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Where did the AAA FPS genre disappear to?

Guilty_AI

Member
Mate, that you didn’t get what was meant in the OP doesn’t mean that arbitrary reasons were inserted. It’s on you.
Maybe if you'd try to listen what's being said to you for a second instead of trying to make a shitty joke, then you'd understand.
Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.

You want AAA stuff pushing the medium then go on to discard VR because its not "acessible enough", makes no mention of open world on the OP - despite the fact these are the ones that require better tech and manpower to make and are in fact the ones pushing the medium techwise - but suddenly its a requirement not to have it. I honestly doubt either of you even understand what you really want.
 
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MiguelItUp

Member
I honestly just think they fizzled out because AAA doesn't think that's where the money is. There's a reason why we have so many open world games. They think that's what everyone wants, and it's been exhausting for years, lol.

I'm grateful for id, and other studios (though they're AA or indie) making FPS titles that AREN'T open world, even if some are multiplayer only. I just wish AAA would give it a better shot. But maybe they feel it's too risky and just not worth the risk? I mean, development these days isn't cheap. I wouldn't be surprised.

At this point I'm hoping for a proper Quake revive that delivers like DOOM (2016) did, if not more so. Give me a campaign, give me co-op, give me multiplayer. Goddamnit.
 
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Drizzlehell

Banned
Titanfall 2 might work, I still have to play this. But Borderlands is nothing like those uniquely handcrafted singleplayer campaigns.
Titanfall 2 is exactly what you're looking for, please do check it out. It's a fantastic SP campaign with lots of unique and cool set pieces, and even on a story level it strikes a surprisingly emotional note, which is fairly uncommon for those types of games.

Other games that I could recommend:
Shadow Warrior 3 - I've noticed that you didn't like the first one, which is fair, but this one is much smoother to play; just skip the second one because it's basically a Borderlands rip-off
Ready or Not - assuming that you enjoyed games like SWAT 4 or Rainbow Six Vegas because this game is basically a spiritual successor
Necromunda Hired Gun
Serious Sam 4 & Siberian Mayhem
Black Mesa
- a complete remake on the original Half-Life
Star Wars Battlefront II - it has a solid, stroy driven campaign, worth checking out since the game is dirt cheap these days
any of the Wolfenstein games from the rebooted series (except for Youngblood, which sucks)
I'd also recommend checking out any of the Call of Duty games that you haven't played yet when they're on sale, the campaigns in those are always worth playing IMO

And if you wanna dig into some indie games, then definitely check out:
Ion Fury
Dusk
Amid Evil
Dread Templar
Prodeus
Forgive Me Father
Project Warlock
HROT
Turbo Overkill
 

Spaceman292

Banned
No, I agree.

But the OP is talking about AAA shooters that were the flagship for graphical fidelity and showing off what a PC or Console could do.

Those games have disappeared, especially single player ones, as they cost too much and wouldn’t sell enough copies.
I think games that expensive are just larger than regular shooters. Cyberpunk fits into that. And there's all the CODs and stuff.
 

Drizzlehell

Banned
Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.

You want AAA stuff pushing the medium then go on to discard VR because its not "acessible enough", makes no mention of open world on the OP - despite the fact these are the ones that require better tech and manpower to make and are in fact the ones pushing the medium techwise - but suddenly its a requirement not to have it. I honestly doubt either of you even understand what you really want.
Maybe you're just to young to understand what a "Doom clone" refers to and how those types of games evolved in the 90s and 2000s until their eventual demise in early 2010s.

I mean, I instantly knew what OP was talking about so sounds like you're the only one here who's confused.
 

EDMIX

Member
Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology.

ok but a lot of those same teams are still making games.

We got 2 Dooms recently, a Quake remake (funny that you disregarded all of those fucking arena shooters that have even come out over the years) LawBreakers, TitanFall, Destiny, Halo still exist, Far Cry still exist, We Happy Few released, Judas is by the old Bioshock team, Redfall is a thing, APEX, Metro series, STALKER 2 is coming out, Deathloop, Overwatch 2, The Finals, Warhammer 40000: Boltgun, Starfield, Dead Island 2, Dying Light 1 and 2, Anger Foot, Sony has a team of ex COD developers making a FPS...

I'm not trying to be mean here OP, I think you didn't think this thru as not only do we have factually more developers now vs then, but the same ones that made a lot of those games.....ARE STILL MAKING THOSE GAMES! I see zero evidence the FPS genre is disappearing and funny enough, more evidence its growing...

What are you going to goal post to

Oh you don't see enough different ones? You mean like No Man Sky? Death Loop? Ohhh they are not as dark, oh like Metro, STALKER, RedFall? Ohhhh not as many arena stuff like Overwatch 2 and The Finals? What you might be asking sir, might still be around by the very same teams or developers or something, so its hard to say something is "disappearing" and you need to be a bit more specific and objective to what you really mean, cause if this is some "heart" or "charm" or bullshit based on feelings or nostalgia or something, the whole thread might as well be disregarded as we can't MAKE you feel this or that about anything coming out with FPS, but we can factually, objectively state what FPS titles are coming out that disprove this whole thing.

by the numbers this simply isn't true.


Drizzlehell Drizzlehell I don't disagree with the Doom clones lol, but ima have to agree with Guilty_AI Guilty_AI here. One can't fucking ask for this shit and then try to dismiss VR in hopes of goal posting. As it stands, FPS isn't just magically leaving graphical elements on the cutting room floor or something , they are some of the most demanding titles and developers are all pushing the boundaries with that genre for anyone to pretend anything is disappearing. Its literally more man power to make these games today then 25 years ago.

If you know what OP is talking about, tell us factually, objectively what they mean in a fucking way that can actually be MEASURED! You guys are not joined at the hip, you can't read their mind, so if you know what they mean, it would be helpful for this whole thread if that was stated.
 
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SF Kosmo

Al Jazeera Special Reporter
Appetites for longer, more story rich games have forced them to fuse with other genres. No one really wants to pay $60 for a 5-10 hour hyper-linear story campaign anymore, and devs no longer feel the same pressure to package loosely-related single player and multiplayer packages into a single sku.

AAA FPS still exist, but they're often muddied with open-world game elements like Halo Infinite, Far Cry, Metro Exodus, etc that turn them into 30+ hour experiences. People tend to feel like that more linear style of FPS that was en vogue from 2005-2015 has fallen out of fashion largely because people don't feel like there's enough value for the dollar.
 
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EDMIX

Member
AAA FPS still exist, but they're often muddied with open-world game elements like Halo Infinite, Far Cry, Metro Exodus

True, I don't disagree with you but those series and styles existed 20 years ago too though. Far Cry literally released 19 years ago...

So maybe they'd have a better argument about game length like you stated, but we still get a lot of titles like that on the shorter side, ironically by some of the same developers.
 

StreetsofBeige

Gold Member
I just impulse bought Quake on PS5 as I felt nostalgic thanks to watching a video yesterday about the DNF Restoration project. Quake 1 never clicked to me and I never finisihed it, despite being an FPS fan ever since I started gaming but I quite enjoy this new version.

And the above made me wonder, why aren’t there AAA FPS games nowadays? You know, the kind where there cool and unique levels, weapons, enemies, sounds and music were the stars of the games. Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology. And I think the FPS genre was the most popular. And then at once around 2010 they just ceased to exist besides CoD, Halo and BF. What happened?

I really miss these games. We have the new Dooms (which are awesome) but nothing else like that. Or if anyone knows some sleeping hit then feel free to recommend. I’d also like to play modern versions of said games (a la Quake) but it seems most of them can only be played on PC only.
Probably because a lot of those old school AAA shooters are outdated. Most are arena battlers, sci-fi (you forgot Unreal too), and they didn't focus on the leveling up or personalization (classes, mtx skins etc...).

Thats not to say shooter fans dont like colourful crazy stuff (Fortnite, Apex and Destiny), but it seems given a choice between a boots to the ground military game vs. 20 ft jumping Doom and Halo, people prefer COD kinds of games.

Even games like Titanfall didn't do great. And that game felt a lot like COD. It was basically COD but had jet pack jumps and once or twice a match you drop a titan But the gunplay was exactly like COD. Still failed.

And within the COD universe, even the sci-fi ones like Infinite Warfare and the BO games with wall running and boost jumps dont sell as much as MW editions.

Gamers just seem to prefer shooting enemy soldier with an AK-47, than an alien from another planet with a laser pistol.
 
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SF Kosmo

Al Jazeera Special Reporter
True, I don't disagree with you but those series and styles existed 20 years ago too though. Far Cry literally released 19 years ago...
But Far Cry 1 and the first two Metro games were linear, not open world. They were changed to open world games as the series progressed.

Granted Far Cry did that earlier than the others and not many people remember the first Far Cry anymore.
 
I just impulse bought Quake on PS5 as I felt nostalgic thanks to watching a video yesterday about the DNF Restoration project. Quake 1 never clicked to me and I never finisihed it, despite being an FPS fan ever since I started gaming but I quite enjoy this new version.

And the above made me wonder, why aren’t there AAA FPS games nowadays? You know, the kind where there cool and unique levels, weapons, enemies, sounds and music were the stars of the games. Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology. And I think the FPS genre was the most popular. And then at once around 2010 they just ceased to exist besides CoD, Halo and BF. What happened?

I really miss these games. We have the new Dooms (which are awesome) but nothing else like that. Or if anyone knows some sleeping hit then feel free to recommend. I’d also like to play modern versions of said games (a la Quake) but it seems most of them can only be played on PC only.

https://www.neogaf.com/threads/retro-shooter-renaissance.1516237/ tons of classic and amazing shooters. Get a PC if you dont have one. Forget about the AAA industry, unless you want your shooters to be rpg's and filled with mtx.
 
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EDMIX

Member
But Far Cry 1 and the first two Metro games were linear, not open world.

Far Cry 1 was on an open world, its story might have been linear, but it was still in an open world, they merely opened up how those quest are done in future titles like with 2 which isn't even that far after 1... as in more Far Cry games are open ended like that then not, regardless..titles like that existed then, they exist now and it proves that we had just as many different titles then as we do now, if not we have more options now then prior.

Though I don't remember Far Cry 1 as much, I do recall it had a very open world like Crysis regardless of how that story structure was.

So I think its odd for OP to say this in a year we are seeing RedFall, Starfield and so many other massive FPS titles.
 

makaveli60

Member
ok but a lot of those same teams are still making games.

We got 2 Dooms recently, a Quake remake (funny that you disregarded all of those fucking arena shooters that have even come out over the years) LawBreakers, TitanFall, Destiny, Halo still exist, Far Cry still exist, We Happy Few released, Judas is by the old Bioshock team, Redfall is a thing, APEX, Metro series, STALKER 2 is coming out, Deathloop, Overwatch 2, The Finals, Warhammer 40000: Boltgun, Starfield, Dead Island 2, Dying Light 1 and 2, Anger Foot, Sony has a team of ex COD developers making a FPS...

I'm not trying to be mean here OP, I think you didn't think this thru as not only do we have factually more developers now vs then, but the same ones that made a lot of those games.....ARE STILL MAKING THOSE GAMES! I see zero evidence the FPS genre is disappearing and funny enough, more evidence its growing...

What are you going to goal post to

Oh you don't see enough different ones? You mean like No Man Sky? Death Loop? Ohhh they are not as dark, oh like Metro, STALKER, RedFall? Ohhhh not as many arena stuff like Overwatch 2 and The Finals? What you might be asking sir, might still be around by the very same teams or developers or something, so its hard to say something is "disappearing" and you need to be a bit more specific and objective to what you really mean, cause if this is some "heart" or "charm" or bullshit based on feelings or nostalgia or something, the whole thread might as well be disregarded as we can't MAKE you feel this or that about anything coming out with FPS, but we can factually, objectively state what FPS titles are coming out that disprove this whole thing.

by the numbers this simply isn't true.


Drizzlehell Drizzlehell I don't disagree with the Doom clones lol, but ima have to agree with Guilty_AI Guilty_AI here. One can't fucking ask for this shit and then try to dismiss VR in hopes of goal posting. As it stands, FPS isn't just magically leaving graphical elements on the cutting room floor or something , they are some of the most demanding titles and developers are all pushing the boundaries with that genre for anyone to pretend anything is disappearing. Its literally more man power to make these games today then 25 years ago.

If you know what OP is talking about, tell us factually, objectively what they mean in a fucking way that can actually be MEASURED! You guys are not joined at the hip, you can't read their mind, so if you know what they mean, it would be helpful for this whole thread if that was stated.
You are trying really hard not to understand what I mean, aren’t you?
 

Drizzlehell

Banned
So half life and bioshock are doom clones now? :rolleyes:
Half-Life? Absolutely.

Bioshock, not so much. It's an immersive sim as far as I'm concerned. I'm guessing what you were refering to is the fact that it was kinda dumbed down compared to System Shock but I don't agree with the notion that it would automatically disqualify it from being in the same ballpark as other "shock" games or Deus Ex.

Anyway,
You want AAA stuff pushing the medium
I never said that.

then go on to discard VR because its not "acessible enough"
Not everyone is willing to drop a bunch of cash on a gaming peripheral just so they could play a game that you recommended.

I mean, sure, if OP has VR goggles then fuck yeah he should play that. It's an amazing game. But don't act like it's something that everyone is capable of doing.

Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.
Feel free to check out the list of games that I just posted:
Titanfall 2
Shadow Warrior 3
Ready or Not
Necromunda Hired Gun
Serious Sam 4 & Siberian Mayhem
Black Mesa
Star Wars Battlefront II
Wolfenstein


Ion Fury
Dusk
Amid Evil
Dread Templar
Prodeus
Forgive Me Father
Project Warlock
HROT
Turbo Overkill
It's really not that difficult to understand. It's simply about games that are more tightly designed without any open world, exploration of giant maps filled with optional quests and collectibles, or shallow role-playing mechanics. The primary gameplay loop should revolve around shooting stuff and progressing through the levels by following simple objectives. Story is welcome but optional, and so are any extra mechanics such as puzzles or squad interactions.
 

TheShocker

Member
Open world and/or games as a service models. Both are growing tiresome imo.

I’d love to see some 25-40 hour story driven, level based shooters.
 

SF Kosmo

Al Jazeera Special Reporter
Far Cry 1 was on an open world, its story might have been linear, but it was still in an open world, they merely opened up how those quest are done in future titles like with 2 which isn't even that far after 1... as in more Far Cry games are open ended like that then not, regardless..titles like that existed then, they exist now and it proves that we had just as many different titles then as we do now, if not we have more options now then prior.
Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.

Fair enough that Far Cry 2 was proper open world though. Like I said, it did make that shift early in the series.
 
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YuLY

Member
DOOM, DOOM Eternal, Halo Infinite, Titanfall 2, Metro Exodus, Half-Life: Alyx, Borderlands 3, etc..

They're still out there, just not at the rate that they used to be because there's so many competing genres now.
So take each one and lets see. You mentioned two DOOM games which the OP already mentioned as being one of the few new ones still like that, kinda moot no ?
Then you mention Titanfall 2, a game from 2016 (6 years ago), not sure this should count considering its almost a generation old.
Then you mention HL Alyx which is a VR only game, a very niche market that not many core gamers are interested in, being limited by the device, I think we should stick to example such as main consoles and PC.
Then you mention BL3 which is an open world looter shooter, nothing like the types of games mentioned by OP.
The only proper example is Metro Exodus, considering even Halo Infinite was "adapted" to an open world and it's story suffered greatly ( i personally barely understood anything, although I kinda liked and finished the game).

Considering all this, I think this only reinforces what OP said, and I totally agree with him.

He is mostly refering to linear good AAA (or at least AA) FPS campaign in the vein of: Singularity, Timeshift, Prey (2006), Bulletstorm, Legendary, Syndicate (2012) etc.
For 3rd Person shooters that would be games like: Binary Domain, Lost Planet, Inversion, Red Faction : Armageddon, Spec Ops - The Line etc

^ Basically Shooters that had a cool campaign that was 6-8h which you could finish in a weekend with no bloat. And even if they had some tacked on multiplayer mode, you could just focus on the Single Player without a problem.

I too loathe the death of these games. Sadly the battle royale took over, AA publishers like THQ are dead etc etc, theres many reasons why they are dead :(
 
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Drizzlehell

Banned
Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.

Fair enough that Far Cry 2 was proper open world though. Like I said, it did make that shift early in the series.
Yeah, agreed. Most levels were huge and the game allowed you to fuck around to a certain degree but ultimately you had to follow a linear sequence of objectives like in any regular shooter. It became even more apparent in the latter half of Crysis, where you were pretty much forced down a very linear path.
 

nikos

Member
They still exist, the problem is they're now primarily developed for consoles rather than PC and the experience has taken a massive hit as a result.

Consoles ruined first person shooters. They were dumbed down to accommodate shitty controllers and a new audience who had never played them. Anyone who says otherwise only needs ask when the golden age of shooters was, it was when they were developed primarily for pc's.

EDIT: This!
 
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EDMIX

Member
Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.

Fair enough that Far Cry 2 was proper open world though. Like I said, it did make that shift early in the series.

Thats fine and I can see how that can be seen that way, it does support that we've had different types of FPS titles then and we have different types now still.

You are trying really hard not to understand what I mean, aren’t you?

I mean you wasted a post instead of clarifying what you mean.

objectively, factually state what you are talking about in a way that can be measured.

Drizzlehell Drizzlehell sure, but lots of games are like that. You literally go down some linear path on the later part of FFXV too, but I'm sure many won't state its not open world because of that or something, most narrative driven titles do that towards the end, open world or otherwise.
 
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Evil Calvin

Afraid of Boobs
Yep. Replaced with sequels, reboots, ports, remakes....

Replaced by open-world games, MMO's, MOBA's, Hero shooters, Linear action/move (Last of Us,).........

But Machine Games should be having a new Wolfenstein out in a year or so

Check out Prodeus....really great
 

JimmyRustler

Gold Member
You could broadly ask where all linear and focused AAA games have gone… It’s just tiresome OpenWorld trash now. Gameplay meant to keep you entertained for 10 hours streched thin into 40 hours - and thanks to this we are always waiting an extra two years for a studios new game.
 
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Drizzlehell

Banned
Drizzlehell Drizzlehell I don't disagree with the Doom clones lol, but ima have to agree with Guilty_AI Guilty_AI here. One can't fucking ask for this shit and then try to dismiss VR in hopes of goal posting. As it stands, FPS isn't just magically leaving graphical elements on the cutting room floor or something , they are some of the most demanding titles and developers are all pushing the boundaries with that genre for anyone to pretend anything is disappearing. Its literally more man power to make these games today then 25 years ago.

If you know what OP is talking about, tell us factually, objectively what they mean in a fucking way that can actually be MEASURED! You guys are not joined at the hip, you can't read their mind, so if you know what they mean, it would be helpful for this whole thread if that was stated.
I already explained my reasoning behind Alyx but YuLY YuLY also put it very succinctly:
Then you mention HL Alyx which is a VR only game, a very niche market that not many core gamers are interested in, being limited by the device, I think we should stick to example such as main consoles and PC.
And as I also said in my own post - if you have VR goggles then sure, more power to you. I played that game and I'd definitely agree that it fits a description of a linear first person shooter, and it's an awesome evolution of the genre. But don't expect that everyone will just drop 4 hondos to play it when you recommend it in a thread where OP is lamenting the death of classic first person shooters from two decades ago.

And as for specifying what kind of games we're talking about here, well, there are plenty of examples ITT already, so to bring up just a couple of them:
He is mostly refering to linear good AAA (or at least AA) FPS campaign in the vein of: Singularity, Timeshift, Prey (2006), Bulletstorm, Legendary, Syndicate (2012) etc.
For 3rd Person shooters that would be games like: Binary Domain, Lost Planet, Inversion, Red Faction : Armageddon, Spec Ops - The Line etc

^ Basically Shooters that had a cool campaign that was 6-8h which you could finish in a weekend with no bloat. And even if they had some tacked on multiplayer mode, you could just focus on the Single Player without a problem.
It's simply about games that are more tightly designed without any open world, exploration of giant maps filled with optional quests and collectibles, or shallow role-playing mechanics. The primary gameplay loop should revolve around shooting stuff and progressing through the levels by following simple objectives. Story is welcome but optional, and so are any extra mechanics such as puzzles or squad interactions.

I guess you can argue about various games on a case-to-case basis since many of them push the boundaries to the point where they break away from a more simple formula of a first person shooter and into something else entirely, like an adventure or role-playing game, while others still qualify as a classic shooters despite featuring some cross-genre elements like unlockable skill trees or NPC conversations. But in general, I think that key elements that make a classic shooter are:
- basic gameplay loop that primarily centers around combat, optionally featuring puzzles, level secrets or basic NPC interactions such as squad commands
- linear progression through simple objectives, from "kill everything" to "find a key" to "push a button" to "find an exit", or some other variation on these
- scripted events and level triggers that serve either as means of progression and combat triggers, or just as a visual spectacle
- very light or complete lack of various cross-genre elements such as exploration, side quests, character progression, or role-playing
 
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makaveli60

Member
Thats fine and I can see how that can be seen that way, it does support that we've had different types of FPS titles then and we have different types now still.



I mean you wasted a post instead of clarifying what you mean.

objectively, factually state what you are talking about in a way that can be measured.

Drizzlehell Drizzlehell sure, but lots of games are like that. You literally go down some linear path on the later part of FFXV too, but I'm sure many won't state its not open world because of that or something, most narrative driven titles do that towards the end, open world or otherwise.
Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.
 

DAHGAMING

Gold Member
To right, i miss them, we still have a few, Doom, Wolfenstein, although rocky Halo lets hope it gets back on track, COD. But for fuck sake, get some solid FPS back, Killzone, Titanfall 3, Medal of Honor, and none of this multi colour cater to everyone shit, we want gritty colours, heavy gameplay in the likes of Killzone and MOH, and a dark story.
 

ANDS

King of Gaslighting
I think OP is thinking of strictly linear first-person shooters and I guess the industry has largely branched out to now have the technology that they can go weirder within that space. Which is a good thing if you ask me.

. . .a fresh new FPS IP that reignites folks interest like DOOM (remake) or PERFECT DARK or etc. would be nice though.
 

22•22

NO PAIN TRANCE CONTINUE
Got a MW2 download but heard the SP is shit and MP as well. I'll probably try it to see for myself but yeah.


Halo Infinite MP is pretty good with high skill gap movement wise.
 

EDMIX

Member
Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.

nahhhh, you are just simping over a game from 1993.

To say we are not getting FPS anymore yet cite 1 fucking game doesn't help your point, it merely illustrates that this is about nostalgia or your emotional love for that game.

Next thing you know you are going to tell us that anything we list was not called "Doom" doesn't have the same "solid loop" that you love etc. It means you are creating this idea about something nothing being done anymore that get so odd, you might as well say no game has ever been done exactly, 100%, 1.1 like any other game using this fucking logic.

Shit NO GAME derrr is like Metal Gear Solid 3, i mean, not in a jungle in Russia during the 1970s cold war, with the handcrafted jungle, that is 26 hours long, with mechs...

That isn't saying we have no stealth games sir, that is saying the 100% exact thing you are talking about is based on that 1 title, but we didn't have that shit A LOT back then either, even your point about Doom in 1993 could literally be argued IN 1993!! As in the very thing you cited were not in this huge supply for this to ever make any sense.

Now, we also got this in Doom 2016, yes, but that’s 1 game only

Thats false too as 2 Doom games released, not 1.

And all new AAA FPS games one-upped each other up until about 2011

No publisher or developer is out here laying down their arms to die for COD sir, that is 100% false as they literally are all competing against each other to "one -upped each other" right now...

So no reason to have COD MW2 in 4K or using a better engine? I mean shit no new BF title came out trying new things?

You telling me the whole FPS market just stop competing?

This simply sounds like some simp, boomer thread man.... its why you have a hard time giving some objective thing here and simply go to "disturbing thingz" as if ZERO fucking FPS is doing that today or something, while doing your best to ignore RedFall, The Outlast Trials, I.G.I. Origins, STALKER 2, Warhammer 40000: Boltgun and many more.

You literally can go on steam and there is a huge list of many titles like that by indie developers.

So you ask, but you'll just ignore them if they are not called "doomz" so it sounds like that is more of a you issue man.
 
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They probably figure as long as COD continues to exist and dominate then there’s no point in trying AAA FPS’s because it seems like very few can truly compete. I guess there’s the next Doom and maybe the next Wolfenstein perhaps? They seem to be slowing down a little in releases compared to years ago. Last linear FPS I really enjoyed was Bright Memory Infinite actually, but I’m sure many people will have an issue with it’s very short length.
 
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Denton

Member
First person action games (not necessarily just shooters) I played and enjoyed since 2010:

Bioshock 2
Bioshock Infinite
Metro Redux
Metro Last Light Redux
Metro Exodus Enhanced Edition
Dishonored
Dishonored 2
Prey
Deathloop
Black Mesa
Terminator Resistance
Titanfall 2
Wolfenstein New Order
Wolfenstein Old Blood
Wolfenstein New Colossus
FarCry 3/5/6/Primal
Doom 2016
Prodeus
Dying Light
Dying Light 2
Halo Infinite
Shadow Warrior
Shadow Warrior 2
Call of Juarez Gunslinger
Crysis 3
Rage
Rage 2
Homefront Revolution
Sniper Ghost Warrior 3
Battlefield Hardline
Get Even
Zombi
Syndicate

Maybe they don't all fit in the neat little category that OP wants of "like quake, but AAA and modern" or whatever, but I cannot complain about lack of first person action games to play.

Looking forward to Atomic Heart, STALKER 2, Shadow Warrior 3, Witchfire and many more.
 

EDMIX

Member
these threads always go the same way

"Where's X type of game?"
"Here are some X type of games"
"Those don't count because [insert arbitrary reason]!"

Thread.

The goal post has been moved like several times once many people stated most of they listed still exist by the same developers. We literally have more developers and games now, then back then...

No more milestones made in FPS apparently, no ray tracing, no 4k or 8k, zero new tech improvements. Its crazy, no new engines made, developers don't even work, they just post pictures of Call Of Duty 1 /s

Its like, I get if they like Doom or something, I even understand if they want more games like it, but to then pretend nothing new is coming out, they stopped competing, zero minestrones or any of this hyperbole, it sounds like it can be chalked up to nostalgia and thats it.

They are asking for something that even after all the goal post dwindles it down to a handful of games, that even BACK THEN wasn't normal and in huge supply or something. So they are not even asking about a genre, they are talking about 2 games lol

Denton Denton Same. A huge chunk of games coming out this year I'm hype for are FPS titles. STALKER 2, Dead Island 2, The Finals, Pay Day 3.

Starfield will also be massive.
 
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Wildebeest

Member
Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.
It was Valve who fucked this up for everyone with Half-Life. The epitome of FPS level design became a slow, boring tram ride where you just had to sit there and look and listen, worse than a cut scene. Level design became all about being "believable" rather than the previous standard of "good level design".
 

makaveli60

Member
nahhhh, you are just simping over a game from 1993.

To say we are not getting FPS anymore yet cite 1 fucking game doesn't help your point, it merely illustrates that this is about nostalgia or your emotional love for that game.

Next thing you know you are going to tell us that anything we list was not called "Doom" doesn't have the same "solid loop" that you love etc. It means you are creating this idea about something nothing being done anymore that get so odd, you might as well say no game has ever been done exactly, 100%, 1.1 like any other game using this fucking logic.

Shit NO GAME derrr is like Metal Gear Solid 3, i mean, not in a jungle in Russia during the 1970s cold war, with the handcrafted jungle, that is 26 hours long, with mechs...

That isn't saying we have no stealth games sir, that is saying the 100% exact thing you are talking about is based on that 1 title, but we didn't have that shit A LOT back then either, even your point about Doom in 1993 could literally be argued IN 1993!! As in the very thing you cited were not in this huge supply for this to ever make any sense.



Thats false too as 2 Doom games released, not 1.



No publisher or developer is out here laying down their arms to die for COD sir, that is 100% false as they literally are all competing against each other to "one -upped each other" right now...

So no reason to have COD MW2 in 4K or using a better engine? I mean shit no new BF title came out trying new things?

You telling me the whole FPS market just stop competing?

This simply sounds like some simp, boomer thread man.... its why you have a hard time giving some objective thing here and simply go to "disturbing thingz" as if ZERO fucking FPS is doing that today or something, while doing your best to ignore RedFall, The Outlast Trials, I.G.I. Origins, STALKER 2, Warhammer 40000: Boltgun and many more.

You literally can go on steam and there is a huge list of many titles like that by indie developers.

So you ask, but you'll just ignore them if they are not called "doomz" so it sounds like that is more of a you issue man.
You are either a really simpleminded person, in which case I’m sorry for you, or just trolling, which is pretty pathetic but enjoy yourself 🤷‍♂️
 

HYDE

Banned
First Person perspective sucks unless in scope or binocular view. Otherwise third person is preferable to most people. Not to mention motion sickness etc. experienced by a lot of people.
 

YuLY

Member
First person action games (not necessarily just shooters) I played and enjoyed since 2010:

Bioshock 2
Bioshock Infinite
Metro Redux
Metro Last Light Redux
Metro Exodus Enhanced Edition
Dishonored
Dishonored 2
Prey
Deathloop
Black Mesa
Terminator Resistance
Titanfall 2
Wolfenstein New Order
Wolfenstein Old Blood
Wolfenstein New Colossus
FarCry 3/5/6/Primal
Doom 2016
Prodeus
Dying Light
Dying Light 2
Halo Infinite
Shadow Warrior
Shadow Warrior 2
Call of Juarez Gunslinger
Crysis 3
Rage
Rage 2
Homefront Revolution
Sniper Ghost Warrior 3
Battlefield Hardline
Get Even
Zombi
Syndicate

Maybe they don't all fit in the neat little category that OP wants of "like quake, but AAA and modern" or whatever, but I cannot complain about lack of first person action games to play.

Looking forward to Atomic Heart, STALKER 2, Shadow Warrior 3, Witchfire and many more.
I dont wanna sound too harsh, but I really dont get the point of this post, what exactly are you trying to prove or explain ?
First of all, a point that you already mentioned, most of these are very old, 10+ years old (Rage, Far Cry 3, Syndicate). OP said where are the FPS SP games these days, not that we never had them in the first place, so again, not sure what the point of this is.

Second, alot of these are not what the OP is refferring to. Examples: Zombi (Survival) , Black Mesa (this is a fan-made remake, I played it and enjoyed it, not sure why people keep insisting with it though, shouldnt even count), Sniper 3 + Rage 2 + Far Cry 6 (20h + Open World Shooters, this is not what OP was asking for), Dying Light 1+2 (Melee focused Survival games, you dont even shoot guns in Dying Light 2).

We cant just list any First Person game and suddenly we showed OP those games still exist. By that logic we can list walking simulators like Stanley's Parable or Myst.

From your list what could classify would be: Syndicate, Get even, Rage 1, Crysis 3, Shadow Warrior 1, Wolfenstein and stuff like this. But again, if you take each one, a lot of them are 10years old at this point, which is the point that OP is making, that we used to get them often, but not anymore.
 
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22•22

NO PAIN TRANCE CONTINUE
This is exactly what I need more of.

Finished it on PS4Pro.

Reinstalled on PS5 yesterday and damn it's good.

I do remember that it's initial mechanics aren't suited for controller regarding fast switching weapon wise especially near the end and the ending dragged on....

...But fuck it plays good
 
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22•22

NO PAIN TRANCE CONTINUE


This is beyond awesome. Movement map enemy awareness lining up shots etc.

Its awe inspiring imo
 
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makaveli60

Member
I dont wanna sound too harsh, but I really dont get the point of this post, what exactly are you trying to prove or explain ?
First of all, a point that you already mentioned, most of these are very old, 10+ years old (Rage, Far Cry 3, Syndicate). OP said where are the FPS SP games these days, not that we never had them in the first place, so again, not sure what the point of this is.

Second, alot of these are not what the OP is refferring to. Examples: Zombi (Survival) , Black Mesa (this is a fan-made remake, I played it and enjoyed it, not sure why people keep insisting with it though, shouldnt even count), Sniper 3 + Rage 2 + Far Cry 6 (20h + Open World Shooters, this is not what OP was asking for), Dying Light 1+2 (Melee focused Survival games, you dont even shoot guns in Dying Light 2).

We cant just list any First Person game and suddenly we showed OP those games still exist. By that logic we can list walking simulators like Stanley's Parable or Myst.

From your list what could classify would be: Syndicate, Get even, Rage 1, Crysis 3, Shadow Warrior 1, Wolfenstein and stuff like this. But again, if you take each one, a lot of them are 10years old at this point, which is the point that OP is making, that we used to get them often, but not anymore.
Yes, exactly. It’s strange that what I mean is so clear to some while others just don’t get it. Maybe an age difference thing.
 

Drizzlehell

Banned
nahhhh, you are just simping over a game from 1993.

To say we are not getting FPS anymore yet cite 1 fucking game doesn't help your point, it merely illustrates that this is about nostalgia or your emotional love for that game.

Next thing you know you are going to tell us that anything we list was not called "Doom" doesn't have the same "solid loop" that you love etc. It means you are creating this idea about something nothing being done anymore that get so odd, you might as well say no game has ever been done exactly, 100%, 1.1 like any other game using this fucking logic.

Shit NO GAME derrr is like Metal Gear Solid 3, i mean, not in a jungle in Russia during the 1970s cold war, with the handcrafted jungle, that is 26 hours long, with mechs...

That isn't saying we have no stealth games sir, that is saying the 100% exact thing you are talking about is based on that 1 title, but we didn't have that shit A LOT back then either, even your point about Doom in 1993 could literally be argued IN 1993!! As in the very thing you cited were not in this huge supply for this to ever make any sense.



Thats false too as 2 Doom games released, not 1.



No publisher or developer is out here laying down their arms to die for COD sir, that is 100% false as they literally are all competing against each other to "one -upped each other" right now...

So no reason to have COD MW2 in 4K or using a better engine? I mean shit no new BF title came out trying new things?

You telling me the whole FPS market just stop competing?

This simply sounds like some simp, boomer thread man.... its why you have a hard time giving some objective thing here and simply go to "disturbing thingz" as if ZERO fucking FPS is doing that today or something, while doing your best to ignore RedFall, The Outlast Trials, I.G.I. Origins, STALKER 2, Warhammer 40000: Boltgun and many more.

You literally can go on steam and there is a huge list of many titles like that by indie developers.

So you ask, but you'll just ignore them if they are not called "doomz" so it sounds like that is more of a you issue man.
I pretty much expected that your question about what kind of games we're talking about wasn't even sincere but now you're just trolling, lol.
 
First Person perspective sucks unless in scope or binocular view. Otherwise third person is preferable to most people. Not to mention motion sickness etc. experienced by a lot of people.
Interesting. I always preferred third person over first, but I was always under the impression that most people liked first person games more than third, especially shooters and horror games.
 
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JimRyanGOAT

Member
Still around

the landscape has changed, its more Multiplayer orientated now,

Valorant
Tarkov
CS GO
COD MP
RB6 Seige
Rust

Still some good SP games,

CP 2077
HL Alyx
Doom Series
Prey Series
Fallout


Maybe it just doesn't feel as big because other genres are more popular now
 
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EDMIX

Member
You are either a really simpleminded person, in which case I’m sorry for you, or just trolling, which is pretty pathetic but enjoy yourself 🤷‍♂️

nah bud, everyone listing game after game can't merely be "JuZt tRollInGz".

We merely have a difference of view and I don't think you can really properly give any solid, objective, factual, measurable account of what you are talking about.

its why you've goal posted down to asking for basically 1 IP.
I pretty much expected that your question about what kind of games we're talking about wasn't even sincere but now you're just trolling, lol.

Nah, every person that disagrees with you 2 is trolling bud.

Maybe it just doesn't feel as big because other genres are more popular now

True, but they will probably talk shit about Judas or RedFall or even the next Doom, be like "its not DOomy ENOUGH like Doom 1993"
 
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