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GoldenEye 007 |OT| 4-Player Split Screen James Bonding

Maddux4164

Member
After reading all of the comments, it was time I jumped in.

No expectations, other than this was a staple for my childhood 25 years ago. But I was aware this was more of less a straight up port.

It’s about exactly as I thought. The controls are FAR better than the N64 in my opinion… that controller was a mistake… even though I spent many years using it.

Gameplay is solid. Obviously I’m excited to clear the game on Agent, then I’ll go back and do Super and then 00 agent.

Unlocking cool things and then going after the par times

It’s free (with my GamePass sub) and it’s a fun way to spend a weekend. No major issues here.

Sure we all WANT a huge major remake and all that. But I’m content with this for now!
 
This really is a low effort release, but I’m not complaining because the controls are mostly fantastic and getting to play again is great. It’s something that has prevented me from re-playing this game regularly, the controls just aren’t great on N64. But it’s crazy that after having played this game maybe only a couple times in the past 20 years, I still remember exactly where to go, what to do on each level and I breeze through it top speed because I played it obsessively over and over and over when it first released. Edit: I spoke too soon, I surface 2 had me backtracking for that comms room key.

My only issues are that I can’t get that strafe speed boost down like I could on and 64. Also not being able to zoom and peak, but I haven’t played with the control options too much so it might be possible.
 
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Billbofet

Member
I played on the Series S and Switch. Plays/controls really nice on the Xbox, but even after remapping controls and jumping through hoops on the Switch, I find it nearly unplayable.
 
I played on the Series S and Switch. Plays/controls really nice on the Xbox, but even after remapping controls and jumping through hoops on the Switch, I find it nearly unplayable.

It's kind of mind-blowing. Twin stick fps controls have been the console bog standard for over 2 decades. That the release doesn't default to that makes no sense to me.
 

Alexios

Cores, shaders and BIOS oh my!
It’s about exactly as I thought. The controls are FAR better than the N64 in my opinion… that controller was a mistake… even though I spent many years using it.
How so? The control scheme you use on your Xbox probably very closely reflects the original. They basically had the modern FPS control scheme way before it was a standard.
retroarch_2023_01_27_poicv.png

Holding the controller with the left hand on the left handle and right hand on the middle one you basically have, as seen today, left shoulder button for precision aiming (disabling moving rather than just slowing you down as is common today), the right trigger to shoot (Z under the stick), the d-pad to move forward/back and strafe (like the left analog stick now but that wasn't a standard back then and analog control is hardly necessary given we still use WASD on PC, lol), the analog stick to look around/turn/aim (on the right hand as we do today) and they even got fairly intuitive crouching and leaning controls worked in which many later games didn't as since the precision aiming disables moving the movement controls then lean left/right, back crouches and if held it's a toggle so you can stay crouched and move around until you tap the aim button again.

Sure, the controller is a bit cramped since it also accomodates different styles for different games, like you would hold the left and right handles skipping the middle for something like Street Fighter (that it never got, lol) and the middle and right handles for 3D adventures like Mario and Zelda but, while with the above method buttons A and B are a bit less convenient to reach with your thumb to interact/reload and switch weapons with, it's not so far removed from modern controls (hence why remapping it on modern controllers works so well). Of course back then most people used the c buttons to move/strafe holding the controller on the middle and right handles (or as was seen on Saturn and even Dreamcast later since there was no way to have their one stick usable with the right hand as on the N64) so basically the reverse of today but that was a choice and if they preferred that over the modern schemes, hey, whatever works, that still meant they had all important controls like moving/strafing and aiming/turning as on a PC FPS while today's common scheme was still and is still an option too.

So, the basic bolded controls above are very similar to today. Users choosing to follow a different standard at the time or in later years failing to realize there is a scheme closely resembling today's standards doesn't make the controls or controller bad, it was pretty ingenious design.
 
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Maddux4164

Member
How so? The control scheme you use on your Xbox probably very closely reflects the original. They basically had the modern FPS control scheme way before it was a standard.
retroarch_2023_01_27_poicv.png

Holding the controller with the left hand on the left handle and right hand on the middle one you basically have, as seen today, left shoulder button for precision aiming (disabling moving rather than just slowing you down as is common today), the right trigger to shoot (Z under the stick), the d-pad to move forward/back and strafe (like the left analog stick now but that wasn't a standard back then and analog control is hardly necessary given we still use WASD on PC, lol), the analog stick to look around/turn/aim (on the right hand as we do today) and they even got fairly intuitive crouching and leaning controls worked in which many later games didn't as since the precision aiming disables moving the movement controls then lean left/right, back crouches and if held it's a toggle so you can stay crouched and move around until you tap the aim button again.

Sure, the controller is a bit cramped since it also accomodates different styles for different games, like you would hold the left and right handles skipping the middle for something like Street Fighter (that it never got, lol) and the middle and right handles for 3D adventures like Mario and Zelda but, while with the above method buttons A and B are a bit less convenient to reach with your thumb to interact/reload and switch weapons with, it's not so far removed from modern controls (hence why remapping it on modern controllers works so well). Of course back then most people used the c buttons to move/strafe holding the controller on the middle and right handles (or as was seen on Saturn and even Dreamcast later since there was no way to have their one stick usable with the right hand as on the N64) so basically the reverse of today but that was a choice and if they preferred that over the modern schemes, hey, whatever works, that still meant they had all important controls like moving/strafing and aiming/turning as on a PC FPS while today's common scheme was still and is still an option too.

Users choosing to follow a different standard at the time or in later years failing to realize there is also an option for a scheme closely resembling today's standards doesn't make the controls or controller bad, it was pretty ingenious design.
I can appreciate defending it. I myself used that control pad for many years and thousands of hours across dozens of games.

But in my opinion it’s highly dated and it’s a must to have two joysticks.

I owned a PS1/N64 at the time. Loved them both.

But that controller always took a little extra time to learn. Especially because back then EVERY game had different controls.
 

Alexios

Cores, shaders and BIOS oh my!
Most if not all FPS on N64 had that control scheme. I think it was even the default on some. Again, I don't see what's dated, you just have a d-pad on the left hand instead of an analog stick. Just as you have WASD on PC which is digital and not analog. It's the analog stick/mouse that dictates turning anyway, not the move/strafe input. Is it a bit awkward and cramped? Sure, but it works and resembles modern controls in near 1:1. Even after twin stick controllers came along it took a long while to figure the scheme out when GE without twin sticks feels just fine (granted that's largely thanks to the very generous auto aim but hey, Doom and other games on PC had 100% vertical auto aim too, whatever works, works) and is easy to pick up and play by anyone as long as you select 1.2 and tell them d-pad is like the left stick they know and the analog stick is the right stick as normal.

Something you can't do for way newer games. The Dreamcast pad couldn't be held like the N64 so forces the reverse of today's standards with look/aim on the left hand, many shooters on PS2 had PS1 style hold to lock on gameplay and the less said of PSP the better as it was like DC too.

N64 was way ahead of its time with this, hence why it's still not common knowledge (and I feel even you here didn't actually read/see what's shown but just go by your memory of playing with the default reverse scheme because adapting to 1.2 should be piece of cake for anyone).
 
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AngelMuffin

Member
Played it for a bit on Xbox (Series X), disappointing release to be honest. This isn't Rare's in-house remaster, it's a high-res port of the N64 version by Code Mystics. There's numerous graphical issues, and the framerate frequently tanks hard, harder than the N64 original if you can believe that. It still plays great, but after seeing what could and should have been, it's tough to swallow. It was free for me, I guess.
How in the world is that possible? I mean, the n64 original would hit like 10 fps regularly during MP. They couldn’t get this to at least a stable 30FPS?
 

Maddux4164

Member
Most if not all FPS on N64 had that control scheme available. I think it was even the default on some. Again, I don't see what's dated, you just have a d-pad on the left hand instead of an analog stick. Just as you have WASD on PC which is digital and not analog. A bit awkward and cramped? Sure, but it works and resembles modern controls in near 1:1. Even after twin stick controllers it took a while to figure the scheme out when GE feels fine (granted largely thanks to very generous auto aim but hey, Doom and other games on PC had 100% vertical auto aim too, whatever works, works).
Also… man that thumb stick was damn near painful after hours of use.

Not to mention it broke quite easily as well.

To each their own. But I never cared for the controller.
 

Alexios

Cores, shaders and BIOS oh my!
Nintendo probably forced them to make zero attempts to optimize, after all, they forced them to not use the remaster which was basically done.
Source? Why would Nintendo not want the remaster and just ask for it as part of the deal, so they could release both the original on their online service and the remake thing as a proper store release, instead of block them from it?

I mean, it was an Xbox 360 game and not exactly its most impressive, Switch has had plenty improved ports and games that are beyond PS360 so a port of a low end game like that would seem viable with differences similar to this release (a smaller resolution upgrade than on Xbox basically).

I'd think it's just as likely both just agreed they don't care for an all things considered low fi even for its time remake that is now two (but looks three) generations removed and needs a remake itself plus costs more to port since no team is fresh off working on the project so went with the original.

Also, Code Mystics is a good dev, if they fucked anything up they probably just weren't given the right request or enough time for it. Their SNK fighting game remasters were the best on Steam and elsewhere with rollback netcode and great features and enhancements.
 
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Dr.Morris79

Member
I like it but then again I wasnt expecting the second coming of Christ. It's an old N64 game and you take it for what it is.

And for an old fucker like me, it's perfect. It goes in that space between Turok, Shadowman and all the other retro classics

What exactly were people expecting?
 

Alexios

Cores, shaders and BIOS oh my!
I like it but then again I wasnt expecting the second coming of Christ. It's an old N64 game and you take it for what it is.

And for an old fucker like me, it's perfect. It goes in that space between Turok, Shadowman and all the other retro classics

What exactly were people expecting?
Come on, Nightdive's remasters like some you mention are usually a ton better than this since they reimplement them in their own KEX engine and make them run great with all the features you'd expect in modern games plus they keep improving their work as seen in Powerslave which even has enhancements that fit in like a glove as if the original game was designed like that to begin with (additional decorations, lava waterfalls where there used to be just brown walls and other things like that which look natural when you see them but going back to the original they aren't there).
 
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THE DUCK

voted poster of the decade by bots
Source? Why would Nintendo not want the remaster and just ask for it as part of the deal, so they could release both the original on their online service and the remake thing as a proper store release, instead of block them from it?

I mean, it was an Xbox 360 game and not exactly its most impressive, Switch has had plenty improved ports and games that are beyond PS360 so a port of a low end game like that would seem viable with differences similar to this release (a smaller resolution upgrade than on Xbox basically).

I'd think it's just as likely both just agreed they don't care for an all things considered low fi even for its time remake that is now two (but looks three) generations removed and needs a remake itself plus costs more to port since no team is fresh off working on the project so went with the original.

Also, Code Mystics is a good dev, if they fucked anything up they probably just weren't given the right request or enough time for it. Their SNK fighting game remasters were the best on Steam and elsewhere with rollback netcode and great features and enhancements.

Because this is typical Nintendo arrogance, there is no reason why MS would not want to release the remaster that they had their possession for years (and had hoped to release, obviously since they had a team on it). That leaves only one party that wouldn't want it.
Zero chance MS wanted to release this neutered version (with no xbox live play too, clearly another Nintendo demand), but took it rather than nothing.
 

-Zelda-

Banned
Muscle memory is working against me. I keep wanting to move with the left stick, look around/aim with the right stick, and shoot with R2.
 

Dr.Morris79

Member
Come on, Nightdive's remasters like some you mention are usually a ton better than this since they reimplement them in their own KEX engine and make them run great with all the features you'd expect in modern games plus they keep improving their work as seen in Powerslave which even has enhancements that fit in like a glove as if the original game was designed like that to begin with (additional decorations, lava waterfalls where there used to be just brown walls and other things like that which look natural when you see them but going back to the original they aren't there).
I know, and I love Nightdive for what they are doing. And I even forgive that Bladerunner output they give. But I know that sometimes you're never going to get the remaster you want.

This iteration of Goldeneye was always going to be a hum dinger, it's no remake and if you're into the emulation scene you'll know it's been done better

But! They, finally brought it to the table. People may not like it, the kinks are real, but again, it's here and after all the bullshit rigmarole that probably come with it, hey ho, we're playing it.

P.s. I fooking love Powerslave! Over here in bad teeth land it's known as Exhumed. It was always one of my most loved Playstayion 1 games :)
 

keefged4

Member
This has to be the laziest, bare bones "port" or re-release ever.

For years we have been able to emulate this. I recently finished a 100% run of this via Retroarch going for all the retroachievements - On a Steam Deck, playing the game upscaled to 4k and overclocked to smooth out the framedrops.

The emulation of this release is embarrasing - non consistant frame pacing, wobbly texture/polygons, texture seams not alinging properly etc, I mean ffs this is meant to be the "official" version.

Devs really need to start thinking about getting in touch with already existing emulation sources for these kind of projects going forward.
 

Kacho

Gold Member
Encountered a weird bug on the Statue level. Janus and his goons wouldn’t spawn at the statue, just an endless wave of enemies rushing my position. Don’t remember that happening in the N64 version. Tried reloading the level, restarting the game and same issue. Seems to happen if you skip the level intro. Very weird.
 
I like it but then again I wasnt expecting the second coming of Christ. It's an old N64 game and you take it for what it is.

And for an old fucker like me, it's perfect. It goes in that space between Turok, Shadowman and all the other retro classics

What exactly were people expecting?
They wanted the remaster or something like Goldeneye Source maybe.

Nintendo killed that dream though.
 

MrMephistoX

Member
Has anyone figured out a way to use the custom controls in multiplayer? Even if not it’s just online split screen? Who thought this was a good idea?
 

Spukc

always chasing the next thrill
Holy fuuken shit the train level lasering that vent is next level shit with these joycon controls 🤣
 

Alexios

Cores, shaders and BIOS oh my!
Nintendo killed that dream though.
Source? Switch can easily run an Xbox 360 game that looks worse than an Xbox game so they could have just asked for that as part of the deal and enjoy the same parity as now, ie just lower resolution on Switch. Maybe MS didn't wanna give that?

Maybe they both decided an outdated looking remake that looks at best a little newer than the 3-4 gens removed original and needs $ to finish/port and needs a remake itself if it's to cater to people who want good graphics isn't worth it vs paying Code Mystics peanuts to emulate the rom?
 
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RedC

Member
Source? Switch can easily run an Xbox 360 game that looks worse than an Xbox game so they could have just asked for that as part of the deal and enjoy the same parity as now, ie just lower resolution on Switch. Maybe MS didn't wanna give that?

Maybe they both decided an outdated looking remake that looks at best a little newer than the 3-4 gens removed original and needs $ to finish/port and needs a remake itself if it's to cater to people who want good graphics isn't worth it vs paying Code Mystics peanuts to emulate the rom?
Remember this had to be agreed upon by all parties including MGM and Eon Productions, so it's possible this was the path of least resistance way to rerelease the N64 rom without having to relicense all the actors' likenesses and music and remain within legal constraints of the original contract.

Hence why the game is not for sale.
 
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Kacho

Gold Member
Looks like Goldeneye. Its still fun.
Oh fo sho, man. Was just poking fun at the samey conversation going on about the game. My entire YouTube feed is full of neckbeard QQ. Lol

Just made it to the jungle level. Forgot how many enemies they throw at you in later levels. Can’t remember if the number increases on higher difficulties but I know the game gets brutal in terms of damage you receive. The challenge is part of the fun tho.
 
Oh fo sho, man. Was just poking fun at the samey conversation going on about the game. My entire YouTube feed is full of neckbeard QQ. Lol

Just made it to the jungle level. Forgot how many enemies they throw at you in later levels. Can’t remember if the number increases on higher difficulties but I know the game gets brutal in terms of damage you receive. The challenge is part of the fun tho.
I just got on the plane in level 2. Stealthily playing levels is great. The auto aim has such a unique feel to it also. Just fun to shoot and hit enemies.
 

Kacho

Gold Member
I just got on the plane in level 2. Stealthily playing levels is great. The auto aim has such a unique feel to it also. Just fun to shoot and hit enemies.
I love the auto aim in this because you can spray and pray while going 100 miles an hour. I play the starter difficulty like Doom. Don’t start stealthing until 00 because the damage is insane!
 

phant0m

Member
I like it but then again I wasnt expecting the second coming of Christ. It's an old N64 game and you take it for what it is.

And for an old fucker like me, it's perfect. It goes in that space between Turok, Shadowman and all the other retro classics

What exactly were people expecting?

Probably the excellent XBLA remake that got leaked in 2021. Core design was there but every asset was updated to something way more modern (at least by 2009-ish standards when it was made).

This is possibly even worse effort than the GTA Trilogy remasters BUT

goddamn this game still hits.

The sound, animations when enemies get hit, the little dodges they do, bullets hitting their gun….there’s so many small details in this game that are just make it feel so good to play
 

Fox Mulder

Member
Hey guys I heard this is low effort and looks like shit. Is that true?

It’s just an upscaled version in an emulator and not the cancelled Rare xbla remake from 2007 that got leaked.

This is likely as good as they can do to just get the game out after all these years of licensing issues. You can’t even buy the game anyways and need game pass, Rare replay, or NSO. So it’s just a fun nostalgia hit.

Sean Connery GIF by James Bond 007
 
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Bridges

Member
Honestly don't care about whatever issues this has, as soon as I loaded into Dam and heard its BGM the nostalgia flooded in. I actually dig the reworked controls, they're a tad finicky but I much prefer it to playing the old way.

Really quite a shame we can't get online multiplayer, but at this point I'll take what I can get.
 

Banjo64

cumsessed
Anyone else suspect this isn't available to purchase on either platform because it's only a temporary agreement and it'll get pulled at some point?
 

Ben87fr

Member
Does anyone know what button is used for cycling through the gadgets ? On xbox i can't seem to find it
 
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