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Striking Distance CEO claims gamepass model is tough to sell single player games in

timmyp53

Member
Really? Hitman 3 developers IO said the complete opposite though hitman trilogy does have a huge amount of dlc available, maybe it would be tough without dlc but if hitman 3 was to leave gamepass tomorrow id buy it rn
#RiccitielloProtocol

 

Leyasu

Banned
Again the proof is in the pudding. Just look at the financial reports of these companies. Just look at the most profitable games.

Game Pass is designed to encourage GaaS/MTXs.
It is a service that requires lots of content. It’s not the type of content that matters, it’s the amount.
 
It is a service that requires lots of content. It’s not the type of content that matters, it’s the amount.
No and Yes.

You required a lot of content. The majority is going to be "filler" your 60-70 Metacritic games.

But you still need your quality content. 80+ on meta.

The issue is.

If you are losing/conditioning consumers to NOT buy games. And the industry itself is moving towards a service-based economy.

Well, you need to keep making money one way or the other. (Especially in services like Game Pass).

GaaS/MTXs/incomplete games/ early access games/ are going to be even more prevalent.
 

Ansphn

Member
EA killed Dead Space because it wasn't performing on the market.

If Striking Distance didn't figure out why, then CP too will underperform.
EA had unreasonable expectations for a single player game. Striking distance will make money and be satisfied with the sales.
 
That’s his point though. It needs to make its money in the launch window. It’s exactly what Sony, Take 2 etc have been saying. It’s effective for catalogue games and indies that can have their costs covered by the GP money.
This ain't doing Sony first party numbers though. Not all games sell super well at launch. You're talking about a small percentage that do huge numbers at release.
 

silent head

Member
MS's offer wasn't probably even a thing in this case. They announced PS exclusive content a while ago, i-e it has a marketing agreement with Sony. No doubt this has first right of refusal to Sony ala the leaked Village contract for sub services as well.

Meanwhile another studio like I/O is happy to praise and talk about the revenue, performance bonuses and minimum guarantees they got from game pass in their earnings call for Hitman, another single player franchise.
IO Interactive ?
https://www.videogameschronicle.com/news/hitman-studio-io-interactive-is-reportedly-working-on-an-xbox-exclusive/#:~:text=Hitman studio IO Interactive is reportedly working on an exclusive,the Xbox Game Studios banner.
 
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Skifi28

Member
Dead Space 3 killed Dead Space.
If you played Dead Space and Dead Space 2, you fully understand why Dead Space 3 killed the series.
Yes and no. It did, but at the same time Dead Space 3 was made the way it was because of pressure from EA to shift the game to mass market appeal and MT. Ultimately it's EA that killed it.
 

tmlDan

Member
man, xbox fans on this forum were really hurt by this statement lol

It makes sense, but whether it comes to a service within 6 months or a year depends on how it good it actually is.

I am sure they can make free money by putting it on a service once sales decline from the initial window.
 
man, xbox fans on this forum were really hurt by this statement lol

It makes sense, but whether it comes to a service within 6 months or a year depends on how it good it actually is.

I am sure they can make free money by putting it on a service once sales decline from the initial window.

Nobody's "hurt" by this statement, laughing at a dev saying something incorrect isn't being "hurt"
 

El Muerto

Member
Gamefly is still around and i always used them for single player games for years. Gamepass also helped increase the overall sales of Guardians of the Galaxy. The game is going to end up on Gamepass when the publisher panics because sales are low.
 

SSfox

Member
fxhA.gif
 

Clear

CliffyB's Cock Holster
As I've been saying forever, the problem is that when you change the sales/monetization model you shift the balance in terms of what makes the most sense as a profitable offering.

So over time, what we get is a gradual transformation of the product into a form that best suits that environment.
 

MiguelItUp

Member
Yes and no. It did, but at the same time Dead Space 3 was made the way it was because of pressure from EA to shift the game to mass market appeal and MT. Ultimately it's EA that killed it.
Yeah, Dead Space 2 was expensive, however it sold more than OG Dead Space. A lot more. But it wasn't enough for EA. Yuuuup. With 3 they wanted to make it appeal to other folks that thought Dead Space was "too scary" so they added co-op, among other things that made Dead Space 3, unlike Dead Space. And then they shuttered Visceral. I'd blame EA before anything else.

man, xbox fans on this forum were really hurt by this statement lol

It makes sense, but whether it comes to a service within 6 months or a year depends on how it good it actually is.

I am sure they can make free money by putting it on a service once sales decline from the initial window.
Reading it, I didn't think it was "Xbox fans" at all. Nor did I think they hurt by the statement. Just that it's a strange opinion and take compared to other comments made from devs that have made single player experiences.
 

tmlDan

Member
Yeah, Dead Space 2 was expensive, however it sold more than OG Dead Space. A lot more. But it wasn't enough for EA. Yuuuup. With 3 they wanted to make it appeal to other folks that thought Dead Space was "too scary" so they added co-op, among other things that made Dead Space 3, unlike Dead Space. And then they shuttered Visceral. I'd blame EA before anything else.


Reading it, I didn't think it was "Xbox fans" at all. Nor did I think they hurt by the statement. Just that it's a strange opinion and take compared to other comments made from devs that have made single player experiences.
Please explain how this is a strange opinion, the game doesn't have monetization within since it's single player - what if it is fantastic and sells 5 million copies? thats $250M, is MS or Sony gonna give them that at launch?
 

Darsxx82

Member
I give the game six months tops until it comes to Gamepass :messenger_beaming:
The game has a marketing agreement with PlayStation and also exclusive content on PS5. The background indicates that, when this happens, Sony accompanies the agreement with the prohibition that the game reaches Gamepass in a long time.
In the event that it ends up reaching a subscription service, we will surely see it first on PS + and not on Gamepass.

PS.This statement is simply an excuse. It has a clear objective that is for no other purpose than to convince as many users as possible to buy the game at its launch because it will not reach a subscription service in the short-medium term. It is a strategy against "I will play it when it reaches Gamepass"
 

Dirk Benedict

Gold Member
I give the game six months tops until it comes to Gamepass :messenger_beaming:

I don't doubt it will come, but at the same time, they need to maximize profit and establish themselves. I think release on game pass would, in some way, devalue them. They are debuting a new game and it's a new studio.
By devaluing, I mean, it would give off the perception that they aren't AAAA instead of being AAA. :messenger_winking:
 

samoilaaa

Member
So let me get this straight. If a dev says something positive about gamepass, then it’s true, but if a dev says something negative about gamepass, then it’s false?
its not about being positive or negative , for now nobody can really know how will gamepass affect the gaming market in the long run , everyone can only guess , all these devs that talk like they know the future 100% are just trolls
 
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Spitfire098

Member
The game has a marketing agreement with PlayStation and also exclusive content on PS5. The background indicates that, when this happens, Sony accompanies the agreement with the prohibition that the game reaches Gamepass in a long time.
In the event that it ends up reaching a subscription service, we will surely see it first on PS + and not on Gamepass.

PS.This statement is simply an excuse. It has a clear objective that is for no other purpose than to convince as many users as possible to buy the game at its launch because it will not reach a subscription service in the short-medium term. It is a strategy against "I will play it when it reaches Gamepass"
Or they also approached MS at the same time but instead went with ps marketing agreement as they believe it is more profitable than putting their game day 1 into a service.

I love how it's not even consider an option here that these game devs may not want to put their games into gamepass.
 

GHG

Gold Member
its not about being positive or negative , for now nobody can really know how will gamepass affect the gaming market in the long run , everyone can only guess , all these devs that talk like they know the future 100% are just trolls

So developers that say things that you don't like are just trolls?

Look, independent developers have a business to run, they will have the industry data to be able to assess what it more profitable for them in the long run. If they decide that day one on gamepass doesn't suit their strategy then so be it.

If they believe in their product and its high quality enough then they will sell a truck ton of copies across all platforms and then get the added benefit of being able to negotiate themselves a handsome deal to appear on gamepass at a later date once sales have dropped off.
 

sankt-Antonio

:^)--?-<
The problem when talking about all these services is, yes... atm they look really good, because they feature games made or just finished under a different premise (selling full price at retail). Games take years to make, when studios in the concept phase are already envisioning day1 GP releases, is when quality will take a hard nosedive. That is years away. By around 2025-27 90% of GP games are going to be Netflix level of endless shit.
 
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Dirk Benedict

Gold Member
Dead Space 3 killed Dead Space.
If you played Dead Space and Dead Space 2, you fully understand why Dead Space 3 killed the series.
I played that shit recently. While I think it's better than the first time I played it.. it's still shit compared to DS1/2. They even fucked Isaac over in the beginning of the game, too. I felt bad for him.
 

tmlDan

Member
Game Dev: 1+1=11
Normal Person: that is not correct
Sony fanboy: lol look who's hurt!
fanboy? im talking about both services if you read another response.

Can you give me valid argument why a single player game with no monetization makes sense on a sub service? or are you looking for conflict?
 

Leyasu

Banned
No and Yes.

You required a lot of content. The majority is going to be "filler" your 60-70 Metacritic games.

But you still need your quality content. 80+ on meta.

The issue is.

If you are losing/conditioning consumers to NOT buy games. And the industry itself is moving towards a service-based economy.

Well, you need to keep making money one way or the other. (Especially in services like Game Pass).

GaaS/MTXs/incomplete games/ early access games/ are going to be even more prevalent.
Yes and no, again any and all types of games are viable.

How do you know in advance that your games are going to be "80+ meta" games?

Also, if the industry is moving towards service games, then aren't single player games already being killed by the industry, as opposed to the delivery/service?

But lastly, prevelance of service games doesn't mean that single player games are not viable or have a place.

I
 
Yes and no, again any and all types of games are viable.

How do you know in advance that your games are going to be "80+ meta" games?

Also, if the industry is moving towards service games, then aren't single player games already being killed by the industry, as opposed to the delivery/service?

But lastly, prevelance of service games doesn't mean that single player games are not viable or have a place.

I
A small niche place.
 
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