Ah I see.Source is sketchy AF. Wait for DF or NXG
Ah I see.Source is sketchy AF. Wait for DF or NXG
Good luck. Never seen 30 fps in RE engine.This game really needs a 30fps mode. There could be headroom to enable hair strands on Series S (if memory allows), better image quality on all consoles, and RT on Series X and PS5.
The so-called experts that said PS5 Pro was CPU limited and a scam are starting to look like idiots, just like any sane person expected
Incredible upgrade on IQ
And that weak CPU gives you a 120 fps mode while keeping the same IQ of the base model at 60....
LOL
And PSSR 2.0 is yet to come....
My man had to drop in some unrelated negativity. Lol
As other games before Requiem
So, no bandwidth bottleneck as i mentioned numerous times, huh.
![]()
Yeah, you might be right. I'm curious if we'll get more details on the temporal upscaler they're using for the RT mode on the Pro.
Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.As other games before Requiem
So, no bandwidth bottleneck as i mentioned numerous times, huh.
![]()
If a pro can run that well i m sure my 3060ti ll have no problem
It is CPU limited, the CPU is only 10% better than PS5 not to speak of the CPUs in the PC's. I love my Pro but the CPU needed a bigger bump
Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.
The moment developers start properly optimizing for the PS5 Pro, it will deliver exactly what was promised. It's only a matter of time and proper optimization.
You are really obsessed about this bandwidth bottlenecks. CPU and RAM are reported how bottlenecks not the bandwidth.CPU heavy games will be CPU limited. RE games are not very CPU heavy.
It's a comparison. It shows that when you don't use Pro advantages (like hardware RT) you end up with bad results.
It is BW bottlenecked in numerous games. Notice that RE9 uses the same base resolution on PS5 and Pro.
It seems that contrast levels are indeed caused by RT, not just 60/120Hz difference in output:
![]()
![]()
![]()
Pro version is very good, just like predicted.
You are really obsessed about this bandwidth bottlenecks. CPU and RAM are the bottlenecks not the bandwidth.
That's really a deep and accurate argument. But the only developers reporting I found on the net about the Pro bottlenecks mention very often CPU and RAM, I cant find major complain for the bandwidth and not seems a major issue.Pro is BW bottlenecked, you can believe it or not. I don't give a shit.
This doesn't mean that good developers can't achieve great results on this console, like in this game.
Waiting on the TOOLS BABY! - 14 months after launch, haha.Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.
The moment developers start properly optimizing for the PS5 Pro, it will deliver exactly what was promised. It's only a matter of time and proper optimization.
I wouldn't bother, man.Pro is BW bottlenecked, you can believe it or not. I don't give a shit.
This doesn't mean that good developers can't achieve great results on this console, like in this game.
That's really a deep and accurate argument. But the only reporting I read on the net about the Pro bottlenecks mention CPU and RAM, bandwidth is not that problematic.
Pragmata to me not seems use the "old" PSSR1 seems too stable and sharper.I'd love to know more on the upscaling for Pro. I hope its a PSSR 2.0 update. Looks pretty sexy!
Strange. I thought a pro console was unnecessary what is happened?
![]()
That's really a deep and accurate argument. But the only reporting I read on the net about the Pro bottlenecks mention often CPU and RAM, bandwidth is barely mentioned and not a real issue.
Waiting on the TOOLS BABY! - 14 months after launch, haha.
I wouldn't bother, man.
I was like "holy guacamole, they've unlocked ML upscaling quality in base consoles!!" But it was just John being cheeky.
Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
If you wanted to truly be on par you will look at the 2tb XSX which is £590 because the PS5 Pro has 2tb of storage. You wouldn't be on par at the end of the day anyway because the PS5 Pro has a much better GPU/memory.In the uk the pro is not cheaper than a series X its 260 pounds cheaper than the pro in the UK. as you will need to buy the disk drive to be on par with it feature wise. or £180 cheaper without the disk drive but thats not like for like.
How much is it where you are?
Tools are there since day 1, F1 2025 was running ubscaled 8K/60 or 4K/60 RTWaiting on the TOOLS BABY! - 14 months after launch, haha.
I wouldn't bother, man.
Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
Source is sketchy AF. Wait for DF or NXG
Oh Jesus you really use the AI logic to push your argument?Because people don't know much about this stuff. You can even ask our Ai overlords:
![]()
Yeah, no matter if I criticize Pro or praise it (like in this thread) I'm always the enemy to usual suspects, lol.
I wonder how custom their Pro reconstruction is. Is it using ML? Similar to GG upscaler in Decima we don't know much about it.
AC Shadows had similar results.
It must be. Otherwise they'd use it in the base consoles to go from say 720p (more than enough to cover the power difference) to 1440p, and it'd look miles better than what we have now.I wonder how custom their Pro reconstruction is. Is it using ML? Similar to GG upscaler in Decima we don't know much about it.
But but but the bandwidth limitations..... /sThe so-called experts that said PS5 Pro was CPU limited and a scam are starting to look like idiots, just like any sane person expected
Incredible upgrade on IQ
And that weak CPU gives you a 120 fps mode while keeping the same IQ of the base model at 60....
LOL
And PSSR 2.0 is yet to come....
When your ass has run out of ideas, time for AI sloppy toppy to attempt to regain credibility....Oh Jesus you really use the AI logic to push your argument?the fuck of source is that?
Oh Jesus you really use the AI logic to push your argument?the fuck of source is that?
Yes,i think the same, seems rt quality mode on base ps5 was sacrificed for pro "exclusive ray tracing feature"ps.also look at pragmata runs at 60 with rtgi and rt on regular ps5I feel like more work could be done on the base consoles. I remember all previous RE titles on current‑gen systems offering more than one mode, featuring RT or HFR. Now they make those options exclusive to the Pro and PC versions.
Still nobody gives a F about the Pro so....Strange. I thought a pro console was unnecessary what is happened?
![]()
Assassins Creed Shadows i'd say, it looked quite poor at 60 FPS on base consoles compared to Pro tooIs this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.Xbox Series S: ~720p base with FSR1-like scaling (poor image quality); strand hair removed; smooth performance
PS5Pro looks stunning. Can't wait
On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.
Series S smaller RAM qty rearing its head? Its not exactly an x with smaller gpu.PS5Pro looks stunning. Can't wait
On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.
The 4K mode of F1 24 runs at 1440p upscaled to 4K.Tools are there since day 1, F1 2025 was running ubscaled 8K/60 or 4K/60 RT
Its just a matter of optimizing for the pro console. Thats its.