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VGTech: LEGO Star Wars: The Skywalker Saga PS5 vs Xbox Series X|S Frame Rate Comparison

adamsapple

Or is it just one of Phil's balls in my throat?
Some very interesting differences they noticed different from DF.






PS5 in the 60fps Mode uses a dynamic resolution with the highest resolution found being approximately 3456x1944 and the lowest resolution found being 1920x1080. Pixel counts at 3456x1944 seem to be rare on PS5 in the 60fps Mode.

Xbox Series X in the 60fps Mode uses a dynamic resolution with the highest resolution found being approximately 3840x2160 and the lowest resolution found being 1920x1080. Pixel counts at 1920x1080 seem to be rare on Xbox Series X.

The Xbox Series X has a resolution advantage over PS5 that is unusually large. As an example in the 60fps Mode, at 1:42 the Series X renders the scene at approximately 2040p and the PS5 switches between 1440p and 1080p in this scene. Another example of the resolution difference is the Maz's Castle level where PS5 seems to often render at 1080p in the 60fps Mode and Xbox Series X seems to often render at 1440p in the 60fps Mode. In parts of the demanding Droid Factory level the resolution on both the PS5 and Series X can drop down to 1920x1080 in the 60fps Mode, though this happens less often on Xbox Series X and the Series X has a performance advantage in this area over the PS5.

Xbox Series S in the 60fps Mode uses a dynamic resolution with the highest resolution found being approximately 2094x1178 and the lowest resolution found being approximately 1248x1080.

PS5 in the 30fps Mode uses a dynamic resolution with the highest resolution found being approximately 3840x2160 and the lowest resolution found being approximately 2560x1440. Pixel counts at 2560x1440 seem to be rare on PS5 in the 30fps Mode.

Xbox Series X in the 30fps Mode uses a dynamic resolution with the highest resolution found being approximately 3840x2160 and the lowest resolution found being approximately 3456x1944. Pixel counts at 3456x1944 seem to be rare on Series X in the 30fps Mode.

Xbox Series S in the 30fps Mode uses a dynamic resolution with the highest resolution found being approximately 2176x1224 and the lowest resolution found being approximately 2048x1152.

All three consoles in both modes render the UI at 3840x2160.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
PlatformsPS5 60fps ModeSeries X 60fps ModeSeries S 60fps Mode
Frame Amounts
Game Frames265922697826641
Video Frames272032720327203
Frame Tearing Statistics
Total Torn Frames283000
Lowest Torn Line2156--
Frame Height216021602160
Frame Time Statistics
Mean Frame Time17.05ms16.81ms17.02ms
Median Frame Time16.67ms16.67ms16.67ms
Maximum Frame Time54.94ms50ms33.33ms
Minimum Frame Time10.74ms16.67ms16.67ms
95th Percentile Frame Time20.12ms16.67ms16.67ms
99th Percentile Frame Time25.43ms16.67ms33.33ms
Frame Rate Statistics
Mean Frame Rate58.65fps59.5fps58.76fps
Median Frame Rate60fps60fps60fps
Maximum Frame Rate60fps60fps60fps
Minimum Frame Rate37fps40fps37fps
5th Percentile Frame Rate47fps59fps46fps
1st Percentile Frame Rate40fps41fps40fps
Frame Time Counts
0ms-16.67ms288 (1.08%)0 (0%)0 (0%)
16.67ms23790 (89.46%)26754 (99.17%)26079 (97.89%)
16.67ms-33.33ms2501 (9.41%)0 (0%)0 (0%)
33.33ms1 (0%)223 (0.83%)562 (2.11%)
33.33ms-50ms11 (0.04%)0 (0%)0 (0%)
50ms0 (0%)1 (0%)0 (0%)
50ms-66.67ms1 (0%)0 (0%)0 (0%)




30 FPS Performance :
PlatformsPS5 30fps ModeSeries X 30fps ModeSeries S 30fps Mode
Frame Amounts
Game Frames135991360213602
Video Frames272052720427204
Frame Tearing Statistics
Total Torn Frames2500
Lowest Torn Line2143--
Frame Height216021602160
Frame Time Statistics
Mean Frame Time33.34ms33.33ms33.33ms
Median Frame Time33.33ms33.33ms33.33ms
Maximum Frame Time73.57ms33.33ms33.33ms
Minimum Frame Time21.23ms33.33ms33.33ms
95th Percentile Frame Time33.33ms33.33ms33.33ms
99th Percentile Frame Time33.33ms33.33ms33.33ms
Frame Rate Statistics
Mean Frame Rate29.99fps30fps30fps
Median Frame Rate30fps30fps30fps
Maximum Frame Rate30fps30fps30fps
Minimum Frame Rate28fps30fps30fps
5th Percentile Frame Rate30fps30fps30fps
1st Percentile Frame Rate30fps30fps30fps
Frame Time Counts
16.67ms-33.33ms10 (0.07%)0 (0%)0 (0%)
33.33ms13573 (99.81%)13602 (100%)13602 (100%)
 
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adamsapple

Or is it just one of Phil's balls in my throat?
TL;DR

- Unlike DF's results, VGTech found that the SX can also DRS to 1080.
- However, the SX version still runs at a much higher resolution on average. One example area runs at 2040p on SX and switches between 1080p~1440p on PS5. Other areas can drop to 1080p on PS5 and 1440p on SX etc.
- Despite the resolution gap, the SX version (and also Series S) retains higher performance than PS5.


So either a case of the engine not playing nice with PS5, or it getting less development time. But both resolution and performance are better on SX in this game.
 
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Chukhopops

Member
As an example in the 60fps Mode, at 1:42 the Series X renders the scene at approximately 2040p and the PS5 switches between 1440p and 1080p in this scene.
Almost quadruple the resolution, PS5 version should be called Duplo Star Wars imo.

dupjTHU.jpg
 
First game I have seen that has tearing on PS5 and not on Series consoles. Runs worse and has a lower average res, what a shit port.
Indeed. It's pretty obvious the PS5 is capable of more. This is just another case of a title that didn't get fully optimized on a current gen system. It's just extremely rare when that system is the PS5. It clearly wasn't the lead platform for development this time.
 
Indeed. It's pretty obvious the PS5 is capable of more. This is just another case of a title that didn't get fully optimized on a current gen system. It's just extremely rare when that system is the PS5. It clearly wasn't the lead platform for development this time.

Well it could also be that this engine just likes the XSX hardware more for whatever reason. I’ve seen it to both ways in other comparisons. But yes I agree test the PS5 should be a lot closer to the XSX.
 
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Well it could also be that this engine just likes the XSX hardware more for whatever reason. I’ve seen it to both ways in other comparisons. But yes I agree test the PS5 should be a lot closer to the XSX.
There is no way the game engine would cause this disparity in performance. Remember the regular commentary here is that the XSX and PS5 largely share the same technology. Especially relating to RDNA 2 and Zen 2 CPU. Game engines should roughly run the same on both platforms with minor differences. Differences in performance come down to optimizations or the lack of it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Has this game received any patches yet?

Launch day patch, 1.03 a few days back, there's some news about a 1.05 patch coming soon and these are the notes:

Lego Star Wars Update 1.05 Patch Notes


  • Added general stability improvements.
  • Added various performance fixes.
  • Addressed game glitches.
  • Addressed game save related issues.
  • Fixed game fps drop issue.
  • Added minor UI fixes.
  • Other minor fixes.



 
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adamsapple

Or is it just one of Phil's balls in my throat?
Haven't seen a game favor one platform so decisively this gen.

And......it's a Lego game.

Ryan Reynolds Wtf GIF

The last time I really put some time into one of these was the Lord of the Rings game, it was pretty damn good.
 
There is no way the game engine would cause this disparity in performance. Remember the regular commentary here is that the XSX and PS5 largely share the same technology. Especially relating to RDNA 2 and Zen 2 CPU. Game engines should roughly run the same on both platforms with minor differences. Differences in performance come down to optimizations or the lack of it.

I saw someone mention that sometimes the XSX is pushing 4x the resolution as the PS5. Look I know the XSX can have a resolution advantage but not by that much. No idea what happened here with this title.
 
The NTT engine that it is built on was new for this game and apparently in pretty poor shape. Still, as XSX and PS5 share the same CPU and GPU tech I'm not sure why such a big gap between the two. Maybe it's a DX12 engine and it just got converted to PS5 late in the game.
 

DenchDeckard

Moderated wildly
The largest gulf yet, especially for a mainstream title. I'm convinced the ps5 version has to see a patch. Unless there is just something crazy about this new engine that doesn't favour the ps5 narrow architecture.

I have no idea but for how easy the playstation api has been at offering decent performance this gen I would love to know more details.

Over twice the resolution difference is obviously a sign of something being off with the development on ps5 here. TT games needs to get to work.
 
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BeardGawd

Banned
TL;DR

- Unlike DF's results, VGTech found that the SX can also DRS to 1080.
- However, the SX version still runs at a much higher resolution on average. One example area runs at 2040p on SX and switches between 1080p~1440p on PS5. Other areas can drop to 1080p on PS5 and 1440p on SX etc.
- Despite the resolution gap, the SX version (and also Series S) retains higher performance than PS5.


So either a case of the engine not playing nice with PS5, or it getting less development time. But both resolution and performance are better on SX in this game.
People are finally realizing that lead platform matters. And the PS5 is normally lead platform in 95% of cases.

Series X has enough extra performance to brute force through bad optimization to be comparable to PS5 in most cases. PS5 in comparison can't do the same.
 
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People are finally realizing that lead platform matters. And the PS5 is normally lead platform in 95% of cases.

Series X has enough extra performance to brute force through bad optimization to be comparable to PS5 in most cases. PS5 in comparison can't do the same.

There isn’t that much of a gap between the two whee that would be a thing. Calling better performing XSX games badly optimized is silly IMO.
 

avin

Member
There isn’t that much of a gap between the two whee that would be a thing. Calling better performing XSX games badly optimized is silly IMO.

You may have misunderstood. He's saying this might be one of the 5% of cases where the Xbox is the lead platform.

edit: on reading it again, maybe I misunderstood? Not sure what you're saying though.

avin
 
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BeardGawd

Banned
You may have misunderstood. He's saying this might be one of the 5% of cases where the Xbox is the lead platform.

edit: on reading it again, maybe I misunderstood? Not sure what you're saying though.

avin
Exactly. And this shows where the Series X's extra 3TFs are going when PS5 is the lead platform.

If equal time is given to both Series X and PS5 then the Series X version should be better. If PS5 is lead platform and given more time than the games should be pretty equal because Series X is able to brute force through the bad optimization.
 
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You may have misunderstood. He's saying this might be one of the 5% of cases where the Xbox is the lead platform.

edit: on reading it again, maybe I misunderstood? Not sure what you're saying though.

avin

Maybe I misunderstood him.

I thought he was saying that most multiplatform games are badly optimized on the XSX and I don’t believe that to be the case. It’s possible for the two to be close and be well optimized on both platforms.
 

GHG

Gold Member
You may have misunderstood. He's saying this might be one of the 5% of cases where the Xbox is the lead platform.

edit: on reading it again, maybe I misunderstood? Not sure what you're saying though.

avin

Anything to support that statistic or anything similar?

Where are people getting information on which platform is the lead platform for any particular title?
 
Exactly. And this shows where the Series X's extra 3TFs are going when PS5 is the lead platform.

If equal time is given to both Series X and PS5 then the Series X version should be better. If PS5 is lead platform and given more time than the games should be pretty equal because Series X is able to brute force through the bad optimization.

3TFs?

I thought the PS5 wasn’t a 9.2 TF system.
 

Topher

Gold Member
Exactly. And this shows where the Series X's extra 3TFs are going when PS5 is the lead platform.

If equal time is given to both Series X and PS5 then the Series X version should be better. If PS5 is lead platform and given more time than the games should be pretty equal because Series X is able to brute force through the bad optimization.

2 TFs. And this isn't showing us anything. Both consoles should be able to handle this game without problem.
 

Stuart360

Member
Anything to support that statistic or anything similar?

Where are people getting information on which platform is the lead platform for any particular title?
There is no info, but with the success of PS4 i think its fair to assume most studios will be targeting PS5 as lead platform.
I'd be more interested in why XSX was targeted as lead platform with this game, assuming its true.
 

GHG

Gold Member
I didn't post it. I explained the language.

avin

Over to you B BeardGawd .

There is no info, but with the success of PS4 i think its fair to assume most studios will be targeting PS5 as lead platform.
I'd be more interested in why XSX was targeted as lead platform with this game, assuming its true.

You know what they say about assumptions...

We can't just assume the PS5 is the lead platform if it has equal or better performance and that the Xbox Series is the the lead platform when the opposite is true. Where does PC fit in to all of this nonsense?

Some factual evidence would be nice if we're going to go down this road.
 
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Darsxx82

Member
You may have misunderstood. He's saying this might be one of the 5% of cases where the Xbox is the lead platform.

edit: on reading it again, maybe I misunderstood? Not sure what you're saying though.

avin
I think you have understood correctly, or at least that is what I also interpret from his words 😅

In part, he is quite right in that being the base development platform (even more so if you are launching a new graphics engine) is obviously important when it comes to obtaining the most polished version. Especially when it comes to consoles so similar in power and architecture.

It is also true that in most cases PS is the base platform (in Japanese games 99% of the time) and that counts, but I do not agree that the difference in performance seen in this LEGO is defining what is possible to see if XSX is base development platform. It is simply a specific case that is usually seen from time to time and that deviates from the general norm.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Where’s this 1.05 patch? No patches yet.

Only some notes. I don't think the patch itself is live yet.


You know what they say about assumptions...

We can't just assume the PS5 is the lead platform if it has equal or better performance and that the Xbox Series is the the lead platform when the opposite is true. Where does PC fit in to all of this nonsense?

Some factual evidence would be nice if we're going to go down this road.

It's all conjecture. I don't think developers generally talk about what platform is lead anymore unlike the 360/PS3 days when they were so bespoke.

Now both the consoles are basically PC's anyway.
 
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