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Theres simply not enough talent in this industry. Everyone wants to be in Hollywood. Gaming culture and stereotypes have killed the desire to be a....

Reizo Ryuu

Gold Member
The games industry is not "lacking talent", the hundreds of people working on a single game are all very skilled, it's just that sometimes money is more important than passion; the games industry simply doesn't pay at the level other industries will.
A friend of mine is a game designer and a very good programmer, but he opted to work in the software industry instead, simply because they pay way better and have much better benefits. So considering he wanted to start a family (which he has now) and live a comfortable life with job security, it just didn't make sense for him to work for a games studio.

Almost every aspect of making a game simply pays better somewhere else:
A writer, better pay/benefits and "prestige" working on tv/film
A composer, better pay/benefits and "prestige" working on tv/film
A programmer, much better pay/benefits and security working on software
A 3D artist, somewhat better pay/benefits in VFX industry, but certainly much more "prestige" ( can convert to technical/cad drawing, for much better pay etc., but far more boring tbh)
A 2D artist, somewhat better pay/benefits in VFX, much better pay at AD agencies and also more "prestige"
An animator (2D/3D), just much better across the board everywhere else
(artists get the short end of the stick in games studios)
A game designer, can convert to interaction/UX design for software or real life installations for better pay/security.

Well why not just increase the salaries? Some would say that it's because "gamers" being cheap and essentially wanting the best of the best for free (or as little as possible), which is why prices stayed the same for ~30 years, ignoring inflation and rising costs of production.
Others would say it's because of how much of the world still views videogames as "toys" and tv/film as "mature", so it becomes difficult to raise funds for "toys" which have no "mainstream appeal"
Again others would say it's because of mismanagement, causing chunks of the budgets to be tied up in nonsense.
It's probably a combination of many things.

In the end game studios kinda have to play it safe, especially public ones with shareholders expecting nothing but large ROI year after year; the studio doesn't perform well and it's gone.
Even large movie studios with seemingly bottomless pits of money are extremely risk averse and will focus test their content to death to ensure maximum profits.
 

ungalo

Member
I feel there is plenty of new ideas and mechanics in indie games. The reason why it doesn't really resonate in the same way for some people is hard to explain.

The video game medium is indeed young, and when i see some indies it feels like it already reached postmodernism, where everything is deconstructed, minimalistic. It feels like some contemporary art.

And i think we should have had dozens of classic games that feel like peek achievements for their respective genre before reaching this point. The fact that a survival horror game never moved me like Silent Hill 2 did for the past 20 years, when technology on the other hand made tremendous progress, seems weird, because i think video games were not supposed to be as timeless as movies can be especially in the beginning of 3D era.

It's also hard to process that profit catched up with art so fast in video games. It took just a few big failures during the 360 era and the economic crisis to completely shift the medium to a fully sustainable industry (i'm not saying it's abnormal, i get that development costs are far above movie's budget in general).
 
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Ironically, I think more games need to utilize cutscenes to tell their stories.

Cutscenes fully separate the gameplay from the story. Skippable cutscenes let developers actually properly tell their story by putting the camera where they want. They also let players skip it and get straight to the gameplay if they're not interested in the story and/or are on a replay. Cutscenes lets developers make truly videogamey levels & battles in between story beats.

But cutscenes are seen as the bad guy in the industry now. Developers want to make you play barely-interactive cinematic set pieces that "combine" story & gameplay. They want to make you walk-and-talk with an NPC. They want to make you hold forward on the analog stick while your character limps to the next animation point through a collapsing building. Cutscenes work and should be used MORE often, NOT less if developers want to tell a story.
Currently playing elden ring loving it but the in game story telling is not working for me. The world building is incredible but I have no idea what's going on. Having some idiotic berk of an NPC talk a bunch of guff at me and then turn up 20 hours later if at all ain't cutting it. I don't want to read to all the in game item descriptions either

BUUUTT the cutscences have been awesome especially for the major boss fights. Really set the scene and I remember all of them. I wish there was more of them
 

Rudius

Member
You miss it. All the talent was beheaded by this man, for their quickening.

216212-itagaki_san.jpg
The type of person making the art meters. From this type of guy I expect something weird, but cool and innovative. The game may come out a little janky, but will still be memoble and worth playing. From the RGB hair people with zero talent and passion I expect bland inoffensive inclusiveness with no creativity or true quality.
 

Belthazar

Member
Hear me out... Maybe what you want is readily available, you're just looking at the wrong places. You seem to want innovation and risk taking but only if that comes in 100+ million dollar games, but that's not gonna happen. Just like in movies or any other media, the risk takers will always have smaller budgets to work with because, guess what? It's a risk and big companies will not take those risks with those kinds of budgets. Just look elsewhere and you'll find plenty of what you're looking for, either in indie titles or in smaller scale titles from big companies.
 

Kssio_Aug

Member
I can agree with some of your frustrations. I do think that pretty much every AAA games nowadays follow one of a few available formulas. I wouldn't say it's lacking talented people though, it's more that the cost of production nowadays is so high that, understandably, the big companies are not willing to take risks. That's why indie games are a must nowadays, if you want a breath of fresh air.
 
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ksdixon

Member
It's just Flanderisation, isnt it?

Sequels get more stocked with busy work and stupid fake progression mechanics. "you cant enter this cave Lara, until you trapse back here with grenades in 3 hours."

Or even worse things like Dead Island "you can pick this wepon up, but you cant use it until you're level 40, tough titties for you, go maximize your arm stamina or something."
 

Kssio_Aug

Member
I feel there is plenty of new ideas and mechanics in indie games. The reason why it doesn't really resonate in the same way for some people is hard to explain.
I guess it's because most people consume based on marketing, and sometimes they don't even realize it. AAA titles are heavily discussed in social media, and you see marketing material everywhere you look at, among with a lot of youtubers playing and talking about it, etc.

Indie titles however, because they lack the budget, are generally not nearly as noticed and their presentation are not as flashy. And then some people just assume that, if people are not giving it a huge attention, it's probably crap... when in fact, quite commonly, it's the exact opposite.
 
"Play less AAA" argument is getting so old, if that many people can't even understand the problem, how can we expect a solution? :(
It's never going to get old. It's reality. See posts below...
The solution to AAA games being stale for the past 15+ years is not to play less AAA games... OP does have a point. Sadly there is no real solution in sight. AAA is super expensive and thus devs can't take any risks, which means they will keep delivering super streamlined focus tested games for the most part.

Hear me out... Maybe what you want is readily available, you're just looking at the wrong places. You seem to want innovation and risk taking but only if that comes in 100+ million dollar games, but that's not gonna happen. Just like in movies or any other media, the risk takers will always have smaller budgets to work with because, guess what? It's a risk and big companies will not take those risks with those kinds of budgets. Just look elsewhere and you'll find plenty of what you're looking for, either in indie titles or in smaller scale titles from big companies.
Agreed......
OP, you're not going to find what you are looking for in AAA. Same with movies, same with the music industry. You're gonna have to look into smaller games. And trust me, there can be some real gems out there.
 

Wildebeest

Member
What Nintendo does is not hype things up and try to overwhelm the consumer with money spent on a game and cinematic excesses. What they do is expect their engineers to work hard on developing a new product and then release it in a way that doesn't make their work feel undervalued. In my personal opinion, people who actually want to make CGI movies should leave the industry and join Hollywood. Goodbye and good riddance. No escort quest out of the door. No tedious flabbily written dialogue popping up over your head that I have to wait just a moment too long to press A to dismiss. One. Word. At. A. Time. Just leave.
 

WolfusFh

Member
Blame graphics whore?
They are probably the reason why games takes so long to make
Cause every game needs to melt eyeballs nowdays or they will called it trash
Devs are scare of their game being diss for the graphics
Honestly, I do agree a lot with this. There is some "obsession" with "ultra realistic graphics" in every game. I know visuals are important, but when they become detrimental to the frequency in which we get gets as well as the quality of the gameplay, then maybe it's importance is being exaggerated.

The huge development time and the lack of risk and lack of experimental spin offs in major franchises is a loss for gaming.

And another problem is that so much mediocre stuff gets absurd praise just based on visuals. Release some pretty shinny trailer and all the comments are "ohhhh yeah bruh this looks so good I'll pre order right now bruh". With this behaviour, it's natural the industry would behave the way it does.
 

WolfusFh

Member
I’m not offended by you saying this, but this site has had so much pissing and moaning about the AAA industry in the last couple days. It’s getting old.

Here’s the reality; you’re not going to get new ideas in the AAA space because it’s too much of a risk. Development costs are enormous, and one big bomb can be devastating.

Things will never be the way they were.
But I believe this is exactly what OP is complaining about, isn't it?

His point is that the AAA industry is stale due to the issues you mentioned.
 

WitchHunter

Member
Troll, next.
Video Game Developer.

  • Every AAA game looks the same.
  • AAA Games take 5-7 years to make.
  • Everything is a fucking secret.
  • Gaming culture is an embarrassment.
  • There hasn't been any new game mechanics/formulas introduced in AAA gaming since the PS360 era.
  • The PS360 era was the last time game design evolved. Its been the exact same since then with better graphics.
  • Why are 99% of Open World games still following the basic GTA 3 mission structure and design formula?
  • What happened to destructible environments and physics?
  • Why the FUCK does BOTW have some of the best physics in gaming? On that weak ass console?
  • Speaking of graphics, only a few studios actually make great looking games now. 80% of them are under Sony control.
  • Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
  • Why does FROM have amazing art design and shit ass tech? Why can only select few companies achieve both?
  • Why is nothing as cool as the last 40 minutes of Top Gun 2022?
  • Why do so many indie games use the same artstyle?

Where are the talented up and coming game developers?

Where are the Ari Asters, Matt Reeves, Roger Eggers, Jordan Peele, Ryan Coogler, Nia DaCosta, Chloé Zhao, Alex Garland's of the game world? Talented game up and coming directors with ambition and the desire to push the medium forward with great gameplay design, new ideas, and just pure quality?

Better yet, where are the James Camerons, Ridley Scotts, Tarantino's, Christopher Nolan, Alejandro González Iñárritu's, David Fincher, Martin Scorsese's of the game world? World renowned game developers who have produced top quality shit and pushed the medium forward.

Miyamoto is the most famous person the industry has ever seen, but he's stuck making shit for terrible and outdated hardware. Imagine if James Cameron was limited to making movies that could only be viewed on an iPhone screen and shot with a Canon T5i. Thats Miyamoto.

Why is no one trying to develop new gameplay mechanics, better more interactive worlds, new AI, better moment to moment gameplay loops, More visceral and immersive combat??

Why was Ghost of Tsushima praised so much? It had basic ass combat and every single enemy had the same exact death animation, the standoffs were all identical too, and the stealth gameplay was stuck in 2003 with auto-fail missions once your character is seen. Why is "hide in tall grass, throw stone" still the hallmark of every fucking stealth game? Why is everyone still following the same third person cover shooter mechanics that Gears of War introduced in 2006? Why does Starfield look exactly like No Mans Sky? Why is The Last of Us still basically the benchmark for storytelling in games a decade later?

Why can no game make you cry? Or genuinely laugh? Why are there NO new ideas anymore? Why is everything just bigger and not better? Why is everything so ... mediocre.

Fuck.

I guess the medium is still young. But I feel theres simply not enough talent.
No it's not young. The medium was aright in the 90s. It's MONEY. MOOOOOOONEEEEEY that's what kills the creativity.
 
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FunkMiller

Gold Member
The video games industry has gone the way of the movie industry:

The need to both spend and make huge sums of money has stifled creativity, and led to a risk averse culture, where familiarity is encouraged, and experimentation is discouraged.

The best thing we can all do to support the truly creative people is to, and I’m putting this in giant capital letters:

STOP BUYING TRIPLE AAA GARBAGE ALL THE TIME.

There’s plenty of talent, but they won’t get a chance to show you it if all you’re doing is buying fucking CoD and the latest shitfest from Ubisoft.
 
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WolfusFh

Member
Troll, next.

No it's not young. The medium was aright in the 90s. It's MONEY. MOOOOOOONEEEEEY that's what kills the creativity. Moneymen are 95% of the time psychopaths. They only care about the bottom line. So, solution? Send them to Mars.
"Moneymen" were also a part of the industry when it was good or alright. I'm not even going to focus on the "psychopaths" argument, so instead I'll try to redirect this to the real problem:

It's not "we want money" that is the problem, per say, but an obsession with short term profit and it's priority over everything else. It's why some games are released "broken", it's one of the main factors in avoiding risks, so on.

And this immediacy is present in consumers as well. Most people just have to pre order everything, they just have to have the games as quick as possible as long as it looks pretty. Gaming isn't a necessity. Technically it's one of the easiest market for the consumer to impose it's preferences. But that takes time and patience, something people are less and less willing to endure.
 

SmokedMeat

Gamer™
But I believe this is exactly what OP is complaining about, isn't it?

His point is that the AAA industry is stale due to the issues you mentioned.

OP didn’t mention about the ballooning costs, or why AAA development is too risky - hence the reason everyone plays it safe.
Just complaints asking why are things the way they are.
 

Cyberpunkd

Gold Member
  • Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
Because Japanese will not buy a different game, and everyone else will not buy a different game if it's made by a Japanese company. So vicious circle of senpai and kawai shit.
 

Danknugz

Member
Allow me to potentially translate for OP.

The Plucky Squire, to me, looks phenomenally creative from a visual presentation standpoint. Buuuut, the actual gameplay segments look like standard 2D /3D platformers + hack n slash gameplay. We've choked on these types of games for 30+ years.

Gaming purists view games from a gameplay perspective rather than from a visual presentation standpoint.

The "movie games" criticism can be used on The Plucky Squire as well considering it's the developers asking the player to look how creative they are, rather than them asking the player how creative he or she is.
I think you're into something here. Some games definitely have that pretentious vibe.
 

WolfusFh

Member
OP didn’t mention about the ballooning costs, or why AAA development is too risky - hence the reason everyone plays it safe.
Just complaints asking why are things the way they are.
Yeah, you're right. After going through OP's comments, it seems he thinks that all of this is just because lazyness or lack of talent, ignoring the monetary aspect completely.
 

WolfusFh

Member
  • Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
I'm sorry, OP, but by "putrid visuals", are you talking about different art styles that aren't "ultra realistic real life aesthetics"? If so, then I hope you understand that this obsession with "visual fidelity " over everything else is part of the issue you're complaining about.

If that's not what you meant, could you clarify please?
 

Ev1L AuRoN

Member
The game industry is a business, and it is fine-tuned to be profitable, if you think the games are similar, that is not by mistake, that is what the market is asking for. If you don't like it, there's a ton of games out there that you might enjoy, try to think a bit outside the AAA market.
 
I'm sorry, OP, but by "putrid visuals", are you talking about different art styles that aren't "ultra realistic real life aesthetics"? If so, then I hope you understand that this obsession with "visual fidelity " over everything else is part of the issue you're complaining about.

If that's not what you meant, could you clarify please?
Agree with where you're going with your point.

I'm an "anime hater" and generally dislike that aesthetic quite a bit. But in general, Japanese games -- especially "character action" ones -- have some of the best, most satisfying gameplay around.
 

Yoboman

Member
Hollywood is stuck in the same endless sequel low risk tripe that gaming is in, with most of the quality coming from the indie director space

The difference is the real money in Hollywood is made working for a couple big studios. So there is a talent funnel that promotes up guys like Jordan Peele, Villeneuve, Taika Waititi etc into big budget productions

That doesn't really exist in gaming. The real money is in making your own studio and your own hit game. And monetising the shit out of it
 

Interfectum

Member
When game developers aren't posting on Twitter they are spending time creating diversity tools and MTX algorithms. Any true talent or auteurs are chased out of the industry via Twitter for being big ole meanies.

We are starting to see the results of this.
 
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More resources needs to be spent on helping the development of AAA games. If that happened these games would be able to come out faster.

Indie games and AA games are great but AAA games is what most people buy consoles to play, they are the games that most people are interested in playing. The promise of the next gen consoles was that we would get more AAA experiences that would expand on what we got with the previous generation….

But instead we went out and spend $500+ to get less AAA games and more AA/indie titles that could be played on the previous hardware.

The ability to access games has gotten cheaper and easier with things like game pass and PlayStation plus premium but the new games are just so lackluster and the overall output of games have declined significantly. People can blame this on COVID but after seeing all those showcases packed with free to play games, indies and AA games I don’t know if that is true, I think the industry has gotten lazy because they realize they can still make money and a lot of it without shipping quality games and AAA games.

I don’t give a crap about it anymore because at the end of the day what can you really do? It is what it is, when new AAA games come out that I think is worth my time I will play them but until than … going to touch grass and spend my time doing something else until the industry gets its shit together.
 

WolfusFh

Member
Agree with where you're going with your point.

I'm an "anime hater" and generally dislike that aesthetic quite a bit. But in general, Japanese games -- especially "character action" ones -- have some of the best, most satisfying gameplay around.
I agree. But my main point was that different aesthetics and art styles aren't bad or worse by definition. In fact, there are many times in which I think the "realistic" aesthetics don't fit the tone/lore of the game at all. I don't think that's an "absolute direction" for games.

Two examples I can think of are Devil May cry 5 and Mortal Kombat. In DMC 5, they used the RE engine, thus using real people as basis for character models. In my opinion, that resulted in the game looking less unique (in comparison to previous titles). I also noticed that the visual of the second half of the levels ended up suffering as well, since most take place in that boring tree. Finally, I also noticed that the cutscenes are much less action packed when compared to DMC 3 and 4. These last two points might not be a consequence of the art style chosen, though I think it's related.

As for MK, I just don't think it's a necessity. Would it really be bad if the series had different art style if it allowed for more variety of characters and games? I don't think so. Based on what I've read, the development team even spend time looking at real life gore footage to properly replicate in the game. And sure, that's cool, but I don't think it's a necessity in the game. I don't think most people would mind or even notice that the gore doesn't perfectly replicate human anatomy.
 

DonkeyPunchJr

World’s Biggest Weeb
Seems like it’s the Marvel-ization of games. They’re found a safe, crowd-pleasing formula that reliably makes money, so that’s where the lion’s share of the money is going.

I’d have to agree with OP that Breath of the Wild is one of the few truly “next gen” games despite being on a weak ass tablet from several years ago. Not just the physics but the overall game design and level of immersion. And it does it without any of that needless “realistic for the sake of being realistic” crap like e.g. Skyrim making every single object in the game something you can pick up.

Also I totally miss gimmicks. Bring back Kinect, touch screen controllers, stereoscopic 3D, etc. Give us new ways to interact with games. Seems like the only thing GAF wants from a new generation is the same thing as last generation but better graphics. That shit is getting boring.
 

levyjl1988

Banned
Would you prefer if Top Gun was made by a small indie film maker who had to use stock footage of Jets or Tom Cruise with the super high budget and amazing cinematography with real Jets?

Exactly.

Production matters.

Im sick of people saying to stick to indie games.


AAA is more than just graphics. Its scope, production, visuals, ambition, sound, story, voice acting, scale of combat, etc, etc.

Snake on my phone from 1999 was "fun". I need more than that
Indie games are excellent for experimentation. Once they prove that type of gameplay and style or genre is successful, AAA games will out right steal the idea and pour money and AAA production into it and it will be successful. It’s all about the production. Most indie games feel like projects and cool concept ideas than fully fleshed out consumer products.
 
The GTA series is actually the perfect example of how bad the industry has evolved.

They made a couple games until they got to their generation changing game GTA 3. Once they got there they kept building on the concepts of GTA 3 to make one of the best open world games of all time, GTA 5. Than they stopped trying to build onto that, pumped out the same game over and over than even regressed to making horrible ports of their beloved classic games. I know Rockstar didn’t make the ports but the fact that they allowed that crap to get out really speaks to how scummy and low the industry is willing to go to make a buck without providing any level on innovation, respect or care to the games they make now.

I don’t even want to get into GTA online…..
 
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Naked Lunch

Member
I agree with most of the op.
The PS360 era was truly the last time genuine new game ideas were still happening. Devs took more chances - we saw lower key but still awesome games multiple times a year. Things like Binary Domain, Bionic Commando, Operation Flashpoint. Games of that quality were released frequently.

For big titles - Bethesda alone made Oblivion, Skyrim, and Fallout 3 in one gen. Now we're sitting at 10+ years in between their games. Ill be a senior citizen when the next Elder Scrolls drops at this rate.

Today, I feel like there are too many remakes. RE4 (while it looks cool) didnt need remade. They kept re-releasing the original RE4 for a reason - its just that good. Its a waste of resources spending all that time and effort on these remakes when new titles could have been produced in their place.
 

SmokedMeat

Gamer™
If this thread is any indication then people are literally ignoring the incredible FPS games that have released in the last couple years, in favor of shit like Battlefield 2042. Because a AAA brand is all it takes to get their money.

Sad.
 

FunkMiller

Gold Member
Today, I feel like there are too many remakes. RE4 (while it looks cool) didnt need remade. They kept re-releasing the original RE4 for a reason - its just that good. Its a waste of resources spending all that time and effort on these remakes when new titles could have been produced in their place.

Because people keep buying them. Why bother making new shit when you can repackage the old shit at a lower cost and make the same amount of money?

Just look at the reaction to the Last Of Us remake on here. So many people planning to buy this - a remake of a game that came out NINE years ago.

And they'll be the same people in this thread moaning that AAA gaming is bad.

Smh.
 

SoraNoKuni

Member
I can't agree more, the gaming community is far too toxic to welcome such experiences, yet in movies it's more "acceptable".

I still remember how death stranding was criticized for being... different, it was a magnificent experience and something new and grand, how will more people try to express their creative sides when the gaming community is full of manchildren whining because there is not enough gunplay in a game focused in different mechanics, the cost of developing games and the time it takes is a lot, if you don't have Kojima's name you are doomed to get bashed and review bombed on metacritic because your game was ambitious.
 
Are you really that surprised that he is "very anticipated" for the space horror game that looks exactly like every other space horror game instead of the game that actually looks unique and different?
OP is all over the place. Apparently there are no new ideas anymore, but his most anticipated game is the one you could slap the title Dead Space 4 on and nobody would bat an eye.

Mind you I’m also hyped for the Callisto Protocol.
 
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Blame graphics whore?
They are probably the reason why games takes so long to make
Cause every game needs to melt eyeballs nowdays or they will called it trash
Devs are scare of their game being diss for the graphics
If the industry followed this line of thinking we would still be playing games with PS1 graphics lol. I don’t get why all things can’t be true at the same time. Both graphics and gameplay should improve over time. Why would you complain about people demanding more? Especially when the price of games are increasing from $60 to $70.


"Play less AAA" argument is getting so old, if that many people can't even understand the problem, how can we expect a solution? :(
Yea it’s crazy, a critic at AAA games all of sudden triggers people that love indie and AA games for some reason which makes no sense because no one is saying indie and AA games are not good games but most people just prefer to play AAA and there isn’t anything wrong with having a preference and wanting more from the games you enjoy.
 
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I think most of the talent moved into making the tech & tools for the games rather than making the games tbh. That's what happened with DICE.
 

BossLackey

Gold Member
The standards for a AAA video game are very high from a production standpoint these days. So they cost a LOT more to make, which leaves devs at the mercy of their publishers. In order to best guarantee a return, AAA games often times play it very safely. This leads to stagnant, recycled game design that appeals to the lowest common denominator using mechanics and art styles that are proven.

These larger teams also mean that a single person (outside of director) has significantly less personal impact on the direction of a game.

What we're missing is the AA games that bridge the gap between low-budget, innovative indies and high-budget, large production juggernaut AAAs. They still exist, but are very often fail these days to garner an audience.
 
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WolfusFh

Member
If the industry followed this line of thinking we would still be playing games with PS1 graphics lol. I don’t get why all things can’t be true at the same time. Both graphics and gameplay should improve over time. Why would you complain about people demanding more? Especially when the price of games are increasing from $60-$70.
That's quite the reach, and a bit of a strawman. His point wasn't "yeah screw graphics". His point was that the obsession with "ultra realistic graphics" over everything else is the issue. I'd add that the "rejection" of art styles that don't go for "real life aesthetics" is also part of the issue.

Yes, graphics can and should improve over time. But they shouldn't become a priority to the point that it becomes detrimental to gameplay experimentation. Much worse, games shouldn't get shit on just because some stuff doesn't look hyper realistic. Yet that's what happens, especially in this forum. Try releasing a trailer of a game with "last gen" visuals and see if anybody gives a shit about the gameplay.
 
That's quite the reach, and a bit of a strawman. His point wasn't "yeah screw graphics". His point was that the obsession with "ultra realistic graphics" over everything else is the issue. I'd add that the "rejection" of art styles that don't go for "real life aesthetics" is also part of the issue.

Yes, graphics can and should improve over time. But they shouldn't become a priority to the point that it becomes detrimental to gameplay experimentation. Much worse, games shouldn't get shit on just because some stuff doesn't look hyper realistic. Yet that's what happens, especially in this forum. Try releasing a trailer of a game with "last gen" visuals and see if anybody gives a shit about the gameplay.
Again why would demanding more from games be an issue? Who said that improving the graphics would take away innovation from the gameplay? These are all assumptions.

Also, we are now in the PS5/Series X era so why wouldn’t seeing games that look like PS4/Xbox one games be a little concerning? That was never an issue when it was mentioned in previous console generations.

I don’t think demanding more from games is an issue, I just think the industry is struggling to deliver innovation and that’s the issue because it should be evolving. For example, why does Halo infinite have less content than Halo 3, which is a 14 year old game?

Wouldn’t the new tech make the game development process more cost effective and less time consuming? Why is everything going backwards or remaining the same with more capable consoles and technology?

“The cost is going up to make games” ok but so is the price of games and the profit being made by these games.
 
who are you talking about specifically? kojima? he does seem obsessed with hollywood and hiring actors.
im still pissed that he dropped david hayter without even a call and hired keifer sutherland. like you couldnt even call him and thank the guy for his work and let him know your going with someone else? kojima is obsessed with hollywood and movies.

sony too are mixing gaming up with all that shit. making movies and shows of all their ip. who gives a fuck? who asked for that shit? we want games. not movies and tv shows for fucks sake. neil druckmann shows up at summer gamefest and talks more about a damn hbo show than he does actual games.
 
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