Dr.Morris79
Gold Member
Never fails to tickle me that, neverHow's REEE taking this?
Never fails to tickle me that, neverHow's REEE taking this?
Different expertises. A studio that has been developing sandboxes for years and a studio that has been developing action RPGs for years, and you're comparing them in the sandbox aspects.I don't remember the differences, but that's design structure and creativity. Pathfinding is coding. Games from 1990s have better design than both.
Well in this case this is at best 1440p (in city)The BC performance version was 1080p.
Am I the only one who turns off CA?
Surely people still can't be expecting a first-person WRPG to be GTA Future?
Different expertises. A studio that has been developing sandboxes for years and a studio that has been developing action RPGs for years, and you're comparing them in the sandbox aspects.
Why can't Rockstar figure out how to code proper movement or a good cover system for their new games despite making shooters for decades, while CDPR manages to make much better systems on their first try even if they're not perfect?
I'll eat my shoe if theres someone in horizon as good as Judy or hell, even Jackie.Which is pretty much all that it has going for it. Horizon may lack fancy feature like ray tracing but its a complete package. Care, polish and attention to detail everywhere. The same could be said for games like Forza Horizon 5, Halo Infinite etc.
Lol the forbidden fruit of resetera, along with harry potter. Whose gonna risk the wrath of the mods by making a thread about these games?They are not aware of this as this is a forbidden game
You should check it again, it has been updated:First of all:
Secondly, they said the things that people are asking about would be in the game. You're asking the wrong questions.
These are false equivalences and irrelevant to pathfinding discussion. We can talk about cover systems etc if you choose, to which I agree.
I don't seem to remember the witcher 3 pathfinding being this bad was it? Same studio no? And Cyberpunk's pathfinding is jarring as hell despite being a newer game with a bigger studio now.
Speaking or creating a CP2077 threads is a bannable offense over there xDWhat do you mean forbidden?
You talk as if reducing two entire games to pedestrian path fidings and comparing them on that as if that even matters that much isn't dishonest either.These are false equivalences and irrelevant to pathfinding discussion. We can talk about cover systems etc if you choose, to which I agree.
It 100% was. In fact, it was worse, you'd get to places and characters would be doing and saying the exact same things over and over again, to the point of being annoyingI don't seem to remember the witcher 3 pathfinding being this bad was it? Same studio no? And Cyberpunk's pathfinding is jarring as hell despite being a newer game with a bigger studio now.
What platform you playing on? You really think it's better with both off?Turn off ca and film grain and the clarity is astounding especially compared to 1.3x. That res bump is so good.
Forget Watch Dogs 2, see what Ubisoft did with AC:Unity.Lol NPC's still just strolling around like braindead zombies. The game world feels lifeless, dead.
Fucking Watch Dogs 2 has better, more believable NPC behavior than this and that game is how many years old now?
Pam param pam pam...Param.You talk as if reducing two entire games to pedestrian path fidings and comparing them on that as if that even matters that much isn't dishonest either.
It 100% was. In fact, it was worse, you'd get to places and characters would be doing and saying the exact same things over and over again, to the point of being annoying
You talk as if reducing two entire games to pedestrian path fidings and comparing them on that as if that even matters that much isn't dishonest either.
It 100% was. In fact, it was worse, you'd get to places and characters would be doing and saying the exact same things over and over again, to the point of being annoying
Speaking or creating a CP2077 threads is a bannable offense over there xD
Ps5 and yep, looks magnitude sharper than the abomination 1080p ps4 ver. I always turn off film grain though if its not mass effect.What platform you playing on? You really think it's better with both off?
Not you, but the guy on the twitter definitely did.The discussion was about pathfinding specifically, we can pivot to other aspects if need be but those are separate. I never once reduced the game to just pathfinding or design or coding, it was just a specific talking point, that's it.
I'll have to boot up Witcher 3 again to see for myself, but I don't remember it being that bad.
The difference is totally noticeable when playing. Regular lightning is like any other PS4, or even PS5 game out there. RT lighting is simply almost correct lighting. Objects and characters have now weight and belong to the scenario, it looks closer to a CG than normal gameplay. AO is amazing.Exactly wtf is that about? Is there a single screenshot that shows drastic differences in quality and performance? Screenshots should easily favor quality mode if this is true in the slightest.
I don't have VRR enabled because i am playing on PS5 but when i got to the famous alley from the DF videos on the first mission which is a very busy area with a lot of NPC's my FPS dropped really hard maybe to the forties as you said!Anyone else with an LG TV and VRR checked their framerate counter in busy areas? Looks like drops into the forties from what it's saying, wonder how people are finding it without VRR in performance mode.
Pam param pam pam...Param.
The difference is totally noticeable when playing. Regular lightning is like any other PS4, or even PS5 game out there. RT lighting is simply almost correct lighting. Objects and characters have now weight and belong to the scenario, it looks closer to a CG than normal gameplay. AO is amazing.
But it's true that it's difficult to show it in static photos. I tried myself to take screenshots in both modes and it's weird because in static photos, side by side, they look almost identical. But when playing it's perfectly noticeable, believe me. Regular version is like PS4, and RT version was simply not achievable last gen. But, again, at the cost of 30fps, and I know a lot of people will prefer the clarity and fastest response of 60fps than the CG feeling of the RT mode. But at least I'm happy because, even at the cost of 30fps, this PS5 version seems next gen for me, so the waiting has been worth it.
I have a Series X and PS5, the PS5 controller is more important to me then the Audio, The Series X controller is the loudest clicky clacky button clicking cheap shit controller I've ever had. The D-Pad is god awful and late at night I can hear it through my headphones with the other face buttons. Not to mention the almost non existent feedback, I hardly feel anything. I'm going with PS5 literally just because of this lol.Tested out the PS5 and Series X versions.
Visually, they’re both almost identical. Only noticeable difference is that the PS5 version is slightly darker. Otherwise, no glaring differences.
But, something I did notice is that it feels like there’s a little more input lag in the PS5 version for some reason. Nothing insane, but noticeable.
Don’t kill me for this, because it could just be differences in the analog sticks of each console. But, I definitely noticed that Series X moves a little snappier.
In terms of 3D headphone audio, I tested PS5’s Tempest vs. Dolby Atmos on Series X. Clear winner, and that’s Atmos. Out of everything I tried to compare, this was the only area where the differences weren’t even close.
Hope this is a little helpful. If not, it’s cool. I don’t know you.
I don't have VRR enabled because i am playing on PS5 but when i got to the famous alley from the DF videos on the first mission which is a very busy area with a lot of NPC's my FPS dropped really hard maybe to the forties as you said!
Every cross gen game I have played allows you to install PS4, PS5, or both. Completely up to you. Only time both makes sense though, IMO, is for sports games if you want to play against someone on a PS4.Do you need to keep the original PS4 version on the same storage as the PS5 upgrade? I installed an SSD a few months ago and was curious if they need to be in the same storage section of the PS5.
Or does it not matter.
Man, stay away from the PC version maxed out then or you'll might pass out.The difference is totally noticeable when playing. Regular lightning is like any other PS4, or even PS5 game out there. RT lighting is simply almost correct lighting. Objects and characters have now weight and belong to the scenario, it looks closer to a CG than normal gameplay. AO is amazing.
But it's true that it's difficult to show it in static photos. I tried myself to take screenshots in both modes and it's weird because in static photos, side by side, they look almost identical. But when playing it's perfectly noticeable, believe me. Regular version is like PS4, and RT version was simply not achievable last gen. But, again, at the cost of 30fps, and I know a lot of people will prefer the clarity and fastest response of 60fps than the CG feeling of the RT mode. But at least I'm happy because, even at the cost of 30fps, this PS5 version seems next gen for me, so the waiting has been worth it.
lol really?, i thought the top pic looked better.Bottom pic is RT shadows.
lol really?, i thought the top pic looked better.
The difference is totally noticeable when playing. Regular lightning is like any other PS4, or even PS5 game out there. RT lighting is simply almost correct lighting. Objects and characters have now weight and belong to the scenario, it looks closer to a CG than normal gameplay. AO is amazing.
But it's true that it's difficult to show it in static photos. I tried myself to take screenshots in both modes and it's weird because in static photos, side by side, they look almost identical. But when playing it's perfectly noticeable, believe me. Regular version is like PS4, and RT version was simply not achievable last gen. But, again, at the cost of 30fps, and I know a lot of people will prefer the clarity and fastest response of 60fps than the CG feeling of the RT mode. But at least I'm happy because, even at the cost of 30fps, this PS5 version seems next gen for me, so the waiting has been worth it.
There is one genius here (can’t remember their name) that will claim that this statement is perfectly reasonable and correct because Cyberpunk IS an open world game AND on next gen systemsCDPR: "Cyberpunk 2077 will be the next generation of open world games"
Yes I know, I have a friend with a 3080 playing it with all RT modes active and he says it's the most impressive thing he has played.Man, stay away from the PC version maxed out then or you'll might pass out.
Only Shadows are active on current gen Consoles.
This old tweet shows my issue with the washed out look or raised gamma on consoles, not sure if it's because of the broken HDR or whatever but why does it look so wrong compared to PC (just talking about black levels):
I can confirm this works. Thanks for the info!Quick fix for the people with the disc version who.cant upgrade to.ps5 version. From Reddit. Hope it. Helps.
I can't speak to XSX, but the smaller size on PS5 compared to PS4 was expected. I say that based on the understanding that game files going on a hard drive get duplicated a lot for retrieval purposes (whereas SSD's do not need this). Add in compression tools, and its not at all uncommon for this situation to occur.The file size for the PS5 version is smaller than the PS4 one.
Is it the same way on XSX? Wonder how that could be possible.
YepDoes the PS5 version carry your PS4 save over?
The game was always a marvel on a high end PC. The thing is this is the first time you can get it on a current gen console and not have it look like a PS3/360 game at times.Man, stay away from the PC version maxed out then or you'll might pass out.
Only Shadows are active on current gen Consoles.
Sorry, my opinion triggers you.Thanks for letting us know, very crucial to the conversation. Hopefully everyone who has zero interest in the topic at hand will stop by to let us know so we can get this thread to as many pages as possible.