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Sony Being Extremely Deliberate with PSVR2's Design, Immersion Goes Beyond Resolution

drezz

Member
PS5 have Wifi6, that has more then enough bandwith to stream to a headset.

I can see them releaseing PSVR2 and later a Pro variant with wireless, still able to connect and charge directly from PS5 front port.

Cost must be cut somewhere.
 
My quest 1 is an uncomfortable turd so I might be spending a 1000 dollars to get this. Hope it lives up to the hype. It's gonna compete with quest 3 for me.
 

Vognerful

Member
Like the PSVR1 You can connect it to your PC and spoof it as a Quest and play games on your PC
Porn too I guess.. heard from a f-friend
First, they didn't say anything about PC support.

Second of all, I was referring to how talked about it with reference to PS5
 

iHaunter

Member
Yah the cord is most likely them going cheap here. Quest has been wireless for years
Quest has way worse specs, so they can afford to do that. I can only imagine money is the issue here. They need to keep costs down so people buy it, it's literally 1 cable.

There's a reason for it, I'm not an engineer that works on those types of devices so I can't say. I'd imagine the Sony engineers working on this are incredibly smart.
 
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Sorry but Sony has a very well established track record of releasing new gimmicky hardware and giving it barebones support after launch, having it collecting dust on a shelve with only a couple short exclusives every now and then...

So yeah, I'm not shelling another like 600+ bucks to get a VR kit , play ten short "experiences" and maybe one good game that doesn't make me puke due to motion sickness, then watch it collect dust on a shelve for the rest of the generation once the launch hype dies down and Sony focuses on other crap. My shelves are already filled with PS Eyes, Cameras, Move Controllers, PSP Go , Vitas and other hardware that never really went anywhere...
 
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ToTTenTranz

Banned
Thank you for the correction. I didn't know the specs of these two headsets, and the IGN chart was in line with the information I had.
Those aren't even the headsets with the highest resolution on the market today. The Vision 8K X from Pimax has two 3840*2160 panels, one per eye.

And later this year the company will launch a headset with dual 6K panels (6144*3160 per eye) QLED with MiniLED local dimming and HDR, eye-tracking for foveated rendering, WiGig for wireless operation and a Qualcomm XR-2 for standalone operation like the Quest.
Of course it's going to cost $2400, but it's probably the best money can buy for a while.
 

mckmas8808

Banned
Without wireless and needing a PS5 means the Quest 2 will maintain its industry leader status

We'll see.....

Sorry but Sony has a very well established track record of releasing new gimmicky hardware and giving it barebones support after launch, having it collecting dust on a shelve with only a couple short exclusives every now and then...

So yeah, I'm not shelling another like 600+ bucks to get a VR kit , play ten short "experiences" and maybe one good game that doesn't make me puke due to motion sickness, then watch it collect dust on a shelve for the rest of the generation once the launch hype dies down and Sony focuses on other crap. My shelves are already filled with PS Eyes, Cameras, Move Controllers, PSP Go , Vitas and other hardware that never really went anywhere...

They do? You make it sound as if they do this all the time. I'd say the Vita is the only one on that list that applies to that. The PSP Go, you could still play PSP games on it.
 

jaysius

Banned
It already has the highest resolution per eye than any other VR headset in the market.

PifcAQ4.png
Not only are there better resolution speced headsets out right now, but the VR headset market moves so fast, Sony is moving a snails pace considering how quickly generations work in VR its one of the biggest plastic waste markets out there. We don’t even have a lie date yet for when the thing is releasing.
 

TrebleShot

Member
Not only are there better resolution speced headsets out right now, but the VR headset market moves so fast, Sony is moving a snails pace considering how quickly generations work in VR its one of the biggest plastic waste markets out there. We don’t even have a lie date yet for when the thing is releasing.
I don't believe its aiming for high end enthusiast market.

The idea is to balanced features and price along with mass market appeal.

You don't need the top end specs to have the best headset.
 
I don't believe its aiming for high end enthusiast market.

The idea is to balanced features and price along with mass market appeal.

You don't need the top end specs to have the best headset.

Pretty much what I think. They will definitely try to aim for value with PSVR2 just like they did with the PS5. Sony isn't going to target those that are willing to drop a couple of grand on a VR headset. Doesn't mean it will be bad though.
 

TonyK

Member
That comparison with dual sense features... I liked them in Astrobot, but they became a gimmick quickly. Now trigger effects even bothers me and I disable the effect when is noticeable, like in Cyberpunk, where basically they make driving and shooting more difficult.

So, returning to PSVR2, for me immersion is not related to haptics. I would prefer no cables over any haptic gimmick.
 

DeepEnigma

Gold Member
That comparison with dual sense features... I liked them in Astrobot, but they became a gimmick quickly. Now trigger effects even bothers me and I disable the effect when is noticeable, like in Cyberpunk, where basically they make driving and shooting more difficult.

So, returning to PSVR2, for me immersion is not related to haptics. I would prefer no cables over any haptic gimmick.
They are fantastic in GT7. I usually would go with a wheel, and still might down the line, but it has been a great experience with that game.

Especially the soft throttling and ABS feedback, all the little bumps in the road, the highway seams, etc.
 
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Panajev2001a

GAF's Pleasant Genius
Those aren't even the headsets with the highest resolution on the market today. The Vision 8K X from Pimax has two 3840*2160 panels, one per eye.

And later this year the company will launch a headset with dual 6K panels (6144*3160 per eye) QLED with MiniLED local dimming and HDR, eye-tracking for foveated rendering, WiGig for wireless operation and a Qualcomm XR-2 for standalone operation like the Quest.
Of course it's going to cost $2400, but it's probably the best money can buy for a while.
Yeah, but then we can find some DARPA funded project that has even higher specs and is even a few years old. I can compare a PC build with some super computer lab next… It is fair to say that it should be working $499 and $699 for the VR headset alone.
 
PSVR2 being wired is a big problem for me. It will be okay for games that can be played seated, like racing games, or games that you can play while standing that don't require you to move very much, but actual VR fps games will be more or less unplayable with a wire,. I think Sony REALLY needs to figure out a wireless solution. So many people who have a Quest 2 that get a PSVR2 will be disappointed.
 

ToTTenTranz

Banned
Yeah, but then we can find some DARPA funded project that has even higher specs and is even a few years old. I can compare a PC build with some super computer lab next… It is fair to say that it should be working $499 and $699 for the VR headset alone.

$2500 is still very clearly a consumer product as it's perfectly affordable to a lot of people. A DARPA funded prototype would likely cost a thousand times that.

We were discussing consumer products, and the Pimax 12K is definitely one as such.
 

iHaunter

Member
Given PSVR2s overall high specs (not just resolution) in comparison to other headsets, it's still an impressive piece of equipment. In addition to the dual sense tech built in to the headset and the controllers.
I think people are overlooking this. The Dual-Sense tech in the controllers is a BIG deal. It's by far my favorite feature and the adaptive triggers.
 

Shmunter

Member
The fact that Sony is not faltering on oled panel despite the no doubt higher build cost shows a level of commitment.
 

Ozzie666

Member
Wish they were as committed to the VITA. Anyhow, this things needs software. Such a perfect outlet for games like Time crisis and House of the dead!. I really enjoyed Blood and Truth, so I'm hoping for more quality software to go a long with beat sabre, tetris and rez type experiences.
 

ArtHands

Thinks buying more servers can fix a bad patch
Quest has way worse specs, so they can afford to do that. I can only imagine money is the issue here. They need to keep costs down so people buy it, it's literally 1 cable.

There's a reason for it, I'm not an engineer that works on those types of devices so I can't say. I'd imagine the Sony engineers working on this are incredibly smart.

The PSVR2 is more costly. 1 cable has been what every other headsets has been doing, so its not really a strong selling point except to PSVR owners.
 
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John Wick

Member
Selling on pc it’s impossible to subsidise tho. Attaching it to the console - what you eat on the hardware, you gain on the software. Sony needs to make it as cheap as possible to get it moving.

See what happens.
They could sell the device for £40-50 profit per unit on PC if that's the case. It could drive adoption much higher if it was available on PC.
 
They could sell the device for £40-50 profit per unit on PC if that's the case. It could drive adoption much higher if it was available on PC.

Good point. Dovetailing with my earlier post in this thread, It'll be interesting with Sony's recent moves to open up to PC if they view PSVR2 as a broader metaverse play or just a gaming accessory.
 

CrustyBritches

Gold Member
why are we bringing in darpa..........
A headset with higher res than PSVR2 is $450, that doesn't make it a DARPA project. A decent prebuilt PC like i5-10400F, 3060Ti, and 16GB DDR4-3200 is $1199. So while PSVR2 has newer features like eye-tracking, and it's theoretically possible to get a PS5 for only $399, that doesn't mean that on PC you'd have to drop $2500 for a headset and $3000 for the PC.
 

Shmunter

Member
They could sell the device for £40-50 profit per unit on PC if that's the case. It could drive adoption much higher if it was available on PC.
How do you do that tho. It’s essentially a usb-c piece of hardware. Charge for the drivers? Someone will crack it in a day.
 
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