• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Callisto Protocol - The DF Tech Review + PS5 vs Xbox Series X/ S + PC #StutterStruggle Analysis

Nemesisuuu

Member
Sounds pretty good to me, above 1440p and not locked 60fps but doesn't sound like it drop too much and hope VRR take care of that on PS5.
I've finished game on Series X in performance mode, yes - there are frame drops and yes - I have feeling that whole this drama is overblown, at least considering 60fps mode on XSX. It's a great game and if you don't mind few frames dropped here and there - you'll be fine. If you have VRR screen you probably won't even notice it. Game looks gorgeous even in performance mode. I've disabled motion blur because it's implementation is horrible, it blurs entire screen, even smallest movements smears entire screen - reminds me of PS2 days.

If I've had great time with the game on XSX, undoubtedly you'll have even better experience on PS5. And I don't have VRR TV (yet).

Did they drop the ball in performance mode on both machines - yes they did BUT the game is still great and runs good most of the time.

Funny thing is - if there weren't analysis like this one, no one would even care. Ok - 30fps is a mess on XSX - but to me, subjectively, doesn't mean much since 30fps for me is a no go. Also - that doesn't mean it's fine in the current state, they should resolve it soon with further optimizations for both PS5 and Xbox X/S, stable 60 would be great.

In my playthrough I didn't even have bugs, except one crash to dashboard which wasn't problem - game autosaves are quite frequent, so no progress lost.

So from my experience - in performance mode - only real blemishes were frame drops and that one crash - everything else was spot on.

State of PC version deserved the backlash it got - that is just unacceptable. Hopefully patch really works so PC bros can enjoy in this fine game.

This was longer post that I initially intended it to be. :messenger_grinning_sweat:
 

Forsythia

Member
According to one of the devs rt reflextions are being worked on for Series X. It's ridiculous it isn't there on release, but I guess at least it's coming.
 

HoodWinked

Member
Ya it's fairly apparent that they just were too strapped for time and needed to get this out for holiday. So they had to Sophie's choice this and just polish PS5 version and Xbox S the two most common platforms.

I'd imagine most work slows during holiday so there wasn't really much more time.
 

rofif

Can’t Git Gud
I’ve played more with hdr and you can just use hgig and black level set to limited on lg c1.

Normal all auto and on in console setting.
Only turn limited black level in tv. Auto for all other games. Limited would normally crush since levels of ps5 and lg would not match but it helps here
 

Zathalus

Member
Got this game on PS5 and I can see why is got the reviews it did. It's rather average and nowhere near as good as Dead Space was. Kind of a pity.
 

Darsxx82

Member
According to one of the devs rt reflextions are being worked on for Series X. It's ridiculous it isn't there on release, but I guess at least it's coming.
Confirmed on Twitter too.... It is increasingly clear that the Xbox and PC versions were not optimized in time and they were aware... It is interesting now to know how long they will need to offer the appropriate versions.

 

DenchDeckard

Moderated wildly
Confirmed on Twitter too.... It is increasingly clear that the Xbox and PC versions were not optimized in time and they were aware... It is interesting now to know how long they will need to offer the appropriate versions.



Just as suspected. If I was digital Foundry, or any analysis site I would probably wait a couple of weeks to do the in depth video. Sure do a quick pass and mention issues so devs can be made aware but probably hold off on the main video until responses happen etc and then make a point of redoing the video to show the changes. Unless that's what they do and its not affecting them work wise. I suppose their aren't many releases so maybe it's easier to handle.

It's obvious what happened with this game a mile away. The version with the marketing deal got the most love and they just ran out of time to get the PC and xbox up to scratch.

Let's see how it runs once the bug is fixed for series x, I guess they'll have to lower resolution. Hopefully they can get both version to 40 fps on the raytracing mode. That would be sweet.
 
Last edited:

Panajev2001a

GAF's Pleasant Genius
Just as suspected. If I was digital Foundry, or any analysis site I would probably wait a couple of weeks to do the in depth video. Sure do a quick pass and mention issues so devs can be made aware but probably hold off on the main video until responses happen etc and then make a point of redoing the video to show the changes. Unless that's what they do and its not affecting them work wise. I suppose their aren't many releases so maybe it's easier to handle.

It's obvious what happened with this game a mile away. The version with the marketing deal got the most love and they just ran out of time to get the PC and xbox up to scratch.

Let's see how it runs once the bug is fixed for series x, I guess they'll have to lower resolution. Hopefully they can get both version to 40 fps on the raytracing mode. That would be sweet.
Maybe… then again I remember how much shit PS3 got for being harder to code for and whenever, several times, PS5 version comes out of the gate earlier in a better state the focus on making PS5 (like PS4) easy to code for (the tools were found earlier ;)) is not really something mentioned here. I do not think the PS HW and tools team gets much credit… 🤷‍♂️.
 

DenchDeckard

Moderated wildly
Maybe… then again I remember how much shit PS3 got for being harder to code for and whenever, several times, PS5 version comes out of the gate earlier in a better state the focus on making PS5 (like PS4) easy to code for (the tools were found earlier ;)) is not really something mentioned here. I do not think the PS HW and tools team gets much credit… 🤷‍♂️.

Well, If its fixed within a week or two, I would say they are pretty much on par and its pretty darn obvious which version got the most attention :)

It's simple mathematics.

Also, just to add more or less every game has ran better on Xbox series X this year out of the gate but the two holiday cross gen games with PS5 marketing seem to run better on ps5 out of the gate....that's interesting ;)
 
Last edited:
Well, If its fixed within a week or two, I would say they are pretty much on par and its pretty darn obvious which version got the most attention :)

It's simple mathematics.

Also, just to add more or less every game has ran better on Xbox series X this year out of the gate but the two holiday cross gen games with PS5 marketing seem to run better on ps5 out of the gate....that's interesting ;)

I think its mostly due to the devs having an easier time with the PS5s hardware. That has happened before. Really doubt it's due to the marketing deal.
 

Heisenberg007

Gold Journalism
Also, just to add more or less every game has ran better on Xbox series X this year out of the gate but the two holiday cross gen games with PS5 marketing seem to run better on ps5 out of the gate....that's interesting ;)
Not necessarily true. Also, can't make everything a conspiracy theory. Otherwise, Plague Tale (a game by Asobo with Xbox marketing rights) ran better on XSX than PS5 *wink wink*.

It all comes down to devs' familiarity with a console and APIs.

And as far as tools go, dynamic resolution scaling (DRS) is there for a reason -- to drop in time so the frames don't drop. That's the entire purpose of DRS. However, we have seen that DRS almost never properly works on XSX, while it runs perfectly fine on PS5. That has to do with XSX tools and APIs that don't work as well as they are supposed to.
 

winjer

Gold Member
Just as suspected. If I was digital Foundry, or any analysis site I would probably wait a couple of weeks to do the in depth video. Sure do a quick pass and mention issues so devs can be made aware but probably hold off on the main video until responses happen etc and then make a point of redoing the video to show the changes. Unless that's what they do and its not affecting them work wise. I suppose their aren't many releases so maybe it's easier to handle.

It's obvious what happened with this game a mile away. The version with the marketing deal got the most love and they just ran out of time to get the PC and xbox up to scratch.

Let's see how it runs once the bug is fixed for series x, I guess they'll have to lower resolution. Hopefully they can get both version to 40 fps on the raytracing mode. That would be sweet.

No one has to wait for devs to eventually fix their game.
They released it with bugs, even after the day one patch, it gets reviewed as is.
We have to stop making excuses for devs releasing buggy games at launch.
 
Not necessarily true. Also, can't make everything a conspiracy theory. Otherwise, Plague Tale (a game by Asobo with Xbox marketing rights) ran better on XSX than PS5 *wink wink*.

It all comes down to devs' familiarity with a console and APIs.

And as far as tools go, dynamic resolution scaling (DRS) is there for a reason -- to drop in time so the frames don't drop. That's the entire purpose of DRS. However, we have seen that DRS almost never properly works on XSX, while it runs perfectly fine on PS5. That has to do with XSX tools and APIs that don't work as well as they are supposed to.

Definitely. The two systems are close enough that comparisons could go either way due to little things. Seems like some default to blaming marketing deals but I'm pretty sure the contracts weren't designed to give one system an unfair advantage over another.

In this case they simply ran out of time and needed some extra patches to improve all three platforms. Differences in the development environment most likely explains the state of the game at launch.

In the end it will be fixed though. I don't believe we have to wait long for that to happen.
 

Heisenberg007

Gold Journalism
Definitely. The two systems are close enough that comparisons could go either way due to little things. Seems like some default to blaming marketing deals but I'm pretty sure the contracts weren't designed to give one system an unfair advantage over another.

In this case they simply ran out of time and needed some extra patches to improve all three platforms. Differences in the development environment most likely explains the state of the game at launch.

In the end it will be fixed though. I don't believe we have to wait long for that to happen.
True. There's hardly any difference in these two consoles in terms of performance -- 95% of the games perform the same on both consoles, and that's evidence enough.

Asobo is more familiar with Xbox (they have also made Xbox exclusives), so their game is better optimized for Xbox (their game engines must be too). Consequently, those games run better on XSX, and that makes sense.

On the other hand, if SquareEnix makes a multiplatform game, it'll likely run better on PS5 than XSX for the same aforementioned reasons.
 

ultrazilla

Member
My brother Solarstrike Solarstrike bought the game on Steam and he said the performance was horrendous. His home computer is like Skynet(3090 RTX, 32 gig memory, basically we're waiting for it to become sentient.) He refunded it and called it an unoptimized, stuttering mess.

I'm at a point now that I don't buy games at release anymore. A good 6 to 12 months of waiting for the game (to get patched up like it should have been at it's launch) seems to be a good spot for me. Usually the game's already been on sale buy then as well.

Seriously, screw beta testing these new $80-$120 games. Remember a time when developers actually shipped fully intact, playable and relatively bug free games? I do. :messenger_neutral:
 
Last edited:

Heisenberg007

Gold Journalism
My brother Solarstrike Solarstrike bought the game on Steam and he said the performance was horrendous. His home computer is like Skynet(3090 RTX, 32 gig memory, basically we're waiting for it to become sentient.) He refunded it and called it an optimized, stuttering mess.

I'm at a point now that I don't buy games at release anymore. A good 6 to 12 months of waiting for the game (to get patched up like it should have been at it's launch) seems to be a good spot for me. Usually the game's already been on sale buy then as well.

Seriously, screw beta testing these new $80-$120 games. Remember a time when developers actually shipped fully intact, playable and relatively bug free games? I do. :messenger_neutral:
Star Wars Disney Plus GIF by Disney+


I only buy select PS Studios titles on day one because they are all good and release in pretty good shape.

The only other non-PS Studios titles I bought on launch day were Sifu (I was bored out of my mind and didn't have anything to play) and RDR 2 (back in 2018).
 
I have had the chance to play all three versions of this game (PC, PS5 and Xbox Series X) and think that the PS5 version is easily the best one of the three platforms with a mostly solid framerate, especially in the 30 fps Quality mode, and the best implementation of ray-tracing until they patch in the missing RT reflections from the Xbox Series X version. The Xbox Series X version often feels chuggy in the Quality mode so it makes me wonder how the developers intend to add in the RT reflections *and* improve the performance to that of the PS5. The PC version should have been the best version but had bad stuttering at launch which is now mostly fixed but the game still hitches from time to time due to data streaming issues (these also occur on the consoles too when opening doors for example, although they are less noticeable). I have only seen one glitch in 5 hours of playing all versions and that was the scenery popping in late through a door as I turned into a room on the PS5. Game has been stable on all platforms with no crashes.

A brilliant game. For me this Dead Space meets Chronicles of Riddick: Escape from Butcher Bay. My complaints are that combat against multiple enemies can be frustrating due to rear attacks that I often cannot see or hear, sellable loot using up precious inventory slots (why, oh, WHY did they do this???) and a surprisingly lack of background information about the gorgeous world the developers have created (there are audio and text logs but they often reveal very little additional information). Even with those issues, I think this game is easily my favourite game of 2022, just for the stunning graphics, satisfyingly gory combat and superb cinematic 'horror' atmosphere.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
My brother Solarstrike Solarstrike bought the game on Steam and he said the performance was horrendous. His home computer is like Skynet(3090 RTX, 32 gig memory, basically we're waiting for it to become sentient.) He refunded it and called it an optimized, stuttering mess.

I'm at a point now that I don't buy games at release anymore. A good 6 to 12 months of waiting for the game (to get patched up like it should have been at it's launch) seems to be a good spot for me. Usually the game's already been on sale buy then as well.

Seriously, screw beta testing these new $80-$120 games. Remember a time when developers actually shipped fully intact, playable and relatively bug free games? I do. :messenger_neutral:

performance is horrendous even after the latest patch ?

I thought so. Mostly people who are experiencing notable improvements are probably people who are REPLAYING segments, meaning the shader compilation has already been done.
 

analog_future

Resident Crybaby
That's mostly just you I believe. Haven't really seen people here claim the Xbox can't handle ray tracing. Only speculation that each systems APIs handles RT a little different. Not that either is incapable of RT.

Can you quote a single post in this thread where it was said?

I'm not going to go through all 10 pages of this thread, but this is from the first 2 pages alone:

This one had 9 likes:
The game already dips very heavily on XSX without the RT reflections, its inclusion will have significant impact on top of that. Besides, the lack of RT reflections seems too big of a difference to be a simple bug/oversight to me.

ChiefDada ChiefDada in reply to someone saying performance should be similar on PS5/XSX and these results don’t make sense (ChiefDada's post had 4 likes as well):
Based on what???

M1chl M1chl claiming “API” is the reason for the feature/performance differences between PS5/XSX (3 likes):
DirectX vs PS API, very different APIs

PS5 coming through with the latest tools

damn ps5 what a beast.
as always.


Ya'll aren't following the thread if you don't think people were claiming this was an XSX performance issue.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Just as suspected. If I was digital Foundry, or any analysis site I would probably wait a couple of weeks to do the in depth video. Sure do a quick pass and mention issues so devs can be made aware but probably hold off on the main video until responses happen etc and then make a point of redoing the video to show the changes. Unless that's what they do and its not affecting them work wise. I suppose their aren't many releases so maybe it's easier to handle.

It's obvious what happened with this game a mile away. The version with the marketing deal got the most love and they just ran out of time to get the PC and xbox up to scratch.

Let's see how it runs once the bug is fixed for series x, I guess they'll have to lower resolution. Hopefully they can get both version to 40 fps on the raytracing mode. That would be sweet.
They have to tell the users that key features are missing from other consoles. They cant just wait. THats playing right into the hands of lazy devs misleading their userbase.
 

Pagusas

Elden Member
Just as suspected. If I was digital Foundry, or any analysis site I would probably wait a couple of weeks to do the in depth video. Sure do a quick pass and mention issues so devs can be made aware but probably hold off on the main video until responses happen etc and then make a point of redoing the video to show the changes. Unless that's what they do and its not affecting them work wise. I suppose their aren't many releases so maybe it's easier to handle.

It's obvious what happened with this game a mile away. The version with the marketing deal got the most love and they just ran out of time to get the PC and xbox up to scratch.

Let's see how it runs once the bug is fixed for series x, I guess they'll have to lower resolution. Hopefully they can get both version to 40 fps on the raytracing mode. That would be sweet.

No, tech sites should 100% be ripping into the product as released, on release day if possible. If they weren't then these devs would not be working to fix the issues in a timely fashion. Plus, these tech sites make their money off reviewing products while they are hot and on the minds of people, waiting a few weeks would cost that industry millions of viewers and $$.
 
Last edited:

Kvally

Banned
I'm not going to go through all 10 pages of this thread, but this is from the first 2 pages alone:

This one had 9 likes:


ChiefDada ChiefDada in reply to someone saying performance should be similar on PS5/XSX and these results don’t make sense (ChiefDada's post had 4 likes as well):


M1chl M1chl claiming “API” is the reason for the feature/performance differences between PS5/XSX (3 likes):







Ya'll aren't following the thread if you don't think people were claiming this was an XSX performance issue.
Ice Cube Friday GIF by HBO Max
 

adamsapple

Or is it just one of Phil's balls in my throat?
I'm not going to go through all 10 pages of this thread, but this is from the first 2 pages alone:

This one had 9 likes:


ChiefDada ChiefDada in reply to someone saying performance should be similar on PS5/XSX and these results don’t make sense (ChiefDada's post had 4 likes as well):


M1chl M1chl claiming “API” is the reason for the feature/performance differences between PS5/XSX (3 likes):







Ya'll aren't following the thread if you don't think people were claiming this was an XSX performance issue.



James Franco GIF
 

Mr Moose

Member
I'm not going to go through all 10 pages of this thread, but this is from the first 2 pages alone:

This one had 9 likes:


ChiefDada ChiefDada in reply to someone saying performance should be similar on PS5/XSX and these results don’t make sense (ChiefDada's post had 4 likes as well):


M1chl M1chl claiming “API” is the reason for the feature/performance differences between PS5/XSX (3 likes):







Ya'll aren't following the thread if you don't think people were claiming this was an XSX performance issue.
None of those say what you claimed. The first one is the closest to what you claimed but still not quite there.
The game could dip more when it gets included because RT is quite heavy especially on AMD GPUs.
 

Darsxx82

Member
None of those say what you claimed. The first one is the closest to what you claimed but still not quite there.
The game could dip more when it gets included because RT is quite heavy especially on AMD GPUs.
In LittleNigthmare 2 also some people said that when it was activated on XSX the performance and resolution would drop..... Then it was activated and both performance and resolution (higher than PS5) remained.
It would not be strange if the same thing happened in this case because it is increasingly clear that it is a matter of lack of optimization time and not hardware limitations.

We will see.
 
Last edited:

Mr Moose

Member
In LittleNigthmare 2 also some people said that when it was activated on XSX the performance and resolution would drop..... Then it was activated and both performance and resolution (higher than PS5) remained.
It would not be strange if the same thing happened in this case because it is increasingly clear that it is a matter of lack of optimization time and not hardware limitations.

We will see.
Maybe, but I don't trust Toms blind ass with anything especially not resolution.
 

analog_future

Resident Crybaby
None of those say what you claimed. The first one is the closest to what you claimed but still not quite there.
The game could dip more when it gets included because RT is quite heavy especially on AMD GPUs.

Obviously no one said "tHe SeRiEs X jUsT cAn'T hAnDLe rAy tRaCiNg iN FiDeLiTy mOdE" verbatim, because I was making fun of them. But it takes a very small amount of deduction skills to understand the obvious implications of the posts I shared.

And if those aren't good enough for you, how about this one?

The idea that they forgot to turn the RT on for the Xbox is laughable. It's obvious that the machine simply can't run the game with it on, because it is so much less capable than the PS5. The developers are hoping that we just forget about it in time. It's obvious.

The painful truth is that the PS5, with its 5.5 teraflops per second SSD, is a technological triumph.
 
Last edited:

Mr Moose

Member
Obviously no one said "tHe SeRiEs X jUsT cAn'T hAnDLe rAy tRaCiNg iN FiDeLiTy mOdE" verbatim, because I was making fun of them. But it takes very little deductive skills to understand the very obvious implications of the posts I shared.

And if those aren't good enough for you, how about this one?
That's a troll, unless you think PS5 has a 5.5TF SSD.
 

analog_future

Resident Crybaby
That's a troll, unless you think PS5 has a 5.5TF SSD.
Well, they've been doing this for months and they appear to be serious as illustrated by Thebonehead Thebonehead here:

Well it does seem that way... Just a small selection ..













Still he could always try defragging his Ssd

Point is, I was asked for receipts and I provided them. peace
 
Last edited:

Gaiff

Gold Member
Or just a bug. Same things happened on the PS5 with some third party titles in the past, and they patched them to fix it.


Explains everything, really.
Not a bug. A bug is a software flaw or error that is unintentional. Those guys shipped the game knowing damn well RT reflections weren't working. A bug would imply that they weren't aware or that it somehow bizarrely crept up in the launch product but not in their QA.

It's just a case of them releasing an unfinished game. Let's not say it's a bug because that would be justifiable.
 

DeepEnigma

Gold Member
Not a bug. A bug is a software flaw or error that is unintentional. Those guys shipped the game knowing damn well RT reflections weren't working. A bug would imply that they weren't aware or that it somehow bizarrely crept up in the launch product but not in their QA.

It's just a case of them releasing an unfinished game. Let's not say it's a bug because that would be justifiable.
This is not the first game to do this. And no, a bug would not imply that. You could be aware of bugs, but not have a fix in time. This isn't game breaking to delay a release.
 

Gaiff

Gold Member
This is not the first game to do this. And no, a bug would not imply that. You could be aware of bugs, but not have a fix in time.
So they willingly shipped a product with missing/broken features without telling anyone? Even better.
This isn't game breaking to delay a release.
The shit performance on Quality mode and the broken HDR coupled with the missing RT reflections should have been enough to delay the release. People pay to have a polished and complete experience. You don't shit out a game and fix glaring issues later. Otherwise, simply say "The RT reflections are currently missing on Series X and a patch will be coming out soon". Nah, they just went through the backdoor and banked on no one noticing.
 
Last edited:
Not a bug. A bug is a software flaw or error that is unintentional. Those guys shipped the game knowing damn well RT reflections weren't working. A bug would imply that they weren't aware or that it somehow bizarrely crept up in the launch product but not in their QA.

It's just a case of them releasing an unfinished game. Let's not say it's a bug because that would be justifiable.
Very unprofessional and immature to be honest from them. Their next new game is goodbye on Multi Platform.
 

DeepEnigma

Gold Member
So they willingly shipped a product with missing/broken features without telling anyone? Even better.
Or, something could have happened when they locked down the gold master and were working on fixes up until release. They've acknowledged issues and are going to fix them.

The shit performance on Quality mode and the broken HDR coupled with the missing RT reflections should have been enough to delay the release. People pay to have a polished and complete experience. You don't shit out a game and fix glaring issues later. Otherwise, simply say "The RT reflections are currently missing on Series X and a patch will be coming out soon". Nah, they just went through the backdoor and banked on no one noticing.
I don't think that's the case. They know analysis sites exist.
 

Gaiff

Gold Member
Or, something could have happened when they locked down the gold master and were working on fixes up until release. They've acknowledged issues and are going to fix them.
Sure lol. Same guys who put on a day 1 review embargo alongside a shitty damn near unplayable PC version just got unlucky with a major bug that crept up on a platform that also happens to be performing poorly overall.
I don't think that's the case. They know analysis sites exist.
Hence why there was a day 1 review embargo. They fleeced the poor idiots who paid full price (and they deserve it), released the game on time for the holiday season, and got to keep the massive amount of pre-orders. Win-win for the dev and publishers. L for the customers.

This a bunch of people who intentionally misled their customers and here we have people defending them. Unbelievable.
 
Last edited:

ChiefDada

Gold Member
ChiefDada ChiefDada ChiefDada ChiefDada in reply to someone saying performance should be similar on PS5/XSX and these results don’t make sense (ChiefDada's post had 4 likes as well):

You are mischaracterizing the quotes I responded to so badly that I'm tempted to call you out for blatantly lying. They specifically stated the Series X should form AT LEAST AS WELL as PS5. That is very different from saying they should perform similarly. That is the basis for why I even responded with a challenge to their premise in the first place. How could you miss this distinction when I even bolded their specific choice of wording for emphasis in my original comment? Let's try it again:

I am in no hurry to buy this, but I do hope they fix this for Xbox. I guess it's no shock PS5 takes the edge here, it's clearly the lead platform and Sony devs helped out too. But at the least X should be on par.

I'm sure they will. There's no reason why the XSX shouldn't offer at least the same level of performance.

Sooo yeah...

Apologize Real Housewives Of New Jersey GIF
 

DeepEnigma

Gold Member
Sure lol. Same guys who put on a day 1 review embargo alongside a shitty damn near unplayable PC version just got unlucky with a major bug that crept up on a platform that also happens to be performing poorly overall.

Hence why there was a day 1 review embargo. They fleeced the poor idiots who paid full price (and they deserve it), released the game on time for the holiday season, and got to keep the massive amount of pre-orders. Win-win for the dev and publishers. L for the customers.

This a bunch of people who intentionally misled their customers and here we have people defending them. Unbelievable.
Things like this are why I did not purchase/preorder it in its current state. Vote with your wallets.
 

Gaiff

Gold Member
Things like this are why I did not purchase/preorder it in its current state. Vote with your wallets.
I can't disagree there. At this point, the only major dev with a near (emphasis on near) spotless track record for day 1 releases is Sony. Pokémon Scarlet/Violet was a black eye for Nintendo.

But gamers gonna game, so...
 

analog_future

Resident Crybaby
You are mischaracterizing the quotes I responded to so badly that I'm tempted to call you out for blatantly lying. They specifically stated the Series X should form AT LEAST AS WELL as PS5. That is very different from saying they should perform similarly. That is the basis for why I even responded with a challenge to their premise in the first place. How could you miss this distinction when I even bolded their specific choice of wording for emphasis in my original comment? Let's try it again:





Sooo yeah...

Apologize Real Housewives Of New Jersey GIF

I don't read the phrasing of "similar" and "on par" as being different in any substantial way, so I'm going to go ahead and disagree with your claims of mischaracterization.

Even saying "at least as well" is just another way of saying they should at least be on par (like the other 95% of multiplat games out there), which is not all that different from saying they should perform similarly.

BUT if I misread what you were intending to say, then I do apologize.
 
Last edited:
Top Bottom