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PlayStation PC games revenue so far; to Have 50 / 50 % Investment on new & existing IP By 2025; +20 games for VR2 launch + more

StreetsofBeige

Gold Member
Sure, it would be nice to get everything in one place. All the streaming services are infuriating, it was a better landscape with just netflix.

But it’s a utopian position to expect such uniformity being completely detached from the free market. What need would there be for McDonald’s if the menu was available at subways, or vice versa. Conversely such a landscape inherently ends in blandness.

While there is some leeway and overlap, begging for ports and scraps will forever be the norm.
Big difference is that going to fast food joints isnt restrictive for anyone. I can buy a McChicken one day and buy a meatball sub the other day and nobody cares.

As for your suggestion of combining forces there's a galactic gap between:

1. Sony spending 18 months with a 4 man team to port Horizon or GOW to PC, versus

2. McDonalds adjusting their 38,000 stores and Subway adjusting their 42,000 stores training new people, renovating and making their stores bigger, reinstalling kitchen gear, adjusting all their signs and tv ads to be McD/Subway combos etc...

One action involves hardly any effort and money, can cut the cord with no repercussions, and it gets sales from untapped markets. The other just serves the same people as they are everywhere already, would costs billions to do and probably take 25 years to convert all 80,000 fast food joints. And if it fails, they got to do the same thing again and convert back.
 
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StreetsofBeige

Gold Member
It better be. I want to buy it, but if it has no PC support then there is no sense buying it. Being tied to just one platform, and closed on at that...fuck that.
IMO, it'll be PC compatible.

When PSVR1 came out in late 2016, PS4 probably had 40M sales. Maybe even more. By the time PS4 sales stopped at about 120M, PSVR sold about 5M sales. So you're looking at about a 4% adoption rate.

PS5 is having bigger supply issues and I dont see Sony holding onto launching PSVR2 in 2024 when supply issues are resolved according to Sony. So to sell the most units and games, I'm confident it'll be available on PC too.

And due to needing to invest in a gadget that is probably going to be $400 at minimum, I dont see any of their Sony first party PSVR2 games being exclusive coming out 2 years later. The system will probably be pretty open too so any PC game maker can make games for the PC crowd.

Sony holding PSVR2 in a PS5 ecosystem (it's not BC with PS4 consoles) would be limiting it's potential a lot.
 
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Dream-Knife

Banned
Yes, but the good thing of having your own platform/store is that you don't pay that cut to anyone. So as of now, when publishing on PS Sony doesn't pay this cut, but they have to pay it if publishing the game on Steam.

If they'd have their own store in PC they wouldn't have to pay that cut, so the $300M projected for the current FY from PC ports would be almost $400M instead. Sony said they'll increase the amount of PC ports released per year, being 2 in the current FY and 7 in FY2025.


PC crowd had no issue with another launcher for Fortnite, another one for Riot games, another one for Blizzard games, another one for Xbox games... I think it will depend on the games. If Sony moves all their PC games to be exclusive for their launcher and stores players will follow.

I think that to have all these launchers suck, and that they should implement a way to add to your favorite launcher any game from the other ones, and that all of them (plus console and mobile) should use some universal communication system for text and voice chats.

That would make everyone happy: each company would have their store and launcher, you would be able to use your favorite one and you would be able to chat and play with any friend from any launcher or platform.

I assume the communication part of all of this will be achieved with Discord and this is why Sony is investing so hard on them and seems they will further integrate it into PSN, which now covers console and their mobile app but I assume in a few years will arrive to PC. But even outside Sony's PC and mobile app any player from any launcher or platform can use Discord on mobile or PC. In fact, I don't remember the numbers but they already have tons of millions of players using it.


I love arcade games, specifically fighting games and emulators. I have a wired arcade stick connected to my PC right now (for some emulator thing I'm building), which is multiplatform and I connect it to PS and Switch to play fighting games and arcade games there.
I think you spend too much time doing Sony PR than being engaged with the PC community.

Their own launcher means piracy with no consequences. Cracks come out same day, but from what I've been told if you're using Steam cracks you need to shut down Steam or risk being banned. Steam doesn't check for non-Steam games however.

A wired controller is very different from a headset you move around with.
They were advertising for programmers for it......
They were advertising for a programmer for PS integration. Think playing Halo or Forza on steam. Account connectivity.
 
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THE DUCK

voted poster of the decade by bots
I double checked the numbers:

On PS they sold this FY 43.9M 1st party games, which are 14.47% of the total 303.2M game sold for their consoles this FY. Please notice it doesn't include add-ons (microtransactions, DLC, season passes, where 3rd party makes a better job than them), these are games sold.

So this is a 14.47% of Physical Software+Digital Sofware, which added are 699,789M Yen, a 14.47% of it is 101255.13M Yen (you can compare it below vs their other segments), which is $796.44M (+ 1st party add-on content) made by 1st party games on PS.

On PC they made an additional $80M, a 10% of what they did on PS. What they did with 1st party this FY on console+PC not counting add-ons is $866.44M, which is a 4.02% of what their gaming division made in revenue this FY: 2739.8B Yen ($21.55B). This is not counting mobile gaming, which they have under Sony Music and it's like another Billion dollars or so.

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But your confusing sales numbers with profit. The first party sales are much smaller but also more important since Sony keeps 100% of the revenue, instead of 30%. Same goes for the network services, very little actual cost to maintain the servers, but took in a ton of money for it, and don't have to share it.

Most PC gamers (or at least a bigger percentage than in console) wait for good discounts for games that release day one on PC, so I assume to wait isn't an issue for them.

For Sony, 1st party PS+PC sales provide 4% of their revenue, which is a small portion of their business. So for them is better to keep them at least some years exclusive for their console to pump all the other related business that players pay for when they got the console to play these 1st party games there: hardware, accesories, services and more importantly: other 1st party and specially 3rd party games (who pay their 30% cut to Sony).

We will see, I think greed for "increased sales" year over year will drive this. Most of the sr managment bonus structure is typically keyed on this.

To have a huge team developing for a single platform and later a small team porting it to another platform once is completed is cheaper than to have a huge team developing the game for the two platforms at the same time.

First the amount of devkits, licenses and so on. Second, to design, implement and test everything to run optimally everywhere. A lot of extra time and money would go into this and the games would be worse because they would have to make sure the game is complete and runs well in the least common denominator, which would be low end PCs with HDD.

Consider that game development is a 'chaos' full of iterations, where tons of things get experimented, tested, iterated, changed, tweaked, optimized, fixed, added or removed. It isn't the same to verify it runs well every iteration of every one of these things in a single device than in 5. Let's say a specific game mechanic or game stage gets tested and changed a ton of times during development and must be tested it works, looks and runs well on every device. So lowering the amount of devices lowers a lot the development.

When making the port of a game that already has been released, all these features, mechanics, stages and so on won't change. Meaning that the work and const involded on bringing the game to this machine would be way lower when making a port of an already completed game. And this is only counting the gamedev part.
But there's tons of duplication that would be removed, and also familiarity with the product. Your way over discounting this.

They don't need day one games on PC to be way more successful than they are now right now.

Ports of old games is enough for them, as I explained above this FY PC ports made a 10% of revenue of what they did in console. And being ports, with a way higher ROI. If instead of $80M on PC they'd have made the $300M they expect for the current FY it would have been a 30% of what their 1st party games made in console.

And what is more important for them, late PC ports don't break their success on console, which having day one games on PC could. Because as in Xbox, it would mean many players who are both in PC and Xbox would stop buying the console and would keep in PC. For MS this is fine because their main business is related with Windows and cloud stuff, not the console or their 1st party games. But would be a big issue for Sony because their main business is the console, not PC or their 1st party games.

I agree they don't technically "need" day one PC games, but I will be shocked if within 2-3 years their entire game lineup will shit on PS5 and PC on day 1. I also agree there is a risk on how it affects their console sales to certain extent, but they are showing many signs of greed lately, I suspect it will continue.
 

yurinka

Member
But your confusing sales numbers with profit. The first party sales are much smaller but also more important since Sony keeps 100% of the revenue, instead of 30%. Same goes for the network services, very little actual cost to maintain the servers, but took in a ton of money for it, and don't have to share it.
I am not confusing revenue with profit. And regarding profit, their PC ports made this year $80M so the profit from them was maybe what, maybe ~$75M? Their gaming division made 346.1B Yen ($ 2,72B) in profits this FY so these ~$75M are only 2.76% of it. Peanuts for them.

I agree they don't technically "need" day one PC games, but I will be shocked if within 2-3 years their entire game lineup will shit on PS5 and PC on day 1. I also agree there is a risk on how it affects their console sales to certain extent, but they are showing many signs of greed lately, I suspect it will continue.
In their presentation they shown that in the fiscal year that goes from April 2025 to March 2026 PS Studios the plan to continue having a total of zero PS5+PC day 1 games, while when they plan to release 2 ports for PC in the current FY2022 fiscal year, they plan to release 7 ports for PC in that FY2025, while their PS releases will increase from 8 in FY2022 to 14 in FY2025.

I think you spend too much time doing Sony PR
I think you spend too much time insulting people when you aren't able to counter opposing arguments in a polite debate.
 
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reksveks

Member
PS Studios the plan to continue having a total of zero PS5+PC day 1 games
Imo there is no or little chance that ps studios live service games don't come out pc day one. Do you agree or disagree?

If you agree, then either the graph is wrong or there is something else that's making the graph look as is.

If you disagree, then all is fine.
 

yurinka

Member
Imo there is no or little chance that ps studios live service games don't come out pc day one. Do you agree or disagree?

If you agree, then either the graph is wrong or there is something else that's making the graph look as is.

If you disagree, then all is fine.
I agree probably all future PS Studios GaaS games will come to PC but not at launch (as of now it hasn't been the case for Gran Turismo 7 or MLB22).

I think that instead of waiting at least 2-4 years if not more like their non-GaaS single player focused titles, for their GaaS they will wait a year or half a year. Their Uncharted games to be released this summer on PC will be over 6 and 5 years old, but if you compare them to the PS5 remaster they will be around half a year old, so probably they use this half a year timeframe for GaaS and remasters.

I also think that 2022 is their last year releasing crossgen games, and that before moving to release PS5 only games they'll focus on porting their top PS4 titles with potential to sell well in PC. Spider-Mans, TLOUs, Bloodborne, Ghost of Tsushima, who knows if Uncharted Nathan Drake Collection, GoW Collection with older titles etc.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Imo there is no or little chance that ps studios live service games don't come out pc day one. Do you agree or disagree?

If you agree, then either the graph is wrong or there is something else that's making the graph look as is.

If you disagree, then all is fine.

I actually think its more than likely that we will starting seeing same-day release between the PC and console version of Playstation single player games in the coming years too. The Playstation 5 games released this and last year, started development before Sony commence their PC initiative, hence they are not on PC (yet). But with some PC experiences and now both feet into the initiative, any unannounced PS games that has started development this year will likely be in development for PC concurrently too. Will be stupid not to, because it saves development cost.
 

StreetsofBeige

Gold Member
I actually think its more than likely that we will starting seeing same-day release between the PC and console version of Playstation single player games in the coming years too. The Playstation 5 games released this and last year, started development before Sony commence their PC initiative, hence they are not on PC (yet). But with some PC experiences and now both feet into the initiative, any unannounced PS games that has started development this year will likely be in development for PC concurrently too. Will be stupid not to, because it saves development cost.
Exactly.

Sony is in PC ramp up mode. More people, Nixxes, PS for PC branding. Jim Ryan's charts showing a lot more PC gaming in years to come.

If doing old ass ports from 4-man teams is effective (which it sure seems to be), they'd keep doing it this way. Sells tons of copies at the price of a small group of coders. The fact they are ramping up shows it goes beyond some tiny teams of people doing ports.

No doubt there will be lots of Sony games available on PC fast. And that includes their sub plans where games will come out faster and faster. Returnal is a game available on the new PS+ services in June. Game came out on April 30, 2021. So literally 13.5 months later it's already available on dirt cheap sub plans in mid June 2022.
 
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Shmunter

Member
Exactly.

Sony is in PC ramp up mode. More people, Nixxes, PS for PC branding. Jim Ryan's charts showing a lot more PC gaming in years to come.

If doing old ass ports from 4-man teams is effective (which it sure seems to be), they'd keep doing it this way. Sells tons of copies at the price of a small group of coders. The fact they are ramping up shows it goes beyond some tiny teams of people doing ports.

No doubt there will be lots of Sony games available on PC fast. And that includes their sub plans where games will come out faster and faster. Returnal is a game available on the new PS+ services in June. Game came out on April 30, 2021. So literally 13.5 months later it's already available on dirt cheap sub plans in mid June 2022.
While there is an increase, even by 2025 the pc component is half of ps5. These internal studios are replacing the 3rd party port houses Sony used to test out the current crop.

Best news is that these will still be ports, and not hindering the 1st party focus on a single platform.

kQwlRY0.png
 
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Brofist

Member
I love that this gets the Sony fanboys all riled up, staying up all night crunching the numbers and reassuring themselves whenever possible.

Meanwhile as a PC player when I see this I just think, oh nice a few more games will be available now.
 

Hezekiah

Banned
I actually think its more than likely that we will starting seeing same-day release between the PC and console version of Playstation single player games in the coming years too. The Playstation 5 games released this and last year, started development before Sony commence their PC initiative, hence they are not on PC (yet). But with some PC experiences and now both feet into the initiative, any unannounced PS games that has started development this year will likely be in development for PC concurrently too. Will be stupid not to, because it saves development cost.
The subtle port begging continues...even from those who profess to have no interest in Playstation Studio games 😅
 

StreetsofBeige

Gold Member
I love that this gets the Sony fanboys all riled up, staying up all night crunching the numbers and reassuring themselves whenever possible.

Meanwhile as a PC player when I see this I just think, oh nice a few more games will be available now.
The goalposts move every time Sony releases new PC PR or powerpoint slides.

If this was 2 years ago before Horizon ZD PC was even announced, you'd have a situation of zero PC strategy and a 100% ecosystem wall of PS. But then Horizon ZD released.

As more PS games get released on PC (ports of older games), the stance shifts to "OK, it's not so bad if it's older games here and there".

Then Sony announces Nixxes and more PC focus (which obviously means more games at a faster rate instead of one port every 9 months like the beginning), and it changes to "OK, it's not so bad if the games come out later".

Then Sony announces a big focus on unannounced GAAS games, which seems logical it'll be on PC too. Now to prep for meltdown, it changes again to "Well, ok it makes sense GAAS games might come to PC day one"

The last bastion left is their SP narrative games being day one. These games already have a history of coming out. It's just at what point of time.

If day one SP game launches come there will be no goalpost moving left. The only reason will be the usual "Well, it's a business decision to make money".

And when you get that reason for SP Game X being a day one PC launch, they'll finally succumb to what every other gamer has been saying the whole time. Money talks and the whole console ecosystem crumbling due to PC gaming doesn't happen and the average gamer isn't going to sell their PS4 or PS5 and buy an RTX rig for $2000-3000.

The exclusivity bullet point will be eradicated. And believe it or not, the world of gaming wont come crashing down because gamers on PC play the same video game as you.
 
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ArtHands

Thinks buying more servers can fix a bad patch
I love that this gets the Sony fanboys all riled up, staying up all night crunching the numbers and reassuring themselves whenever possible.

Meanwhile as a PC player when I see this I just think, oh nice a few more games will be available now.

Those boys will have to keep up with the industry, and mentally prepare for the inevitable.

This is the only natural step towards more money. Its not only about selling more consoles anymore to them. Its about expanding their IPs so fans can enjoy their everywhere like tv, theater, PC, phone too. Microsoft is doing that too.

kQwlRY0.png

This slide is pretty telling with the trend.

They plan to reduce their console releases from 90%+ in 2019 (on PS4) to slightly more than 70%+ in 2022 (on PS4/PS5), to slightly more than half in 2025 (on PS5), while PC+smartphone is growing. Going by the indication from their statement, the trend will continue beyond 2025.

And don’t forget a portion of the PS5 games in 2025 will be PSVR2 exclusives, so if you’re buying a PS5 but not getting a PSVR2, that will probably be 40%+ PS5 (flat screen) games, 50%+ PC+smartphone for you
 
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StreetsofBeige

Gold Member
Those boys will have to keep up with the industry, and mentally prepare for the inevitable.

This is the only natural step towards more money. Its not only about selling more consoles anymore to them. Its about expanding their IPs so fans can enjoy their everywhere like tv, theater, PC, phone too. Microsoft is doing that too.

kQwlRY0.png

This slide is pretty telling with the trend.

They plan to reduce their console releases from 90%+ in 2019 (on PS4) to slightly more than 70%+ in 2022 (on PS4/PS5), to slightly more than half in 2025 (on PS5), while PC+smartphone is growing. Going by the indication from their statement, the trend will continue beyond 2025.
So true.

And for Sony it's more important because their gaming division is such a big part of the company's sales, profits and growth. For MS, Xbox is so small it barely gets mentioned and gets lumped into some kind of devices and entertainment pillar with Surface laptops and whatever other stuff they got. Xbox for 20 yeas has probably made hardly any profits, yet they dont care and go back to the batter's box to keep trying.

If Xbox collapsed and had -50% sales, nobody woud give a shit because all that Office and Azure stuff would overshadow and back up whatever Xbox failed at. Sony isn't in that position. Playstation is I think their most important product pillar. If PS financials sag or worse (drop), Sony quarterly earnings will get affected big time.

Console gaming is an odd thing too. Either it's a saturation point hit 15 years ago or smartphones ate their lunch because console unit sales have barely budged in 20 years. It's actually even gone down. All the Sony, MS and Nintnedo gear sold is less than eras ago DESPITE more people playing games and spending way more money.

So the user base and money is there. But the device usage has shifted in some way.

Sony knows this (like everyone else), so if it means making more PC and smartphone games to grab some of that pie slice, then so be it. Unlike MS whose already supporting PC gaming, Sony (and Nintendo) have an untapped market for their games virtually starting at square one.

It's not like console users bases are going to grow to 200 million for any brand. And with chip shortages for years into the future, it surely accelerated the decision to gun for PC/mobile even more instead of Sony or MS praying chip makers get back to pre-covid levels of supply.
 
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Shmunter

Member
Those boys will have to keep up with the industry, and mentally prepare for the inevitable.

This is the only natural step towards more money. Its not only about selling more consoles anymore to them. Its about expanding their IPs so fans can enjoy their everywhere like tv, theater, PC, phone too. Microsoft is doing that too.

kQwlRY0.png

This slide is pretty telling with the trend.

They plan to reduce their console releases from 90%+ in 2019 (on PS4) to slightly more than 70%+ in 2022 (on PS4/PS5), to slightly more than half in 2025 (on PS5), while PC+smartphone is growing. Going by the indication from their statement, the trend will continue beyond 2025.

And don’t forget a portion of the PS5 games in 2025 will be PSVR2 exclusives, so if you’re buying a PS5 but not getting a PSVR2, that will probably be 40%+ PS5 (flat screen) games, 50%+ PC+smartphone for you
Keeping in mind gaming investment on the whole is increasing at Sony. Either way you cut it, the PS5 investment is significantly larger than PC which by any logical conclusion indicates no 1:1 releases for PC by 2025 at least. PS5 till then is clearly the flagship single platform for Sony games.
 

solidus12

Member
This sudden focus on games as a service is kinda concerning for me as a long time playstation fan :(

Here's what Shawn Layden said about games as a service a few years back:



God I miss Shawn and the old PlayStation.
 
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StreetsofBeige

Gold Member
This sudden focus on games as a service is kinda concerning for me as a long time playstation fan :(

Here's what Shawn Layden said about games as a service a few years back:



God I miss Shawn and the old PlayStation.

Every exec is full of shit.

I think he's the same guy (or maybe it was another one) who recently said in an article that Sony games on PC was already being talked about in the mid 2010s. But it finally got the ball rolling with Horizon ZD in 2020. In 2017, if someone asked Layden his thoughts on PC, he'd probably say there's nothing going on. But 3 years later, Horizon is on Steam, 4 years later there's more games, Nixxes and PS for PC studios, and 5 years later powerpoint slides with a big focus on PC and mobile.

This kind of stuff doesn't happen in 1 year from concept to release.

Sony has always wanted GAAS/MP kinds of games. That's why there were so many of them during the PS3 era. But they realized, it's better to focus on SP because everyone is playing COD, Destiny and BF. And everyone dropped KZ, MAG, SOCOM and Resistance fast.

But in return they partnershipped big with COD and Destiny for PS4 as their way to keep top of mind with MP gaming.

Every game maker sees the crazy potential with GAAS/F2P kinds of games and they want in. So that's why Sony is focusing on so many GAAS games. Hell, they even bought one (Bungie). One of the execs (might had been Jim Ryan) even said all they need is 1 or 2 to be a big successful game and that's good enough to cover the rest if they fail. Big one off sales from SP narratives is awesome, but the real money and profit margins are GAAS type of stuff like Fortnite, Apex, COD, Destiny etc....

Hard to pull it off, but once you do it's like hitting the lottery. Sony already has a taste of it with their mobile Grand Order Fate game which has made around $4 billion sales since it launched in 2015. Nobody talks about it some reason, but it's technically their best profitable game. That's like selling 60 million copies of a $70 game, or 100 million copies of a game at a blended price of regular price and bargain binning.
 
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Varteras

Gold Member
Every exec is full of shit.

I think he's the same guy (or maybe it was another one) who recently said in an article that Sony games on PC was already being talked about in the mid 2010s. But it finally got the ball rolling with Horizon ZD in 2020. In 2017, if someone asked Layden his thoughts on PC, he'd probably say there's nothing going on. But 3 years later, Horizon is on Steam, 4 years later there's more games, Nixxes and PS for PC studios, and 5 years later powerpoint slides with a big focus on PC and mobile.

This kind of stuff doesn't happen in 1 year from concept to release.

Sony has always wanted GAAS/MP kinds of games. That's why there were so many of them during the PS3 era. But they realized, it's better to focus on SP because everyone is playing COD, Destiny and BF. And everyone dropped KZ, MAG, SOCOM and Resistance fast.

But in return they partnershipped big with COD and Destiny for PS4 as their way to keep top of mind with MP gaming.

Every game maker sees the crazy potential with GAAS/F2P kinds of games and they want in. So that's why Sony is focusing on so many GAAS games. Hell, they even bought one (Bungie). One of the execs (might had been Jim Ryan) even said all they need is 1 or 2 to be a big successful game and that's good enough to cover the rest if they fail. Big one off sales from SP narratives is awesome, but the real money and profit margins are GAAS type of stuff like Fortnite, Apex, COD, Destiny etc....

Hard to pull it off, but once you do it's like hitting the lottery. Sony already has a taste of it with their mobile Grand Order Fate game which has made around $4 billion sales since it launched in 2015. Nobody talks about it some reason, but it's technically their best profitable game. That's like selling 60 million copies of a $70 game, or 100 million copies of a game at a blended price of regular price and bargain binning.
Yeah it was Jim Ryan just very recently who said that Sony would only need a few successful live service games to transform the brand. As you've put at length, PlayStation is changing because it has to. Not because it would die if it didn't. But because it would run the risk of becoming too niche over time and, as Sony's biggest moneymaker, they want it to grow as much as possible. In 3 or 4 years time they expect PC to represent about 30% of their revenue. That is not at all insignificant. In fact, something like that could help buoy them in the event they happen to release a failed console. Especially when it appears they expect mobile gaming to be about 20% of their revenue in the same timeframe. So it's not just about more revenue but also redundancy for potential failures.

Live service games are also a part of that. Being available on a wider range of platforms increases the likelihood of finding an audience and increasing your overall potential player pool. Live service games bring dramatically increased player engagement to a platform. That allows you to get a lot more money out of your existing playerbase. Even just looking at Xbox, the wider availability of their games and the increased player engagement is what has allowed them to top Nintendo in revenue despite having maybe half the console install base and certainly not having any first-party games that sell tens of millions. Once that Activision deal goes through, Xbox will put Nintendo even further behind in revenue. Both Microsoft and Sony have taken notice of the future of the market and it is no longer "whoever sells more consoles wins".
 

reksveks

Member
In 3 or 4 years time they expect PC to represent about 30% of their revenue. That is not at all insignificant. In fact, something like that could help buoy them in the event they happen to release a failed console. Especially when it appears they expect mobile gaming to be about 20% of their revenue in the same timeframe
Just a heads up those graphs that I think you are referring to, are releases and not revenue.
 

Varteras

Gold Member
Just a heads up those graphs that I think you are referring to, are releases and not revenue.
My bad! You're right. Still, with Sony expecting $300 million in revenue this fiscal year with the handful of PC releases they have and will have so far, which is almost 4 times more than they made last year, I really wouldn't be surprised if PC revenue reaches that point sooner or later
 
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Hmm I wonder if PSVR2 will be compatible with PC out of the box? Since games will be coming to PC regardless, it makes sense for them to. I’d be down to buy one too from what we’ve heard.
 

ArtHands

Thinks buying more servers can fix a bad patch
Keeping in mind gaming investment on the whole is increasing at Sony. Either way you cut it, the PS5 investment is significantly larger than PC which by any logical conclusion indicates no 1:1 releases for PC by 2025 at least. PS5 till then is clearly the flagship single platform for Sony games.

I don’t think there’s any indication that there will or will not be 1:1 releases for PC by 2025 anywhere. no doubt PS5 will be their focus in the coming years. Maybe more features and better price etc
 

Shmunter

Member
I don’t think there’s any indication that there will or will not be 1:1 releases for PC by 2025 anywhere. no doubt PS5 will be their focus in the coming years. Maybe more features and better price etc
I’m sure your able to read a bar chart. 1:1 would be equivalent sized bars no?
 
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