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Hogwarts Legacy Will Feature Ray Traced Shadows, Reflections & Ambient Occlusion On PC

KyoZz

Tag, you're it.
Confirmed on Twitter by WBSupport:




Hogwarts Legacy will be using Unreal Engine 4, and will also support DLSS 3 at launch.
The game will also use Denuvo.

Hype Train GIF by Leroy Patterson


Final PC specs:

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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Just got my 4070ti ready for that DLS33 goodness. Thanks to the people in another thread who pointed out you can actually get them at RRP in the UK which blew my mind a little.
 

DaGwaphics

Member
Just got my 4070ti ready for that DLS33 goodness. Thanks to the people in another thread who pointed out you can actually get them at RRP in the UK which blew my mind a little.

Plenty available in the US for the MSRP or just $10 or $20 more. At least the AIBs and the retailers aren't pushing these even further, like they are still doing for most of the 3000 series.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Plenty available in the US for the MSRP or just $10 or $20 more. At least the AIBs and the retailers aren't pushing these even further, like they are still doing for most of the 3000 series.

Yeah, they're still overpriced for what they are, but 2023 is absolutely chock full of new stuff I'd wanna play with sliders cranked up. Tried out DLSS3 on Flight Sim last night and it was running at 4k with everything high/ultra, buttery smooth. It's voodoo on top of voodoo.
 

SlimySnake

Flashless at the Golden Globes
Getting flash backs of not being able to turn on any RT on a 4090 on Gotham Knights….

Hope this game is more done.
Rt was mostly fine on my 3080 when using dlss quality at 4k but it would trigger these massive framedrops every now and then that would basically make the game a slideshow. I think xbox had a similar issue so it must be related to directx.

Performance wise it was fine.
 

SlimySnake

Flashless at the Golden Globes
Confused Always Sunny GIF by It's Always Sunny in Philadelphia's Always Sunny in Philadelphia


Yeah that not what I consider fine. I don’t want frame drops.
I would call that a bug. 99% of the time the framerate was a locked 60 and then all of a sudden it would just crawl to a slideshow. Df showed it in their Xbox review.
 

Warnen

Don't pass gaas, it is your Destiny!
I would call that a bug. 99% of the time the framerate was a locked 60 and then all of a sudden it would just crawl to a slideshow. Df showed it in their Xbox review.

Yeah I assume it was a bug that’s why I hope this one is more done. Only reason I mentioned it cause both from WB.
 
Awesome. I love to see games embracing this great tech. Might want to actually pick it up now because of this, make my 4090 run. Had my eye on it before but this might actually push me over the edge to buy it. Have to wait and see how true to the source and woke it is.
 

Mister Wolf

Gold Member
I've tried them all before and none of those are worth the massive performance hit. Raytraced GI and/or Raytraced Emissive Lighting are the only two meaningful uses of raytracing.
 

KyoZz

Tag, you're it.
I've tried them all before and none of those are worth the massive performance hit. Raytraced GI and/or Raytraced Emissive Lighting are the only two meaningful uses of raytracing.
I'd say reflections are a big + too. I'm tired of those artifacts with screen space reflections, and it really breaks the immersion when you lose every reflect as soon as you look down.
Not to mention those artifacts on the edge of the screen.

On the other hand, correctly pre-baked lighting can do an impressive job (AC Unity, Mafia Remake, RDR II for examples)
 

Mister Wolf

Gold Member
I'd say reflections are a big + too. I'm tired of those artifacts with screen space reflections, and it really breaks the immersion when you lose every reflect as soon as you look down.
Not to mention those artifacts on the edge of the screen.

On the other hand, correctly pre-baked lighting can do an impressive job (AC Unity, Mafia Remake, RDR II for examples)

Reflections were big in Control for me because it was an office building with waxed floors. For Cyberpunk it was decent within the city environment but worthless elsewhere. Reflections are too situational. With all the elemental spells in this game wouldn't it make sense to have at least raytraced emissive lights so the spells can paint the environment with color. Instead they chose the low hanging fruit.
 

Codiox

Member
Fucking UE4, in the previews you could even see the culling on the edges of the screen.

That these problems still exist since UE3 is disgusting. It's not 2006 anymore.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Im deciding wheather to get this on ps5 or pc, these features sound sweet but ps5 gets the extra missions
Its a PC game.
Likely a .ini/.cfg edit will get you the ONE(1) extra short quest.
After you compete it offline, change your .ini/.cfg back to normal.

Unless of course its actually DLC and is not on disk. (Imma bet its on disk).
 

Denton

Member
Does this game have realtime time of day change? If yes, it really should have RTGI. But maybe Unreal 4 does not support it yet? Since Lumen is UE5 only.
 
Just got my 4070ti ready for that DLS33 goodness. Thanks to the people in another thread who pointed out you can actually get them at RRP in the UK which blew my mind a little.
Hell my local Microcenter here in Ohio had 2 models like 30 and 50 off the other day.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Does this game have realtime time of day change? If yes, it really should have RTGI. But maybe Unreal 4 does not support it yet? Since Lumen is UE5 only.
Unreal Engine is extensible.
If they wanted to have RTGI they would have had RTGI.
Hell Nvidia gives away their own pretty well optimized RTXGI implementation for free to Unreal Engine 4 developers.

split-attic-min-1920x1080-7236f8f83f581e4a359f615f7d40de12.png



split-forest2-min-1920x1080-5fd962b5d4c4aeb859d525266b9e3b15.png
 
Ugh don't know if I should buy on PC (2070 Super) or just get it for PS5. I have a bad feeling about this game's performance on both platforms honestly but would love to be proven wrong.
 

Mister Wolf

Gold Member
Unreal Engine is extensible.
If they wanted to have RTGI they would have had RTGI.
Hell Nvidia gives away their own pretty well optimized RTXGI implementation for free to Unreal Engine 4 developers.

split-attic-min-1920x1080-7236f8f83f581e4a359f615f7d40de12.png



split-forest2-min-1920x1080-5fd962b5d4c4aeb859d525266b9e3b15.png

Would you say Lumen is superior to RTXGI in lighting quality?
 
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After the shit show we’ve seen for recent PC games. I’m holding out for hands on impressions from players before I put my money down.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Would you say Lumen is superior to RTXGI in lighting quality?
I havent been able to migrate all my 5.0 projects to 5.1 but anecdotally.

RTXGI is better than Lumen.
The Nvidia build of Unreal Engine 5.0 has more accurate lighting especially when using intricate Nanite meshes.
It also bring very cheap unlimited direct lighting, so you can have scenes completely filled with shadow casting lights.
The cost of this using Lumen is quite high and Lumen is already kinda expensive, even in 5.1 having a bunch of shadow casting lights is super expensive.
I love lights, i love shadows, so i put a shit ton of them everywhere whenever I can.....it breaks shit.

From my understanding though.
Unreal Engine 5.1s improvements to Lumen have done enough to catch up to RTXGI that if your project is a 5.1 project you dont need to use RTXGI.
But I havent confirmed this myself or seen anyone actually test it out.
Nvidia has a 5.1 branch of Unreal Ill download it when my new PC parts come in and give it a go to see if RTXGI has really been made obsolete by Lumen in 5.1


Edit: Looks like one of the Nvidia devs actually confirmed that RTXGI is going to be depreciated or rather development on it is going to slow down in Unreal Engine 5.1 going forward, rather they are focusing on Nvidia hardware acing using Lumen, while mini developing RTXGI.


Markus Nvidia: For NvRTX tools like RTXGI the current release supports Unreal Engine v4.27 and v5.0.
As of UE5.1, Epic has enhanced the quality and performance of their Lumen GI solution which provides a viable GI option for most developers. We feel it’s valuable for our customers to work on optimizing Lumen on Nvidia GPUs to ensure it remains the best place to achieve the highest graphical experience possible.
 
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DenchDeckard

Moderated wildly
ill wait for further info but may buy it on PC for my playthrough and grab it on Xbox for my daughter. gotta flex the 4090 if the shader compilations are sorted for launch.
 

KyoZz

Tag, you're it.
On steam it says the digital deluxe edition doesn’t unlock until the 10th, doesn it unlock on the 7th?
Why wouldn't it?

image.png


You are not the first I see on different forums to question this early access. I don't know why this question since it is written.
 

01011001

Banned
Hogwarts Legacy will be using Unreal Engine 4

someone should ask the way more pressing question "will you be able to precompile shaders?"

if I read unreal engine 4 all I can think of is that it will definitely stutter like a motherfucker
 
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