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Deathloop has appeared on the Xbox store

20% got all the trophies? Pretty amazing for an unplayable game. It’s like a miracle.
Holy shit dude! According to PSN Profiles someone got the platinum trophy earlier today on September 14th. And a few other people as well. Holy fuck, they must finally patched this unplayable game and fixed the controls. Ima go buy it now, since it's finally fixed!!
 
Last edited:

01011001

Banned
I’m not even engaging with how casual I am or not and show you my trophy or steam cred. You’re just parroting whatever you’ve heard on DF. Would be nice for you to stop spreading misinformation though.

Also, most people here are casuals? Wow. Amazing.

Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
 
Last edited:

tommib

Member
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold.


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
You should send your PowerPoint presentation to these devs instead of me. They’ll be very interested.
 
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use in the middle and a linear one on the right.
shohw9lirdn71.png

no options to change the one on the right to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold.


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
Is this you? tommib tommib come here and laugh with me. LOL.
 
Last edited:

R6Rider

Gold Member
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
You keep posting these long posts of shit that is irrelevant to what this is about. You stated the game is completely unplayable.

It's not. That's a fact. You are wrong and should move on.
 

01011001

Banned
You should send your PowerPoint presentation to these devs instead of me. They’ll be very interested.

they will not be, do you really think that one guy in a hundred or more person team gives a shit?

if that was the case Halo Infinite wouldn't have the shit aiming it has even tho thousands of people gave them a hint during the beta
 

adamsapple

Or is it just one of Phil's balls in my throat?
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.



kPQmvLn.png
 

01011001

Banned
You keep posting these long posts of shit that is irrelevant to what this is about. You stated the game is completely unplayable.

It's not. That's a fact. You are wrong and should move on.

I was obviously facetious and jokingly over the top.
the game feels like shit to play on a controller. and for me personally that's unplayable, objectively it isn't.

You should send your PowerPoint presentation to these devs instead of me. They’ll be very interested.

Is this you? tommib tommib come here and laugh with me. LOL.


You keep posting these long posts of shit that is irrelevant to what this is about. You stated the game is completely unplayable.

It's not. That's a fact. You are wrong and should move on.

but as expected noone is actually interested in talking about this. "it was fine for me so there is no issue" as usual
 
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tmlDan

Member
Xbox gamers are in for a treat, this game garnered criticism for it's marketing and the overly positive review scores but the game itself is actually such a polished and fun time, it really is like nothing I've experienced from a AAA game before.

It ain't perfect but it's full of charm and you can tell Arkane put their all into the project.
my friend stopped playing because a door wouldn't open due to a game breaking glitch and he dropped it completely.

Made me not want to try it, not sure id call that polished.

https://steamcommunity.com/app/1252330/discussions/0/2957165853989687835/

not sure if its fixed.
 

Raven117

Member
Does it have another trailer? Might help me decide.

I dig Arkane's stuff, but after Dishonored, this felt like a step down
 

Hendrick's

If only my penis was as big as my GamerScore!
Year is up today I believe and announcement imminent. Should hit Game Pass same day as PS+ as that was a contract stipulation that came out, as in it must be made available to Sony sub platforms is it is being placed on another service.
 

Cryio

Member
I'm still waiting for FSR 2.1, VRAM related crashes fixes and allowing non Nvidia GPUs to use HBAO+, because WHY LOCK IT TO Nvidia? No other developer did this. Ugh.

Throw FSR 2.x on consoles while you're at it, why not.
 
Xbox players, I can only in good conscience recommend Deathloop if it's either (a) $20 or less, or (b) you have Game Pass. The problem is, graded as a Rogue-like, loop-style game, it's just okay, but when you compare it to Arkane's prior games, it's straight up bad. Is it fair to compare Deathloop to Prey and the Dishonored series? I would say yes, and Arkane invites the comparison by just ripping powers, weapons, and the UI from those games.

Anyhow, In comparison to Prey and the Dishonored series, Deathloop has:

1. Fewer levels
2. Smaller levels
3. Fewer enemy types
4. Dumber enemy AI
5. Fewer powers
6. Fewer weapons
7. Practically no player choice in achieving your objectives
8. Obsessive amounts of handholding to show you how to complete objectives
 

jaysius

Banned
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
Lets hope they fix it for Xbox... it's Arkane who am I kidding, they're probably going to add MORE BUGS for the port.
 

Corndog

Banned
I was obviously facetious and jokingly over the top.
the game feels like shit to play on a controller. and for me personally that's unplayable, objectively it isn't.







but as expected noone is actually interested in talking about this. "it was fine for me so there is no issue" as usual
Why do you expect people to be concerned about the controls if they were fine for them?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
The whole point of the game is breaking a "loop" you're stuck in since the 50s, discovering different trinkets that possess powers for Colt, you spend a lot of time farming abilities and every visionary you take down during the game's main missions feel like important episodes of a TV show. Completing the game takes around 20 hours. Xbox gamers are looking forward to that.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The whole point of the game is breaking a "loop" you're stuck in since the 50s, discovering different trinkets that possess powers for Colt, you spend a lot of time farming abilities and every visionary you take down during the game's main missions feel like important episodes of a TV show. Completing the game takes around 20 hours. Xbox gamers are looking forward to that.

Why do you talk like a haiku my man lol
 

01011001

Banned
Why do you expect people to be concerned about the controls if they were fine for them?

then why do they even try to argue? I said the controls are bad due to a bad reaction curve and really bad aim acceleration... if people don't want to argue about it then they should shut the fuck up and ignore it, but they didn't so I gave a more detailed response on what goes on with the game's aiming.

trying to argue the aiming is good and not giving any example gave me the opportunity to lay down my argument and see if anyone had anything to say about it... which they of course didn't because what I said was ultimately true and based on objective findings.

all that most people on here do is tell everyone which games they like and then hope to get validated by others agreeing with them.
as soon as someone actually tries to argue against them, especially if they give detailed reasons why, usually what happens is that there will be no counter arguments and you will get the most shallow responses like "but I didn't have issues", "no you're wrong" without any further elaboration, or they deflect with jokes.
 
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tommib

Member
then why do they even try to argue? I said the controls are bad due to a bad reaction curve and really bad aim acceleration... if people don't want to argue about it then they should shut the fuck up and ignore it, but they didn't so I gave a more detailed response on what goes on with the game's aiming.

trying to argue the aiming is good and not giving any example gave me the opportunity to lay down my argument and see if anyone had anything to say about it... which they of course didn't because what I said was ultimately true and based on objective findings.

all that most people on here do is tell everyone which games they like and then hope to get validated by others agreeing with them.
as soon as someone actually tries to argue against them, especially if they give detailed reasons why, usually what happens is that there will be no counter arguments and you will get the most shallow responses like "but I didn't have issues", "no you're wrong" without any further elaboration, or they deflect with jokes.
What people are replying to is your hyperbolic and dramatic doom misinformation saying these games are unplayable and shouldn’t be touched. It’s a fucking disrespect to devs. Ghostwire Tokyo has a fucking 9.1 user score on metacritic and we know gamers love to go there to review bomb titles the moment something is barely bugged - imagine if it was unplayable.

YCVlGpp.jpg


You’re just a nobody trying to ruin everyone’s party by being edgy and coming up with PowerPoint presentations that mean absolutely nothing - while calling gamers on GAF casuals to make a point and putting yourself on some kind of technical pedestal. Your experience is completely personal and does not translate into anything that affects other gamers.
 
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ZoukGalaxy

Member
Take this Xbox, it's dangerous to go alone !
trash GIF


No more jealousy, everybody can now not enjoy this horrible trash game 😹
 
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DeepEnigma

Gold Member
Take this Xbox, it's dangerous to go alone !
trash GIF


No more jealousy, everybody can now not enjoy this horrible trash game 😹
It's trash when it was temp exclusive, ridiculed even upon reveal ... but at the same time, it was great when it counted towards a good Meta for MS publishing, even though MS had nothing to do with the game, at all.
BowedBeneficialFinwhale-size_restricted.gif


It's actually not that bad of a game, and had an interesting design concept and likable voice actor/character.
 
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Beer Baelly

Al Pachinko, Konami President
Xbox gamers are in for a treat, this game garnered criticism for it's marketing and the overly positive review scores but the game itself is actually such a polished and fun time, it really is like nothing I've experienced from a AAA game before.

It ain't perfect but it's full of charm and you can tell Arkane put their all into the project.

Kanye West Shrug GIF
 

adamsapple

Or is it just one of Phil's balls in my throat?
It's trash when it was temp exclusive, ridiculed even upon reveal ... but at the same time, it was great when it counted towards a good Meta for MS publishing, even though MS had nothing to do with the game, at all.

Bethesda were not included in MS's metacritic score last year, they had their own rank.

FFS DE this is a very old and very wrong talking point 10 months too late.
 
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DeepEnigma

Gold Member
Bethesda were not included in MS's metacritic score last year, they had their own rank.

FFS DE this is a very old and very wrong talking point 10 months too late.
Nah, bruh. When the game was getting good reviews, people on team green started trolling with it. I am not talking about the Metacritic reward, but the complete 180.

The threads and post histories still stand. 10 months of them.
 
Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
You are completely correct. I found the game on PS5 to be nearly unplayable in my opinion due to how absolutely garbage the controls felt.

If you don’t notice this, if you had a good time with the game on controller then I am happy for you. But personally these controls ruined my experience with the game and I dropped it after a few hours. Looking forward to giving it another try on pc game pass with mouse and keyboard. (Also you know. You can turn off vsync on pc, cap the fps to your refresh rate and use gsync or freesync to get a considerable boost to response time…)

Unless there’s a controller setting change I wouldn’t touch this one on console with a ten foot pole. But you do you.
 
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legacy24

Member
The whole point of the game is breaking a "loop" you're stuck in since the 50s, discovering different trinkets that possess powers for Colt, you spend a lot of time farming abilities and every visionary you take down during the game's main missions feel like important episodes of a TV show. Completing the game takes around 20 hours. Xbox gamers are looking forward to that.
can you blame them? look at crap they have gotten this year, me included cause i got a series x
 
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StreetsofBeige

Gold Member
Sounds good. Looks like the marketing deal is finally over. The typical timed exclusive deal where nobody is allowed to say anything. I'd love to see the contracts made for these games.

1.0 Exclusivity in the media
To do list of what and what not to do when getting a marketing contract signed

1.1 Pay money to get timed deal
Bring blank cheque to meeting
Pay off studio

1.2 All platforms shut out are not allowed to say a thing about it.
Remind all studios that they cant say one word about the game in development for other systems

1.3 Deal is over
Tell the partner studios that when the wall is torn down, they can then go ape shit promoting the game on competing systems

1.4 PR to gamers
Tell gamers partnership deals are bad for gamers, but ensure nobody at the company brings up the deals they made too. Only bring up other company's deals and hope gamers dont notice
 
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MarkMe2525

Gold Member
most people on here are casual players that don't really give a shit about this, so I expect you to he among those.

the controls are ass, absolutely atrocious. just because your standards are below ground doesn't mean you're right
I've been gaming for 31 years and in my experience when a game feels different from what you expect, you adapt. That's what "real" gamers do. Maybe you are just to casual and expect all games to feel the same. 😀
 
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Arachnid

Member
Gamepass or hard pass.
Same. Not supporting any game that comes to a console a year later at full price (no matter how much I love devs, and I fucking love Arkane).

Digital Foundry don't know shit about this and they also didn't say anything about Deathloop.

I can tell you in detail all that's wrong with Deathloop's controls and half of the terms I'd use you would never even have heard most likely.

all you and people like you counter to detailed analysis is usually "BuT I tHInK it'S GrEAT!¡!" with zero further arguments.

so shall we do that dance? fine.

this right here is about what Deathloop's reaction curve looks like compared to what CoD and other good shooters use as the default in the middle and a linear one on the right.
shohw9lirdn71.png

there's no options to change the one on the left to anything else.
The inner deadzone is decently small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big

if you don't immediately see the issue here you're out of your mind.

but let's go on.


Another really bad thing,Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
hzw8ssdkrdn71.png

if you do that, you camera turn speed will just drop dramatically out of nowhere.
this is because the aim acceleration is directionally applied and not universally.

Aim Acceleration is terrible no matter how it's implemented, but this implementation here is about as bad as it gets.

on top of that the game has an axial deadzone, which means directional changes during aiming will not be registered unless you cross a certain threshold. which further makes smooth aiming impossible


again, I don't expect anything from you or anyone else in here that goes beyond "BuT i HaD nO issUES! huRRrr!¡!", because that's usually how people react if they're out of their element andnjust want to defend the game they like.
This actually sounds insanely rough. I know people are giving you shit without elaborating or turning on their games to confirm or disprove this, but holy fuck @ that reaction curve. If that is legit, it has no place in an FPS. I'm not even sure if I could fix all that with my elite controller settings, but I'll try when DL comes to Xbox. An FPS with a focus on gunplay should have smooth aiming. That's not asking for a lot at all. Thanks for the detailed info.

What people are replying to is your hyperbolic and dramatic doom misinformation saying these games are unplayable and shouldn’t be touched. It’s a fucking disrespect to devs. Ghostwire Tokyo has a fucking 9.1 user score on metacritic and we know gamers love to go there to review bomb titles the moment something is barely bugged - imagine if it was unplayable.

You’re just a nobody trying to ruin everyone’s party by being edgy and coming up with PowerPoint presentations that mean absolutely nothing - while calling gamers on GAF casuals to make a point and putting yourself on some kind of technical pedestal. Your experience is completely personal and does not translate into anything that affects other gamers.
To be fair, I just looked through a few of the 10/10 user reviews for Ghostwire, and multiple people cited awful/awkward controls. I did see one that noted it actually helped the atmosphere/horror though. I've been considering Ghostwire for a while since I love Tango. With user reviews that high, I may actually have to give it a chance (I can appreciate awkward controls in a horror game and how that could actually add to the experience if my avi is anything to go off of). I initially skipped it since the Japanese folklore stuff doesn't appeal to me.
 
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Man I'm still angry that Prey sold poorly. It was a nice single player immersive sim.


And then in order to save their ass they made Deathloop with an obvious Souls mechanic- because everyone ripps off Fromsoft now.
 
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