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Street Fighter VI to be announced next week?

This year is Street Fighter 35th anniversary, they have SF exhibition in Shibuya

Lots of cool pics from the exhibition in Famitsu

 

Men_in_Boxes

Snake Oil Salesman
Crossgen…

Bryan Cranston Reaction GIF


I mean, I understand why, but it’s still disappointing nonetheless.

What about the PS4 holds a 1 v 1 fighter back though? Some genres almost feel unaffected by cross gen releases no?
 

kingfey

Banned
You were talking about the character model, not Jackie Chan. Although, yes, I am gay for Jackie Chan.
I am not that fond of Capcom character models. It will take sometime for me to get used to it though. Only character model I like from them, is the resident evil franchise. They are top notch on that one.
 

Elbereth

Member
Dude, it’s street fighter. Cross-gen wouldn’t detract from the game one bit.

It’s also getting a PC release on day one, to run on a wide variety of devices…including spinning HDDs. They’d have to be daft to make it next gen only.
So, you are telling me that the scope of what the game could be from a fidelity standpoint will not be hindered by last gen tech?

Again, I understand from an availability standpoint that everyone can't get the current gen consoles for one reason or another. This is purely from a technical perspective of what the game will be, versus what the game could be from a purely technical standpoint. Let's be honest here, if the game was built from the ground up with last gen in mind, then the scope of what the game could be with current gen will be limited by default.
 

kingfey

Banned
So, you are telling me that the scope of what the game could be from a fidelity standpoint will not be hindered by last gen tech?

Again, I understand from an availability standpoint that everyone can't get the current gen consoles for one reason or another. This is purely from a technical perspective of what the game will be, versus what the game could be from a purely technical standpoint. Let's be honest here, if the game was built from the ground up with last gen in mind, then the scope of what the game could be with current gen will be limited by default.
We are not that level. You won't see big jump like ratchet on AAA games. It takes alot of times, to reach those levels. Meaning the game would need 1 to 2 year delay.

As of now, developers are learning the capabilities of the current gen consoles.
 

splattered

Member
YES PLEASE. Give me SFVI on Xbox and don't make it a microtransaction fest like the Dead or Alive series has become.
 

Elbereth

Member
We are not that level. You won't see big jump like ratchet on AAA games. It takes alot of times, to reach those levels. Meaning the game would need 1 to 2 year delay.

As of now, developers are learning the capabilities of the current gen consoles.
When you say "We", who do you mean? I'm definitely ready and willing to wait a few years for it to happen. If you mean the developer, then no, that isn't an excuse. Precisely why there are development kits given to developers/publishers years before release.

Of course, some games may not have the fidelity of a Ratchet and Clank for a few reasons off the top of my head. Considering that they are first party, they most assuredly have resources available to them that some 3rd party studios do not. And of course, the fact that they are simply a talented studio.

For the past few generations, Street Fighter has only been available for the current system and the following gen. Ex (SF4 -> PS3/360 -> PS4/XBONE) (SFV -> PS4 -> PS5) Capcom is flush with AAA talent, and always have been, but this does not seem to be about their capabilities with the systems. The more reasonable explanation is that due to the current hardware/chip constraints, that will impact sales big time, and it would make "financial" sense to make the title cross-gen.

However, if this announcement is indeed SF6, this would impact what SF6 could achieve from a "technical" standpoint because the game literally has to run on older hardware.
 

kingfey

Banned
When you say "We", who do you mean? I'm definitely ready and willing to wait a few years for it to happen. If you mean the developer, then no, that isn't an excuse. Precisely why there are development kits given to developers/publishers years before release.

Of course, some games may not have the fidelity of a Ratchet and Clank for a few reasons off the top of my head. Considering that they are first party, they most assuredly have resources available to them that some 3rd party studios do not. And of course, the fact that they are simply a talented studio.

For the past few generations, Street Fighter has only been available for the current system and the following gen. Ex (SF4 -> PS3/360 -> PS4/XBONE) (SFV -> PS4 -> PS5) Capcom is flush with AAA talent, and always have been, but this does not seem to be about their capabilities with the systems. The more reasonable explanation is that due to the current hardware/chip constraints, that will impact sales big time, and it would make "financial" sense to make the title cross-gen.

However, if this announcement is indeed SF6, this would impact what SF6 could achieve from a "technical" standpoint because the game literally has to run on older hardware.
Developers need time to use the power of these consoles. First 2 year doesn't give you good results. It's the last 4 years, which developers can harness the power of these consoles.

You dont immediately understand how these system act in the 1st year. Just like engines the use for their games. Without familiarizing the system, they can't use the true potential of these consoles.

You saw how resident evil 8 turned out for ps4/Xbox one, compared to re7.
 

yurinka

Member
There will always be things that will hold back, just one example, imagine a stage where it has breakable wall, balcony or floor that will sent you instant into another level, this cannot be done with complex stages with HDD, but with SSD it will make more things possible, high level detailed stages transition s can only be done with fast ssd, or let's say a stage with helicopters or harrier, the more they're close to characters, the more characters will have hair and clothes moving, which can't be done with outdated CPU cores , and that's just few examples.
Street Fighter V already does that, there are stages with transitions and both hair and clothes are moved by physics. These things have more to do with game design or artistic choices than with technical limitations.

Did those documents name specific platforms? Multiplatform could just mean a PC release.
There were a couple of mails from as I remember mid 2020 between Capcom and two art oursourcing companies that included a small project info box which mentioned PS4, PS5, XBO, Xbox Series and PC. Who knows, maybe they went to ask for moneyhats later, but sounds it will be a crossgen full multiplatform game.
 
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93xfan

Banned
There will always be things that will hold back, just one example, imagine a stage where it has breakable wall, balcony or floor that will sent you instant into another level, this cannot be done with complex stages with HDD, but with SSD it will make more things possible, high level detailed stages transition s can only be done with fast ssd, or let's say a stage with helicopters or harrier, the more they're close to characters, the more characters will have hair and clothes moving, which can't be done with outdated CPU cores , and that's just few examples.

Do not on PC either? Also, don’t think they’ll need loading in a whole new level in a few frames either way.

Stick with the physics argument
 

Elbereth

Member
Developers need time to use the power of these consoles. First 2 year doesn't give you good results. It's the last 4 years, which developers can harness the power of these consoles.

You dont immediately understand how these system act in the 1st year. Just like engines the use for their games. Without familiarizing the system, they can't use the true potential of these consoles.

You saw how resident evil 8 turned out for ps4/Xbox one, compared to re7.
That would make sense if the architecture was dissimilar like the transition from PS3 -> PS4, but not in the case of PS4 -> PS5. Much work has gone into make this transition as simple as possible, and it shows.

And frankly, the last few SF have release once per generation (of course with expansions of the base game, but not sequels). If we were to accept your argument, then that would mean that current gen would have to be hamstrung for SF6, because it has to run on PS4. This says nothing about the quality of the game, or even, at this juncture, the final artistic decision that Capcom decides to embark on for the game. This is simply the technical possibilities that would only be possible on current gen systems, will be limited because the same game must run on last gen systems.

Of course, the current gen systems will have the bells and whistles of whatever SF6 will happen to be, but the actual design possibilities will be limited. You can't get blood from a stone.

Quite honestly, I think SFV looks great, especially the character animations.

Now imagine if Capcom were forced to made SFV for PS3/360.. Would it even be possible? If so, can you imagine what that would look/play like?

I like Halo Infinite. However, I always think to myself what the game could have been if it was current gen/PC exclusive. Again, I understand why Microsoft decided to make it so from a business perspective, but I don't have to like it as an adopter of their premium system.

All in all, I'm sure that SF6 will be fantastic in whatever form it materializes in. But I will always consider what it can be if it wasn't hamstrung by last gen. Not simply the bells and whistles (higher framerate, resolution, etc) but from a technical design standpoint.
 

Lognor

Banned
Is it possible for Sony to lock down another iteration of this series again?
Nope, not gonna happen. Capcom isn't going to take that paycheck and hurt the brand again. It'll be available everywhere. Well not on Switch (but I wouldn't even rule that out. lol)
 

kingfey

Banned
That would make sense if the architecture was dissimilar like the transition from PS3 -> PS4, but not in the case of PS4 -> PS5. Much work has gone into make this transition as simple as possible, and it shows.

And frankly, the last few SF have release once per generation (of course with expansions of the base game, but not sequels). If we were to accept your argument, then that would mean that current gen would have to be hamstrung for SF6, because it has to run on PS4. This says nothing about the quality of the game, or even, at this juncture, the final artistic decision that Capcom decides to embark on for the game. This is simply the technical possibilities that would only be possible on current gen systems, will be limited because the same game must run on last gen systems.

Of course, the current gen systems will have the bells and whistles of whatever SF6 will happen to be, but the actual design possibilities will be limited. You can't get blood from a stone.

Quite honestly, I think SFV looks great, especially the character animations.

Now imagine if Capcom were forced to made SFV for PS3/360.. Would it even be possible? If so, can you imagine what that would look/play like?

I like Halo Infinite. However, I always think to myself what the game could have been if it was current gen/PC exclusive. Again, I understand why Microsoft decided to make it so from a business perspective, but I don't have to like it as an adopter of their premium system.

All in all, I'm sure that SF6 will be fantastic in whatever form it materializes in. But I will always consider what it can be if it wasn't hamstrung by last gen. Not simply the bells and whistles (higher framerate, resolution, etc) but from a technical design standpoint.
Like I said before, the first 2 years, you wont see a big jump.

Its the end of the console, is where you see the biggest change.

Just because ps4, and ps4 kinda the same, doesn't change the fact that 1 had hdd, while the other one has ssd.

Ssd will play a big part, in this gen. Mainly due to how the storage handles the data, which means more technical stuff, that the old gen couldn't handle. And since this tech is new, it would take time to get used to.

Sf6 won't get hammered by the old gen. Infact, it would be much better than sf5. Mainly, because Capcom understands ps4/Xbox one now. It's easy to utilize those consoles to the maximum power like GOT on ps4.
 

yurinka

Member
That would make sense if the architecture was dissimilar like the transition from PS3 -> PS4, but not in the case of PS4 -> PS5. Much work has gone into make this transition as simple as possible, and it shows.

And frankly, the last few SF have release once per generation (of course with expansions of the base game, but not sequels). If we were to accept your argument, then that would mean that current gen would have to be hamstrung for SF6, because it has to run on PS4. This says nothing about the quality of the game, or even, at this juncture, the final artistic decision that Capcom decides to embark on for the game. This is simply the technical possibilities that would only be possible on current gen systems, will be limited because the same game must run on last gen systems.

Of course, the current gen systems will have the bells and whistles of whatever SF6 will happen to be, but the actual design possibilities will be limited. You can't get blood from a stone.

Quite honestly, I think SFV looks great, especially the character animations.

Now imagine if Capcom were forced to made SFV for PS3/360.. Would it even be possible? If so, can you imagine what that would look/play like?

I like Halo Infinite. However, I always think to myself what the game could have been if it was current gen/PC exclusive. Again, I understand why Microsoft decided to make it so from a business perspective, but I don't have to like it as an adopter of their premium system.

All in all, I'm sure that SF6 will be fantastic in whatever form it materializes in. But I will always consider what it can be if it wasn't hamstrung by last gen. Not simply the bells and whistles (higher framerate, resolution, etc) but from a technical design standpoint.
Looking at what we saw today with Horizon 2, I wouldn't be worried about a 1 vs 1 game that runs on a small stage being limited by PS4 at all. Being a fighting game, the game can be perfectly the same, looking great on previous gen looking slightly better on next gen (see Guilty Gear Strive as an example).

Street Fighter V being a single gen console exclusive became a top 10 best selling Capcom game ever and almost the best selling fighting game too (it's 200K away from SFII World Warrior for SNES and SFV keeps slowly selling).

If they make SF6 crossgen, multiplatform and iron the main issues they had with the SFV launch and continues the path of improvement and perfection that SFV had, SF6 has potential to become something really huge and sell over 10M copies.
 
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amigastar

Member
I hope we get some info leaks till the presentation, and i would love a Guilty Gear Strive approach in SF6 happen.
 

Elbereth

Member
Like I said before, the first 2 years, you wont see a big jump.

Its the end of the console, is where you see the biggest change.

Just because ps4, and ps4 kinda the same, doesn't change the fact that 1 had hdd, while the other one has ssd.

Ssd will play a big part, in this gen. Mainly due to how the storage handles the data, which means more technical stuff, that the old gen couldn't handle. And since this tech is new, it would take time to get used to.

Sf6 won't get hammered by the old gen. Infact, it would be much better than sf5. Mainly, because Capcom understands ps4/Xbox one now. It's easy to utilize those consoles to the maximum power like GOT on ps4.
If this is true, why the rush?

You said so your self, "which means more technical stuff, that the old gen couldn't handle", which is precisely my point. I'm fine with waiting for a true next gen experience (utilizing all the performance improvements that the current gen systems have (GPU, SSD, CPU, etc), but if the game is released for last gen consoles, then the current gen will suffer from the last gen anchor.

Also, much better than SFV, is not the goal. If SF6 was only for last gen, then that would be fine. But it will assuredly won't be. All of the performance improvements that next gen will bring will be hamstrung by last gen hardware from a technical standpoint.
 

Elbereth

Member
Looking at what we saw today with Horizon 2, I wouldn't be worried about a 1 vs 1 game that runs on a small stage being limited by PS4 at all. Being a fighting game, the game can be perfectly the same, looking great on previous gen looking slightly better on next gen (see Guilty Gear Strive as an example).

Street Fighter V being a single gen console exclusive became a top 10 best selling Capcom game ever and almost the best selling fighting game too (it's 200K away from SFII World Warrior for SNES and SFV keeps slowly selling).

If they make SF6 crossgen, multiplatform and iron the main issues they had with the SFV launch and continues the path of improvement and perfection that SFV had, SF6 has potential to become something really huge and sell over 10M copies.
Now, imagine if Horizon 2 was a current gen exclusive. Honestly, if I only owned a PS4, I would be thoroughly impressed by the wizardry of Guerilla. But I own both, and will have a much better experience with the PS5. We can revisit this with the inevitable Horizon 3, and see how the game shapes up without being cross-gen and what the improvement will be from Horizon 2 PS5 version to Horizon 3 (Of course, assuming that Horizon 3 will not be cross-gen lol)

In respect to Strive and the GG/BB series in general, they are in a class by themselves with anime themed 2D fighting games. And yes, Strive looks decent on PS4. Now imagine this as a current gen exclusive. Who knows what the game would have been capable of from an artistic and technical standpoint? Eventually we will see this, but currently, it will always be limited by the least common denominator (speaking of consoles of course). However, we can also see that the last few SF installments were all 3D characters, 3D backgrounds, and not aiming for a anime aesthetic, whereas Strive is. Strive is all of the that, but aiming for a anime aesthetic, which SF has not been.

Regarding the sales of SF6, I'm in total agreement with the sales prediction. SFV would probably be close to that if it was multi-platform (+XBOX) I suspect.
 

kingfey

Banned
If this is true, why the rush?

You said so your self, "which means more technical stuff, that the old gen couldn't handle", which is precisely my point. I'm fine with waiting for a true next gen experience (utilizing all the performance improvements that the current gen systems have (GPU, SSD, CPU, etc), but if the game is released for last gen consoles, then the current gen will suffer from the last gen anchor.

Also, much better than SFV, is not the goal. If SF6 was only for last gen, then that would be fine. But it will assuredly won't be. All of the performance improvements that next gen will bring will be hamstrung by last gen hardware from a technical standpoint.
Playerbase.

That is the only thing. New gen doesnt have alot of playerbase.
 

nikos

Member
Please be true. Please be good.

SFIV was my main game for the entirety of its time. I met some of my best friends because of that game. Couldn't get into SFV.
 
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Elbereth

Member
Playerbase.

That is the only thing. New gen doesnt have alot of playerbase.
So, like I mentioned previously:

"The more reasonable explanation is that due to the current hardware/chip constraints, that will impact sales big time, and it would make "financial" sense to make the title cross-gen."
 

boomcrab

Member
I really doubt this is sf6. Though it would be awesome if I was wrong. Capcom always drags on and on with these things and Luke came out not too long ago. I dont think they'd announce the sequel when he hasn't even been out a full 3 months.
I've said this in the other countdown timer thread that we'll most likely see sf6 around evo/e3 time. That lines up a lot better at at least in my opinion
As for the cross gen stuff, I dont think that really matters here. Visually I think the only fighting game franchise demanding enough to take full advantage of current hardware would be mk. All that matters is that it's running at 60 and has rollback. We dont need hyper realistic visuals of sf characters just a nice art style. Hell, I would love a return to sprites but we all know that isnt happening.
 

yurinka

Member
Now, imagine if Horizon 2 was a current gen exclusive.
Its development started in 2017, where they had no tech specs of PS5, so even less devkits or game engines capable to take advantage of it, and a game design that takes into account what the new machine can do. It would have looked exactly the same. It was planned to be released last year, but took some extra time due to covid.

Big AAA games take 4-6 years on average to be developed, and they started to get the devkits on 2019. From that point, they started to develop next gen engines that still don't take advantage of the hardware and are prototyping and experimenting to see what the new tech can do. Notice that Unreal Engine 5 still isn't ready. Until 2024 or so -if lucky late 2023- we won't see the first big AAA games developed from the scratch for next gen using a game design and game engines that take full advantage of the next generation stuff.

Until then, the games will basically previous gen games with some extra resolution and framerate, some extra stuff like better shadows, popin, partitcles or some stuff like some RT in some games. Knowing that and the fact that like 3/4 of the userbase still couldn't migrate to next gen, it would be stupid to don't make the games crossgen because the only thing that would give you to make it next gen only would be way worse sales.

For Horizon 3 now they have an engine running on PS5, the knowledge of having released a game for it, the specs and a devkit so will be able to build the game and its engine from scratch to take full advantage of the console. And you'll see this game released probably 2026-2028. Not in 2022.

And yes, Strive looks decent on PS4. Now imagine this as a current gen exclusive.
It would look exactly as it looks (great) in PS5 and PS4. It looks like that because of their artistitc choice, it's how the devs wanted it to look. 1 vs 1 fighting games don't stress the hardware limits, specially in cell shaded games.
 

Elbereth

Member
Its development started in 2017, where they had no tech specs of PS5, so even less devkits or game engines capable to take advantage of it, and a game design that takes into account what the new machine can do. It would have looked exactly the same. It was planned to be released last year, but took some extra time due to covid.

Big AAA games take 4-6 years on average to be developed, and they started to get the devkits on 2019. From that point, they started to develop next gen engines that still don't take advantage of the hardware and are prototyping and experimenting to see what the new tech can do. Notice that Unreal Engine 5 still isn't ready. Until 2024 or so -if lucky late 2023- we won't see the first big AAA games developed from the scratch for next gen using a game design and game engines that take full advantage of the next generation stuff.

Until then, the games will basically previous gen games with some extra resolution and framerate, some extra stuff like better shadows, popin, partitcles or some stuff like some RT in some games. Knowing that and the fact that like 3/4 of the userbase still couldn't migrate to next gen, it would be stupid to don't make the games crossgen because the only thing that would give you to make it next gen only would be way worse sales.

For Horizon 3 now they have an engine running on PS5, the knowledge of having released a game for it, the specs and a devkit so will be able to build the game and its engine from scratch to take full advantage of the console. And you'll see this game released probably 2026-2028. Not in 2022.


It would look exactly as it looks (great) in PS5 and PS4. It looks like that because of their artistitc choice, it's how the devs wanted it to look. 1 vs 1 fighting games don't stress the hardware limits, specially in cell shaded games.
The PS5 has been in development since 2013, and if Horizon started development in 2017, I think its fair to assume that Guerilla had more insight and quite possibly input into how the PS5 hardware would eventually shape up. They had more knowledge about what the system could potentially do as time went on from the different design phases, and until the specs were finalized, and thus, shaped their engine accordingly.

In respect to Unreal Engine 5, not all current gen games will be using it. As amazing as the engine is, some developers decide to develop their own engines, or even use older Unreal Engines for various reasons, so I don't think that this an accurate conclusion of when big AAA exclusive games will start dropping. I mean Returnal and Ratchet and Clank: Rift Apart are good examples of this.

In respect to your other statements regarding cross-gen vs current gen and their respective differences and expectations, I've already addressed in a previous response with another user, so I won't repeat those items here.

Regarding Horizon 3, I don't expect we will have to wait until 2026 for it at all. The franchise has only grown in popularity, and the studio has grown respectively. I expect Horizon 3 at least early 2025. We'll see how that plays out.

I'm not sure we can actually know what Strive wanted to accomplish from not only an aesthetic standpoint, but an aesthetic+technical standpoint. The game is is downright gorgeous for sure. 1v1 cell shaded fighting games may not stress the limits of hardware, but Arc Systems fighters (DBZ, Strive) uses 3D models if I'm not mistaken. They are the gold standard for anime based fighters. So again, we don't really know if the game was designed from the ground up with PS4 as the focal point with the knowledge (and additional bells and whistles) of PS5 in the pipeline. Like the other examples, we will only know when they release their first current gen only title. Even then, unless they divulge that information in a dev blog or something of the like we can only speculate at this point. Happy to be proven otherwise.

Overall, cross-gen only anchors current gen, and limits what is possible until last gen/current gen titles do not have to share the same canvas. Again, I completely understand the decision from a business perspective, as I mentioned multiple times. However, this doesn't mean that I have to like it.
 

yurinka

Member
The PS5 has been in development since 2013, and if Horizon started development in 2017, I think its fair to assume that Guerilla had more insight and quite possibly input into how the PS5 hardware would eventually shape up. They had more knowledge about what the system could potentially do as time went on from the different design phases, and until the specs were finalized, and thus, shaped their engine accordingly.
These processors, GPU and SSD didn't exist in 2017.

In respect to Unreal Engine 5, not all current gen games will be using it. As amazing as the engine is, some developers decide to develop their own engines, or even use older Unreal Engines for various reasons, so I don't think that this an accurate conclusion of when big AAA exclusive games will start dropping. I mean Returnal and Ratchet and Clank: Rift Apart are good examples of this.
The UE5 is just an example. It's the first engine that shown a demo of taking advantage of next gen stuff but they are still developing it. So until later this year devs won't be able to start making UE games taking full advantage of its new stuff, and if we add some years of development, then we won't see AAA games taking advantage of that until a few years in the future.

This is with UE5, the most popular engine. So the timing will be the same, or even longer for most other game engines. Returnal and Ratchet could have been done for PS4 with no problem, with the only difference of longer loading times, no RT if they use them and no DualSense features (plus less native resolution or framerate etc). They could have been crossgen if desired, but for marketing terms they wanted to have some next gen only games.

Regarding Horizon 3, I don't expect we will have to wait until 2026 for it at all. The franchise has only grown in popularity, and the studio has grown respectively. I expect Horizon 3 at least early 2025. We'll see how that plays out.
They have grown but they have been working on at least 3 games: Horizon 2, Horizon VR and their multiplayer game. And even if the team for the mainline Horizon games grow, every generation the work required for AAA games, so it also grows the amount of people or time needed to make them because specially games get more detailed, more dense and more varied in terms of content which basically means a lot of more work specially on art. So even that team grew, they still would need at least the same time they needed to develop Horizon 2, around 5 years. Being optimistic, 4.

We're in 2022, so approx. around 2026 being optimistic. And this is very optimistic considering that it would be in normal conditions, only with the same but only throwing more polygons, some better textures, maybe a few characters more on screen, higher native resolution and stuff like that.

But isn't the case, the potential of what this next gen offers with that SSD+ I/O system combined with the horsepower they have means a big paradigm change in terms of game developent processes, tools and engines. Changing how their game designers, programmers and specially artists worked since they started to make 3D games. With also a big impact on level design and how they calculate the budgets of what they can put in the game "at the same time" in memory and many things more. They'll need time to prototype, test and implement these things plus adapt how they work to the new methods and then to design, test, prototype and iterate the new stuff they will be capable of doing now.

They basically will be able to make stuff almost photorealistic, better than the stuff shown in the Matrix demo. With worlds that could be more dense and detailed and with a level design not constrained by the the low streaming speeds that HDD had or by the fake baked lighting and shadowing they had. Example: with current/past lighting it was problematic to make some environments destructible because if changed the tricks made to fake the lighting would be visible. And level design was made in a way to hide pop-in and mask/hide level streaming and also to hide enemies/npcs/animals being spawned only a few meters away from you.

There are many possibilities open allowing insane detail, density, variety with more open, less linear, more realistic and dynamic worlds than they are right now. Stuff that implemented obviously will require way more work. Which would mean way more dev time, way bigger dev teams and pretty likely to stop making the games bigger and bigger if they want to do all that on a reasonable budget. Plus finding new revenue sources to pay that extra budget (so guess why the big publishers, even the 1st parties are more and more interested on GaaS and multiplatform).
 
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SALMORE

Member
we kinda know that it's going to be announced at the capcom cup finals 😏

am curious about the artstyle/ graphics ... will they go with the ultra realistic look or Strive anime style ?
 

yurinka

Member
am curious about the artstyle/ graphics ... will they go with the ultra realistic look or Strive anime style ?
We don't know it. The only thing we got leaked were some items received from a couple of art oursourcing studios whose mails were leaked. Pretty likely were items for character customization, or for NPCs. Or who knows, maybe only for icons of some kind of power-ups as the ones they did use in the Survival mode of SFV. But they were only 3D models, which don't include the artstyle of the game:

sf6hack-assets.jpg

Notice that the image in the left is a reference image of what they asked for and the ones in the right are the 3D models. But again, these are only 3D models that later with the shaders can look cel shaded, realistic or with any other art style, depending on the art direction of the game. In SFV the models were pretty similar but they gave them an unique cartoonish/clay art style when rendered in-game.

Btw these same mails were the ones listing platforms for the game, we think it's supposed to be crossgen and multiplatform because of these mails, but who knows if it was a placeholder and later they signed an exclusivity moneyhat:

En-ZNuzn-WEAAEwks.png

capcomleak-mail5.png
 
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SSfox

Member
Excited for SF6, but if they will announce it i hope it won't be with some silly 30 seconds cg teaser, you have to show gameplay.
 
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