Bragr
Banned
Don't tell me you didn't cry when Frodo went on the ship?Uncharted 4
UC4 is the video game equivalent of LOTR:ROTK.
Don't tell me you didn't cry when Frodo went on the ship?Uncharted 4
UC4 is the video game equivalent of LOTR:ROTK.
Don't tell me you didn't cry when Frodo went on the ship?
I remember I was high as fuck when I was finishing GoW3 and punching him for a loooong time (well could've been second or hours at this high) until I realized i just needed to stop punching....i was literally in a spartan rage only focused on punching his face lolI punched Zeus in the face for like 10 minutes at the end of God of War 3 and I thought that was kinda excessive
I know there are plenty of games that pad the experience, but here's a thought.
There's nothing worse than a gamer that just doesn't know when to stop.
Just turn it off when you aren't having fun. Life is too short and there are too many options, don't force yourself to continue. Recognize the unhealthy behavior and accept that it's okay to move on. So many games prey on gamers by using emotionally manipulative mechanics. Look at any of the cookie clicker style games for blatant examples of what I'm talking about.
You can still enjoy the good without forcing yourself to suffer. One of the great things about gaming today is there are plenty of other people who will post up full play-throughs so you don't even have to get hung up on seeing the story end.
One comforting thought, developers can see better than before where players stop playing based on achievements so this kind of response may eventually lead to better design choices. Maybe...
Valuing your own time is a dumb take?This is a dumb take. Lots of people in here are saying they didn't bother completing games because they decided to stop?
People want to complete the narrative of games. It sucks when the pacing is poor. I think saying "watch the final cutscene on youtube" is weak.
Totally agree. I'm all about the pacing and 'moments'.Grandia. I think there's a really great story in this game, it just takes waaaay to long to get anywhere. I think it would have worked much better as a 25-30 hour RPG than a 40-50 hour one.
In fact I think most JRPGs can benefit from cutting out a lot of the needless bloat.
Perhaps a tear was shed ....but it took him 40 minutes to get on that damn boat!!!Don't tell me you didn't cry when Frodo went on the ship?
And on and on…Okami, just went on and on and on
Alien isolation comes to mind. It would be nice if it was like half as long. Still never beat it even tho I love the ip
Alien Isolation was this for me.
Incredible game, didn't end when it should have.
I recently replayed this and only focused on the critical path (previously platinumed it) and I thought it was all killer no filter. Which part did you feel it started to drag?God Of War 2018: The Thread
Final Fantasy VII is one of those for sure. First time I played Tales of the Abyss I felt that I was stuck in a holding pattern. The first time I played the dotHack games (namely Infection) years ago...I knew nothing about the keywords and sorta kept myself around longer than I needed to.You're having a blast playing a game and it's seemingly coming to a conclusion. You're ready for that final dungeon, another 1 hour at most and you'll be rewarded with the conclusion of the amazing time you spent with the game... and then the game just goes on for another 10 hours just to fill an arbitrary playtime metric or something. Yes, I'm looking at you Tales of Arise.
I was enjoying that game a lot. The exploration aspect was spot-on to my tastes, the discovery of new realms was always interesting (not to mention stunningly beautiful) and there was always something fun to do in each one... And then the game just decides to drop you into the most drab and uninteresting environments and to dump you with lore in VERY LONG cutscenes that are placed almost back-to-back with 15 seconds of walking in-between. What was supposed to be the final stretch is instead spread so thin that nothing feels meaningful anymore and you just want it to end... Only it doesn't. What was an otherwise amazing experience became something I wanted to finish and never touch again.
Any other examples of games like this?
Fair take. And I kinda agree, in a way. I’ve skipped a few games and watched on youtube when I wanted to see the story but not play the game. Death Stranding for example and AC Valhalla after a save bug put me back 20 hours or so.Valuing your own time is a dumb take?
Better to walk out of a theater if the movie ends up being shit rather than wasting time. Same is true for games. People get so hung up in a sunken cost fallacy. I only put the YouTube suggestion up for people who really want to see where a story goes. That's a suggestion for a way to "complete the narrative" of a game.
I think playing a game you aren't enjoying is a form of mental/emotional weakness.
For me it was when you go to that foggy world. Maybe it was the underworld or something. I mean gameplay wise it was still good, but I guess I just wanted to see the finale. Also I was a bit put off by the last boss. I expected moreI recently replayed this and only focused on the critical path (previously platinumed it) and I thought it was all killer no filter. Which part did you feel it started
Disagree. I loved it. Might be my favorite part of the game....the symbolism and foreshadow are HEAVY.Red Dead 2. The whole John stuff is pointless... it's 10 hours completely ruining the weight of real ending...
You know, now that I reflect on it, I was a bit generous. I did not care for the sequence in Helheim with the ship. The concept was certainly cool, but it's one of the only spots that wasn't stellar for me. I think it's the gameplay of just running back and forth to clear spawning enemies.For me it was when you go to that foggy world. Maybe it was the underworld or something. I mean gameplay wise it was still good, but I guess I just wanted to see the finale. Also I was a bit put off by the last boss. I expected more
Yes that's my exact point. I hate backtracking.. which is ironic bc I love dark souls, but that seems more purposeful.. and also GoW got me to try dark souls, so don't get me wrong.. I love GOWYou know, now that I reflect on it, I was a bit generous. I did not care for the sequence in Helheim with the ship. The concept was certainly cool, but it's one of the only spots that wasn't stellar for me. I think it's the gameplay of just running back and forth to clear spawning enemies.
TLOu2 is a good example of this. That game had more fake endings than The Return of the King.
Valuing your own time is a dumb take?
Better to walk out of a theater if the movie ends up being shit rather than wasting time. Same is true for games. People get so hung up in a sunken cost fallacy. I only put the YouTube suggestion up for people who really want to see where a story goes. That's a suggestion for a way to "complete the narrative" of a game.
I think playing a game you aren't enjoying is a form of mental/emotional weakness.