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IGN/NXGamer | God of War Ragnarok Performance Review: PS5 vs PS4 Pro vs PS4

01011001

Banned
Hard disagree, a performance mode that does this all the time: 60-55-47-58-43-37-56- is way more distracting than locked 30 fps, you literally have hiccups every fucking second, how can it be better than locked? Gow 2018 on pro only had 60 frames in when you looked at the sky or a wall.

When i replayed the whole thing on ps5 with locked 60 the difference was gigantic compared to the old perf mode on pro.

the input lag was terrible at 30, and I'm certainly not playing a game of that genre with latency as bad as that game has it at 30fps locked.
it speaks volumes that DF still measured about 120ms of latency on PS5 with a locked 60fps in that game.
120ms is usually what a somewhat acceptable 30fps game has, but GoW has that at 60fps already.
 
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GymWolf

Member
the input lag was terrible at 30, and I'm certainly not playing a game of that genre with latency as bad as that game has it at 30fps locked.
it speaks volumes that DF still measured about 120ms of latency on PS5 with a locked 60fps in that game.
120ms is usually what a somewhat acceptable 30fps game has, but GoW has that at 60fps already.
Are we in rdr2 territory?

I guess tha input lag for me is way less distracting than a dancing framerate, especially when the jumps are not in a a couple of frames range but from 30 to 60, without a gsync monitor a slowdown of 20-25 frame is fucking brutal dude.
 
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DF measured it on PS5 and PC, both with a 240fps high speed camera.
and both were around 120ms latency (monitor latency removed)




I mean that seems to be necessary with some of the more delusional folks on here.
the amount of clueless casuals on here doesn't help either.
I think their numbers are wrong here.
 
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MidGenRefresh

*Refreshes biennially
Not that fishy. It has been shown multiple times that DLSS for instance can look better than native resolutions because it's more temporaly stable.

DLSS Quality absolutely looks better than native 4k. Even if there would be 0 performance gains, I would still use it.
 

Gaiff

Gold Member
DLSS Quality absolutely looks better than native 4k. Even if there would be 0 performance gains, I would still use it.
This is simplifying the reality of things. DLSS has trade-offs compared to native. While it is often better at resolving fine details, it still has issues with a variety of things such as transparency effects or rapid light movements. The headlights of cars in Cyberpunk leave a pretty noticeable ghosting trail with DLSS quality. The TAA on the other hand is blurry as hell.
 

Bo_Hazem

Banned
So it confirms that performance mode looks better than fidelity? What is this black magic?

Only needed that, thanks.

See Dont Look GIF by nicolezaridze
 

MidGenRefresh

*Refreshes biennially
This is simplifying the reality of things. DLSS has trade-offs compared to native. While it is often better at resolving fine details, it still has issues with a variety of things such as transparency effects or rapid light movements. The headlights of cars in Cyberpunk leave a pretty noticeable ghosting trail with DLSS quality. The TAA on the other hand is blurry as hell.

Yes, I'm simplifying but there's nothing complicated about it: it looks better to my eyes.
 

SafeOrAlone

Banned
I guess I’ll just dust off my Pro and actually play this?

Was planning on waiting till I got a PS5, but shit, it can run 60 frames and is essentially a PS4 game.
Let’s do this then.
 

MidGenRefresh

*Refreshes biennially
Well, it varies from case to case. DLSS can cause artifacts that are very distracting, but when it doesn't can be better than native for sure.

The only artefact that I've ever noticed while using DLSS were trails on floating particles in Death Stranding. And even then, I thought it was intentional. It was fixed since. All I notice now is much sharper image and ridiculous gains in performance. It's a win-win.
 

GymWolf

Member
Not that fishy. It has been shown multiple times that DLSS for instance can look better than native resolutions because it's more temporaly stable.
Not talking about that, but the fact that these console have machine learning hardware inside.

And only dlss from nvidia is better than native (in some cases) so having amd hardware doing that is at least a bit strange, don't you think? Unless that '"better than native" was just throw in very lightly justcto generate clicks.

I tried fsr 2.0 and we are not there yet.
 
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Swift_Star

Banned
it's not your problem that I'm arguing with someone that isn't you.
my first post was simply a little quip if you will

but he is now arguing against FACTS + insinuating I have a bad TV or didn't play the game to argue away data. and as soon as someone does that it's open season to shit on them.
arguing against hard numbers that have been aggregated by a credible third party source means we a leaving the realms of opinion or simply wondering about the choices of someone, and going right into denying reality.
Know your place. Not your problem.
 

01011001

Banned
Riky told me VRR is our saviour?

Also - how is the green rats doing lately?

well VRR is our saviour indeed here, 90fps with VRR looks super smooth, there's a reason why VR headsets target that as the lowest end framerate.
VRR is king, there's a reason noone in their right mind has bought a PC monitor without VRR in a decade basically
 
well VRR is our saviour indeed here, 90fps with VRR looks super smooth, there's a reason why VR headsets target that as the lowest end framerate.
VRR is king, there's a reason noone in their right mind has bought a PC monitor without VRR in a decade basically
The unlocked fidelity mode is also awesome with vrr that and the targeting 120 mode are really the only choices to make
 

01011001

Banned
The unlocked fidelity mode is also awesome with vrr that and the targeting 120 mode are really the only choices to make

depends on how good the unlocked 40fps mode is. if it stays above 50fps it will be pretty good. too bad the review version doesn't have it in yet so we don't know
 
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depends on how good the unlocked 40fps mode is. if it stays above 50fps it will be pretty good. too bad the review version doesn't have it in yet so we don't know
I read it’s mostly 45-55 (can hit 60 in the quiet sections or looking at the sky) the only question then becomes is it uncapped all the way up to 120 for the ultimate future proofing?
 

01011001

Banned
I read it’s mostly 45-55 (can hit 60 in the quiet sections or looking at the sky) the only question then becomes is it uncapped all the way up to 120 for the ultimate future proofing?

it better be, you need 120hz anyway to use it.. locking it would be fucking weird
 

Tchu-Espresso

likes mayo on everthing and can't dance
I read it’s mostly 45-55 (can hit 60 in the quiet sections or looking at the sky) the only question then becomes is it uncapped all the way up to 120 for the ultimate future proofing?
Where did you read that? That would be a good result if true.
 
it better be, you need 120hz anyway to use it.. locking it would be fucking weird
you would think that since insomniac uncapped the games all the way to 120 on all modes but for some reason it seems uncharted on fidelity mode specifically was only uncapped to 60 dont know if that was an oversight or error but either way i hope ragnarok is uncapped all the way to 120
 
Many are saying (NXGamer included) their favorite mode is 4K 60fps. Image quality mostly native 4K level + locked 60fps is too hard to pass.

I am so glad Santa Monica significantly modernised their engine. DRS + TAA + machine learning reconstruction seems to be virtually perfect here. I hope Naughty dog and Guerrilla are going to borrow their tech for their next games because currently they are clearly behind compared to SMS (and Insomniac that are also using Machine learning to improve their games).
 
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Many are saying (NXGamer included) their favorite mode is 4K 60fps. Image quality mostly native 4K level + locked 60fps is too hard to pass.

I am so glad Santa Monica significantly modernised their engine. DRS + TAA + machine learning reconstruction seems to be virtually perfect here. I hope Naughty dog and Guerrilla are going to borrow their tech for their next games because currently they are clearly behind compared to SMS (and Insomniac that are also using Machine learning to improve their games).
The unlocked 40 mode is better than the locked 60 mode (frame times and input delay are very similar)
 

DeepEnigma

Gold Member
The unlocked 40 mode is better than the locked 60 mode (frame times and input delay are very similar)
It’s a toss up and I will try both before I settle, but 60 locked is a bit better than 40 even tho 40 is WAY better than 30.

I will see if the trade offs are worth it (certain self shadowing like the axe on Kratos back and other AO) vs. locked 60 at near 1900p most of the time.
 
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It’s a toss up and I will try both before I settle, but 60 locked is a bit better than 40 even tho 40 is WAY better than 30.

I will see if the trade offs are worth it (certain self shadowing like the axe on Kratos back and other AO) vs. locked 60 at near 1900p most of the time.
I’m not talking about the locked 40 I’m talking about the UNLOCKED 40 (the one that averages 45-55 like uncharted and Spider-Man) that mode is the ultimate way to play especially for a first play through.
 

DeepEnigma

Gold Member
I’m not talking about the locked 40 I’m talking about the UNLOCKED 40 (the one that averages 45-55 like uncharted and Spider-Man) that mode is the ultimate way to play especially for a first play through.
I agree, if you have a good display for it, that would be the sweet spot way to go.
 
I do, but some displays disable certain backlight features and the picture is too dark.
Ah I see so you don’t have an oled (I want to get one in the future) I was just saying the unlocked 40 mode cause it’s both paired with vrr and a 120hz container feels similar (actually can feel straight up better when hitting the higher end of the average) to the locker 60 mode at 60hz output and you now can appreciate the max visuals. The only other valid choice besides unlocked 40 on a 2.1 display is the targetting 120 mode
 
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