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Reality Creation on Bravia in game like Dying Light 2 is a benediction

assurdum

Banned
Tried already with RDR2 and Far Cry 6: Reality Creation setting manually at the max it's almost transformative in such games with very aggressive TAA and blurred IQ. Unfortunately super resolution work very awful with most CBR solutions (strangely not with RDR2) but to play Dying Light 2 at 60 FPS I really suggest to use it to eliminate the annoying hazed vegetation. I start to really appreciate my Bravia after the first bad impression of the HDR tone compared the LG, at least for stuff like this.
 
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assurdum

Banned
That input lag increase kills it for me, personally. Perhaps not with the games you listed, but MP games for sure.
Uh. It really affect the input lag? Isn't just it sharpening the IQ with the super resolution algorithm?
 
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elliot5

Member

assurdum

Banned
Yes.
And they stack the more of these "enhancements" you use.

THIS WAS ALREADY COVERED IN YOUR PREVIOUS THREAD.
Can you post me a link where I can see some test about the Reality Creation which adding significant input lag in some game? Out of my curiosity. Maybe you talk of multiplayer game? Because seems weird to me it affect so dramatically the responsiveness in sp game.
 
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coffinbirth

Member
Can you post me a link where I can see some test about the Reality Creation which adding significant input lag in some game? Out of my curiosity. Maybe you talk of multiplayer game? Because seems weird to me it affect so dramatically the responsiveness in sp game.
do-your-research-check-your-fact.gif
 

assurdum

Banned
A quick Google search shows Reality Creation processing adds about 30ms of input lag on the x900h. I have the same TV and I have it set to "off".
Input lag in the TV however isn't it exactly as input lag in game control. 30ms in controls responsiveness of more input lag seems an exaggeration and it's definitely perceivable. It's almost to pass from 60 to 30 FPS.
 
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dotnotbot

Member
Well, I would never use motion smoothing for games but Reality Creation is a clever feature. It's different than simple sharpening filter and does far more. Using it wisely may indeed help a lot with lower res materials.

Sony also has Smooth Gradation that is the best decontouring filter on the market, very helpful in gaming as a lot of games have color banding issues for some reason.

That's the reason I lean towards Sony TVs for games, best native color gradients handling on the market (most other brands like LG are cutting corners with 10bit processing, especially near-black) + ability to improve it further with smooth gradation + best upscalling for lower resolution games. Outweights slightly higher input lag for me.
 

assurdum

Banned
Well, I would never use motion smoothing for games but Reality Creation is a clever feature. It's different than simple sharpening filter and does far more. Using it wisely may indeed help a lot with lower res materials.

Sony also has Smooth Gradation that is the best decontouring filter on the market, very helpful in gaming as a lot of games have color banding issues for some reason.

That's the reason I lean towards Sony TVs for games, best native color gradients handling on the market (most other brands like LG are cutting corners with 10bit processing, especially near-black) + ability to improve it further with smooth gradation + best upscalling for lower resolution games. Outweights slightly higher input lag for me.
In some games seems really stupid not use it. RDR2 IQ improves immensely. Input lag perceivable is very minimal compared the benefit for the clarity. I really don't get it the hate for such feature. Probably the best thing in this TV. The only bad thing about it that is practically useless with many CBR games. It wide the empty grid of temporal pixel and the picture seems a noisy chessboard with white pixels. Games with very aggressive TAA are tons of times better with Reality Creation setting on.
 
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onesvenus

Member
When I saw the thread title I was thinking "it can't be the same poster twice", but here we are

Input lag in the TV however isn't it exactly as input lag in game control. 30ms in controls responsiveness of more input lag seems an exaggeration and it's definitely perceivable. It's almost to pass from 60 to 30 FPS.
It's exactly the same. Once the TV receives a frame, it adds 30 ms before showing it.
 

Methos#1975

Member
Isn't this just the same garbage as super resolution on LG TVS. If so, it makes games look terrible. It's just over Sharpening.
 

assurdum

Banned
Isn't this just the same garbage as super resolution on LG TVS. If so, it makes games look terrible. It's just over Sharpening.
I can't speak for the tv but my lg monitor did practically nothing with super resolution on my ps5 games. To the other side with the bravia 85jp the improvement is immense and you can toggle the level of sharpening to avoid oversaturated image. I'd like to post some screens about it, but it requires too much time however the difference is astonishing. The input lag is more tolerable compared the lost in clarity without it. For games as Dying Light 2 in 60 FPS, it's hard to come back. I can't speak for multiplayer games though, thankfully I have zero interests to online games.
 
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Fredrik

Member
Input lag in the TV however isn't it exactly as input lag in game control. 30ms in controls responsiveness of more input lag seems an exaggeration and it's definitely perceivable. It's almost to pass from 60 to 30 FPS.
You press a button and it takes 30ms longer until you see something happen on the screen, it’s roughly 2 frames of lag on a 60fps game, might be nothing or everything depending on what games you’re playing.
 

buenoblue

Member
Just game how you want to dude. If it looks better to your eyes that's what matters. When I got my first decent tv 10 years I followed guidelines for best picture, I think one of the guidelines was backlight at 2 out of 20. So dull. I personally want a vivid colourful picture. The industry standards are based on 50 year old ideas and they look so washed out to me, like film maker mode on tvs looks so dull to me.
 
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TonyK

Member
I disable even the regular sharpen because everything adds a bit of noticeable input lag for me. When you disable any TV post processing is like removing a bunch of stones from the analog stick.
 

whyman

Member
OP IS RIGHT

The game is a blurry mess at 60 fps on a 4k screen on console. Much like when playing lower res Switch games on the TV this does help. A LOT
 

assurdum

Banned
Play Dying Light at 60 FPS than come back to say you prefer such blurry shit show over the input lag with Reality Creation on Bravia lol. Some of you have at least tried before to speak? It's not like interpolation, this setting is supported in game mode too, input lag is not remotely bad as Motion Flow (which is not available in game mode). You people start to be really annoying with this stupid troll posting for the whole thread.
 
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Thaedolus

Gold Member
Input latency in ms measured on the screen not correspond exactly to the controller input lag, from what I have understood.
Every potential source of lag between you pressing a button and seeing the corresponding action on the screen contributes to input lag. They’re additive. If there’s input lag of 10ms to the controller plus 30ms from post processing on your TV, it’s 40ms total, i.e. you add to get the total. If your TV has 1ms input lag, then you’d have 11ms total.

There’s no way TV processing which adds 30ms of input lag doesn’t….literally add 30ms of input lag. There’s a reason people go for TVs rated lower or use game modes, etc
 

assurdum

Banned
Every potential source of lag between you pressing a button and seeing the corresponding action on the screen contributes to input lag. They’re additive. If there’s input lag of 10ms to the controller plus 30ms from post processing on your TV, it’s 40ms total, i.e. you add to get the total. If your TV has 1ms input lag, then you’d have 11ms total.

There’s no way TV processing which adds 30ms of input lag doesn’t….literally add 30ms of input lag. There’s a reason people go for TVs rated lower or use game modes, etc
It's what I said
 

Uiki

Member
Isn't it 60 hz around 16,60 ms?
"Input lag in the TV however isn't it exactly as input lag in game control"

Yeah, it is.

Having 1ms controller input and 29ms screen input is the same as having 29ms controller input and 1ms on the screen.

There's more variance if the input lag is on lower refresh rate monitors (rather than the controller) because of when your input get processed in the refresh window but it's not something you can mitigate (well, you can buy a higher refresh screen).
 
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assurdum

Banned
…what is? Nobody seems to think what you said and what I said are the same thing.

"Input lag in the TV however isn't it exactly as input lag in game control"

Yeah, it is.

Having 1ms controller input and 29ms screen input is the same as having 29ms controller input and 1ms on the screen.

There's more variance if the input lag is on lower refresh rate monitors (rather than the controller) due to the refresh window but it's not something you can mitigate.
What exactly you think I tried to say claiming input lag of the picture and of the controller are not the same thing?
 

PaintTinJr

Member
Every potential source of lag between you pressing a button and seeing the corresponding action on the screen contributes to input lag. They’re additive. If there’s input lag of 10ms to the controller plus 30ms from post processing on your TV, it’s 40ms total, i.e. you add to get the total. If your TV has 1ms input lag, then you’d have 11ms total.

There’s no way TV processing which adds 30ms of input lag doesn’t….literally add 30ms of input lag. There’s a reason people go for TVs rated lower or use game modes, etc
The point here is that gamers are usually only concerned with the part they can control - that is what is typically discussed where a a 60fps game like super mario 3D world has levels that are unplayable on a TV with +20ms of video lag - and the controller lag for the pack-in controller is pretty much a function of the system, and factored in, because it was how the game passed QA certification, so isn't normally part of the typical discussion.

I've owned a TV with Reality Creation - full name Digital Reality Creation (DRC) - since my old KD-32X200 CRT TV. Back in the old days DRC menu was disabled by game mode (x,y set to 0,0) because it added too much lag for playing, but my more recent (still 5year old) KD-65ZD9 doesn't prohibit its use. I leave it to auto, so the TV will disable it itself based on context, but in games made for 30fps auto makes no difference to "lag, to stop someone beating a game", while still making a huge visual improvement - to the point Death Stranding on my launch PS4 on my TV, was almost the same visuals - other than FOV/max draw distance - as my friend's PS4 Pro playing Death Stranding on the same TV, so much so my friend replaced his 65" LG 4K/HDR LED TV with one of their newer OLEDs, realising his TV was the bigger limiting factor.

People talk about picture processing adding visual lag, but even the game engines use native picture processing - like Spiderman Morales' ML inference of animations - which because it doesn't impact the feedback loop and just improves the visuals is a non-issue.
 
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whyman

Member
I think the point here that it looks way better and you won’t notice any input lag in this particular case.
 

assurdum

Banned
The point here is that gamers are usually only concerned with the part they can control - that is what is typically discussed where a a 60fps game like super mario 3D world has levels that are unplayable on a TV with +20ms of video lag - and the controller lag for the pack-in controller is pretty much a function of the system, and factored in, because it was how the game passed QA certification, so isn't normally part of the typical discussion.

I've owned a TV with Reality Creation - full name Digital Reality Creation (DRC) - since my old KD-32X200 CRT TV. Back in the old days DRC menu was disabled by game mode (x,y set to 0,0) because it added too much lag for playing, but my more recent (still 5year old) KD-65ZD9 doesn't prohibit its use. I leave it to auto, so the TV will disable it itself based on context, but in games made for 30fps auto makes no difference to "lag, to stop someone beating a game", while still making a huge visual improvement - to the point Death Stranding on my launch PS4 on my TV, was almost the same visuals - other than FOV/max draw distance - as my friend's PS4 Pro playing Death Stranding on the same TV, so much so my friend replaced his 65" LG 4K/HDR LED TV with one of their newer OLEDs, realising his TV was the bigger limiting factor.

People talk about picture processing adding visual lag, but even the game engines use native picture processing - like Spiderman Morales' ML inference of animations - which because it doesn't impact the feedback loop and just improves the visuals is a non-issue.
Mind you I noticed a minimum input lag paying attention but seriously the clarity benefits is major than such compromise. People should really try it, it's worthy. I'd say we are around 10ms maybe 20 in the worst case.
 
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PaintTinJr

Member
It's amazing how a minimum input lag now is more dramatic than blurred IQ. Lol.
Episode 17 Judge GIF by The Simpsons
Since the (double database lookup of the) X1 processor that debuted in the KD-55/65/85 X9000A TVs at the PS4 launch, Sony has been using a form of ML upscaling with their signal processing, which is semantically no different than the lag that Deep Learning Super Sampling DLSS adds, only that one is in engine, and one isn't - and the lag in the TV chip is a function of the fixed silicon/settings - so it will be interesting to see who like DLSS when lag is small but is anti ML upscaling in TVs when it is equally small.
 
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