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When can we expect games being made exclusively for ps5/XSX without last gen support.

Sosokrates

Report me if I continue to console war
God of War Ragnarok disagrees with you, unless you think that will be the last cross gen game sony does.

Thats coming in 2022 aint it? Well I guess covid has effected things a bit. But put it this way, GT7, Horizon:FW and Ragnarok will be the last big sony cross gen games.
 
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Sosokrates

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Like I said I really dont care one way another make it zero difference to me. Most of my favourite games last gen weren't high tech graphics, not even close but still love them.

My biggest issue is 90% of time when people talk about high tech graphics, what they really mean is "realism" in order to be "immersed" but I dont play games for realism, far from it.
Its not just graphics which get improved though.
 
Prolly never, PS5/XBS sale will be badly affected by chip shortage and supply chain issue for a long time. No publishers would dare releasing AAA games exclusively for them

I think PS5/XBS will be known as the forgotten generation
 

Danjin44

The nicest person on this forum
Its not just graphics which get improved though.
That all people say and then we get this....


Texture gets better models gets better and we even get bigger and more bloated open world but AI doesn't improve and world interaction get worse for some reason and honestly most interesting games and most unique gameplay don't come from high budget with high tech graphics, they mostly come from AA or indies.
 
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Sosokrates

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That all people say and then we get this....


Texture gets better models gets better and we even get bigger and more bloated open world but AI doesn't improve and world interaction get worse for some reason and honestly most interesting games and most unique gameplay don't come from high budget with high tech graphics, they mostly come from AA or indies.


Try doing the same comparison with RDR and RDR2 or TLOU1 + TLOU2.
The Ai did get better in RDR2, but I do agree these areas are progressing a lot more slowly then visuals.
 

Danjin44

The nicest person on this forum
Try doing the same comparison with RDR and RDR2 or TLOU1 + TLOU2.
The Ai did get better in RDR2, but I do agree these areas are progressing a lot more slowly then visuals.
In my opinion RDR2 gameplay gone worst because “realism”, honestly I’m losing interest in 90% of AAA western games, they are doing everything they can to make their game less “gamey” but I love my games to feel “gamey” I love it.
 

Dr.brain64

Member
I understand why sony does the whole ps4/ps5 thing but I still expect at least 1 ps5-only 1st party per year (for the next 2 years at most).
 

Sosokrates

Report me if I continue to console war
Does it matter? HFW looks amazing and leaps and bounds beyond anything right now. So I couldn’t care less.

Having the medium be stagnate is so unexciting.
I suppose innovation and improvements can still happen with cross gen, but still when you have been playing games for a long time the decade old limitations of them does get old.
Its not all bad though, there have been improvements in story,A.i, visuals and the size of games, but not all games do this they are still basically prettier and more refined versions of zelda:eek:ot.
 

aries_71

Junior Member
Probably… never? The architecture between current and last gen are very similar. It follows the pc formula. Just the same gane for both, with some additional effects and resolution for current gen.
 

THE DUCK

voted poster of the decade by bots
Considering how easy most games are to port, I'd say it's going to be a very long time. Sales will stay strong for at least the next 2-3 years.
They are already making games with support for PC with weak specs, so why not make an xbox one / ps4 version.
 

Sosokrates

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I'm willing to bet you anything that you're wrong.

Really, which big next sony games do u think will be cross gen?

I just thinks its crazy sony will limit themselves with 8 jag cores, 5gb ram and a HDD, while Xbox games will be making use of the 8 zen2s, ssd and 8gb ram.
 
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SeraphJan

Member
idk how PS4 can pull off TLoU2 and Horizon2. So maybe never?
I think if they ever decide to release a mid-gen refresh, they'll probably have to set a new standard for that refresh, this is where I would guess PS4 became outdated, especially consider the original PS4 is almost 9 years old by now, and they can't just release the game on PS4 PRO without the original
 
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They aren't bad games, and, at least according to Sony, the ps5 has actually sold millions...more even than previous generations did at the same stage in their life cycle (i.e a year in).

So, there's clearly a disconnect there somewhere.

The PS5 has begun to lag behind the PS4, but the disconnect is that the budgets for these games are higher than ever and the small initial sales you get on new consoles isn't enough to justify not being cross gen for them.

I honestly wouldn't be surprised if Spider-Man and Miles Morales end up on PC and Switch (in some form), maybe even Xbox. If these games were truly multiplatform, they would hit popularity levels beyond Red Dead Redemption. I could easily see them both selling 50 million copies (30 million on top of what each already has).

60 million even at 50 dollars a pop... would come close to paying for Bungie with 3 billion dollars... two games...
 
Really, which big next sony games do u think will be cross gen?

I just thinks its crazy sony will limit themselves with 8 jag cores, 5gb ram and a HDD, while Xbox games will be making use of the 8 zen2s, ssd and 8gb ram.

No matter what happens you'll change your definition of "big" so that it fits what happens.

Beyond Ragnarok what games do we know are coming out after 2022? Spider-Man 2 and Wolverine? That's it right? What if Sony remakes God of War 1-3? Would those be big games? If the last of us is remade and comes out on PS4 will that be a big game?
 

Sega Orphan

Banned
The first game we will see that will take full advantage of the XSX is going to be Forza Motorsport. Turn 10 has been rebuilding their Forzatech engine for the last year or so to take advantage of everything the XSX offers.
 

Sosokrates

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No matter what happens you'll change your definition of "big" so that it fits what happens.

Beyond Ragnarok what games do we know are coming out after 2022? Spider-Man 2 and Wolverine? That's it right? What if Sony remakes God of War 1-3? Would those be big games? If the last of us is remade and comes out on PS4 will that be a big game?
Ill set my definition of "big" right now then.
Something on at least on days gones level.so about $80million budget.
I never said they still wont do cross gen games but they will be things like MLB, remaster but we won't see a year like 2022 again where 3 there major framchises are cross gen.

It would be the opposite of sonys marketing, meanwhile XBOX will be releasing current gen only games like starfield,hellblade 2, Forza, Avowed, Redfall etc No way are they giving there developers and games that disadvantage.
 

Fredrik

Member
As long as there are cross-gen versions we can at least expect 60fps modes on the new consoles.
What will happen when there are no cross-gen versions and most devs are working in UE5? Makes me nervous just thinking about it.
 

Sosokrates

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As long as there are cross-gen versions we can at least expect 60fps modes on the new consoles.
What will happen when there are no cross-gen versions and most devs are working in UE5? Makes me nervous just thinking about it.
It will be like last gen. Games like TLOU,GOW, RDR etc will be 30fps and games like COD,DOOM etc will be 60fps.
At least the coalition are targeting 60fps for there UE5 engine.

We may also get some 40fps option too.
 
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Jennings

Member
In an ideal world games will always support both generations going forward. But at the very least they should support both until the day comes when you can simply walk into a Walmart and buy a Series X or PS5 Pro off the shelf at MSRP. Until that day comes there simply won't be enough players to justify the big AAA experiences the market is hungry for.
 
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Fredrik

Member
It will be like last gen. Games like TLOU,GOW, RDR etc will be 30fps and games like COD,DOOM etc will be 60fps.
At least the coalition are targeting 60fps for there UE5 engine.

We may also get some 40fps option too.
Targeting 60fps… Yeah we’ll see what happens. I’m worried. It has been a nice couple of years with performance modes but people are already adjusting back to 30fps. Look at the talk about the graphics in Horizon Forbidden West, look at the Matrix UE5 demo, look at Flight Sim, and yes 40fps in Ratchet gets some talk too.
In short, 60fps lost. Again. 😕
Good thing I have a PC because I bet Starfield will be 30fps on XSX.
 

tassletine

Member
I don’t understand the question as the op already admits there are exclusives. If they meant 100% exclusives? Never. GTA5 is a ps3 game remember — most AAA are designed with a long tail now.
 

Bojji

Member
Without PS4 and X1 as lowest common denominator, Series S will take that role. We will see much better utilization of CPUs in this consoles but in terms of RAM usage it will just be like ~2GB more than last gen for TP and MS developers.

This gen would be much better without Series S (for gamers and developers) but I can understand MS logic for creating it and based on current manufacturing problems it was a great decision.
 

Zeroing

Banned
Without PS4 and X1 as lowest common denominator, Series S will take that role. We will see much better utilization of CPUs in this consoles but in terms of RAM usage it will just be like ~2GB more than last gen for TP and MS developers.

This gen would be much better without Series S (for gamers and developers) but I can understand MS logic for creating it and based on current manufacturing problems it was a great decision.
Is it? Is there logic there? Because sooner or later Sony will stop making cross gen games and series s will be the lowest denominator… if you add the possibility of a PS5 pro…It’s going to be a mess… for developers.
 

Sosokrates

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Targeting 60fps… Yeah we’ll see what happens. I’m worried. It has been a nice couple of years with performance modes but people are already adjusting back to 30fps. Look at the talk about the graphics in Horizon Forbidden West, look at the Matrix UE5 demo, look at Flight Sim, and yes 40fps in Ratchet gets some talk too.
In short, 60fps lost. Again. 😕
Good thing I have a PC because I bet Starfield will be 30fps on XSX.

Hitting 60fps will not be hard if developers choose to do so. It will just mean some cutbacks, also remember that UE5 is still in a early stage with a lot more optimization which can be done.

Weather they go for 60fps for a game who knows, but TC's early UE5 work is promising, they are hitting an average of 46fps on there Alpha point Demo using both nanite, lumen and a bunch of other new UE5 technologies.

Heres the timestamp


 
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RexAnglo

Banned
The PS5 has begun to lag behind the PS4, but the disconnect is that the budgets for these games are higher than ever and the small initial sales you get on new consoles isn't enough to justify not being cross gen for them.

I honestly wouldn't be surprised if Spider-Man and Miles Morales end up on PC and Switch (in some form), maybe even Xbox. If these games were truly multiplatform, they would hit popularity levels beyond Red Dead Redemption. I could easily see them both selling 50 million copies (30 million on top of what each already has).

60 million even at 50 dollars a pop... would come close to paying for Bungie with 3 billion dollars... two games...
Personally, I don't see those games you mentioned ever coming to pc.

Yes, of course, Sony needs to make money and offering pc versions does that.
But, they also have to keep some exclusives or the system loses some of its appeal.
I would bet money on these Sony exclusives never coming to pc;

The Last of Us (both games)
Spiderman
Gran Turismo
Returnal
Bloodborne (yes, I know)
Ghost of Tsushima


There are others, but they are the ones that spring to mind.
By the way, I have no issue per se with those games coming to pc as I have one.

I just feel like they have to hold some of the big hitters back or it weakens the brand.
I was quite surprised God of War was released recently, as I felt sure that would stay a Sony exclusive.

Yes, it was nearly 4 years after its initial ps4 release - but still, many ps5 owners, and Sony fan boys, felt like they just gave a rival platform the definitive edition of a premium I.P...and at a reduced price when compared to its console release price.
 
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Sosokrates

Report me if I continue to console war
Without PS4 and X1 as lowest common denominator, Series S will take that role. We will see much better utilization of CPUs in this consoles but in terms of RAM usage it will just be like ~2GB more than last gen for TP and MS developers.

This gen would be much better without Series S (for gamers and developers) but I can understand MS logic for creating it and based on current manufacturing problems it was a great decision.

Well, the UE5 matrix demo has shown this not to be the case, if the series S did not exist, the demo on xsx/ps5 would still have a chugging framerate and 1440p TSR (1080p native). UE5 is very scalable.
 

Fredrik

Member
Hitting 60fps will not be hard if developers choose to do so. It will just mean some cutbacks, also remember that UE5 is still in a early stage with a lot more optimization which can be done.

Weather theu honfor 60fps for a game eho knows, but TC's early UE5 work is promising, they are hitting an average of 46fps on there Alpha point Demo using both nanite, lumen and a bunch of other new UE5 technologies.

Heres the timestamp



Not all devs are Unreal Engine wizards like The Coalition, but I hope they’ll be able to reach 60fps. Gears in 30fps is not interesting to me.
 

Sosokrates

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Not all devs are Unreal Engine wizards like The Coalition, but I hope they’ll be able to reach 60fps. Gears in 30fps is not interesting to me.

I agree, I think 60fps is the right call for gears, it adds greatly for its style of gameplay.
 

Bojji

Member
Is it? Is there logic there? Because sooner or later Sony will stop making cross gen games and series s will be the lowest denominator… if you add the possibility of a PS5 pro…It’s going to be a mess… for developers.

XSS has way smaller die than bigger consoles so MS can make more of it. It's good for THEM and maybe (if they can live with worse versions of games) for consumers that can buy next gen/current gen console without problem and play new games on that.

Well, the UE5 matrix demo has shown this not to be the case, if the series S did not exist, the demo on xsx/ps5 would still have a chugging framerate and 1440p TSR (1080p native). UE5 is very scalable.

UE5 is interesting with ability to stream most of the stuff. It would be great for Series S if many developers will use it this generation but for more traditional engines RAM limitations are real.
 

CosmicComet

Member
2024.

This is one of the most hamstrung, unimpressive starts to a new gen ever due to external factors. And this may be the last physical console gen because of it.

Writing was on the wall anyway.
 

Sosokrates

Report me if I continue to console war
XSS has way smaller die than bigger consoles so MS can make more of it. It's good for THEM and maybe (if they can live with worse versions of games) for consumers that can buy next gen/current gen console without problem and play new games on that.



UE5 is interesting with ability to stream most of the stuff. It would be great for Series S if many developers will use it this generation but for more traditional engines RAM limitations are real.

I think it could make some difference if the SeriesS didnt exist but I think it would be minimal. When you take into consideration the reduced memory requirement once you have lower the resolution, texture quality and effect quality devs would probably only have 500mb extra which may result in extra tree or somthing small.

Last gen you could run games on PC with a 500gflop gpu and 1gb ram and 4gb system ram. So this whole "base spec" is not set by the weakest console.
 

Edgelord79

Gold Member
In direct answer to the question, I think we are about a year away at least. Still too many issues with production that can't be solved by flipping a switch

I don't think this will matter as much as enthusiasts hope it will. I don't think you are going to see this sudden massive leap just because they suddenly aren't developing for older consoles as well. Faster loading time sure, behind the scenes QoL improvements yes, but the average user isn't going to see a mind-blowing difference.

I do think the average user will feel a difference much more though which is by far the biggest improvement (30 fps to 60 fps or 120 fps in some cases is huge).

Hope I'm wrong and see this incredible leap, but not holding my breath.
 

Bojji

Member
I think it could make some difference if the SeriesS didnt exist but I think it would be minimal. When you take into consideration the reduced memory requirement once you have lower the resolution, texture quality and effect quality devs would probably only have 500mb extra which may result in extra tree or somthing small.

Last gen you could run games on PC with a 500gflop gpu and 1gb ram and 4gb system ram. So this whole "base spec" is not set by the weakest console.

Maybe early on in 2013/2015 but it won't fly now for sure. And you mentioned 5GB of memory (in total), that's exactly what consoles had.
 
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