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At what point a game becomes too old for you to play ?

KungFucius

King Snowflake
It's really just those first few years of 3D gaming in the late 90s to early 00s. The graphics are pretty bad and the gameplay is not as fluid possibly due only to the shitty camera. For 2D, the Atari games are too simplistic for the most part.

That said, I played the greats from that era so its not like I missed anything. That adds to me not needing to go back. I replayed a lot of the older Zeldas but did not want to play the N64 ones. The great games of that era should be remade instead of remastering PS4 games.
 

Mobilemofo

Member
Well, I replayed Tekken 2 the other day, and my god, my eyes hurt. 😄 I rolled a fat one, then resumed sometime later, and it improved slightly but overall, o had to turn it off through sheer disdain. 😂
 
I don't think any game has gotten too old for me to enjoy, but I've definitely gotten too old to enjoy certain games. For example, I don't give two shits about Nintendo post-Wii era. They're too simplistic and rehash each other.
 
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Drell

Member
Well since I was born during the end of the 8 bit era, graphics and gameplay can be very primitive. As long as the artstyle is consistent and the gameplay engaging, that's enough for me. I'd place the limit around the third console generation (NES/Master System). Systems before this don't have enough capabilities to to bring these "complex" enough graphics and gameplay.

I won't deny what the Atari 2600 brought to the video game industry but it's too primitive for me, a child born at the end of the 80s.
 

Generic

Member
Most 8 bits games, early 3D games, early PS2 games (with a few exceptions), every Resident Evil game released before 4, Devil May Cry games before DmC... there's a long list.

Ps3/Xbox360 games aged well.
 
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rodrigolfp

Haptic Gamepads 4 Life
I don't think any game has gotten too old for me to enjoy, but I've definitely gotten too old to enjoy certain games. For example, I don't give two shits about Nintendo post-Wii era. They're too simplistic and rehash each other.
How are games like Mario Kart 8, Mario Odyssey and BotW more simplistic than their games past Wii?
 
How are games like Mario Kart 8, Mario Odyssey and BotW more simplistic than their games past Wii?
Fair enough. Maybe it's more accurate to say I just don't have any interest in any of their output because I feel like they're overly familiar. Like I've played them already and the nostalgia factor doesn't work for me anymore.
 

Cryio

Member
I don't have a cut off point, except for most games pre 5th gen. Like, what should I play on NES and SNES, except with some few exceptions here and there?

Currently playing The Suffering from 2004.
 

anthraticus

Banned
If it's not fun anymore, I won't play it.
Regarding mechanics, if they suck, I'll just bare them until the end of the game and then never touch it again.

Mafia 1, for instance, has TERRIBLE game mechanics (for the genre at least), and since the story was the only interesting part, I'm not going to play it again.
Horseshit

Mafia 1's combat was great. You couldn't auto-pilot the combat, like you can in popamole games. You lost a lot of health when shot and the guns had a lot of kickback to them. You can also get stun-locked from a shotgun blast, which meant you were as good as dead and a single shotgun blast from close range usually just killed you right then and there. Same thing with tommy gun bursts.

Every story-related combat encounter in Mafia 1 was intense and memorable. The encounters were usually set up incredibly well, and combat was lethal so you had to pay attention. In the fourth mission you were fighting a handful of guys at a shitty motel, and it felt great when you managed to pull it off. In the newshit you're gunning down policemen by the dozen, and it barely registers with you because the cover system is basically doing the fighting for you. Just pop those moles at your leisure and proceed to watch the next cutscene.

And the new popamole combat wouldn't even work with the more lower-stakes, more realistic shootouts of the original game, so now there's a bunch of inane shit in every other mission, like instead of a mere gang there's now an army of tommygun wielding punks. Levels have been changed to be more action-packed and ludicrous which is mostly to the detriment of the game.

I swear when I come to places like here, reddit, etc..it's like stepping into an alternate universe. Probably somewhat of a generational thing.
 
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D-ray

Member
Horseshit

Mafia 1's combat was great. You couldn't auto-pilot the combat, like you can in popamole games. You lost a lot of health when shot and the guns had a lot of kickback to them. You can also get stun-locked from a shotgun blast, which meant you were as good as dead and a single shotgun blast from close range usually just killed you right then and there. Same thing with tommy gun bursts.

Every story-related combat encounter in Mafia 1 was intense and memorable. The encounters were usually set up incredibly well, and combat was lethal so you had to pay attention. In the fourth mission you were fighting a handful of guys at a shitty motel, and it felt great when you managed to pull it off. In the newshit you're gunning down policemen by the dozen, and it barely registers with you because the cover system is basically doing the fighting for you. Just pop those moles at your leisure and proceed to watch the next cutscene.

And the new popamole combat wouldn't even work with the more lower-stakes, more realistic shootouts of the original game, so now there's a bunch of inane shit in every other mission, like instead of a mere gang there's now an army of tommygun wielding punks. Levels have been changed to be more action-packed and ludicrous which is mostly to the detriment of the game.

I swear when I come to places like here, reddit, etc..it's like stepping into an alternate universe. Probably somewhat of a generational thing.
I was talking more about the driving rather than the shooting. The action parts were kind of ok I guess, even tho I found some missions kind of exaggerated (no spoiler for who didn't play it, but the further you go in the story the more "one against army" type of missions appear). Then, the lack of bullets fall-off made most missions in "open field" an annoying quest on understand who and from when they are shooting you, since that enemies can snipe you with ANY weapon (maybe excluding the sawed-off shotgun).

The driving was just not fun. Ok, I get that it was supposed to "simulate old cars" and stuff, but why not making the CPU as the same level as you with the cars? You took AGES to get the car going, but the CPU is full speed in one second. Also escaping the enemies at high speeds, when only ONE little turn made wrong would send you car flying, is damn frustrating (the race at the beginning of the game sums it up why I hate the driving by the way).
Then the cops. Bruh, why putting the speed control ALWAYS at 40? I liked the fact that cops now may chase you down if you get spotted holding a gun in public or going to fast, but is just annoying to start a mission; drive three islands at the pace of a one-legged sloth; fail for god's knows reason the mission, and have your last checkpoint set at Salieri's Bar. They could have made something that on some roads you had 40, on others 60 etc...
 

THE DUCK

voted poster of the decade by bots
Depends on the style of game, and the type of gameplay. Something like link to the past on snes or super Mario hold up very well gameplay wise and the graphics aren't distractingly bad as they are "cartoony", so it seems ok.

Where as doom, doesn't quite hold up gameplay wise and the "realistic" graphics don't either.

Also a lot of vertical shooters seem to hold up ok.

Also emulators can help a TON with some older games, look wayyyyyyy better. Starfox adventures upscaled to 4k looks so much better than GameCube it's rediculous.
And remakes too of course.
 
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Games generally never get too old for me. Even though visuals may age, some old games are timeless in feel and gameplay.
Or maybe that's just the games I've played.
 

MidGenRefresh

*Refreshes biennially
Are you saying the original doom still plays awesome today vs modern games that are similar? Not really, I mean we have fond memories of it from the time, but its just not that great to actually play now.

Are you seriously saying that it doesn’t still play great, to this day?

I replayed DOOM and DOOM II like 1.5 years ago and I had a blast. Timeless gameplay.

Everyone with just a minimal appreciation for FPS genre will tell you the same.
 

skyfall

Member
Older 3D games without analog movement support I have found the hardest to get back into. However I can still go back and play pong and other games from the atari collection games I have, and still feel fun to pick up and play, especially with a friend. So never too old/Depends
 
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nemiroff

Gold Member
Are you saying the original doom still plays awesome today vs modern games that are similar? Not really, I mean we have fond memories of it from the time, but its just not that great to actually play now.
You are entitled to your opinion, but I'm afraid your pretty much alone on this. I'd even dare say that objectively Doom is still to this day one of the best FPS experiences around. ..Just make sure to not play the bad ports.

Anyway, many old 2D games with fluid framerates are still fine to play today IMO, but I do often have an issue with old 3D games on flawed 3D hardware. 3D PS and N64 games f.ex., I just can't deal with it.
 
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Daymos

Member
Kind of a weird topic when we have tons of indie games that play like super Nintendo games and MILLLIONs of people complaining about how boring/bad/lazy/etc. modern AAA games are.

Basically many gamers hate everything before 2000 and also after 2000.. but they have tons of hype for next year, every year.
 

zcaa0g

Banned
Newer games like BoTW bother me with bad visuals, but old games where the visuals are bad don't bother me because I understand the technical limitations of the time.

I mean, Thief 1 was largely ugly at the time because of the horrible character models, but is still a game I can play today due to its brilliance in terms of gameplay, level design, and sound effects for the environment.
 

mcjmetroid

Member
Usually if there is a better version of the game elsewhere which is happening more and more.
Or if a sequel comes out that surpasses it in the genre of say a racing game, fighting game etc.

It depends. Like I can't imagine going back to another Smash Bros game after Ultimate
 

PeteBull

Member
There is no 1rule that fits all the games, back in summer 2017 as a goodbye to my outdated pc that couldnt play basically any new/demanding games i played og diablo(no mods/expacks, actual og game that launched jan 1997 for pc, and in 1998 got ported to og playstation(couch coop, was amazing;p) and i fully enjoyed it, beat it even on hell difficulty(max lvl is 50, i reached 42 only but still its srs grind;p), game ofc had some archaic mechanics and graphics, but from overall gameplay and soundtrack standpoint- it holds out to this very day, i will even dare to say- soundwise its best out of all diablo games.
 

Jeeves

Member
It's game-by-game, but really the only time I find my enjoyment consistently hampered by conventions of old is NES-era games where a game over means you get booted out to the title screen and have to start the entire game over from the top. I think I'm at a point where I'm always going to play those with save states to mitigate that problem.
too old for you to play
not old in the sense that games realeased before "enter date" are not enjoyable.
Maybe it's already been brought up, but you contradict yourself with this statement. If the game is still enjoyable then I will still play it. I think that goes for most people. Yes, this applies to old games that I've never played before, too.
 
Early 3D can be pretty bad when it comes to visuals and controls. People were still learning. When it comes to 2D games, in general, if they were fun and playable they still are. Even early stuff like Atari 2600. Sure, they can be super simple, but aren’t unplayable.
 

THE DUCK

voted poster of the decade by bots
Are you seriously saying that it doesn’t still play great, to this day?

I replayed DOOM and DOOM II like 1.5 years ago and I had a blast. Timeless gameplay.

Everyone with just a minimal appreciation for FPS genre will tell you the same.

That's exactly what I'm saying. Put it in front of 10 new gamers and see what score they give it for gameplay.

DOOM 2016 and eternal are far superior in terms of gameplay.
 
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chasimus

Member
I can't play some of the older MGS games anymore. My fingers get all twisted up because the gameplay is so different to current games. Kinda makes me sad
 

THE DUCK

voted poster of the decade by bots
You are entitled to your opinion, but I'm afraid your pretty much alone on this. I'd even dare say that objectively Doom is still to this day one of the best FPS experiences around. ..Just make sure to not play the bad ports.

Anyway, many old 2D games with fluid framerates are still fine to play today IMO, but I do often have an issue with old 3D games on flawed 3D hardware. 3D PS and N64 games f.ex., I just can't deal with it.

I seriously doubt I'm alone on this. You can't even look up and down in doom, a very basic control feature by today's standards. It is definately not one of the best fps experiences around today. I dare you to put this in front of 10 people who have never played it and 3 other AAA fps games and see how it they all score.
 

Sleepwalker

Gold Member
The n64/ps1 gen is generally too jarring for me to go back to. Snes is fine, nes is too old.

Ps2 gamecube and upwards is fine
 
Fable's clunky controls are horrible, I couldn't get through the game last year. I hope we get a remake but I doubt it with the incoming reboot(if that's what the upcoming game is supposed to be).
 
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