to play the game . Why on earth they are so in rush to release a system next year.

Just when the ps5 pro started to make sense , nope let's fuck all of that and release a next gen system that is gonna piss off the customers with its price, availability, and cross gen games . That's gotta do it.
Who's in a hurry?

Sony hasn't said a single word about PlayStation 6.

Reality is one thing, and forums are a completely different, parallel reality.

Don't take anything you read on a forum seriously, especially when it comes to video games.
 
And when are they going to improve the gamepad controls?

Because the way the gamepad responds in this game is simply awful. It's incredibly clunky, and while there are plenty of console shooters that run great, this isn't one of them.

It controls fine. Never any issues with anything. Your controller is either fucked up or you're trollin'.
 
Yeah. No way they were getting all that into the 60 fps mode. Still curious what select ray traced enhancements mean.

Sounds to me like they have hand selected skylights and emissives for RT as opposed to a full RTGI implementation. But I can see how that has a bigger visual impact for the performance cost with a game like this.

Launch CP had RT lighting but it was very basic, just for emissive stuff and super light bounce of GI on Psycho setting, not comparable to RTGI. I guess we can expect that in this update.
 
Lighting, shadows AND reflections??? Am i dreaming?
Reflections, ambient occlusion, skylight, shadows, and emissive lighting.
That's a lot of RT.

But only interested in the 60fps mode, hopefully RT shadows, reflections and selected GI. Should be doable with smart use of PSSR.
 
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Probably too much for the pro. Did the ps5 version even have raytracing?
The regular PS5 has a 40FPS mode and it has RT shadows, and is 1440p->4k with FSR2, usually 35-40, but mostly 40fps.

Since PSSR2 is probably similar to FSR2 in terms of upscaling cost, or probably even a bit of less basically all the enhancements of the Pro (extra compute, bandwidth and much better RT) can be spent on the better RT. Maybe they need to drop the rendering resolution a tad, but I'm sure it's still well over 1080p.
 
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Probably too much for the pro. Did the ps5 version even have raytracing?
Just shadows at 30 fps.. It barely added anything to the look of the game. So much of the Cyberpunk mood was missing without RT emissives and skylights. Even though this isn't remotely close to PT (or even full blown RTGI), it should be a noticeable step up. And PSSR 2 on top of that is chef's kiss...
 
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Reflections, ambient occlusion, skylight, shadows, and emissive lighting.
That's a lot of RT.

But only interested in the 60fps mode, hopefully RT shadows, reflections and selected GI. Should be doable with smart use of PSSR.
I'm ok even if they get rid of RT reflections for performance mode, if they can keep the rest. Their SSR wasn't dogshit like most other games iirc
 
its nearly Path tracing no?

No. The difference in both visual quality and performance hit between maxed out standard ray tracing and path tracing is huge in Cyberpunk. The standard ray tracing still looks fantastic and was best-in-class before CDProjekt Red implemented the path tracing mode.
 
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