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[Digital Foundry] Resident Evil Requiem - DF Analysis - Stunning on PS5 Pro + PS5/Xbox Series X|S Breakdown

The so-called experts that said PS5 Pro was CPU limited and a scam are starting to look like idiots, just like any sane person expected

Incredible upgrade on IQ

And that weak CPU gives you a 120 fps mode while keeping the same IQ of the base model at 60....

LOL

And PSSR 2.0 is yet to come....

CPU heavy games will be CPU limited. RE games are not very CPU heavy.

My man had to drop in some unrelated negativity. Lol

It's a comparison. It shows that when you don't use Pro advantages (like hardware RT) you end up with bad results.

As other games before Requiem

So, no bandwidth bottleneck as i mentioned numerous times, huh.

KjklUotO7JI88yjQ.gif

It is BW bottlenecked in numerous games. Notice that RE9 uses the same base resolution on PS5 and Pro.

It seems that contrast levels are indeed caused by RT, not just 60/120Hz difference in output:

lcpmHRTeAw5Lp5pt.jpg
u6Z8ZbcYaojjcAI4.jpg
Wn5jNj6o78WSx65Y.jpg


Pro version is very good, just like predicted.
 
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Yeah, you might be right. I'm curious if we'll get more details on the temporal upscaler they're using for the RT mode on the Pro.

Maybe Alex can make a comparison with FSR4 and the upscaler the Pro is using.

But having used TAAU for a few years, I can tell you that the artifacts TAAU has are not in RE9 Pro version.
That Capcom is disabling this in the base PS5 and Series, is also an indication that this is using PSSR.
 
As other games before Requiem

So, no bandwidth bottleneck as i mentioned numerous times, huh.

KjklUotO7JI88yjQ.gif
Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.

The moment developers start properly optimizing for the PS5 Pro, it will deliver exactly what was promised. It's only a matter of time and proper optimization.
 
Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.

The moment developers start properly optimizing for the PS5 Pro, it will deliver exactly what was promised. It's only a matter of time and proper optimization.

RT was always the biggest mystery with Pro vs. base PS5.

We know raster numbers, but RT advantage is much bigger between consoles.
 
CPU heavy games will be CPU limited. RE games are not very CPU heavy.



It's a comparison. It shows that when you don't use Pro advantages (like hardware RT) you end up with bad results.



It is BW bottlenecked in numerous games. Notice that RE9 uses the same base resolution on PS5 and Pro.

It seems that contrast levels are indeed caused by RT, not just 60/120Hz difference in output:

lcpmHRTeAw5Lp5pt.jpg
u6Z8ZbcYaojjcAI4.jpg
Wn5jNj6o78WSx65Y.jpg


Pro version is very good, just like predicted.
You are really obsessed about this bandwidth bottlenecks. CPU and RAM are reported how bottlenecks not the bandwidth.
 
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You are really obsessed about this bandwidth bottlenecks. CPU and RAM are the bottlenecks not the bandwidth.

Pro is BW bottlenecked, you can believe it or not. I don't give a shit.

This doesn't mean that good developers can't achieve great results on this console, like in this game.
 
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Pro is BW bottlenecked, you can believe it or not. I don't give a shit.

This doesn't mean that good developers can't achieve great results on this console, like in this game.
That's really a deep and accurate argument. But the only developers reporting I found on the net about the Pro bottlenecks mention very often CPU and RAM, I cant find major complain for the bandwidth and not seems a major issue.
 
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I feel like more work could be done on the base consoles. I remember all previous RE titles on current‑gen systems offering more than one mode, featuring RT or HFR. Now they make those options exclusive to the Pro and PC versions.
 
Also, the Pro is clearly delivering more than the arbitrary numbers Bojji was throwing around.

The moment developers start properly optimizing for the PS5 Pro, it will deliver exactly what was promised. It's only a matter of time and proper optimization.
Waiting on the TOOLS BABY! - 14 months after launch, haha.
Pro is BW bottlenecked, you can believe it or not. I don't give a shit.

This doesn't mean that good developers can't achieve great results on this console, like in this game.
I wouldn't bother, man.
 
I was like "holy guacamole, they've unlocked ML upscaling quality in base consoles!!" But it was just John being cheeky.
 
Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
 
That's really a deep and accurate argument. But the only reporting I read on the net about the Pro bottlenecks mention often CPU and RAM, bandwidth is barely mentioned and not a real issue.

Because people don't know much about this stuff. You can even ask our Ai overlords:

ulfiDTHLjT8L1EGe.jpg


Waiting on the TOOLS BABY! - 14 months after launch, haha.

I wouldn't bother, man.

Yeah, no matter if I criticize Pro or praise it (like in this thread) I'm always the enemy to usual suspects, lol.

I was like "holy guacamole, they've unlocked ML upscaling quality in base consoles!!" But it was just John being cheeky.

I wonder how custom their Pro reconstruction is. Is it using ML? Similar to GG upscaler in Decima we don't know much about it.

Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.

AC Shadows had similar results.
 
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In the uk the pro is not cheaper than a series X its 260 pounds cheaper than the pro in the UK. as you will need to buy the disk drive to be on par with it feature wise. or £180 cheaper without the disk drive but thats not like for like.

How much is it where you are?
If you wanted to truly be on par you will look at the 2tb XSX which is £590 because the PS5 Pro has 2tb of storage. You wouldn't be on par at the end of the day anyway because the PS5 Pro has a much better GPU/memory.
Anyway let's not derail this thread with another price discussion.
 
Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
pulp fiction they speak english in what GIF

Third parties on ps5 pro are surely in a better state than on switch 2, don't let me talk about it....
 
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I am wondering how pragmata which use same re engine can deliver rt reflections and rtgi on base ps5 at 60 with minor drops, but requiem not
 
Because people don't know much about this stuff. You can even ask our Ai overlords:

ulfiDTHLjT8L1EGe.jpg




Yeah, no matter if I criticize Pro or praise it (like in this thread) I'm always the enemy to usual suspects, lol.



I wonder how custom their Pro reconstruction is. Is it using ML? Similar to GG upscaler in Decima we don't know much about it.



AC Shadows had similar results.
Oh Jesus you really use the AI logic to push your argument? 😆 the fuck of source is that?
 
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I wonder how custom their Pro reconstruction is. Is it using ML? Similar to GG upscaler in Decima we don't know much about it.
It must be. Otherwise they'd use it in the base consoles to go from say 720p (more than enough to cover the power difference) to 1440p, and it'd look miles better than what we have now.
 
The so-called experts that said PS5 Pro was CPU limited and a scam are starting to look like idiots, just like any sane person expected

Incredible upgrade on IQ

And that weak CPU gives you a 120 fps mode while keeping the same IQ of the base model at 60....

LOL

And PSSR 2.0 is yet to come....
But but but the bandwidth limitations..... /s
 
I feel like more work could be done on the base consoles. I remember all previous RE titles on current‑gen systems offering more than one mode, featuring RT or HFR. Now they make those options exclusive to the Pro and PC versions.
Yes,i think the same, seems rt quality mode on base ps5 was sacrificed for pro "exclusive ray tracing feature"ps.also look at pragmata runs at 60 with rtgi and rt on regular ps5
 
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Difference between series S and pr0 is humongous, series S owners having to pay full price for such worse quality product should feel bamboozled, no wonder they stopped buying games :messenger_astonished:
 
Is this the first time ps pro was really utilized by a third party and not just and after thought? Took a long time to get here.
Assassins Creed Shadows i'd say, it looked quite poor at 60 FPS on base consoles compared to Pro too

Well cooked Capcom, unfortunate the base consoles were a bit too early to the party to be able to use good upscalers, image quality seems to be suffering a bit lately, something that shouldn't be a problem anymore on PS6.

Curious they say XSX and PS5 look exactly the same, maybe im blind but i see the XSX having a bit blurrier IQ
 
PS5Pro looks stunning. Can't wait

Xbox Series S: ~720p base with FSR1-like scaling (poor image quality); strand hair removed; smooth performance
On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.
 
PS5Pro looks stunning. Can't wait


On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.

If XSX version is 1080p, no wonder that XSS had to drop to 720p. There are usually more cuts than just resolution for XSS games.
 
PS5Pro looks stunning. Can't wait


On the other hand this is ridiculous, supposed to be the same experience at the X at a lower res? Don't understand the big discrepancy.
Series S smaller RAM qty rearing its head? Its not exactly an x with smaller gpu.
 
The PS5P produced impressive results, even though the game runs at 1080p internally. The final image is all that matters, and the quality seems to be much better compared to UE5 games in 60fps modes. The RT lighting isn't the highest quality (noise on shiny surfaces), but it still makes a noticeable difference. The quality of the character models and textures impresses me the most.

I wanted to finish Cronos before playing RE9, but Cronos will have to wait a little while longer. I can't wait to see how RE9 looks without YT video compression and with HDR. I'm also expecting good performance since I had 160–180 fps in Pragmata at 4K DLSS Q+ FG x2.
 
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So, more importantly.

All those people that said ray tracing wasn't important and a waste of resources. How do you feel seeing this game?

I think it looks next gen with RT and then Path tracing is a level above that.

GG, Capgods
 
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