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PS5 and PS4 System Software Updates release globally today. VRR update coming soon.

MrTentakel

Member
Werid thing, but according to some of you, VRR on the PS5 is already broken at release.



And how come all those tv manufacturers and receivers had HDMI2.1 and VRR problems for some years now? Even at this moment, some receivers still need to get patched for VRR.

HDMI 2.1 is a clusterfuck. No questions about it.

But Sony promised VRR/ALLM before release of the console and I just expect them to deliver. I´m missing some sort of communication. Maybe it takes time because they are trying to fix OLED tone-mapping on a per game base, I`d appreciate that. Or they just dont see it as a high priority topic.

Right now it`s more an annoyance for me, because I don`t notice any issues in Horizon or Ghost of Tsushima. But FC6 was screen tearing hell and VRR might (!) have been a band aid.
And yes, I bought Elden Ring for XSX because I wasn´t sure about the performance.
 
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FrankWza

Member
VRR is not working, and that's not strictly true,
The Office Reaction GIF by MOODMAN

it does work
stephen colbert GIF

but it doesn't do what it's supposed to do
Aaron Paul What GIF by Breaking Bad
Dave Chapelle GIF by MOODMAN
Lionel Ritchie What GIF
 

adamsapple

Or is it just one of Phil's balls in my throat?
VRR is working, but not working because of the games VSync setup.
So you're telling me it needs a game patch and game support to do what it's meant to do. How does this differ from what's being said?


It means the feature works on a system level and doesn't need a toggle to turn on off.

What's making it not work as intended is a bug in the game code, not a deliberate toggle or a limitation of the feature on an OS level.
 

Thirty7ven

Banned
It means the feature works on a system level and doesn't need a toggle to turn on off.

What's making it not work as intended is a bug in the game code, not a deliberate toggle or a limitation of the feature on an OS level.

You're being dense here, what exactly are you trying to say?

That having an on/off toggle ruins the feature?

wtf are you talking about?
 

MaKTaiL

Member
"As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time"

Unbelievable.
Knowing Sony I was fully expecting only patched games to support this. Imagine if they applied this to other features like unlocking frame rate (60 fps) on unsupported PS4 games as well.
 
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ToTTenTranz

Banned
VRR doesn’t need a patch per game. This works at the hardware level.

Not true. Games need to be running with unlocked framerate or VRR won't do much.

Games will need to get patched, though this shouldn't be hard to do and my guess is most 1st party and 3rd party AAA titles already have this patch in the works.


EDIT: looks like Sony is adding a "force VRR" option, which probably disables any VSync. The fact that Sony made this option available at system / SDK level means they really thought this through.
 
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Three

Member
It means the feature works on a system level and doesn't need a toggle to turn on off.

What's making it not work as intended is a bug in the game code, not a deliberate toggle or a limitation of the feature on an OS level.
You don't understand. it's not a bug, the game uses a particular V-Sync setup meaning it gets no benefit from VRR. Meaning it isn't actually doing variable refresh rates. the game doesn't support VRR. It's syncing to the displays refresh rate, that's what the V-Sync setup is. He's telling you it's not broken or a bug but it doesn't do what VRR is meant to do. The game needs a patch to actually support VRR. Even if it's enabled 'at the OS level'.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
You don't understand. it's not a bug, the game uses a particular V-Sync setup meaning it gets no benefit from VRR. Meaning it isn't actually doing variable refresh rates. the game doesn't support VRR. It's syncing to the displays refresh rate, that's what the V-Sync setup is. He's telling you it's not broken or a bug but it doesn't do what VRR is meant to do. The game needs a patch to actually support VRR. Even if it's enabled 'at the OS level'.
If its a system level feature that doesn't work as intended, and needs a patch to remedy it, it's an unforseen bug.

To the point of VRR, not a single patch on Xbox or PC has been needed to utilize VRR, there are cases like Dying Light 2, where the game uncaps the 60 Hz lock if an appropriate display is detected, but that's different.

My point is it should not require per game patches on PS5 either and this toggle on/off is just PR speak from Sony to avoid unforseen cases.
 
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but some GAFfers fought by shedding blood on the pages of hundreds of threads to free our humble minds from the idea that VRR could add substantial functionality to consoles

I'd say some were just being realistic on the functionality that it would add. It's not always about XSX vs PS5 because the former has VRR. Sometimes it pays to want to understand the tech and the benefits it can provide.

95% who don't have a VRR capable television

Probably will end up buying a VRR screen in the future but I still believe framerate trump's all. And I know what I'm talking about because there's a big difference in playing something stable like Demon Should versus something unstable like Elden Ring.

Granted VRR will help smooth things out but the latency issues will still be there regardless of what people like the Socks guy say.
 
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MikeM

Member
I wish i had VRR capable TV set, but I'm jammed between not wanting to change my X900F for yet another LCD, and too scared to jump to OLED due to image retention concerns.
I have the X900H and I have VRR (120fps provides annoying flicker). Sony TVs seems to not be able to figure it out. No wonder they are struggling with the PS5.
My PS Plus is having problem after this update. All online features that required it reply unverified PS +. Checked in the subscription, should valid till August

Sony... please..
This is a known issue with this update. I’m holding off on the update until it gets resolved.
 
VRR is not working on game by game basis and doesn't need a patch to work.This blog is a bs!I have 150 games in my PC library and VRR is working on all of them without problem.Even very old pc games are supported.I am talking about games with release dates before G-sync was released(2014).Second VRR doesn't fix frame pacing issues and doesn't eliminate stuttering. These are problems related to game engines specifically and can only be fixed by patching the game.Halo Infinite and PC version of Elden ring are good examples.VRR cannot solve these kind of problems but this doesn't mean it is not working.It is active when i play Halo because i see the indicator but this game has engine problems related to V-sync so you cannot benefit from VRR until devs provide a fix!I think Sony is trying to play safe just like BC on PS5.As for the VRR patches i think they mean patches that unlock the fps just like the DL 2 patch from techland on series consoles,but the strange think is that VRR is working also with v-sync or fps caps,it doesn't necessarily need unlock framerates to work.What else can i say?Sony is just being Sony!
 

omegasc

Member
EDIT: looks like Sony is adding a "force VRR" option, which probably disables any VSync. The fact that Sony made this option available at system / SDK level means they really thought this through.
if this is the case, it might turn out better than I expected, really. And it does make sense. I was having trouble thinking of a scenario where this option would be needed, since you could just disable VRR when playing games that had issues with it. Forcing v-sync off would explain it.
 

Tripolygon

Banned
Please don’t be too many months for VRR
It won’t, they actually showed the UI which means the feature is more than likely complete but they are waiting for either more testing or more games to get patched before releasing it. Ghostwire Tokyo should be how most games should release now with options for Vsync and uncapped frame rate.

On a side note, PS5 Pro with BC is going to be nuts as most games now would have a meaningful use without needing a specific patch with uncapped frame rate and dynamic resolution up to 4K.
 
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DJ12

Member
VRR is not working on game by game basis and doesn't need a patch to work.This blog is a bs!I have 150 games in my PC library and VRR is working on all of them without problem.Even very old pc games are supported.I am talking about games with release dates before G-sync was released(2014).Second VRR doesn't fix frame pacing issues and doesn't eliminate stuttering. These are problems related to game engines specifically and can only be fixed by patching the game.Halo Infinite and PC version of Elden ring are good examples.VRR cannot solve these kind of problems but this doesn't mean it is not working.It is active when i play Halo because i see the indicator but this game has engine problems related to V-sync so you cannot benefit from VRR until devs provide a fix!I think Sony is trying to play safe just like BC on PS5.As for the VRR patches i think they mean patches that unlock the fps just like the DL 2 patch from techland on series consoles,but the strange think is that VRR is working also with v-sync or fps caps,it doesn't necessarily need unlock framerates to work.What else can i say?Sony is just being Sony!
You dumb

There's even a picture in the op that would've curtailed this post in its entirety.

Guess haters gonna hate despite the evidence provided
 
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adamsapple

Or is it just one of Phil's balls in my throat?
>Game doesnt use VRR due to a bug, needs a patch to fix it
>"not a single patch on Xbox or PC has been needed to utilize VRR"

???

I swear sometimes the trolling is just too obvious.

Sigh, why do folks love to deliberately misconstrue things.

Case 1:
Halo: Infinite is one of the rare cases where it doesn't work out of the box*, possibly because of an issue/bug with the games V-Syncing. And it may need an update on how the game V-Syncs to fix that, or hell that update may never come.

* To be clear, VRR itself is working, but the game is not syncing with it properly.

Case 2:
Hundreds of games on Xbox and thousands of games on PC work and utilize the benefits of VRR displays without needing updates to patch any kind of support for it.

Which one of these seems the norm and which one seems the exception to you here ?
 
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