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VRR coming to PS5 via firmware update in Spring 2022

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Lognor

Banned
Can not wait! Just in time for me to start Elden ring ps5 version, obviously games like Ghostwire Tokyo are going to benefit from it. Super excited for peeps to get their hands on it and see how much of a game changer it is. I’m sure it will be live at a hardware level.
Yep. Sony did a good job with the implementation on the A80J. I think it should work well on PS5. You guys are in for a treat!
 

adamsapple

Or is it just one of Phil's balls in my throat?
Actually FreeSync is AMD's name for what is really VRR so there may be a chance for support.

On PS5 ?

Probably not. No mention of Freesync in any PS5 stuff, the only thing they've mentioned is HDMI 2.1 VRR.

Does PS5 support VRR?
PS5 hardware supports Variable Refresh Rate (VRR) through HDMI 2.1. After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR.


 
On PS5 ?

Probably not. No mention of Freesync in any PS5 stuff, the only thing they've mentioned is HDMI 2.1 VRR.




I meant on the monitor side, if it has FreeSync and supports it through HDMI, PS5 can recognize HDMI VRR as present and use the monitor as VRR output. This tech is two pronged and needs two devices to work together. PS5 has the non proprietary name in their support for VRR, monitors/TVs have either proprietary name or the HDMI consortiums open source name->VRR announced on their products. Some FreeSync labeled monitors do support HDMI 2.1 VRR, so in that case PS5 will support it. Though it is not a guarantee as FreeSync had levels of implementation and mostly newer ones went with open source way.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I meant on the monitor side, if it has FreeSync and supports it through HDMI, PS5 can recognize HDMI VRR as present and use the monitor as VRR output. This tech is two pronged and needs two devices to work together. PS5 has the non proprietary name in their support for VRR, monitors/TVs have either proprietary name or the HDMI consortiums open source name->VRR announced on their products. Some FreeSync labeled monitors do support HDMI 2.1 VRR, so in that case PS5 will support it. Though it is not a guarantee as FreeSync had levels of implementation and mostly newer ones went with open source way.

There would need to be proper hand shaking on the PS5 on an OS level with the display to recognize free sync, so far nothing has shown that PS5 has any support for it, we've only read about HDMI 2.1 based VRR.

If it does end up supporting the Freesync standard VRR along with HDMI 2.1 based VRR, that'll be a pretty big and positive surprise.
 

ethomaz

Banned
I don't even have a VRR capable display :-(

Mine is strictly FreeSync.
That is weird because a monitor with FreeSync can actually do VRR.
Unless the FreeSync only works on DisplayPort due bandwidth restrictions in HDMI port.

Your monitor did not receive any firmware update to allow VRR?
 
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Venuspower

Member
Actually FreeSync is AMD's name for what is really VRR so there may be a chance for support.

While HDMI VRR and FreeSync via HDMI are identical from a technical point of view (HDMI VRR is based on AMDs HDMI via VRR approach), both are advertised differently in the EDID. The PS5 must therefore be able to do something with the FreeSync blocks in the EDID. Alternatively, it should be possible to modify the EDID using additional hardware (e.g. certain products from HDFury).
 

ethomaz

Banned
While HDMI VRR and FreeSync via HDMI are identical from a technical point of view (HDMI VRR is based on AMDs HDMI via VRR approach), both are advertised differently in the EDID. The PS5 must therefore be able to do something with the FreeSync blocks in the EDID. Alternatively, it should be possible to modify the EDID using additional hardware (e.g. certain products from HDFury).
I’m most surprised the monitor did not receive a firmware to allow VRR.
 

Venuspower

Member
I’m most surprised the monitor did not receive a firmware to allow VRR.


In some cases, there are simply not enough free blocks left in the EDID. An option would have to be given that allows to make space in the EDID. However, this means that this is at the expense of other features. This has been seen in the TV sector, for example, where Dolby Vision support has been dropped as soon as the FreeSync slider has been enabled.

So everything is possible. But of course the manufacturers want people to simply buy a completely new monitor/TV.
 

thatJohann

Member
"After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR."

UGH, so it does seem Sony is doing some weird game-by-game implementation of VRR as opposed to system-level like Xbox does. That means games would have to be individually patched to support VRR via an API? Makes no sense to me, why not make it system level like xbox? I don't get it.
 

omegasc

Member
"After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR."

UGH, so it does seem Sony is doing some weird game-by-game implementation of VRR as opposed to system-level like Xbox does. That means games would have to be individually patched to support VRR via an API? Makes no sense to me, why not make it system level like xbox? I don't get it.
they are probably just covering their asses, as they did with BC. Back then, some people were very concerned it was going to be just a handful of compatible games, but it turned out that more than 90% were perfect.
 
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they are probably just covering their asses, as they did with BC. Back then, some people were vey concerned it was going to be just a handful of compatible games, but it turned out that more than 90% were perfect.

BC was a nice surprise on the PS5. It ended up better than what I thought it would be. Sure it's not as elegant as Microsoft's BC but it's nice to be able to play some PS4 titles with better performance without an update (Sekiro comes to mind).
 

adamsapple

Or is it just one of Phil's balls in my throat?
"After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR."

UGH, so it does seem Sony is doing some weird game-by-game implementation of VRR as opposed to system-level like Xbox does. That means games would have to be individually patched to support VRR via an API? Makes no sense to me, why not make it system level like xbox? I don't get it.

That article was written in 2020, which may as well be a century ago now. Considering its taking them one and a half year (possibly more) to bring VRR to the console, I have to imagine some of that writing was uninformed at the time.

Either that or Sony is using some proprietary stuff, cause VRR doesn't need individual game updates otherwise.
 

MrTentakel

Member
I can't find any conceivable reason why PS5 didn't support VRR since launch other than Sony's hubris of not letting anyone use it unless they get it working on their own TV's first. It's an HDMI 2.1 supported standard, it should have come in day 1. It's not like they had to go out of their way to add Freesync support like Xbox had to before.

Weird if that's the case.
Same reason it took them a year to get the ssd expansion working: They do not give a shit!
 

omegasc

Member
BC was a nice surprise on the PS5. It ended up better than what I thought it would be. Sure it's not as elegant as Microsoft's BC but it's nice to be able to play some PS4 titles with better performance without an update (Sekiro comes to mind).
Sony did the basic stuff. MS went beyond and set the bar very high.
While I did not expect much more of the PS5 BC, I was hopeful that the SSD would improve loading times a little bit better than what we got. It didn't help that most of the games I played got no patch. I ended up using the USB HDD I had been using with the PS4 Pro for PS4 games until I upgraded the PS5 storage with an extra 2TB.
 
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8BiTw0LF

Banned
"After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR."

UGH, so it does seem Sony is doing some weird game-by-game implementation of VRR as opposed to system-level like Xbox does. That means games would have to be individually patched to support VRR via an API? Makes no sense to me, why not make it system level like xbox? I don't get it.
If it's system-level VRR on Xbox - how come it's disabled in Halo Infinite?

 

DeepEnigma

Gold Member
If it's system-level VRR on Xbox - how come it's disabled in Halo Infinite?

Friday Movie GIF
 

Arioco

Member
Sony did the basic stuff. MS went beyond and set the bar very high.
While I did not expect much more of the PS5 BC, I was hopeful that the SSD would improve loading times a little bit better than what we got. It didn't help that most of the games I played got no patch. I ended up using the USB HDD I had been using with the PS4 Pro for PS4 games until I upgraded the PS5 storage with an extra 2TB.


Most games being cross gen doesn't help at all with that either. I mean, when done right the results are really transformative, just a couple of seconds, a brief fade to black, and you're alredy playing.

But as Cerny explained to take full advantage of that speed every bottle neck has to be addressed, and there are a lot of them. If the code is not written to take advantage of all the custom hardware that helps with loading times those won't improve that dramatically. That's the reason why using a 1.000 mb/s SDD on PS4 Pro (which is 10-20 times faster than the HDD inside it) only makes loading times 2 times faster AT MOST. Which is great and all, but not what you would expect from that hardware 10-20 times faster.

If PS5 uses just its CPU to load the data there's no way it can take full advantage of the super fast SDD, which is meant to be used with other units in the SOC. But as I said when done right it's truly amazing. Games like Miles Morales, RE Village, Horizon Forbidden West, Nioh... load in literally an instant. It's like going back to the old cartridges.
 

DeepEnigma

Gold Member
it's broken, not disabled.
But why is it broken if it's at system level? 🤭

You see the mental gymnastics over Sony's wording, the very same wording they used for the BC and all the doom & gloom FUD that came with it?

This is Sony's thing, they always word things this way now since frivolous lawsuits over resolution and framerates last gen were a thing.
 
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DeepEnigma

Gold Member
Hundreds of games support VRR, even games that came out before VRR was even a thing. On the other side we have a literal handful of games that don't support it due to something being broken. And you guys really think it's not a system level setting?

Zzz Ok GIF by Jim Gaffigan
Do keep up and use that brainbowl of yours.

It's about the wording Sony chose to use (to CTA). We know this, honk honk. But carry on.

That Halo and handful of games are used as an example as to WHY Sony chooses to word things the way they do. Just like the BC thing before launch.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
If it's system-level VRR on Xbox - how come it's disabled in Halo Infinite?


It's not disabled. Something conflicting with how the games V-Sync works causes it to not work as expected.

DF covered this in multiple videos. The VRR is still enabled while in game, but it doesn't operate as expected due the V-Sync issue.



And what would be the benefit for Sony not to do the same? 99% would opt-in.


Please don't listen to ethomaz regarding anything VRR, they don't have any idea of how VRR works, it's been shown numerous times in this thread in the last couple of pages.
 
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Venuspower

Member

Saucy Papi

Member
"After a future system software update, PS5 owners will be able to use the VRR feature of compatible TVs when playing games that support VRR."

UGH, so it does seem Sony is doing some weird game-by-game implementation of VRR as opposed to system-level like Xbox does. That means games would have to be individually patched to support VRR via an API? Makes no sense to me, why not make it system level like xbox? I don't get it.
Holy cow, I never saw this! That's bullcrap if true. I guess their APIs are super restrictive and will need developers to submit patches in order to get it to work.
 

old-parts

Member
Holy cow, I never saw this! That's bullcrap if true. I guess their APIs are super restrictive and will need developers to submit patches in order to get it to work.

Look at the way Sony did HDR for example on PS4 it was opt in by game developers and only became system level in PS5, could be the same with the PS5/PS6 for VRR/120hz.

Also worth noting the way the PS5 works it outputs 60hz and only 120Hz if a game supports it unlike PC/Xbox were 120Hz+ is always active.
At 60hz VRR range is 48-60Hz.
At 120hz VRR range is 48-120Hz
Below 48Hz a low frame rate compensation can be used which is a frame multiplier but this also requires 120hz output to work for the bandwidth needed, it will not work with 60hz output.

Not many 30fps PS5 games have such a mode, one example is the 40fps 120hz mode in Ratchet and Clank.
 

01011001

Banned
Look at the way Sony did HDR for example on PS4 it was opt in by game developers and only became system level in PS5, could be the same with the PS5/PS6 for VRR/120hz.

Also worth noting the way the PS5 works it outputs 60hz and only 120Hz if a game supports it unlike PC/Xbox were 120Hz+ is always active.
At 60hz VRR range is 48-60Hz.
At 120hz VRR range is 48-120Hz
Below 48Hz a low frame rate compensation can be used which is a frame multiplier but this also requires 120hz output to work for the bandwidth needed, it will not work with 60hz output.

Not many 30fps PS5 games have such a mode, one example is the 40fps 120hz mode in Ratchet and Clank.

48hz is the usual limit for older TVs. many newer TVs have a VRR window that goes lower than 48hz

some, going by data from Rtings, go below 20hz apparently.
the Series X itself supports 30hz-120hz
 
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FrankWza

Member
Cant wait for this! Let's go Sony. Gonna be amazing for games like returnal and gt7
Can not wait! Just in time for me to start Elden ring ps5 version, obviously games like Ghostwire Tokyo are going to benefit from it. Super excited for peeps to get their hands on it and see how much of a game changer it is. I’m sure it will be live at a hardware level.

listen to this poster…..i Can’t wait for the ps5 to get this feature
I had to go back an entire page to unwrap this subtle subliminal message.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You PS5 only gamers still don't have VRR? Damn.

I've had my vrr tv for several weeks now and it's a huge game changer! Hopefully sony hurries the fuck up. It works well in my Sony tv so they should be able to implement it well in the PS5. Just hold on a bit longer guys! IT's worth the wait!

It really does make the game play experience better.
 
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FrankWza

Member
You PS5 only gamers still don't have VRR? Damn.

I've had my vrr tv for several weeks now and it's a huge game changer! Hopefully sony hurries the fuck up. It works well in my Sony tv so they should be able to implement it well in the PS5. Just hold on a bit longer guys! IT's worth the wait!
.
Yep. Sony did a good job with the implementation on the A80J. I think it should work well on PS5. You guys are in for a treat!

VRR works really well on the A80J. Sony finally figuring shit out! I have high hopes for it coming to PS5 now. You guys are going to love it, assuming you have a tv that has the ability!
Another subliminal message that was difficult to crack. 2 whole pages back. 5 days in real time.
 

Lognor

Banned
.




Another subliminal message that was difficult to crack. 2 whole pages back. 5 days in real time.
Damn , you're really triggered by the fact that the PS5 still doesn't have VRR, huh? It's okay. You should eventually get it. I only just got a VRR tv so you're not that late to the party. Take a breath.
Now my question to you is do you actually have a VRR set? You should go and buy one, if you can afford it. I just dropped $3,000 on a tv. No big deal for me. And I have a console (XSX) that can support it. Feels good, man!

You'll get there though. Don't worry! I'm sure there are budget tvs you can buy that have VRR. It's all good!
 

FrankWza

Member
Damn , you're really triggered by the fact that the PS5 still doesn't have VRR, huh? It's okay. You should eventually get it. I only just got a VRR tv so you're not that late to the party. Take a breath.
Now my question to you is do you actually have a VRR set? You should go and buy one, if you can afford it. I just dropped $3,000 on a tv. No big deal for me. And I have a console (XSX) that can support it. Feels good, man!

You'll get there though. Don't worry! I'm sure there are budget tvs you can buy that have VRR. It's all good!
clown GIF
 
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