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[Forbes] Sony Should Be Putting All PlayStation Exclusives On PC, Day One

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kingfey

Banned
an3CG7Z.png


It's not even close, the ratio of physical/digital software was pretty much 50% so you can take another 6-7% from that 57% from the digital soft + DLC's etc.

And from the games sold, this is the first vs third party sales:

LfbG5Ox.png


Safe to assume they also make more money from the 30% of all third party games sold than from their first first party.

And having Nixxes already on your team, you'd just have to hire some external studios like they did with GoW to be able to port everything, i mean, Sony has a lot of games yet to be ported to PC, but on recent ones, they don't make that many games per year, last one they got Returnal and Ratchet, this one Horizon, GT, GoW and maybe some Tlou remake, it's not a crazy number anyways.

And yes i still think that in 2022, to have a huge multiplayer hit you have to be on day 1 on PC, that's the platform for multiplayer games nowadays, but yes i also doubt Sony will do that.
3rd party sales bring more money. Ps4 had 3356 games for the entire generation. That is alot of games for them. Half of those games are indie, which are sold at 5$-30$. And don't sell 1m copies.

3rd party Exclusive games helps them get alot of revenue. Ff7r was available on Playstation for almost 2 years. It sold 5m on that console. At $52.5 average sale, with 5m copy sold, ff7r generated $262.5m on ps4 console. Sony gained $78.75m sales from that game. That is because, the game was exclusive to their console only.
That is alot of money. But that is only, because they paid for it, and it didn't have pc release.

With Switch and Xbox trying to take their timed exclusive games away, they will face a considerable loss in term of revenue.


Their 1st party is almost impressive, considering the gap between them is 1/4.5. If they add pc market, the gap would be 1/3 rate for profit.

And as for the pc port, the lack the man power. Nixon is good. But it's not enough. They have to release games to their console, and the pc release will eat up their time. This would be the main concern for Sony. They need to expand their studio's, if they want to do pc release.
 

AmuroChan

Member
I think that could happen if Sony releases their own PC store/launcher. Until that happens, I think Sony will still release 1st party games on their console first so they get 100% of the sale. Once sales have plateaued off on console, they'll release on PC and take their 70% cut at that point.
 

On Demand

Banned
Those are a great example because most of Sony's 3rd party console launch exclusives also launch on PC on day one. Clearly they still see the value to the console space even if the game is still on PC.

Actually no. FF16 is not coming to PC day one. Just like FF7 remake didn’t.

And they’ll be plenty of other games that don’t launch on PC the same time as PS5.

According to that journalists on reeee, Sony has a lot more timed exclusives from Square. All will come to PC of course, but the point is Sony is keeping those games from PC for a year or 2.

If PC wasn’t competition they would be no need to do this. Which again makes the idea of their own games on PC laughable.
 
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kingfey

Banned
So, the Monster felt the axe of the God of War.
Weren't you saying yesterday, that it wasn't worth it? What happened?

This is the true face of pc market. We will buy the games, and enjoy them. People will accuse as of piracy, bit like consoles, we will buy a good game, when we see one.

As for these sales, I suggest you wait 3-4 weeks. Who ever maintains it, wins.
 

Fbh

Member
I mean, as a customer the best thing for me would be to have a single platform where I'm able to get most major games. So I can't argue that as a consumer having sony games on day 1 on PC would be nice.

Form a business perspective I think what most of these articles miss is that that these days services are as or more important than hardware/software sales, so I don't think it's in their best interest to release everything on PC on day 1. Games like GOW Ragnarok and Horizon aren't just made to generate revenue through sales, they are made to entice people to get a Ps4/Ps5 and hop onto the Playstation ecosystem: Get Ps+, buy games from the PSN store (where Sony gets a nice 30% cut even on third party sales), buy DLC through PSN, consider PSN NOW, etc.

IMO what they are doing now, launching first on Playstation and bring later to PC, makes the most sense. Try to get the people with money that don't want to wait to play Gow Raganrok, Horizon 2, Spiderman 2, etc to pick up a Ps5. And then a couple of years later get some extra revenue from the people who are fine waiting and most likely just won't pick up a Ps5 (as well as double dippers).

That is, unless they launch a Gamepass style service with first party games on day 1. Then it would make sense to make everything available on day 1 on every platform where the service is available
 

SlimySnake

Flashless at the Golden Globes
Games like GOW Ragnarok and Horizon aren't just made to generate revenue through sales, they are made to entice people to get a Ps4/Ps5 and hop onto the Playstation ecosystem: Get Ps+, buy games from the PSN store (where Sony gets a nice 30% cut even on third party sales), buy DLC through PSN, consider PSN NOW, etc
Whats the incentive for them to release GOW Ragnorak on the PS4 in its 10th year if we count 2013 as its first year?

Who are they planning on enticing this late in the PS4 gen?

The answer is simple. They are no longer developing first party games to entice people into the playstation ecosystem. They are developing them primarily to increase revenue and profits. Just like a third party would, and how do you maximize your profits? By going multiplatform of course. Which is exactly what they are doing here.

The Sony we knew a generation ago is not the same Sony today. The moment they decided to launch cross gen AAA first party exclusives is the moment they stopped being old Sony that cared about giving gamers a reason to buy their next gen console. They are no better than Activision, EA and Ubisoft. All they care about is profits, and the move to PC is primarily driven by the need to maximize profits.

We need to stop thinking about this logically or what makes sense for Playstation as a business. Herman Hurst first said porting Horizon doesnt mean all games will come to PC. Well, literally a year later, he's ported pretty much all the biggest Sony exclusives with more to come now that they literally went out and bought the best PC porting studio in the industry. Now he's lying and saying PS5 exclusives will be the best place to play AT LAUNCH. His words. That could mean anything. A month, three months, a year, but we all know in order to maximize profits they need to launch on Day one and thats what they will do. They are just waiting for the outrage crowd to get used to it. They wouldve released Horizon 2 on PC on Day one if they werent worried about the outraged. He said it himself that they looked at the Horizon PC port outrage and didnt think the outrage was big enough.

The era of Sony studios selling a vision of the future is long gone. There is a reason why there was no KZSF moment from them this gen. There is a reason why Epic has twice now shown people what next gen is capable of while Sony's studios are busy making last gen sequels. Even their next gen only games look a gen behind the Matrix. All they care about is selling to the most amount of people and the best way to do that is by selling last gen games to everyone from the PS4 to PS5 and PC userbases. Ratchet, Demon Souls and Returnal are next. It's only a matter of time. I remember being mocked for saying porting Horizon means GOW, Uncharted and other games are next. It doesnt make sense for old Sony, but Jim Ryan's Sony is itching to port these games. You can bookmark this post.
 
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kingfey

Banned
Why do so when it can still sell games for as high as $50 on PC after a few years and after being stagnant PS with a $10 pricetag and free on PS Plus Collection?
The game took 2 years to make. By the time it was on ps+ collection, it was already on production.

Games that arent day1, take time to port it to pc. The the production started in 2019. That is 2 years after the release of the game.

That is big improvement.
 

Bo_Hazem

Banned
The game took 2 years to make. By the time it was on ps+ collection, it was already on production.

Games that arent day1, take time to port it to pc. The the production started in 2019. That is 2 years after the release of the game.

That is big improvement.

Wasn't a secret though as Cory said it publicly that he wanted it on PC since 2018.
 

SlimeGooGoo

Party Gooper
My issue is that this means Sony will only be porting newer games to PC.

Older games like Gravity Rush, Siren, Folklore, White Knight Chronicles will probably be offered through their streaming service only, which is a shame.
 

Hari Seldon

Member
If they want to try and go after some of these billion dollar gaming franchises like Roblox, Fortnite, etc. then they absolutely have to. They can keep hitting singles and be successful, but if they want to swing for the fences then they need to be on PC.
 

Fbh

Member
Whats the incentive for them to release GOW Ragnorak on the PS4 in its 10th year if we count 2013 as its first year?

Who are they planning on enticing this late in the PS4 gen?

The answer is simple. They are no longer developing first party games to entice people into the playstation ecosystem. They are developing them primarily to increase revenue and profits. Just like a third party would, and how do you maximize your profits? By going multiplatform of course. Which is exactly what they are doing here.

?

To keep people in the playstation ecosystem engaged as there are still dozens of millions actively using their ps4 consoles and the pandemic has made jumping to Ps5 harder than the usual gen transition. Sony will release games where their playtation audience is, they don't care if you are paying them for ps+ and giving them 30% of all our PSN purchased on ps4 or 5. And over time, assuming supply issues get resolver, the audience will naturally migrate to Ps5.

Again, services are just as or more important than hardware sales. Millions of people on Ps4 are still paying from Ps+, buying games from the PS Store, buying microtransaction and DLC, etc. Hell the pandemic has basically extended last gen and made even more people get into the gaming and not everyone wants to go through the struggle of getting a Ps5 or paying $1000 for a scalped one.
 

SlimySnake

Flashless at the Golden Globes
?

To keep people in the playstation ecosystem engaged as there are still dozens of millions actively using their ps4 consoles and the pandemic has made jumping to Ps5 harder than the usual gen transition. Sony will release games where their playtation audience is, they don't care if you are paying them for ps+ and giving them 30% of all our PSN purchased on ps4 or 5. And over time, assuming supply issues get resolver, the audience will naturally migrate to Ps5.

Again, services are just as or more important than hardware sales. Millions of people on Ps4 are still paying from Ps+, buying games from the PS Store, buying microtransaction and DLC, etc. Hell the pandemic has basically extended last gen and made even more people get into the gaming and not everyone wants to go through the struggle of getting a Ps5 or paying $1000 for a scalped one.
Nah, both the ps5 and xbox consoles are selling just as much if not better than their predecessors. We have statements from both companies touting fastest selling consoles ever.

These cross gen decisions were made before the pandemic. The games were never next Gen only and downgraded to run on ps4.
 

Warablo

Member
Ex Sony devs are saying single player AAA titles aren't sustainable. So who knows how much profit they actually even make.
 
There are already many devs that are releasing games on more than one platform with reasonable dev cycles. I don’t think this is something to worry about. If they use an engine that can run on multiple hardwares things are going to fall into place nicely.

The downside is that the coding to the metal will disappear. Won’t push the hardware as much and use all low level advantages. Optimizing code for several platforms is tricky too.

The upside is that games will reach more people, more money for the devs, potentially better games.

In the end I think it’s safe to say that having games exclusive to a platform people can’t even buy is not ideal. They’re doing more cross gen games this year but potentially holding games back with last gen versions is not ideal either. Going with PS5 and high end PCs would be a nice alternative I think, once UE5 is out it should be a lot smoother to develop for that hardware combo.

The same devs like Call of Duty and Battlefield?

Yeah....not really a good strong argument you have for Day and date

It's a lot more effort than you realize
 
Playstation will never get Halo, Xbox will never get Zelda, and than PC comes into the gaming world and wacks exclusives on the head.

PC will never get day and date everything...or Nintendo anything.

To each their own. I can buy all the consoles for far less than the price of a beefy PC rig. To me, PC gaming doesn't offer anything I can't get elsewhere.
 

DaGwaphics

Member
It’s like looking trough a mirror of truth.

Always with PlayStation. Trying to drag them down to Xbox level.

These threads will be a fun time capsule, like the "we believe in generations" one, in a years time. :messenger_winking_tongue:

Not predicting which way it will go, but anything with two clearly distinct schools of thought is a hilarious read after the smoke clears. LOL
 
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DeaDPo0L84

Member
Your loss. So better not play a game at all or wait 5 years until the hype and novelty is gone?
It’s not a matter of price since it’s cheap
If waiting nets me tangible benefits/upgrades that impact my overall experience with the game versus playing it earlier so I can be a part of the hype and novelty then that's an easy yes every time.
 

DeaDPo0L84

Member
No offence, but this line on reason is becoming borderline cringeworthy.

If PC is just another platform with "too much money to ignore" then why stop there? Sony should be putting their games on Xbox too then.

Ugh.
But that's a direct competitor, seriously where does logic and common sense start and end with some of you?
 

THE DUCK

voted poster of the decade by bots
This article was bound to happen and day and date pc for sony is inevitable. Sony execs will see gow sales and drool over potential bonus cheques like rabid dogs. (Regardless of how this might affect future console sakes)

Also day and date games makes sense in terms of development costs and advertising maximization.
 

Fredrik

Member
The same devs like Call of Duty and Battlefield?

Yeah....not really a good strong argument you have for Day and date

It's a lot more effort than you realize
Ah yes let’s only choose games with problems… 🙄

What about Hazelight?
Took them 3 years to make It Takes Two, for PS4, PS5, XB1, XSX, Steam, Windows Store.
Metascore 89, 73 GOTY awards so far.

Playground Games?
3 years for Forza Horizon 5, released on XB1, XSX, Windows Store, Steam.
Metascore 92, 47 GOTY awards so far.

Capcom?
3,5 years for Resident Evil Village, available everywhere except Switch, it’s even on Stadia.
Metascore 84, 51 GOTY awards.
 
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Dr. Claus

Vincit qui se vincit
I mean, as a customer the best thing for me would be to have a single platform where I'm able to get most major games. So I can't argue that as a consumer having sony games on day 1 on PC would be nice.

Form a business perspective I think what most of these articles miss is that that these days services are as or more important than hardware/software sales, so I don't think it's in their best interest to release everything on PC on day 1. Games like GOW Ragnarok and Horizon aren't just made to generate revenue through sales, they are made to entice people to get a Ps4/Ps5 and hop onto the Playstation ecosystem: Get Ps+, buy games from the PSN store (where Sony gets a nice 30% cut even on third party sales), buy DLC through PSN, consider PSN NOW, etc.

IMO what they are doing now, launching first on Playstation and bring later to PC, makes the most sense. Try to get the people with money that don't want to wait to play Gow Raganrok, Horizon 2, Spiderman 2, etc to pick up a Ps5. And then a couple of years later get some extra revenue from the people who are fine waiting and most likely just won't pick up a Ps5 (as well as double dippers).

That is, unless they launch a Gamepass style service with first party games on day 1. Then it would make sense to make everything available on day 1 on every platform where the service is available

As a consumer, I would agree with you if they actually had physical games on PC. I despise that PC has become this all-digital (which is just glorified prolonged rentals) market.
 

ANDS

King of Gaslighting
I'm confused.
Why is MH:Rise twice in there? Different Editions?

There are separate editions but if you go to the actual source or looks like it's just listing the full release and then the pre-order version at number 3.
 

VFXVeteran

Banned
If PC is considered for launch, I feel like we would lose exclusives that truly take advantage of the console hardware and instead just feel like third party PC ports.
But the console hardware doesn't have any advantages with regards to cpu/graphics. You act like the console has hidden hardware features that are left untapped that the PC hardware doesn't have when it's actually the exact opposite.
 

arvfab

Banned
But the console hardware doesn't have any advantages with regards to cpu/graphics. You act like the console has hidden hardware features that are left untapped that the PC hardware doesn't have when it's actually the exact opposite.

You missed the point. Due to custom (maybe even limiting) hardware on a console, a dev is more likely to go out of its way to try and implement any hardware specific feature. Maybe even find more performant solutions to overcome some of the shortcomings.

And Sony's first party have shown to be masters at exactly that in the past.
 
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Yoboman

Member
Multiple titles Sony titles hitting 20 millions copies sold?!? really? on one platform??! ...RECEIPT PLEASE!

We only discuss official number here, no fanboys guestimates. If in fact Sony's titles are hitting 20 millions mark, Sony would be screaming from the top of their lungs

Here Nintendo Switch numbers come from Nintendo themselves (as of Sep-30, 2021 and still selling by millions)


MZUt49G.jpg



Switch's big hitters still selling 0.5M to 3M every six months WITHOUT discounts

5Z0WeOy.png
The Last of Us

Spiderman:

God of War
 

DZ_b_EZ

Member
It can't be day one, PC development needs more time than consoles because of the varied hardware. With so many variations, there could be a glitch or bug they may never squash because they didn't account for someone using a core i3 6100, RTX 3080ti, and only 8GB of ram.
 

rofif

Can’t Git Gud
If waiting nets me tangible benefits/upgrades that impact my overall experience with the game versus playing it earlier so I can be a part of the hype and novelty then that's an easy yes every time.
that's stupid.
So better not own a car until you can own a new fully featured mercedes ?
Imo playing a game new, with all the hype and relevance is more important
 
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RCU005

Member
So when the PS6 came, and assuming that the cost of PC parts eventually came down, it would make far more sense that someone buys a PC,
Why do people think that buying a PC is better than a console? In what world would a PC that runs a PS5 game cost $500 or less?
 
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