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Business Insider: 'Halo Infinite' struggling

Thirty7ven

Banned

The game's player numbers average a daily high of 30,000 concurrent players on Steam, according to Steam's public statistics page, and it usually has about half of that. That's a significant drop from where it was at launch, when it ranked as one of the top five most-played games on the platform.

Comparatively, the top five games on Steam average approximately a quarter million to a million players. That puts "Infinite" well out of the top 10 and firmly in the bottom 20% of the top 100 games on the platform nearly two months since launch.

(...)when pressed for more information, Xbox representatives pointed to a tweet from late January that states that 20 million people have played the game to date and declined further comment. (...)And Steam isn't the only indication that interest in "Halo Infinite" is waning: Twitch viewership reveals a similarly tiny audience. (...) The most-viewed games on Twitch — like "Grand Theft Auto V," "Fortnite," and "Apex Legends" — average over 100,000 viewers. "Halo Infinite" averages fewer than 10,000 viewers, according to Twitch's public data.



Biggest Halo ever
 
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Shanomatic

Member
I would hardly describe it as “struggling.”

If it were only on Steam you may have a point, but given the various points of entry for Halo Infinite, and how it appears to be performing on those platforms, I’m not really seeing the cause for concern.
 

anthony2690

Banned
Isn't it like 5th in the USA on Xbox? And I believe 10th in the UK.

I think the issue is, the progression system just isn't there.

Whilst I love the game and think it is immensely fun, it doesn't feel rewarding to sink time into the game.

Hopefully they can turn it around and bring players back as they continue to update the game.

& Add a proper progression system etc
 
They sorta only released half the multiplayer. No forge, no battle royale yet. Forge is a huge part of Halo multiplayer and a BR mode is obviously a must at this point in the gaming landscape.

Personally for me it has been very fun. It truly feels like Halo 3 but with sprint. Which is what a lot of OG halo fans have wanted for the past decade.
 
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kingfey

Banned
Steam, the new xbox player count.
The Good Place GIF by TV Guide
 

kingfey

Banned
I dont know much about F2P games, but Halo lacked a progression system and it felt dated in todays MP world. I get that not every game has to be the same, but thats why i never went back to it. there has to be some other hook besides just good combat.
People are interest in BR mode these days, to apex, fortnite, and warzone.
 
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ANDS

King of Gaslighting
I would hardly describe it as “struggling.”

If it were only on Steam you may have a point, but given the various points of entry for Halo Infinite, and how it appears to be performing on those platforms, I’m not really seeing the cause for concern.

It has exactly the same trajectory of other "woeful. . ." MP shooters that released this year (only one of which has metrics to view).

. . .this might be the first article I've seen (certainly the first referenced on this forum) that brings attention to something that has been occurring for awhile now.
 

Ceadeus

Member
This is the type of game that depends on constant flow of update. New maps, new mode. 343i should create a BR mode imo. Something creative that no other BR game has.

I would see a mode where players chose between multiple factions and would fight for their territory, with seasonal results for competition. A little bit like MAG or even Chromehounds.

Add AI grunts that help your team. Then introduce special event that would spawn invasions of the different enemy races of Halo. Also introduce random Skull skirmishes à la Halo Reach in this competitive mode, so players never know what to expect.

Let's call this new mode , Skirmish Royale : Invasion
 

Dream-Knife

Banned
This is the type of game that depends on constant flow of update. New maps, new mode. 343i should create a BR mode imo. Something creative that no other BR game has.

I would see a mode where players chose between multiple factions and would fight for their territory, with seasonal results for competition. A little bit like MAG or even Chromehounds.

Add AI grunts that help your team. Then introduce special event that would spawn invasions of the different enemy races of Halo. Also introduce random Skull skirmishes à la Halo Reach in this competitive mode, so players never know what to expect.

Let's call this new mode , Skirmish Royale : Invasion
That actually sounds really fun.
 

VN1X

Banned
30k is a good number. My main FPS gets like 3-4k a day.

I stopped playing it because it just wasn't fun. Performance is bad, and I abhor the monetization.
Yeah if this had decent performance on PC I'd be all over it but unfortunately the opposite was true (and it had no right to run this poorly on my PC as I run more graphic intensive games without issue).
 

GhostOfTsu

Banned
That goes against everything I heard about this game. It's like the gaming media and forums are scared to talk about it.

Edit Mainstream media is now starting to talk about it too.

 
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DForce

NaughtyDog Defense Force
I believe it was 1st or 2nd when it launched and then it was 5th during the month of January.

It's currently dropped to 6th. Curious to see what the numbers are 4 months from now.
 

Jennings

Member
This is fine. Halo doesn't need to retain players, it needs to be there to attract new Gamepass subscribers, and it is serving that purpose ridiculously well. Halo offers a great campaign and doesn't require multiplayer numbers to achieve any modicum of success.
 
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