• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS5 and PS4 System Software Updates release globally today. VRR update coming soon.

ethomaz

Banned
VRR doesn’t need a patch per game. This works at the hardware level.
So why they added a option to use VRR in unsupported games…. Think a bit about.

They can force VRR in all games of course with that option but at default it only allow the supported ones (aka patched).
 
Last edited:

ethomaz

Banned
Finally people will stop downplaying a great feature because their chosen console didn’t support it.
There is no downplay… you should not need to use VRR in games at all.
The last two releases doesn’t need it.

Of course there is a overhype of VRR in this forum to the point that people believes it magically create frames lol

The fact the game is still running at lower framerate (and you feel it) than targeted tells a lot about the bandaid feature.
 
Last edited:
Granted VRR will help smooth things out but the latency issues will still be there regardless of what people like the Socks guy say.
Have you calculated the additional latency and compared it to the total latency every console innately has? It's literally imperceptible. There are no latency issues.
 
"As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time"

Unbelievable.
Unconceivable!
 

Riky

$MSFT
"VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced"

Sony stating the massive benefits, so much for it not being needed like some were peddling.
 

adamsapple

Or is it just one of Phil's balls in my throat?
"As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time"

Unbelievable.




Well There It Is Jurassic Park GIF
 

Haggard

Banned
The return of "Soony".

"VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced"

Sony stating the massive benefits, so much for it not being needed like some were peddling.
300px-Paris_Tuileries_Garden_Facepalm_statue.jpg
 
Last edited:

HeisenbergFX4

Gold Member
>Game doesnt use VRR due to a bug, needs a patch to fix it
>"not a single patch on Xbox or PC has been needed to utilize VRR"

???

I swear sometimes the trolling is just too obvious.
This is way beyond my tech knowledge so its an honest question.

Doesnt a game need unlocked frame rates to take advantage of VRR and most PS games have a locked frame rate?
 
Those of you with XSX, who use VRR and have an LG OLED, do you see any black crush issues, flickering, etc?

(I have an XSX, but I ain't about to tote it upstairs to slap it on the ol' C9)
 

Three

Member
If its a system level feature that doesn't work as intended, and needs a patch to remedy it, it's an unforseen bug.

To the point of VRR, not a single patch on Xbox or PC has been needed to utilize VRR, there are cases like Dying Light 2, where the game uncaps the 60 Hz lock if an appropriate display is detected, but that's different.

My point is it should not require per game patches on PS5 either and this toggle on/off is just PR speak from Sony to avoid unforseen cases.
You really don't know what you're arguing it seems. The silly thing about what you're saying is that a game needs a patch to support it yet you're saying not a single patch has been needed. Then waving away the game that we know needs it as an unforseen bug when it's not and the game that unlocks framerate to benefit from it as 'different'.

A lot of games don't support VRR. Any game that has an in game v-sync setup and a lot of games that hit their 60fps target don't support VRR. You just don't hear about them not supporting VRR. You hear only of the few that don't hit their target and don't have v-sync and therefore can benefit from VRR.
Then you have those that don't hit their 120fps and have v-sync setups like Halo.
Not because the game is broken but because the game doesn't support VRR, it has v-sync and fails to hit its 120fps targets. Without that mode you wouldn't even know it doesn't support VRR because it would be mostly useless in the 60fps mode.



All you're doing is complaining about a user option to turn it off now when initially you were trying to argue a point that a system level feature doesn't need game patches to benefit from it when it does.
 
Last edited:

omegasc

Member
So why they added a option to use VRR in unsupported games…. Think a bit about.

They can force VRR in all games of course with that option but at default it only allow the supported ones (aka patched).
Because that option might be forcing V-Sync OFF, which will not work on every case. BloodBorne has stuff tied to fps, for example, and Lance McDonald had to deal with that in his 60fps patch. Simply disabling v-sync will cause issues with it.
This is what I believe will be offered:
- VRR Automatic: enables on displays that support it.
- Apply to unsupported games: Forces V-SYNC OFF, system wide, for all games. This will for sure break some games, so you can turn it off when needed.
 
Last edited:
Those of you with XSX, who use VRR and have an LG OLED, do you see any black crush issues, flickering, etc?

(I have an XSX, but I ain't about to tote it upstairs to slap it on the ol' C9)
I see weird flickering when I'm afk for a while and my TV goes into energy/screen saving mode. Other than that I've never seen anything.
 

ethomaz

Banned
Because that option might be forcing V-Sync OFF, which will not work on every case. BloodBorne has stuff tied to fps, for example, and Lance McDonald had to deal with that in his 60fps patch. Simply disabling v-sync will cause issues with it.
Wut?
VRR should be used with VSync.
It is a common mistake that some PC users have.

VRR doesn’t remove the need for VSync in games… in fact both have to be turned on.
 
Last edited:

GrayFoxPL

Member
Geez Sony. You didn't build Playstation with VRR in mind. MS did.

Now they're forcing for it to work. "It's gotta WORK! It's gotta! Quick! Lets get our TV specialists, our PS tech team and lets figure it out!"

Leave it be. Work on games. Framerate is already better in most PS games then on Xbox. Focus on that. Not on tech you didn't anticipate that would be "the shit!"

Distracting Listen Up GIF by Ramsey Solutions
 
Sigh, why do folks love to deliberately misconstrue things.

Case 1:
Halo: Infinite is one of the rare cases where it doesn't work out of the box*, possibly because of an issue/bug with the games V-Syncing. And it may need an update on how the game V-Syncs to fix that, or hell that update may never come.

* To be clear, VRR itself is working, but the game is not syncing with it properly.

Case 2:
Hundreds of games on Xbox and thousands of games on PC work and utilize the benefits of VRR displays without needing updates to patch any kind of support for it.

Which one of these seems the norm and which one seems the exception to you here ?
This forum has a bad habit of reading things assuming intent. The users are reading your posts assuming your intent is "bad Sony" so they are responding to your posts in that way. Its very hard to have an actual discussion with most because of how everyone responds so aggressively. The worst part is mods will see how users respond to you and will assume you are the problem even though you were immediately attacked just for pointing something out.
 

elliot5

Member
It being only hdmi 2.1 rather than freesync too is pretty shitty ngl. There’s like, no hdmi 2.1 monitors out there and few tvs currently.

Unless they just word it as 2.1 and older sets like Samsungs without 2.1 but vrr support can work still…

And hopefully the unsupported stuff is just CYA speak from Sony and it “just works”. Games that need a patch to work should be the exception not the rule
 
You dumb

There's even a picture in the op that would've curtailed this post in its entirety.

Guess haters gonna hate despite the evidence provided
If you think my post is full of lies or i am writing bs then you don't know what VRR is.I am not a hater, i have a PS5 and i love it,a gaming pc and 2 vrr screens(asus g sync monitor,LG C1).But i cannot read in a Post from a such big company that vrr eliminates framepacing issues.Vrr eliminates tearing YES that's true but not framepacing issues.Also games don't need to be patched to support it natively It is supported on a hardware level.Pesonally i don't think VRR will greatly improve my gaming experience on PS5 because most games don't have fps problems except Elden ring and maybe one or two titles also but it will be a nice addition to the console!
 

adamsapple

Or is it just one of Phil's balls in my throat?
You really don't know what you're arguing it seems. The silly thing about what you're saying is that a game needs a patch to support it yet you're saying not a single patch has been needed. Then waving away the game that we know needs it as an unforseen bug when it's not and the game that unlocks framerate to benefit from it as 'different'.

Yes, the one thing that doesn't work the same as others is ... 'different' .. not really using any weird terminology here ?


A lot of games don't support VRR. Any game that has an in game v-sync setup and a lot of games that hit their 60fps target don't support VRR. You just don't hear about them not supporting VRR. You hear only of the few that don't hit their target and don't have v-sync and therefore can benefit from VRR.

huh ?

VRR is not meant to be a universal frame rate unlocker lol, if a game is capped at 60 FPS and hits that target without any issue, it won't need VRR. That is the ideal case.

If a game has a 60 hz target but doesn't hit it and drops below that, that's where the VRR display comes in. And, no, it's not because those games have V-sync disabled, if they had V-sync disabled, they would be running unlocked frame rates wavering above 60 all the time. Not max out at 60.

There seems to be some very fundamental lack of understanding on what VRR is on your part here.


Then you have those that don't hit their 120fps and have v-sync setups like Halo.
Not because the game is broken but because the game doesn't support VRR, it has v-sync and fails to hit its 120fps targets. Without that mode you wouldn't even know it doesn't support VRR because it would be mostly useless in th 60fps mode.


Can you name me one confirmed game with a 120hz mode that doesn't "support" VRR in digital foundry coverage ?

Please cite exact example and time stamps on their coverage, videos or article, where they SPECIFICALLY say VRR is not supported in a game.

Other than Halo Infinite.

I'll wait.


All you're doing is complaining about a user option to turn it off now when initially you were trying to argue a point that a system level feature doesn't need game patches to benefit from it when it does.

what the heck are you going on about mate ?

Why would i complain about a user feature, the ability to turn off VRR isn't PS5 exclusive, you can disable it on the Xbox dash as well.

I swear some of you guys only seem to read posts with a console favourism lens, and not a rational one.
 
Last edited:

TVexperto

Member
It being only hdmi 2.1 rather than freesync too is pretty shitty ngl. There’s like, no hdmi 2.1 monitors out there and few tvs currently.

Unless they just word it as 2.1 and older sets like Samsungs without 2.1 but vrr support can work still…

And hopefully the unsupported stuff is just CYA speak from Sony and it “just works”. Games that need a patch to work should be the exception not the rule
"few tvs"? what.... i had an hdmi 2.1 oled tv for years now so do many others
 

Loxus

Member
Sigh, why do folks love to deliberately misconstrue things.

Case 1:
Halo: Infinite is one of the rare cases where it doesn't work out of the box*, possibly because of an issue/bug with the games V-Syncing. And it may need an update on how the game V-Syncs to fix that, or hell that update may never come.

* To be clear, VRR itself is working, but the game is not syncing with it properly.

Case 2:
Hundreds of games on Xbox and thousands of games on PC work and utilize the benefits of VRR displays without needing updates to patch any kind of support for it.

Which one of these seems the norm and which one seems the exception to you here ?
You are forgetting Microsoft had a whole backwards compatibility program patching older games (most likely to add VRR and other stuff), not to mention they had a head start of having VRR working in the Series Consoles due to the fact they had VRR enabled on the Xbox One consoles.
 
Last edited:

ethomaz

Banned
Solid 60 fps, except for the times where it can drop all the way down to 40 fps.

Post Something GIF
I’m not sure why the trolling?

GT7 runs at 99.8x% of time in 60fps… same as GTA new version… when it have drops it is in less than 40ms.

You won’t ever need VRR in that situation… c’mon.

You played Forza games calling it flawless framerate with that same framerate and never said it was dropping frames lol

Because you know it is imperceptible.
Of it is imperceptible VRR doesn’t change anything.
 
Last edited:

sircaw

Banned
I am so fucking happy, woohoo finally VRR, yer stuff you haters, I can now finally enjoy that sweet FPS.

I recently just got my ps5, now i need to buy a new Tv that supports this.

Oh well, back to normal.
 
I’m not sure why the trolling?

GT7 runs at 99.8x% of time in 60fps… same as GTA new version… when it have drops it is in less than 40ms.

You won’t ever need VRR in that situation… c’mon.

You played Forza games calling it flawless framerate with that same framerate and never said it was dropping frames lol
Not trolling, just pointing out that GT7 is a great use case for VRR, it would simply clean up all the frame rate drops. Same for Forza, I guess (can't remember VGTech doing a video, though).
 

KillaJamm

Member
Another day without GT7 maybe?

(i'm joking...i think?)
I can't get into any of the online modes on GT7 after the update, still can access the single player content but as its now not detecting PS plus even though I'm subscribed so I can't play online....
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Technically no, VRR should still work even if the framerate is capped.

Yes, someone please tell T Three this. He seems to think VRR only works with games that have VSync disabled.

Which is not true at all.


You are forgetting Microsoft had a whole backwards compatibility program patching older games (most likely to add VRR and other stuff), not to mention they had a head start of having VRR working in the Series Consoles due to the fact they had VRR enabled on the Xbox One consoles.


The BC program team did not patch in VRR to every single 360, XBO game that runs at 60hz sigh.

Do you also think Valve patched in VRR support to every single one of the thousands and thousands of games on Steam ?

GOG patched in support for them in their storefront ?

Epic patched in support for thousands of games on EGS ?

No, that's absurd.
 
Last edited:

omegasc

Member
Wut?
VRR should be used with VSync.
It is a common mistake that some PC users have.

VRR doesn’t remove the need for VSync in games… in fact both have to be turned on.
it CAN be used to complement V-Sync. In the early days, G-Sync did not even work with V-Sync ON, as it suppressed g-sync.
I did not say VRR disables v-sync.
 

Darsxx82

Member
GT7 is a perfect example of why you don’t need VRR in fixed hardware.

Solid 60fps.
You won’t even notice if VRR is on or off.
Any honest person who is playing GT7 knows that what you say is not true.

I've been playing for 7 days and every time I play rainy or night races and few cars come together the framerate is far from solid 60fps. Not to mention the replays.

GT7 is the kind of game that will benefit from VRR and I'm sure there will even be a specific mode created. Maybe even a 120fps mode.
 

Shai-Tan

Banned
I'd say some were just being realistic on the functionality that it would add. It's not always about XSX vs PS5 because the former has VRR. Sometimes it pays to want to understand the tech and the benefits it can provide.



Probably will end up buying a VRR screen in the future but I still believe framerate trump's all. And I know what I'm talking about because there's a big difference in playing something stable like Demon Should versus something unstable like Elden Ring.

Granted VRR will help smooth things out but the latency issues will still be there regardless of what people like the Socks guy say.
There are lots of use cases. There are alternatives like dynamic resolution but even in that case being able to drop vsync from unexpected frame time spike could be useful. Also I’m pretty sure many would prefer VRR in 40+ fps range (with occasional drop below) to fixed 30 if most of the time there is no tearing. That’s how I play many ray tracing games on PC. If you want to play a performance mode without those graphical features then so be it
 
Any honest person who is playing GT7 knows that what you say is not true.

I've been playing for 7 days and every time I play rainy or night races and few cars come together the framerate is far from solid 60fps. Not to mention the replays.

GT7 is the kind of game that will benefit from VRR and I'm sure there will even be a specific mode created. Maybe even a 120fps mode.
That's what's also great about VRR, it makes 120 hz modes feasible in many more games.
 
Top Bottom