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PC made up 50% of Capcom's Q1 game sales, or about 5.8 million

Draugoth

Gold Member
PC is a great platform; it's practically all-digital and it's a great place to rake in cash from older evergreen catalog games. Throw in major discounts during a Steam summer sale event and bam, you typically have a formula for boosted sales.

Apparently that's what happened during Capcom's recent Q1 period. PC made up 50% of unit sales during the quarter. Capcom sold 11.7 million games during Q1'22, so PC games sold roughly 5.85 million.

87739_10_pc-made-up-50-of-capcoms-q1-game-sales-or-about-5-8-million.png


"The ratio of units sold on the PC during the first quarter was approximately 50%. For the full year we expect this to slightly decrease due to the release of a major new title in the fourth quarter," Capcom corporate told investors during a Q&A session.

Capcom used to disclose PC gaming revenues but has since lumped them together with the digital contents segment earnings.

In other game sales stats, Capcom sold most of its games in overseas territories in Q1, and 85% of Capcom's game sales volume was from catalog titles.
87739_11_pc-made-up-50-of-capcoms-q1-game-sales-or-about-5-8-million.png
 

Three

Member
I imagine not releasing Rise on Ps/Xbox helped with that percentage. Very odd decision.
They say they expect PC sales to decrease for the full year due to a game release at the end of the year. What game is console only releasing in winter/spring?

"For the full year we expect this to slightly decrease due to the release of a major new title in the fourth quarter"
 
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Guilty_AI

Member
MHR on Switch is currently outperforming MHW on Playstation.
Not to mention its sales milestones seem similar to MHW. It has sold around 10M copies now, just like how MHW also had sold around 10M after roughly the same time period (with its pc version also already having been released by then)
 

Dorago

Member
They have good ports of their new console games on PC, Monster Hunter got huge as soon as they ported it, and their catalog titles have good ports/conversions that are on sale all the time. The only thing they don't have is a Ghosts and Goblins collection :pie_crying:
 

SmokedMeat

Gamer™
They have good ports of their new console games on PC, Monster Hunter got huge as soon as they ported it, and their catalog titles have good ports/conversions that are on sale all the time. The only thing they don't have is a Ghosts and Goblins collection :pie_crying:

The best Ghosts n Goblins games are readily available via their Arcade collection, and Resurrected is as well.

Anyways great news. Glad to see PC being a powerhouse platform for them.
 

Bkdk

Member
To be more precise, the mods are what boosted their pc version so much. Also capcom did step it up on character design, just go to youtube and look at vids with character walkthrough with various sexy outfit mods, the same playthrough with different outfits bring in a lot of viewership count and motivate people to buy the game on pc and mod their characters.
 

StreetsofBeige

Gold Member
I dont follow Capcom games. Is the big 50% due to new PC games added which boosted them (playing catch up with games released on console)? Or was it status quo with console platforms?

If there's no big outliers why (it's just the natural trend), I never knew Capcom games were so strong on PC. I thought they'd be a company with grassroots console gamers and sales. Guess not.
 

StreetsofBeige

Gold Member
Holy based
stuff like this is why capcom is one of the few companies i still have lots of trust for
Even though they have grassroots in arcade and console gaming, they probably realized the sales they can generate not being tied to consoles or partnership deals can be big once they gain the following and trust from PC gamers.

The console market will always be there to buy SF, RE, Monster Hunter etc... Best way to expand sales is go for another pie slice like PC.
 

Pejo

Member
I hope they dig even further for their 'evergreen' titles. I want to see Power Stone 1&2, Breath of Fire series, etc.

I would say that I hope other JP publishers take notice, but really the only other big one anymore is S-E, and they have a fucked up idea of how to release games on PC.

A lot of the smaller devs and publishers from JP are doing pretty well on Steam. It exposes those ultra-niche games to a potentially huge audience and there's no worry about running physical copies etc.

Anyways, Capcom is the last publisher in the industry that I actually get excited about. Dragon's Dogma 2 is probably the most hyped I've been for a new game in YEARS.
 

GymWolf

Member
PC gamers don't seem to mind paying full price for old games, even after they've dropped to $20 on consoles.
I mean...1 year old games(because capcom usually have these timings) in 4k60 and all the other graphical improvements, free multyplayer etc. still looks palatable to me, it's probably why people play on pc and not console to begin with... also if you spend 70 dollars on pc you (not you) are a moron, on legit key sites you spend around 30 to 45(tops) for any AAA game at day one, still way lower than day one on console (and they are 30 after 1-2 months except some exceptions like rockstar games)
 
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Jaybe

Member

Interesting to see RE Village so far behind RE7 and same with RE3 Remake be RE2 Remake. Not surprised with RE3 from reception and game length complaints but RE8 seemed well received and hit when few new game releases were around during the pandemic gaming boom.
 

Aure

Banned
Good, now how about you remake Resident Evil 3 again? Because the actual remake was an abomination.
 
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peronmls

Member
Where are the rest of the Onimusha games though? 3 Was on steam but not any longer due to it being very incompatible with anything past XP.
 
Not to mention its sales milestones seem similar to MHW. It has sold around 10M copies now, just like how MHW also had sold around 10M after roughly the same time period (with its pc version also already having been released by then)
What? MHW has reached 10 millions copy in 7 months, just one week after its Steam release. MHR is on the market by 17 months Switch and 7 on Steam and it just reached 10.3 million copies...
 
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AlexxKidd

Member
Not to mention its sales milestones seem similar to MHW. It has sold around 10M copies now, just like how MHW also had sold around 10M after roughly the same time period (with its pc version also already having been released by then)

I see we're just making up shit now.
 

ArtHands

Thinks buying more servers can fix a bad patch
the best part of PC gaming is having both MHW from Playstation/Xbox and MHR from Switch (with enhanced fidelity on both)
 

GametimeUK

Member
Capcom have built up a lot of good will from me over the years after damaging it around 2010.

Their games are incredible at the moment and generally run really well on PC. It will be nice to put some more eggs in the PC basket.
 

Bragr

Banned
Yeah that's what happens when you skip the market leading platform for multiplaftform games (PS). Check worldwide sales of MHW vs. MHR and their DLC for reference.
I don't understand this narrative at all.

Monster Hunter and Nintendo have a long-running relationship, and Nintendo must have paid Capcom a good chunk for that exclusivity.

Also, World was a breakout title, and it's unlikely that Rise would ever hit upon that sort of hype. Putting Rise on Switch made sure they earned faster from sales (after Nintendo's pay) and capitalized on Switch's success and already covered over half of the Monster Hunter World sales.

Not to mention that Switch is king kong in Japan, and putting it on Switch cultivates the Japanese/Monster Hunter audience. Something that's important for Japanese companies.
 

yazenov

Member
I don't understand this narrative at all.

Monster Hunter and Nintendo have a long-running relationship, and Nintendo must have paid Capcom a good chunk for that exclusivity.

Also, World was a breakout title, and it's unlikely that Rise would ever hit upon that sort of hype. Putting Rise on Switch made sure they earned faster from sales (after Nintendo's pay) and capitalized on Switch's success and already covered over half of the Monster Hunter World sales.

Not to mention that Switch is king kong in Japan, and putting it on Switch cultivates the Japanese/Monster Hunter audience. Something that's important for Japanese companies.

All I read is excuses.

Monster Hunter World became a huge hit because it graduated from the getto hardware of the handhelds and pushed the medium to elevated heights with the graphics, gameplay and controls.

It was also released on the most relevant platform which was the PS4 at the time, the king of multiplaform games, along with the PC to cater to a much wider audience outside of Japan.

MHR was such a huge step back and downgrade from MHW , and skipped the most important platform, hence the lower sales. We're talking about wordwide sales, not just Japan. On the other hand, MHW did just fine (Best selling Monster Hunter title ever) skipping the Switch . Thats the difference.
 
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I think that it's just a lot easier to port a PS4/5 game to PC. It made even small Japanese developers take a chance on Steam. And it payed off massively.
 

ArtHands

Thinks buying more servers can fix a bad patch
its a no brainer. People are starting to shift into PC gaming now that there are a LOT of games on PC. You got exclusive tites from all consoles that you wouldn't get if you own only 1 console.
 
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