• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Cyberpunk 2077 Update 1.5 | Satisfied?

Are you satisfied with this update?

  • Yes

    Votes: 223 35.3%
  • No

    Votes: 129 20.4%
  • It's a first step

    Votes: 279 44.2%

  • Total voters
    631

FeastYoEyes

Member
Put in like 20 hours over the past week and I've gotta say: this is a sizeable improvement. When I played back at launch, the title card didn't show, I would crash if I went too fast, would crash if I hit another car, cars would spawn out of the sky. With all of these things fixed, the immersion makes this feel like a modern Fallout. Really loving it.
 

legacy24

Member
did they say anything about a new update for the main game? or just that they are working on the dlc expansion for 2023. I still have my copy sealed and wanted to jump in at the best time
 

KyoZz

Tag, you're it.
did they say anything about a new update for the main game? or just that they are working on the dlc expansion for 2023. I still have my copy sealed and wanted to jump in at the best time
Keep waiting, they aren't done with updates. We don't have any date for the next update but yeah, the DLC is coming 2023 (maybe with the multiplayer too?).
 
I really didn't notice any real improvements sadly. I continued where I left off after a good amount of time invested in it... dunno the game world just is overall the same dull place. It sounds nicer on paper but nothing really stands out as a better experience.
 

Rac3r

Member
Anyone else get motion sickness from this game? I turned off additive camera movement, motion blur, chromatic aberration etc. Still feel sick after playing more than 30 minutes.

I think it’s a combination of first person perspective, locked FOV on ps5, and the terrible movement (forced slow walking and janky aiming).
 
Last edited:

The_hunter

Member
Anyone else get motion sickness from this game? I turned off additive camera movement, motion blur, chromatic aberration etc. Still feel sick after playing more than 30 minutes.

I think it’s a combination of first person perspective, locked FOV on ps5, and the terrible movement (forced slow walking and janky aiming).
I suffer from narrow FOV in games too, sitting farther from the screen does help somewhat, but I hope they add a FOV slider.
 

Vaelka

Member
I really desperately want more open world activities.
It's a shame the world feels so empty so quickly, I honestly don't care about more story DLC I'd love a DLC that just focused 100% on making the open world more alive and expanded for example on the bounty hunting.
 

ShakenG

Member
Anyone else get motion sickness from this game? I turned off additive camera movement, motion blur, chromatic aberration etc. Still feel sick after playing more than 30 minutes.

I think it’s a combination of first person perspective, locked FOV on ps5, and the terrible movement (forced slow walking and janky aiming).
Nearly 200hrs on the PS5 version, similar settings and absolutely no issues.. can do 4hr stints and feel fine.
 
I would crash if I went too fast
834168.jpg
 

DanEON

Member
I am playing on PC and I am getting slow downs when I open the Map. It goes down to 10fps for 3 seconds or so. Does anyone knows a fix for that??
 

JohnnyFootball

GerAlt-Right. Ciriously.
So...I originally bought Cyberpunk back in Dec of 2020 on a digital deal for my Xbox Series X. I just now got around to playing it and finishing it. I got a full 1000 gamerscore and put in about 80 hours and therefore feel VERY confident that I can offer up some solid thoughts for anyone who may be on the fence.

Short version: yeah, I loved it when all was said and done. It took me a LONG while of chugging along to get to that point though. Much to my surprise in my entire playthrough I did not encounter any gamebreaking glitches, although I did experience some weird NPC pop-in issues located near my starting apartment.

If you haven't played this game, don't expect a Witcher type experience set in a cyber city. The game is basically Watch Dogs meets Deus Ex with bits of GTA thrown in. Sometimes its greater than those games, other times it's less than.

What I liked:
1. The game allows you to play many ways. Guns ablazing, hacking and picking off players from a distance, melee etc. All are viable options. Even better is the game gives you enough room to play with multiple styles. The real fun for this game was turning each encounter into your playground as hacking powers can get hilariously overpowered.
2. Good story missions, and good sidequests. The game had some compelling characters, most with flaws, but you still sympathized with them. From working with a rockstar, nailing some fucked up dude to a cross, working with corporate shills, working with a detective on some fucked up traficking missions, the variety is there in a big way. CDPR puts a lot of thought and effort into these and they did a great job.
3. The checklist gameplay actually became fun as it was a opportunity for you to test out your skills.
4. I enjoyed how each individual skills had its own progression as it incentivized using those skills in order to get better at them.

What I didn't like.
1. Despite playing on an XSX in performance mode, there were still some performance and visual issues. Its a great looking game, but I feel like I had seen better looking games with less performance issues. Maybe that's why CDPR is moving to Unreal engine for WItcher 4. It didn't ruin the experience, but the game looked ugly at times.
2. The fast travel system pissed me the fuck off at times and its something that CDPR should have fixed. Whenever you go to a fast travel station, the map shown ONLY shows the fast travel points, while the in game map you pull up yourself has all the icons and places of interest. Let's say you go to a fast travel station and you want to travel to a weapon shop. Unless you have the locations memorized, you have to specifically mark that location on your personal map so that it shows up in the fast travel map. Its a small thing, but frustrated me and feels like an oversight that should have been fixed.
3. Around a quarter of the way through the game, you develop a "condition" that carries the story and you are trying to find a cure for that condition. That condition will rear it's ugly head in parts of the story where you get handicapped. Anyone who knows that whenever you have a character with a health condition, that condition is going to show up to impede player progress or slow the story down. This game was no exception. It was eye rolling to be in situations where I was one step away from ending the game only to fall down from that condition. Yep. To be fair, Cyberpunk built the story around this condition, but you knew that it was going to be needlessly used to hamper progress.
4. You've all heard the saying greater than the sum of it's parts. Well, as I said, Cyberpunk is basically a mix between Watch Dogs and Deus Ex. The game is exactly the sum of it's parts and never felt like a completely cohesive experience. It's hard to explain. The game never had that moment where it hit you that you were playing a game of true greatness, the way the Witcher did when I played the Bloody Baron sidequest and the Crones in Velen.
5. Not enough stealth options. One of the issues with games that don't commit to stealth is that when players who build around stealth are forced into combat scenarios.
6. Not being able to respect attribute points. This is a big deal as it keeps you locked into a certain style. To be fair, you do get quite a bit of attribute points, so you can experiment and you do get enough points that you master multiple attributes.
7. I never understood the point of street cred.

Game gets an 8/10. I will do another replay in the future. I
 

Roni

Gold Member
Neither was RE VIII and yet here we are. If CAPCOM can do it, so can CDPR.
I'd be pretty surprised they're doing that after they've already stated the game will have one expansion, the size of said expansion isn't breathtaking and the studio as a whole is burying the proprietary engine the game is built on.

I'd be content with patch 1.6 fixing the perks that stopped working with hotfix 1.52...
 
Last edited:

Putonahappyface

Gold Member
1st person > 3rd person but giving people choice is always good.
What's the point of accessorising your character with a cool look if you can't see them except on a motorbike or looking into a mirror. This game was meant to be 3rd person originally wasn't it? I remember seeing pre-alpha gameplay of a 3rd person character with their clothes visible.
 

gow3isben

Member
I lost interest in Cyberpunk around 40% of the way through. The only thing that will make me come back to it is a dedicated third person mode
 

Crayon

Member
I first played it a month ago and did like 100 hours. Seems no more jank than the average open world game. I had 4 or 5 crashes and a couple little graphics glitches that straightened themselves out. One guy spawn maybe a100feet above me, heard screaming all the way down and then he hit the ground and died. Very funny. And one random exploding and flying car like in the old crowbcat videos also very funny.

Otherwise, fantastic game. Best I've played since returnal.
 
Last edited:

Braag

Member
I hope they don't pour resources into third person view.
There are plenty of other stuff they could be using their time with, such as adding more content.
Maybe the sequel can be a third person game but this one should stay first person.
 
Last edited:

Desless1

Member
Watching the game credits as I write this. Waited a long time to complete the game. 1.5 was the version that kicked me off and had some free time to kick off Cyberpunk.

I still had some minor bugs, but nothing out of the ordinary. In too old to get frustrated and not keep in playing.

I do however think the game should have opted for 3rd person view, but still really good.

Started out with hacking and ended up with meele. Was pure fun with several angels to do all the missions.

Got about 40 hours with main story and bunch of sides, not all of them. One romance act and enjoyed it quite well.
 

RJMacready73

Simps for Amouranth
Is there much plans for this game past the upcoming expansion? I mean it's such a shame to have built without a doubt one of the coolest looking open world cities and for it to simply be wasted on this one game, I honestly thought they where looking to go all GTAO with it. It really is such an asset in an ideal world another Dev would lease it, reskin it a bit and turn the whole thing into a Judge Dredd game, Christ if I had the time and skillset I'd be modding the shit out of it to make it a Dredd game
 

karasu

Member
What's the point of accessorising your character with a cool look if you can't see them except on a motorbike or looking into a mirror. This game was meant to be 3rd person originally wasn't it? I remember seeing pre-alpha gameplay of a 3rd person character with their clothes visible.
you can see your dorky character everytime you open a menu.
 
Top Bottom