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[DF] Elden Ring: PS5 vs Xbox Series X/S Tech Review - The Best Ways to Play on Next-Gen Consoles (Video)

One console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.

The other just made a e3 video PR that said more power!!!
PYJFlLa.gif
 

Boglin

Member
Also, you don't see an Xbox One X game take 41 second to load something the PS4 loads in 16~17 seconds.
I think From is probably utilizing kraken on the ps4 and not using something similar on the one x.

On TLOU remastered, the load times were significantly reduced on ps4 after they patched it to use kraken.
 

Three

Member
We will revisit this when Direct Storage is shown off later this month at GDC with Forspoken. An open world game that looks technically superior to Elden Ring.
I'm curious how you will revisit this after the Forspoken GDC talk. Forspoken is PS/PC exclusive. You think they will mention XSX load times in their talk even though they haven't announced a XSX version?
 
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Trogdor1123

Member
Does this game really push the systems? It doesn’t look like it should be that bad. Surely there will be ps5 and series patches that improve performance
 

ethomaz

Banned
It loads around the 6 second mark on my 970 EVO Plus. That's around the load times I've seen reported for the PS5 version.
And PS5 can load in 5s or less.
The avg. people are using is taking the DF test that had loading close to 10s that was the worst scenario.

Your driver is 3.5GB/s… not half of the PS5.

Anyway I found very disappointing the load times in Elder Ring… that average is too high… I’m used to play PS5 games with lower loads.

Horizon FW was a disappointment in that regards too.
 
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CrustyBritches

Gold Member
You can get 7-8sec loading and fast-travel times like in the DF video on pretty much any drive on PC that's SSD and 500MB/s or more. If you watch the usage on the loading sequence it's not very heavy. Maybe 200MB/s at most. I've done that on USB-C(thunderbolt 3 enclosure on thunderbolt 4 port), USB 3, 2.5" SATA SSD, and 2100MB/s gen 3.0 x4 NVMe. There's really very little difference between them in loading time. PS5 probably loads 1-2sec faster just by virtue of having a 8c/16t Zen 2 compared my 4c/8t i7 and 6c/12t Zen 1.
 
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Bojji

Member
And PS5 can load in 5s or less.
The avg. people are using is taking the DF test that had loading close to 10s that was the worst scenario.

Your driver is 3.5GB/s… not half of the PS5.

Anyway I found very disappointing the load times in Elder Ring… that average is too high… I’m used to play PS5 games with lower loads.

Horizon FW was a disappointment in that regards too.

This game can probably load as fast on SATA SSD too, loading is also super fast on PS4 BC version from USB 3.0 SSD drive.

Speed of internal SSD in PS5 have nothing to do with it.
 

SatansReverence

Hipster Princess
No Gen3 drive on PC loads as fast ER as PS5.
What a shame that someone would call you out on your complete bullshit with video evidence hey?



That's 4 seconds menu to game, 6 seconds round table to liurnia, 5 seconds liurnia to castle morne and 5 seconds from there to limgrave.

All on a lowly PCI-E gen 3.0 SSD.

9147323c727c8f3177675701783a6f92.png


As I've said before, you're full of shit.

Now sit down and shut up.
 

Amaranty

Member
I don't understand why should I put console output at 60 Hz instead of 120 Hz with VRR engaged? How can it make a difference?
 

DenchDeckard

Moderated wildly
Drive is slower still... so if PS5 is 5 or 6 secs to load than XSX, than XSX in a best case scenario would be double that.

this is categorically incorrect, the PC version on an old SATA hard driver with a max speed of 500MBS loads this game at the same speed as the ps5. That is 1/5th the speed of the Xbox nvme.

the ps5 should be loading this game in like 1.5 seconds with the Xbox loading it at like 3 to 4 tops

From soft done fucked something up on the Xbox version. Both console versions in fact.
 
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MrFunSocks

Banned
For a game that seemingly struggles to ever hit 60fps, with drops to the 40s, the console with VRR is going to be the better option than the one that doesn’t. That’s just basic common sense.
 

DenchDeckard

Moderated wildly
One console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.

The other just made a e3 video PR that said more power!!!

yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.

we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.

mark:
“Developers asked for an NVME SSD with at least 1 GB per second of read speed, and we looked at that and we decided to go maybe five to ten times that speed,” Cerny continued.

 
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Panajev2001a

GAF's Pleasant Genius
For a game that seemingly struggles to ever hit 60fps, with drops to the 40s, the console with VRR is going to be the better option than the one that doesn’t. That’s just basic common sense.
In a game where you reload a lot, saving almost 3x the time when you reload is the better option. That’s just basic common sense ;).

Seriously though, VRR can help, provided you are not sensible to game speed fluctuations (the game going from 39-40 to 60 FPS is still varying the fluidity dynamically) and gamma issues. Still interesting performance and resolution differences.

In quality mode, some people want the higher resolution and graphics settings, they are a lot closer to 30 FPS than they are to 60 FPS.
 

Panajev2001a

GAF's Pleasant Genius
yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.

we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.

You criticise the comment and make two of your own in the same vein or worse. Who says it is overkill? You based on some devs that were thinking they would not get an SSD at all asking for less than Sony would end up delivering?

I agree with you though cross generation software cannot show the true performance of either console. BC games showed the pro’s of XSX architecture and tools having generally better performance and quality and PS5’s HW and tools have given devs an easier time to get things up and running decently (they have been consistently praised on HW balance, opportunities to dig in more advanced features, and dev tools with the PS4, PSVita, PS4 Pro, and PS5… there seem to be some common elements there ;)).
 

MrFunSocks

Banned
In a game where you reload a lot, saving almost 3x the time when you reload is the better option. That’s just basic common sense ;).

Seriously though, VRR can help, provided you are not sensible to game speed fluctuations (the game going from 39-40 to 60 FPS is still varying the fluidity dynamically) and gamma issues. Still interesting performance and resolution differences.

In quality mode, some people want the higher resolution and graphics settings, they are a lot closer to 30 FPS than they are to 60 FPS.
So let me get this straight “pleasant genius”….. you are saying that having faster load times when you die is better than having a smooth frame rate without horrible stuttering and slowdown the rest of the time when you’re not dead and reloading?

Did I get that right?
 
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DavidGzz

Member
It will simply become a non-issue and the goal posts will move yet again.

The goalposts are already embarrassing, you all would pick load times over gameplay. If it were the other way around you'd choose VRR on PS5 over faster load times on Xbox. Don't talk about goalposts when you're biased. Besides, DF advised that PS5 version was the way to go if you don't have a VRR display. What more do you want? Bloodborne which many consider the best Souls before and even after ER takes 3 times longer to load than ER on Xbox. Now waiting a couple more seconds when you die is worse than a smooth gameplay experience? Wth
 

Panajev2001a

GAF's Pleasant Genius
What a shame that someone would call you out on your complete bullshit with video evidence hey?



That's 4 seconds menu to game, 6 seconds round table to liurnia, 5 seconds liurnia to castle morne and 5 seconds from there to limgrave.

All on a lowly PCI-E gen 3.0 SSD.

9147323c727c8f3177675701783a6f92.png


As I've said before, you're full of shit.

Now sit down and shut up.

What was the RAM size and CPU of that config? I would not be surprised on PC to have a longer “Desktop to game menu” pause and keep a lot more data in RAM (a better comparison would be a PC with a total of 16 GB of RAM and some of that tied up too, GPU VRAM would bring it far above the consoles too).
 

Panajev2001a

GAF's Pleasant Genius
So let me get this straight “resident genius”….. you are saying that having faster load times when you die is better than having a smooth frame rate without horrible stuttering and slowdown the rest of the time when you’re not dead and reloading?

Did I get that right?
Oh cute name calling :).

I am saying it is a factor for people yes. Many people are playing on consoles without VRR and still enjoying the game but everyone is experiencing the same loading times (then again for sure you are not a fan of QoL experience things like Quick Resume… right?).
Everyone is experiencing resolution as part of the game IQ. Everyone is experiencing controller differences.

As I said, thanks for focusing on the cheeky part (not sure how it triggered you so much), and missing the rest. VRR with those big fluctuations is a fox only for some players and it is not perfect as a countermeasure (especially on OLED’s).
 
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Zeroing

Banned
yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.

we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.

mark:
“Developers asked for an NVME SSD with at least 1 GB per second of read speed, and we looked at that and we decided to go maybe five to ten times that speed,” Cerny continued.

everyone gets offended and overworked by a simple comment that doesn’t validate their plastic console!
“Lord Cerny” doesn’t mean anything to me! But sure I’ll play along! He makes games, maybe the guy knows what he is doing and what the priorities are… pretty sure next gen tv technology wasn’t one.
 

S0ULZB0URNE

Member
this is categorically incorrect, the PC version on an old SATA hard driver with a max speed of 500MBS loads this game at the same speed as the ps5. That is 1/5th the speed of the Xbox nvme.

the ps5 should be loading this game in like 1.5 seconds with the Xbox loading it at like 3 to 4 tops

From soft done fucked something up on the Xbox version. Both console versions in fact.
PC version isn't the XSX version.
 

Leyasu

Banned
PS5 version just got an update. I’m noticing performance increases with frame rate priority. Closer to 60 more often.
I was going to ask you if you had a vrr tv to try and see the fluctuations lol. Have you noticed a degradation in picture quality? Resolution drop..

Any xbros had an update? I am still interested in this game, just not in the current state?
 

Loxus

Member
everyone gets offended and overworked by a simple comment that doesn’t validate their plastic console!
“Lord Cerny” doesn’t mean anything to me! But sure I’ll play along! He makes games, maybe the guy knows what he is doing and what the priorities are… pretty sure next gen tv technology wasn’t one.
You do know VRR is working on PS5 but is locked behind an update right?
 

Topher

Gold Member
yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.

we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.

mark:
“Developers asked for an NVME SSD with at least 1 GB per second of read speed, and we looked at that and we decided to go maybe five to ten times that speed,” Cerny continued.


It seems to me that this goes both ways. I mean.....we can talk about that "true next gen feature set" but when we look at the game performance differences it hasn't been nearly what many thought it would be. Largely, we are seeing marginal differences where PS5 has advantage in frame rate while XSX has advantage in resolution. So was the extra 2 teraflops just "overkill" for just a few more pixels? Nah, I don't think so. But one could make the same argument for PS5 SSD not living up to expectations as well. For most games, the difference is a few seconds loading if anything at all. Not exactly mindblowing stuff. So MS and Sony both tried to emphasize certain aspects of their console designs.

So hell......what would there be to talk about it if both consoles had 12 TFs and 5,000 whatever/second SSD? DualSense vs battery life?

Spongebob Squarepants Reaction GIF by Nickelodeon


You do know VRR is working on PS5 but is locked behind an update right?

Which means it is there but disabled? Wouldn't call that "working" really.
 
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Zeroing

Banned
You do know VRR is working on PS5 but is locked behind an update right?
No idea/don’t care because:
A. My tv doesn’t support it, late 2017 Samsung tv
B. Conspiracy theories does not peak my interest
C. Nintendo is my preferred platform
 

Loxus

Member
Oh cute name calling :).

I am saying it is a factor for people yes. Many people are playing on consoles without VRR and still enjoying the game but everyone is experiencing the same loading times (then again for sure you are not a fan of QoL experience things like Quick Resume… right?).
Everyone is experiencing resolution as part of the game IQ. Everyone is experiencing controller differences.

As I said, thanks for focusing on the cheeky part (not sure how it triggered you so much), and missing the rest. VRR with those big fluctuations is a fox only for some players and it is not perfect as a countermeasure (especially on OLED’s).
Digital Foundry started this VRR nonsense.

XB1X has VRR, but because it was already more powerful than PS4 Pro. Digital Foundry didn't had to mention it as much.

When this gen started DF was using tools as an excuse for PS5 outperforming the all mighty full RDNA 2 12TF. But they couldn't keep up that tools lacking behind argument forever.

What does the XBSX currently has that PS5 doesn't?, VRR.
Digital Foundry are now pushing the VRR agenda pretty hard now to make XBSX seem more powerful.

Kind of pathetic this all powerful console has to rely on a TV for help to beat the weaker PS5. I wonder what would DF and others use when PS5 VRR is enabled.
 

Rivet

Member
PS4 Pro version running with BC on PS5 is the best version. Perfect locked 60 fps is a must on this game. It's a blast to play. Graphically it's extremely close to next gen version, I compared to PS5 version. It's not like it's a looker in any way. VRR doesn't magically add missing frames.

And nice obfuscation from DF again with PS5 having the best resolution (on top of best performance and best loading times by far) conveniently brushed off under the rug.
 
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DenchDeckard

Moderated wildly
You criticise the comment and make two of your own in the same vein or worse. Who says it is overkill? You based on some devs that were thinking they would not get an SSD at all asking for less than Sony would end up delivering?

I agree with you though cross generation software cannot show the true performance of either console. BC games showed the pro’s of XSX architecture and tools having generally better performance and quality and PS5’s HW and tools have given devs an easier time to get things up and running decently (they have been consistently praised on HW balance, opportunities to dig in more advanced features, and dev tools with the PS4, PSVita, PS4 Pro, and PS5… there seem to be some common elements there ;)).

I really like both consoles and yes my comments maybe came across a little harsh. I'd just woken up haha.

Looking forward to see what both companies can do with their hardware choices and I hope we see real world examples from both.
 

DenchDeckard

Moderated wildly
It seems to me that this goes both ways. I mean.....we can talk about that "true next gen feature set" but when we look at the game performance differences it hasn't been nearly what many thought it would be. Largely, we are seeing marginal differences where PS5 has advantage in frame rate while XSX has advantage in resolution. So was the extra 2 teraflops just "overkill" for just a few more pixels? Nah, I don't think so. But one could make the same argument for PS5 SSD not living up to expectations as well. For most games, the difference is a few seconds loading if anything at all. Not exactly mindblowing stuff. So MS and Sony both tried to emphasize certain aspects of their console designs.

So hell......what would there be to talk about it if both consoles had 12 TFs and 5,000 whatever/second SSD? DualSense vs battery life?

Spongebob Squarepants Reaction GIF by Nickelodeon




Which means it is there but disabled? Wouldn't call that "working" really.

absolutely nailed it, and I completely agree. We haven’t seen microsofts power advantage really at all so far and we haven’t seen Mark Cernys comments on how the ps5 SSD will change how they develop games. We have pretty much had the same games with higher settings like every gen.

really looking forward to when sony show us a true next gen showcase and go, this is what our ssd can do and it’s absolutely obvious to every one of us that its something new and we have never seen before. Same goes for microsoft showing us a combination of there bigger APU and the ssd combined to deliver something truly next gen.

part of me thinks we may not even see this stuff this generation as developers are going to need to change their entire mind set of how games are developed and that might be difficult for such huge teams. How do you find 400 geniuses who want to completely rewrite the rule book on how a game is developed lol. Hopefully, they just need one or two geniuses that can steer the rest of the team.
 

Darsxx82

Member
Both enjoy the benefits of an SSD. Last gen would probably take over a minute to load, it was horrible. Sure 6:27 is better, but 10 seconds is nothing, no one can be crying about waiting an extra 10 seconds.
Do you Know what is the most shocking?.

All oldgen consoles load in less than 1 minute and PS4 with a HDD loads almost as fast as XSeries using SSD. While the XBO versions can take 2-3x longer than their PS counterparts (Ps4 and PRo).

84786_323_elden-ring-ps5-and-xbox-series-load-times-shows-surprising-results.png


(and if we compare with the DF analysis, the margin is still greater)

That on PC by brute force a simple sata SSD slower than the XS loads the same or faster than on PS5 and then you only have one explanation left. From, hasn't put much love into the Xbox versions.
 
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Rivet

Member
As a side note, I have a hard time understanding how a game looking so average (despite the great art direction) and running so poorly can get 97 on metacritic.

I love the gameplay and the world, but we should all ask for quality visuals and framerate. What incentive do they have to do better now? Their engine is unacceptable in 2022. Coming from next gen games it's really rough.
 
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Loxus

Member
Which means it is there but disabled? Wouldn't call that "working" really.
In a sense it's like RT in some games on PS5.
You can choose to play with RT disable. RT at the hardware level is still functional, Just not being used by the software so it's disable.

This is what I meant, VRR is functional on PS5 but because it's not being used, it's disable.
 
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